Roboplant cover
Roboplant screenshot
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Genre: Simulator, Strategy, Indie

Roboplant

Release 0.5.36 Changelog

More bugfixing is done!

Here what we have fixed:


  • Sometimes multiple workers would start pushing toward the same destination without anybody winning
  • Workers stuck destroying a construction wouldn't free even when cancelling the destruction

Release 0.5.35 Changelog

Hello everyone!

I know, so many bugs!!! Thanks for being patience and supportive, we couldn't ask for more!

Here we solved some more bugs that were bothering you:


  • Workers were getting stuck pushing each others <-- We improved this, maybe you will still see them bothering each others but they should unstuck quickly.
  • Sometimes ordering something wouldn't deliver it and it would drain your money
  • Sometimes workers that are hauling and are interrupted would get stuck


Thanks again and have a great day!

Release 0.5.34 Changelog

Hello again!

Another big bug has been squeezed out!


  • Sometimes when starting a game workers would stay still for a long time
  • Sometimes when starting a game production times stay stuck at 0 for a while

Release 0.5.33 Changelog

Hello everyone!

here another big fix that should make your games run much smooter. The downside is that if your workers were stuck in a previous save then we are not sure the fix will unstuck them, you'll may have to start a new game. We are really sorry about this.

Here the fixes:


  • When loading a save in the same play session it was stucking workers and producers
  • Storage was maintaned when starting a new game
  • You could create a new company with same name but upper case and was loading the previous save


Have a nice day!

Release 0.5.32 Changelog

Helloooo,

sorry for this many small updates in few days but we are squeezing out all the major launch bugs and we don't want to keep you waiting!

Today we are fixing:


  • Sometimes building don't get built
  • Some internal errors were causing slow down for some players


Have a great day!

Title: First day of Early Access: The good, the bad and the bugs!

Hello gamers!

Here we are, exactly one day after the release of our early access game! We have received very interesting and positive feedback from the first gamers who purchased our game. Thanks again for supporting us and believing in our project!

Unfortunately, we also encountered some very annoying bugs that were causing problems to the game experience. Therefore, we immediately set to work to fix them and made three new releases during this day.

If you spend this weekend playing Roboplant, let us know how it goes! Our entire team will remain on hand to answer your questions or help you with any problems.

THANKS AGAIN TO ALL OF YOU!

Release 0.5.31

Another small fix to solve:


  • Workers sometimes get stuck preventing other workers to do their job

Release 0.5.30 Changelog

Hello again,

some new fixes are out:


  • Roboplant was sometimes crashing after long sessions
  • Strange behaviors from structures after playing two games in a row

Release 0.5.29 Changelog

Hello there,

thanks for your feedback we found out some nasty bugs!

Here is what we fixed so far:


  • Load files don't break anymore due to some internal references
  • Environmental stabilizers are not in synch anymore between different rooms

Roboplant is now available in Early Access!!

We still don't believe it, but the time has come to give you this fantastic announcement: Roboplant is officially available in Early Access on our Steam page. After months of designing and developing, fighting nasty bugs and rejoicing over small successes, it's finally time to celebrate this incredible milestone.

Before doing that, we want to give you some updates on new features coming out next month, some of them developed thanks to your valuable feedback.

A new planet is coming!


Our team loves winter and the Christmas atmosphere, and since December is just around the corner, it seems like the perfect time to give you a chance to build your hydroponics empire on another alien planet!

The new planet does not yet have a name - suggestions are welcome - but it already has specific characteristics; it is a cold planet, covered with snow, bright stalagmites and ice trees.

While the creation of the setting is continuing apace, we are already designing new decorations and planning the weather events we will add on both available planets. Are you ready to face snowstorms or unpredictable meteor showers?

New game features based on your feedback



Without your invaluable feedback, it would be impossible for us to develop and improve Roboplant. Whenever you send us a message, we collect your suggestions and add them to a list of small features we are developing alongside the bigger ones marked in the roadmap.

Last month we received a lot of exciting feedback and developed the following features:

Ability to move structures


One of the things many people have complained about is the current inability to move objects in rooms or from one room to another. Well, you will be happy to know that we are still working on the final details, but this feature will be available in December!

Fewer clicks for setting up production flows


Click here, then click there and then click here again. Yes, definitely too many steps to set up production processes. That is why we are rethinking the interface to optimize these steps and cut them in half. That way you can play more and click less!

No need to constantly buy materials


Another thing that many players have complained about is the constant need to order missing resources. We are therefore working on a tool to make materials management easier and more fun.

A huge thank you to you all


Before ending this announcement we would like to thank those who have supported us during this long journey. We are only halfway through but we are incredibly happy with the milestones we have achieved and the positive feedback we have received. It fills our hearts to know that you enjoy the game! Thanks again and let’s continue the Roboplant adventure together.