Roboquest cover
Roboquest screenshot
Genre: Shooter, Indie

Roboquest

Roboquest - Hotfix

Hey Guardians.

We just released a small hotfix for some of the bugs implemented in the Dead Cells Update.

Changelog



• Elemental Damage and Elemental Visual Effect will now properly synchronize on Guardian's 'Meteo Fist' perk upgrade
• The 'Necklace' item now properly triggers with Stealth's Decoy
• Fixed the maximum amount you could roll the 'Dice' item to 1 (you previously could be presented with it multiple times)
• Removed the 'Volatile' affix from the 'Cyclone Rifle'
• The Collector will no longer produce sounds in the Basecamp when he hasn't been unlocked yet
• Fixed an issue with locked doors not opening properly in multiplayer
• Fixed a crash occurring with Shield Flies and Shield Bots while loading or unloading them from memory
• Basecamp Upgrades can no longer be stuck in a "infinitely purchasable, yet not unlockable" state
• Interacting with Superbot in the Basecamp to trigger its cutscene will no longer freeze the game if the cinematic fails to load




Socials



Join the community on Discord - discord.gg/Roboquest
Follow us on X - https://x.com/RoboquestGame
Website - https://roboquest.fr/

Roboquest - Dead Cells Update is now LIVE!



Hey Guardians!

The Dead Cells Update for Roboquest is now live and available on all platforms!



Alongside the update, the bundle Dead Cells x Roboquest is also available both on the Roboquest and the Dead Cells store page, here on Steam. You can get both games at 10% discount.

As you might have read in our previous news, we partnered with Motion Twin (the creators of Dead Cells) to make this bundle possible. We are honored to be part of this partnership and we hope you'll enjoy both games as much as we do.

We're also planning an event where we'll be giving away keys for the game.
View more information at the end of this announcement.



You can read the highlights of this update further down below or directly watch the highlights video here:

You can also read the entire patch-notes here.

If you already read our previous announcement, you already read the highlights below.




New Quest: The Collector



A grim and mysterious friendly face comes to Roboquest, straight from Dead Cells.

The Collector!

The Collector is a new NPC that is hidden in one of the levels.

Finding him is only the easy part, you will also have to bring some kind of offering to him…
Once you'll have pleased the Collector, he will be forever grateful and wait for you at the Basecamp.



New Feature: Weapon Filters



Once the Collector quest is completed, you can talk to him at the Basecamp.

It will bring up the Weapon Filter interface.

In there, you'll be able to either double the chance of looting a weapon, or deactivate it completely (it will no longer drop from any source).

Doing so will cost you 1 Weapon Filter and you have a total of 12 Weapon Filters.
You may only do this with weapons you already collected the card of.



New Weapon: Panchaku



If you know Dead Cells, you probably heard of the Panchaku.

Well, it's coming to Roboquest.

For those who don't know about it, it's basically a nunchaku, but with frying pans instead of wooden sticks.



New Item: Red Scarf



To complete the Dead Cells set, we've added a new item straight from the Beheaded fashion bank.



Alongside those additions, a few other changes have been made. Read the complete patch-notes here.




In addition, we'll be hosting a special event starting in a few hours where we'll be giving away keys for the game.

Roboquest Bingo Event


Steam Key Giveaway




Starting at 5pm GMT+1 and lasting for about 1h30, two teams will face off and try to complete as much objectives as possible on their - carefully crafted, Roboquest-infused - bingo cards.

The event will be streamed on the Roboquest Store Page and on Twitch and hosted by Jamesaroni and ManofManyOats. They will be welcoming four guests that they carefully selected and who will compose the two teams.

Whenever one of the team gets a bingo, we will be giving away a certain amount of keys to random viewers.

James and Oats will be casting the entire event and entertain us with their... relative sense of humor.

This event is mainly possible thanks to ManofManyOats who already hosted one event of this type and was kind enough to lead the charge on doing another one, specifically for the Dead Cells Update.

Here is the link to follow the stream:
Twitch.tv/roboquestlive


We'll be announcing the start of the event on our X and on our Discord!





Finally and as usual, we wish you all the best robot-smashing times!

Roboquest - Dead Cells Update Patch-Notes



Find the release announcement here.



Here's the list of changes for the Dead Cells Update for Roboquest.

Additions


Developers' Notes: You can find more information on those additions in the highlights section, available here.

