thanks for your last minute feedback we managed to squeeze out two more bugs, just in time for the December public release. Thanks for the help!!!
Here what changed:
Fixed workers getting stuck while hauling orders to a destroyed storage
Fixed utilities production were not resetting on every load
See you soon!
Release 0.6.12 Preview Changelog
Hello everyone,
this should be the last preview release before the official launch of the December update! We hope that this small update will make your life eaiser when managing contracts.
What changed:
Added view of contracts required materials in the story mode, so that you know what you are accepting.
Added contracts required resources in the contract panel listing to avoid needing to look into the details.
Added quick controlls on accepted contracts to avoid entering every time in the contract detail panel.
Updated the story mode complexity by balancing the earth quest costs based on the progression.
Fixed worker getting stuck by increasing walkable area space.
Fixed being able to confirm an utility order without adding a quantity.
Fixed totem decoration not saved in memory for performance optimization.
Fixed robopedia Praisie plant missing the title.
Fixed door sometimes seems unlocked when are actually locked.
Fixed minus symbol in story mode quest in the wrong position.
Release 0.6.11 Preview Changelog
Hello everyone,
here another small release with some updates:
Updated frequency of environment stabilizers breaking up. We reduced it a bit since it was happening to frequenty.
Update auto import frequency. Now it will only come twice a day, at 8am and 8pm. This will make your workers waste less time in hauling.
Updated starting utilities storages to not movable. The initial storages for now will have to stay where they are but we will figure out a way to make you move them without having issues.
Fixed that for some of you couldn't save your game.
Fixed sometimes procuders wouldn't create an hauling order but would get stuck.
Release 0.6.10 Preview Changelog
Hello,
another quick release!
Here what changed:
Fixed workers not building some constructions due to not enough space to walk. <-- We previously changed this to avoid two workers getting stuck when meeting in narrow passages, we will find another way to unstuck them :D
See you soon!
Release 0.6.9 Preview Changelog
Hello again,
another small improvement on workers AI and other things.
Here what changed:
Added icon on production table and research table when not enabled for production so that you are more aware of them not producing
Updated when copying a production start immediately if you can to avoid an extra click
Updated workers will only unload one at the time to avoid getting stuck inside the ship
Fixed internal storages on loading wouldn't convert a room to factory
Fixed robopedia item on hover having a strange behavior
This is all for now! See you soon
Release 0.5.40 Changelog
Hello everyone,
back again with another small release!
Changelog:
Fixes: Interrupting a worker transporting materials would make the storage occupy space even though it was not needed. This was causing in long games to fill up the main storage blocking everyone to use it. Sadly this release won't fix previous games but we will add new storages in the coming weeks so you'll be able to continue the same save file if you want to.
Have a great day!
We are working toward increasing your storage capacity
We know that some of you have managed to fill up the storage area entirely and this is giving you some headache. We are really sorry about that!!!!
At the moment there is no much solution beside keeping an eye on it and sell what is not needed. One consideration, sometimes you'll see a number but if you count the resources there will be less, this is because the storage consider the reserved space as well (from producers).
But don't you worry! We are working hard to give you additional buildable storages. We plan to release them in December with some other improvements you have requested from us. We'll update you with more news in the incoming weeks.
Thanks for being part of Roboplant adventure and thanks again for being patience with these small issues popping up!
Have a great day!
Release 0.5.39 Changelog
Hey there!
Today we fixed another bothering bug:
Fixed that a full storage area would break producers that are ready to deliver
If you have any production machine that seems is doing nothing than sadly you will have to demolish it and rebuilt it. This will fix the problem. From now on, this shouldn't be needed anymore.
Have a great day!
Release 0.5.38 Changelog
Hello again!
thanks to your support with bug reporting we squeezed out some more bugs. Here what changed:
Added storage counter in the warehouse to show you the storage capacity
Fixed workers unloading from ship when nothing was delivered
Fixed loading producers sometimes getting stuck on "Preparing" state
Fixed drip horizontal loading it would freeze workers
Fixed workers unable to build multiple constructions due to obstacles
Fixed counting not saving properly the amount stored compared to the amount reserved
Release 0.5.37 Changelog
Hello again,
here again with another bugfixing patch!
This is what we fixed:
When destroying a research table the worker would get stuck and would require reloading the game to fix it
The Japanese localization had some labels that could have been better <-- Fixed by your amazing support!