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Genre: Role-playing (RPG), Adventure, Indie

Rising World

Update 0.5.7.3 Alpha: New workbench and several tweaks

Here is another update! It introduces a new modern workbench. At the same time we moved some recipes to this new workbench. Expect more crafting stations (especially a "modern version" of the blockbench and sawbench) in the near future ;)

We also added new items, e.g. a wooden torch holder, and many new basic resources (e.g. lightbulb for lamps).

Apart from that, this update brings several tweaks: First of all, you can now move items to chests directly by a doubleclick on them. Of course this also works the other way around.
Now you also find a "MIN" and "MAX" button in the crafting menu. When hitting the "MAX" button, the count is automatically set to the maximum (note: it only sets the amount that is still craftable, i.e. if you can craft 24 items, the count is only set to 24 then).

Another change concerns the construction elements: We changed the minimum and maximum size of these items, allowing you to build with even higher precision. You can now also change the rotation precision (currently only via console command: 'setconstructionrotation [value]').

Last but not least this update contains a lot of bugfixes. Among others the "falling through ground" bug should now occur less often.

Have fun! :)

Changelog:



  • [New] New item: wooden torchholder (made out of sticks instead of iron)
  • [New] New items: lightbulb, fluorescent lamp (needed to craft lamps)
  • [New] New items: copperplate, copperrod, aluminiumplate, aluminiumrod, silverplate, silverrod, goldplate, goldrod, tungstenplate, tungstenrod
  • [New] New craftingstation: Modern workbench
  • [New] When using a chest, double click on an item to move it directly into the chest (and vice versa)
  • [New] Added MIN and MAX buttons to the crafting menu
  • [New] New global Lua functions: 'httpRequest(string)' to send a HTTP POST or GET (result is returned as string), and getVersion() which returns the current game version (as string)
  • [New] Consolecommand to change rotation precision for construction elements: 'setconstructionrotation value' (low, default, high, veryhigh).
  • [Change] Reduced occurrence of the "falling-through-ground" bug
  • [Change] Changed minimum size of woodplanks and woodbeams
  • [Change] Slightly increased max length of woodplanks to match with woodbeams
  • [Change] Changed some recipes
  • [Change] You can no longer craft items if there is no more room in your inventory
  • [Change] Added smoke effect for fireplaces
  • [Change] Lua Vector library is now accessible to create Vector2f,2i,3f,3i,4f,Quaternion (usage example: local vector3f = Vector:createVector3f(0.0, 1.0, 0.0))
  • [Bugfix] Fixed problem causing the fireplace grill not to cook meat
  • [Bugfix] Fixed bug with smelting furnace light
  • [Bugfix] Fixed tiling issues with silver- and tungsten ore texture
  • [Bugfix] It is no longer possible to pick up the same object or plant multiple time (item duping)
  • [Bugfix] Fixed issue with disappearing tree when cutting it into pieces too fast (using creativemode command)
  • [Bugfix] Fixed minor typos
  • [Bugfix] Fixed rotation of lamp when placing


Bugfix 2015-06-02 (0.5.7.4):



  • [Bugfix] Fixed some recipes (items required "ore" instead of stone)
  • [Bugfix] Fixed "inventory is full" issue when crafting placeable objects

Update 0.5.7 Alpha: Ores

Finally the long awaited ore update is available! For the beginning, it introduces iron, copper, silver, gold, aluminium, tungsten, cobalt and mithril. They can be found at different elevations, the easiest way is to explore caves, then you have the highest chance of finding some ores.



Once you have mined some ores, you can put them into the smelting furnace, which turns them into ingots (which are needed for crafting).



It will take a few minutes until your ingots are ready. Currently the furnace is able to run without fuel, but we will change that in the near future ;)



At the moment you can unfortunately only use iron ingots for crafting, but it's our intention to rework most of the recipes. Expect another update very shortly!

Apart from that, we added several new Lua functions and also fixed a lot of bugs. See the full changelog below!