• New NPC and Quest: The Collector


• New Feature: Weapon Filtering


• New Weapon: Panchaku


• New Item: Red Scarf

General


• Trap damage now scale based on difficulty: less damage in Easy/Discovery, more damage starting from Hard/Guardian
• Clearing an arena in The Moon now deactivates all lasers in this specific arena
• Removed the "Explosion" keyword from the text describing the Hero Cape related perks, they now use the "radius" term to clearly show that they don't synergize with Explosion related bonuses

Class Balance Changes


Ranger


• Trueshot damage increased from 100% to 150%

Superbot


• Charge Shot damage increased from 275% to 350%
• Hammer Pants damage increased from 175% to 225%
• Bowtie firerate increased from 2/s to 3/s
• Captain's Greetings damage increased from 175% to 225%

Weapon Balance Changes


Dual Uzis


Primary Fire
• Reduced spread per shot

Dual Rascals


Primary Fire
• Reduced spread per shot
• Damage increased from 10.0 to 11.0
• Impact force increased from 9.0 to 10.0

Dual Boomsticks


Primary Fire
• Damage increased from 30.0 to 32.0

Captain Mc Slice


Alternate Fire
• Damage increased from 60 to 75.0

Bugfix


• Fixed an issue with one of the combat systems, melee and close combat should feel better like it initially was before the issue was introduced (somewhere between 1.2 and 1.3)
• Speculative Fix: Doors will properly open for both players (and not leave the client player hanging behind with a "waiting for your brobot" message)
• Fixed a rare issue where the level timer would already be running when starting a new level
• Fixed an issue that would block all players input at the start of a new level if that player had been shut down by a boss at the same time it destroyed it just prior to that level
• Sound settings will now properly be reset when resetting all game settings
• Fixed an issue where Superbot would sometimes appear in the Basecamp even if the player didn't finish the quest
• Billy Boom will stop loading its explosion gauge after the player death (therefore preventing him to explode after the player was already dead)
• Fixed an issue where the laser trap in Moon between the two arenas were not dealing any damage

Announcing Dead Cells x Roboquest



Hello Guardians.

Roboquest is partnering up with Dead Cells!






We are honored to be part of this partnership with Motion Twin (the studio behind Dead Cells).
Dead Cells is a game we played and loved and we are proud that Roboquest can stand tall alongside this titan of a game. If anything, this is thanks to you guys who have been playing our game and giving us your love all those years.

It is definitely a milestone for our studio and to celebrate, here's what's coming up:

The 14th of August at 3pm GMT+1, we will be releasing:



Dead Cells x Roboquest Bundle


A bundle containing both games will be available at a 10% discount!
You can get the bundle on any of our stores.

https://store.steampowered.com/app/692890/Roboquest/
https://store.steampowered.com/app/588650/Dead_Cells/




The Dead Cells Update



The Dead Cells Update for Roboquest will be available on all platforms!

Here are the highlights of this incoming update:

New Quest: The Collector



A grim and mysterious friendly face comes to Roboquest, straight from Dead Cells.

The Collector!

The Collector is a new NPC that is hidden in one of the levels.

Finding him is only the easy part, you will also have to bring some kind of offering to him…
Once you'll have pleased the Collector, he will be forever grateful and wait for you at the Basecamp.



New Feature: Weapon Filters



Once the Collector quest is completed, you can talk to him at the Basecamp.

It will bring up the Weapon Filter interface.

In there, you'll be able to either double the chance of looting a weapon, or deactivate it completely (it will no longer drop from any source).

Doing so will cost you 1 Weapon Filter and you have a total of 12 Weapon Filters.
You may only do this with weapons you already collected the card of.



New Weapon: Panchaku



If you know Dead Cells, you probably heard of the Panchaku.

Well, it's coming to Roboquest.

For those who don't know about it, it's basically a nunchaku, but with frying pans instead of wooden sticks.



New Item: Red Scarf



To complete the Dead Cells set, we've added a new item straight from the Beheaded fashion bank.






We hope you're as pumped as we are for this partnership.

These will be available the 14th of August at 3pm GMT+1!



On this beautiful note, we wish you all the best robot-smashing time!

Roboquest - Update Teaser

Hey Guardians, something is definitely brewing...







More info coming in a few days...

Roboquest - On Sale!

Roboquest - Summer Sales!




Hello Guardians!

Summer Sales


Starting now and for two weeks, Roboquest is part of the Summer Sales on Steam and is 20% off!

Additionally, we were lucky enough to be featured in Steam's Summer Sale trailer!





Aside from that, we're currently working on the next update which will contain one new feature for weapons:

Weapon Filtering


We're adding the possibility to "filter" weapons you already collected the card of.

How does it work?

You have a total of 12 filters and can consume 1 to either double the chance of looting a specific weapon or to completely prevent it from dropping.

This feature will be unlocked through a quest.

We'll share some visuals later down the road.



We also have a few other things in the oven, but nothing to show just yet but we'll be back for a devblog discussing the details of those new things.

That's it for this short news, we wish you all the best Summer and may the revenge of Superbot be extra vengey for you!

Roboquest - 1.3.1 Hotfix

Hey Guardians!

We just pushed a small hotfix for the Super Update. Nothing too major, mainly bug fixes and a few balance adjustments for Superbot.

Happy robot smashing!

