Improvements
| Note | Status |
DateTime is not ready for use. Right now, it will return nil. | Pending |
Added the ability to import multiple terrain height maps to the same location and layer them over each other, and added (255, 255, 255) for the air material in color maps. | Pending |
Added the ability to hold the alt key to select the terrain material under the mouse in the terrain tools plugin. | Pending |
Improved terrain tools UI performance and activation logic | Pending |
Added a “Log” button to the developer memory console to log those stats to the console. | Live |
Increased maximum brush size in the terrain tools to 64 voxels. | Pending |
Converted dead wiki links to devhub URLs in Studio aside from Object Browser. | Live |
Added output dialog if publishing fails on close (async publishing). | Pending |
Added new script folding behavior as a beta feature. | Pending |
Refined the render/GPU memory allocation statistics. | Live |
If a character is removed within 5 seconds of a join, replaced, then re-removed, then respawns and is removed again then they will now have to wait the normal respawn time vs the 5 seconds from the second replacement. | Live |
Removed specular highlight on the terrain under the grass. | Pending |
Improved the efficiency of Terrain streaming. Now there are lower CPU and memory costs on large levels. | Pending |