Fixes
| Note | Status |
Fixed an issue with the new scrolling frame layout code that prevented elastic scrolling from working correctly. | Live |
Fixed scrolling frames handling touch drags that happen to pass over the scrolling frame. | Live |
Disabled asset/folder tiles in Asset Manager when explorer overlay is open. | Pending |
Fixed Import button visibility in Game Explorer. | Live |
Lua Draggers Beta now correctly shows the default cursor when no selectable object is under the cursor (further cursor improvements are still coming). | Pending |
Lua Draggers Beta Scale tool will no longer freeze up when trying to scale a very large part intersecting with terrain. | Pending |
Copying or Duplicating a model while dragging it with the LuaDragger will no longer leave behind Temp Movement Welds under the duplicate. | Pending |
Lua Draggers Beta no longer throws an error after drag dropping a single Script object from the Toolbox into the 3d view. | Pending |
Fixed an issue that used Updated instead of Relevance to fetch plugins. | Live |
Fixed gamepad cursors on mobile. | Live |
Fixed various issues with gamepads on mobile. | Live |
Fixed a bug where jumping over local definitions inside repeat…until loop with continue would allow reading these locals in the until expression, potentially revealing protected metatables of builtin userdata objects. | Live |
Fixed an issue with BasePart|BaseParts parented to other BaseParts with streaming enabled. | Pending |
Fixed an exploitable crash. | Live |
Fixed a few rare PreciseConvexDecomposition cases where the result would be full of holes. | Live |