Roboquest 1.3.1 Changelist


• Passing through enemies while riding a spline will no longer fail to destroy them
• Superbot's stealth no longer makes boss unable to react
• Fixed a crash occuring when Superbot eats a weapon in multiplayer
• Fixed an issue where a player would be stuck in "fall" animation state after dying
• Deleted a debug in-editor icon that would appear during the Iris Pt 2 fight
• You will no longer crash when joining a game at the same time a player uses Superbot's Overdrive ability
• Weapon Alt-Fires now always properly display their icons
• You can no longer loot weapon and enemy cards you haven't come across in the game yet
• You can no longer obtain 100% museum completion rate without having actually unlocked everything
• The collision of the bomb you have to defuse at the end of certain corrupted levels will no longer lock you forever under certain circumstances
• Superbot can no longer eat the Shovel or Buddybot after they've been transformed in Fantastic rarity or spawned by the weapon vending machine in the Basecamp
• Captain Mc Slice damage increased from 70 to 75
• Captain Mc Slice debuff reduced from 50% to 35%
• Super-Blaster affix "Bullshot" replaced by "Buckshot"
• Super-Blaster damage increased from 20 to 23
• Superbot's perk Hammer Pants bonus damage increased from 50% to 75%
• Superbot's Supershot bonus damage increased to 300%
• Increased Super-Cannon non-explosive damage from 140 to 160
• Reduced Quarry S-Rank time requirements slightly
• Increased Harmony Square S-rank time requirements slightly

Roboquest - Super Update is Live!

Hello Guardians!

The Super Update is now LIVE and available on Steam, Xbox Gamepass, Microsoft Store, Epic Game Store and GOG.

Roboquest is also at 20% off for two weeks! (up until the 20th of June).

Find below the highlights of the update and find the detailed patch-notes here.

Highlights


For those of you who followed our news on Steam or Discord, you already read through our highlights in our previous devblog.

And we packed a small video to walk you through them:


For everyone else, here are the highlights of the Super Update:

New Quest - Revenge of Superbot



A new quest awaits you: the Revenge of Superbot.

In the "Super Update", a couple of friendly robots you've already come across will have a new interaction available.

Helping those friendly bots will unlock a brand new class…




New Class - Superbot



You will be able to play as Superbot, as soon as you complete the quest "Revenge of Superbot".

Superbot is a slightly different class, obviously and to start off he's very tiny. But he also can't equip weapons (instead he eats them)! He also has a bunch of mandatory gadgets that you can't disable when playing as him.

There are other unique traits but we'll let you discover them.




New Cinematic - Superbot



With the addition of Superbot, you will be able to enjoy a brand new cutscene of him!



New Level - Harmony Square



We added a new level using "Haven City" biome.

This level is a new alternative path for Act 3 (which was only straightforward before) and it allows us to hide a bunch of new stuff in there (Data-Logs mainly but not only).

In addition, it also gives more variety when replaying and opens up a new path for speedrunners.





New Weapon - Captain Mc Slice



You may find a new unique weapon (unique as like the Fox Gun or the Shovel) in the game.

It is a giant living sword known as Captain Mc Slice.

It also happen to be part of Superbot's own arsenal.



That's it for the highlights of the Super Update.

Find the detailed patch-notes here.

Happy robot smashing Guardians!



Join the community on Discord!

Roboquest - Super Patch-Notes

This time around, the patch-notes is quite light as most of our changes are the additions you've already (probably) read through in our highlights section.

Find the release announcement and highlights section here.

Watch the highlights video:


Here's the patch-note:



Patch-Notes Super Update (v1.3)



General



• Added a new quest to unlock Superbot
• Added a new cutscene available once you've completed the new quest
• Added 3 new data-logs
• Added 5 new achievements related to Superbot

Class



• Added Superbot as a playable class

Developers' Notes: It will only be available once you completed the new quest.


Weapon



• Added a new weapon called 'Captain Mc Slice', it is a powerful heavy blade that can be picked up at run start once you've discovered it in a certain level (pretty much like the Shovel)

Level



• Added a new level called 'Harmony Square', it can be accessed through 'Haven City' under certain conditions
• Diversified the enemy pool in 'Aqua Station' in difficulty levels Guardian 2, 3 and 4
• Added a 'Goliath Slug' in the path from 'Aqua Station' to 'Fusion Core'

Settings



• Added a new quality of life settings called 'Infinite Music', this is unchecked by default and you may check it to make sure the music never turns off, even when you haven't fought enemies for a while
• Added the possibility to toggle Sprint Mode with a keyboard/mouse input when playing with hybrid controls

Bug Fixes



• The Transformer-Toy summon now properly appears for the other player when you pick it

Developers' Notes: This is the second time we're fixing this, but it is for real this time.

• Dropping a weapon in multiplayer no longer has a chance to make it disappear forever
• The final door in front of IRIS is now properly interactable by both players in all cases
• Spending a Crystal Powder in a level will no longer prompt the Crystal Powder end screen when completing it
• Fixed a texture streaming issue causing the 'Crystal Claimed' texture to display a white square when completing a corrupted level
• Credits will properly scroll to the end again
• Enemies have their proper texture when watching them in the Museum



Join the community on Discord!