Stay tuned for the next update! :)

Changelog:



  • [New] Ores, which can be mined (currently iron, coal, copper, silver, gold, aluminium, tungsten, cobalt, mithril)
  • [New] New items: ironingot, copperingot, silveringot, goldingot, aluminiumingot, tungsteningot, cobaltingot, mithrilingot
  • [New] Furnace is now useable, required to smelt ores
  • [New] Added option for "borderless/undecorated window" (allowing a "fake" fullscreen mode)
  • [New] New Lua object 'LuaDate', which converts a timestamp into an object holding the current year, month, day, hour, minute and second
  • [New] New global Lua functions: 'getTimestamp()' and 'getDate()' (representing the current server time)
  • [New] New Lua functions for server: 'isPlayerBanned(string playername)', 'saveAll()', 'shutdown()', 'getPlayerInformationFromDb(int playerDbID)'
  • [New] New Lua functions for player: 'getIllegalStateActions()', 'resetIllegalStateActions()', raycast(vec3 origin, vec3 direction, float length, callbackfunction)
  • [New] New Lua functions for world: 'getBlockData()' and 'getTerrainData()'
  • [Change] Now you craft 6 woodblocks (instead of 4) from a single tree log
  • [Change] Improved menu and gui textures (higher resolution)
  • [Change] Updated several recipes
  • [Change] Replaced "ironsheet" and "ironrods" by ironplate and ironrod
  • [Change] Burned meat no longer despawns when you don't take it from the grill
  • [Change] Improved "crack texture" when digging or breaking blocks
  • [Change] Reduced visible distance for items (should slightly improve performance)
  • [Bugfix] Fixed issue which prevented you from hiding corpses
  • [Bugfix] Fixed GUI issues with 4K resolution
  • [Bugfix] Fixed issue preventing you from using commands in singleplayer in some cases
  • [Bugfix] Now you get dirt when digging "farmland"
  • [Bugfix] Fixed issue causing "locked database" error
  • [Bugfix] GUI now scales correctly when changing resolution
  • [Bugfix] Fixed nullpointer exception when placing dirt or stone
  • [Bugfix] Fixed automatic HIVE reconnect when losing connection


Bugfix 2015-05-27 (v0.5.7.1):



  • [Change] Ores spawn much more frequently now when caves are disabled for your world
  • [Change] Furnace no longer "consumes" your ores when crafting
  • [Bugfix] Ores no longer spawn floating in the sky ;)
  • [Bugfix] Linux servers should work properly now
  • [Bugfix] Grass masking should work now again (i.e. grass is no longer visible through objects etc, at least if it's enabled in the settings)
  • [Bugfix] Game no longer freezes during conversion when no "customImages" subfolder is present in your world folder
  • [Bugfix] Fixed inventory and chest issues (preventing you from storing items correctly)
  • [Bugfix] Fixed old items not being deleted properly
  • [Bugfix] Fixed issue preventing you from putting meat on fireplace grill
  • [Bugfix] Fixed "locked" icon in serverbrowser, now it's only visible on password-protected servers
  • [Bugfix] Fixed crash when crafting a ventcover (or even selecting it)
  • [Bugfix] Fixed scale issues of loadingscreen on specific resolutions

Update 0.5.6.6 Alpha: New multiplayer features and important changes

Hi folks,

Here is a small but important update. Unfortunately it does not introduce ores yet, we're still working on it ;)
This update is mainly about multiplayer, since especially larger servers had some severe issues in the past. This update should fix all major problems and improve performance, especially concerning chunk loading.
Basically this also affects singleplayer.

Apart from that, this update finally introduces optional password protection for your multiplayer server, also the server output is now written into a log file (this might be interesting for Windows servers).

See the full changelog below. Stay tuned!


Changelog:



  • [New] Added password protection for multiplayer servers (set 'server_password' in your server.properties file)
  • [New] Multiplayer servers can now disable the "makeadmin" command (set 'settings_makeadmincommand_enabled' to false)
  • [New] Serverlog is now written to a file (subfolder "Logs") if enabled (set 'settings_create_serverlog' to false to disable it)
  • [Change] Improved performance for SQLite and MySQL (especially for multiplayer servers)
  • [Change] You receive localized messages now when getting kicked from the server (not by admin)
  • [Change] Slightly improved animal sync (avoiding flying animals in certain situations, still needs a lot of work)
  • [Change] Player id in multiplayer now begins with 1 instead of 0
  • [Bugfix] Fixed problem with animals (animals not moving sometimes)
  • [Bugfix] Fixed some connection issues
  • [Bugfix] Removed old duplicate entries in chest table
  • [Bugfix] Fixed bug with ingame time in multiplayer
  • [Bugfix] Fixed erroneous chunk loading on large worlds


Bugfix 2015-04-26:



  • [Bugfix] Fixed a problem when converting a world with empty tables (e.g. empty chests table)
  • [Bugfix] Fixed a problem causing the conversion to abort when there are invalid items in any player inventory


Bugfix 2015-04-28 (v0.5.6.7):



  • [New] New command 'cleanup [type]' to delete all items, chopped trees or corpses in the world
  • [New] Admins are now tagged as "[Admin]" in playerlist (multiplayer)
  • [Change] MarkingStatus object (Lua) for callback function of 'player:disableMarkingSelector' is now false when no start or endposition is defined
  • [Bugfix] Fixed inventory issues in multiplayer when using MySQL
  • [Bugfix] Fixed issue which prevented you to remove construction elements in rare cases
  • [Bugfix] Fixed server logging to file
  • [Bugfix] Fixed issues with growing plants
  • [Bugfix] Fixed issue causing items not to despawn in some situations
  • [Bugfix] Callbackfunction (Lua) for 'player:enableMarkingSelector' does work now


Bugfix 2015-05-02 (v0.5.6.8):



  • [Bugfix] Fixed issues with database access ("database is locked")
  • [Bugfix] Fixed problems with clients not disconnecting correctly (multiplayer)
  • [Bugfix] Fixed problem causing the client to crash in rare cases

Update 0.5.6.5 Alpha: Peaceful gamemode, tweaks and bugfixes

Another update is available! It's a small update though, mainly introducing a "peaceful" gamemode (enable it in your settings -> miscellaneous), which prevents all hostile animals from attacking you (if you really want to concentrate on building for example).

Apart from that, you get no longer attacked when you're using "setgametype 1" (as console command).
Important: Multiplayer servers can now disable the usage of this command in the serverconfig.

As usual, we fixed many bugs with this update, especially concerning the latest changes. Find the full changelog below.

We will start working on ores now, so stay tuned for the next updates :)

Changelog:



  • [New] Peaceful option (animals no longer attack you) for singleplayer (you find it in the settings menu) and multiplayer (server.properties file)
  • [New] "setgametype 1" can now be disabled serverside (still available for admins)
  • [Change] Decreased spawnrate for bears and increased spawnrate for rabbits
  • [Change] Lowered health of bear
  • [Change] If flymode is disabled on a server, you can still use it now when you have adminrights
  • [Change] "makeadmin" command gives you permanent admin rights now (can be revoked by "revokeadmin [playername]")
  • [Change] Reduced strength of big trees
  • [Change] Game no longer pauses when switchting to desktop while loading (caused the game to stuck in loadingscreen)
  • [Bugfix] Player reconnect problems hopefully fixed
  • [Bugfix] Fixed missing inventory when being killed by an animal
  • [Bugfix] Fixed Sql bug when placing saplings
  • [Bugfix] Server setting "list_visible" is working now
  • [Bugfix] Animals no longer attack you when you are dead (or in creative mode)
  • [Bugfix] Server setting "animals_enabled" is working now (only affects fresh animal spawns)
  • [Bugfix] Fixed bug with wrong settings in settingsmenu
  • [Bugfix] Fixed problems when player disconnects while there are still pending chunkrequests from him

Update 0.5.6 Alpha: First hostile animals and MySQL support

Finally the new update is available! This time it took longer than expected, since we also did some preparations for some bigger updates. We will give you more information about that soon ;)

This update introduces three new animals, a bear, moose and rabbit. As you may expect, the bear will attack you on sight. The moose on the other hand only attacks you when you attack it first (the goat has the same behaviour now). Unfortunately they don't drop any loot yet, that will be changed soon.



Apart from that, we have an important addition for dedicated servers: You're now able to use MySQL or MariaDB instead of SqLite. This can be defined in the server.properties file (instead of a worldname, you specify a database name now).
We will release a small converter tool this evening that allows you to convert a SqLite World to MySQL.

We have also improved the serverbrowser, giving you the ability to sort the list by playercount (or alphabetically), and also to specify some filters.

Another change concerns the networking: If you lose the connection, you will be reconnected automatically. This should solve some issues when having slight connection interruptions.

Apart from that, we added new lua functions and also renamed some old functions. Make sure you update your scripts, you find all information about it in our official forum. An updated AreaProtection script is now available.

Changelog:



  • [New] New animals: Bear, moose and rabbit
  • [New] Bear attacks player on sight, moose and goat defend themselves against the player (if he attacks them)
  • [New] MySQL and MariaDB support for dedicated server (for World database). It's recommended to use MySQL now instead of SqLite
  • [New] Implemented automatic reconnect when losing connection to a server (multiplayer). This should solve some of the disconnect problems
  • [New] Lua functions to get the game language "player:getGameLanguage()" and system language "player:getSystemLanguage()" of a player
  • [New] Command to spawn animal: "spawnnpc [name]" (e.g. spawnnpc goat)
  • [New] Added filter for serverbrowser
  • [New] Ability to sort servers in browser either by playercount or alphabetically
  • [Change] Renamed Lua functions for player and npcs (e.g. 'getPlayerPosition' -> 'getPosition' etc.)
  • [Change] Increased max value for mouse sensitivity (in settings)
  • [Bugfix] Fixed wrong hitbox when aiming at dead animals
  • [Bugfix] Fixed network problems in multiplayer
  • [Bugfix] Fixed some typos
  • [Bugfix] Fixed wrong description of hoe and hoe head
  • [Bugfix] Fixed a bug which caused the game to crash


Bugfix 2015-04-12:


Update 0.5.5 Alpha: Reworked networking, farming, new blockforms

Finally the new update is available :)

The main change is - as announced - the reworked networking system. It will provide better performance (in singleplayer as well as in multiplayer) and should also fix the sudden disconnects some people are having.

Apart from that, this update also introduces the new farming feature. Currently you can only cultivate tomatoes and carrots, but we will add more plants very soon.
To get a sapling from a tomato plant or carrot, you need to cut it with the sickle.



We also added several new blockforms: Stair corners, a new rampcorner, an arc, half blocks, a pyramid, and you're now also able to place stairs upside down for example, or horizontally (this also works for ramps and cylinders).



Last but not least some bugs have been fixed, especially an annoying bug which prevented you from removing construction elements. Unfortunately this change only affects new construction elements (which will be placed after this update), but as a solution, there is a command which allows you to remove your old elements: Open the ingame console (key ^ or ´) and type "fixconstructionrange", then you should be able to remove all elements. Remember to enter this command again when all elements have been removed.

Final note: If you are having any problems with the new networking, please let us know, and we will fix it as soon as possible! We ran several tests with no problems, but of course there could still be a bug present, especially on bigger servers.

Have fun with this update :) Stay tuned for the next update, which will introduce the first hostile animals.

Changelog:



  • [New] Farming (currently tomatoes and carrots, more will follow shortly)
  • [New] New network system, providing better performance and (hopefully) no more sudden disconnects
  • [New] New tool: Hoe, which behaves like a rake, with the difference that it turns the ground into farmland
  • [New] New blockforms: arc, half block, pyramid, staircorner, rectangular rampcorner
  • [New] Cylinders, arcs, ramps and stairs can now be placed horizontally, stairs, staircorners and arcs also upside down
  • [New] Indicator in serverbrowser if a server is verified (hive verification)
  • [Change] Returning to main menu now happens much faster
  • [Change] Scoreboard (playerlist) now only visible in multiplayer
  • [Change] Regular singleplayer is no longer an "integrated server", i.e. no more problems when starting the game like "ports already in use" or blocked connection
  • [Change] When deleting a world, you will now be asked to confirm
  • [Change] Fixed "shutdownserver" command (multiplayer), now gracefully closes the server
  • [Change] Adjusted size of watermelon plant
  • [Change] Slightly adjusted some tool models
  • [Change] Improved construction element handling, better assignment per chunk
  • [Bugfix] Fixed problems with removing construction elements and objects (does not affect old elements, see description above for a solution)
  • [Bugfix] Fixed wrong pvp labeling in serverbrowser
  • [Bugfix] Fixed scrolling when scoreboard is active
  • [Bugfix] Fixed missing debris effect when destroying blocks


Bugfix 2015-03-16:



  • [New] Serverlist now has a setting to show only servers with the same version
  • [Change] Updated spawnrate of tomatoes and carrots
  • [Change] Increased growth time for saplings (trees, tomatoes and carrots)
  • [Bugfix] Fixed messed up nicknames in multiplayer
  • [Bugfix] Fixed disconnects in multiplayer in some cases
  • [Bugfix] Fixed variation id in crafting menu for objects, blocks and constructions


Bugfix 2015-03-17:



  • [Change] Added a timeout for the client when connecting to a server (i.e. establishing the connection) takes longer than 30 seconds
  • [Bugfix] Fixed a bug that caused duplicate chests in world database
  • [Bugfix] Fixed a problem with growing plants, causing them to shrink after a restart

Upcoming: New networking, farming and more

Hi folks,

It won't be too long until the next update is available! Unfortunately it takes a little bit longer than expected though, and we are sorry for this delay, but ask you for your patience :)

The next update will introduce - as announced - farming, giving you the ability to have a reliable source of food. For the beginning, we will concentrate on vegetable cultivation.

Apart from that, the next update will bring an important and big change: We finally have reworked the networking code to get rid of all those sudden disconnects that happen to some people in multiplayer.
It will also provide better performance, in multiplayer and especially in singleplayer.

Additionally, new blockforms will be added, among others half blocks, a new stair, different new corner elements and more.

By the way, we also started preparations for the first hostile animals, which will be introduced in the update after the next ;)

Stay tuned, and thanks for your patience!