Roboquest cover
Roboquest screenshot
Genre: Shooter, Indie

Roboquest

Roboquest - Tomorrow

Hello Guardians!

Prepare yourself.

Superbot will be landing in all its botly revenge tomorrow around 3pm (GMT+1) (6th of June).




Roboquest - The Super Devblog (#15)

Welcome Guardians!

Like promised in our Superbot announcement, we're back for more news on the topic.

This is Devblog #15 aka the Super Devblog.



Today we'll be breaking down the additions coming into the Super Update.

Let's powerslide right in.




The Super Update


New Quest - Revenge of Superbot



A new quest is awaiting you: the Revenge of Superbot.

In the "Super Update", a couple of friendly robots you've already come across will have a new interaction available.

Helping those friendly bots will unlock a brand new class…




New Class - Superbot



You will be able to play as Superbot, as soon as you complete the quest "Revenge of Superbot".

Superbot is a slightly different class, obviously and to start off he's very tiny. But he also can't equip weapons (instead he eats them)! He also has a bunch of mandatory gadgets that you can't disable when playing as him.

There are other unique traits but we'll let you discover them.




New Cinematic - Superbot



With the addition of Superbot, you will be able to enjoy a brand new cutscene of him!




New Level - Harmony Square



We added a new level using "Haven City" biome.

This level is a new alternative path for Act 3 (which was only straightforward before) and it allows us to hide a bunch of new stuff in there (Data-Logs mainly but not only).

In addition, it also gives more variety when replaying and opens up a new path for speedrunners.





New Weapon - Captain Mc Slice



You may find a new unique weapon (unique as like the Fox Gun or the Shovel) in the game.

It is a giant living sword known as Captain Mc Slice.

It also happen to be part of Superbot's own arsenal.



Okay but when?



The Super Update will land somewhen early June.

We'll be giving you the accurate release date when we have it.



What Else?


Roadmap Update



We just updated our roadmap for 2024.



As you can see, in addition to the different plans we had before, we have a new update planned.

For now its codename is the "Cells" update and it will land somewhere in Autumn.

Obviously we can't share any details on the topic for now as we're focused on completing the Super Update.




That's it Guardians.

We hope you're as excited as we are about the Super Update!

As usual, we wish you the best robot-smashing experience and hope you can soon jump into the tiny steel shoes of Superbot.

Roboquest - 1.2.1 Hotfix

Hello Guardians!

We've just released a hotfix for the Arsenal update, v1.2.1.

Here are the list of changes for this hotfix:
• Removed instances of situations where you'd spawn within the ground in the basecamp
• Fixed a crash occurring when the client player would unlock the Sunglasses and get back to the basecamp
• Fixed a crash occurring when the host player starts the game right after their brobot has joined
• Fixed a crash occurring when a brobot would join while the host is generating fury points in the practice range as the Commando
• The Gorilla Bolter can no longer roll the Buckshot affix twice
• Not finishing Doom Gardens before the timer expires will no longer result in a end-screen showcasing a Crystal Powder gain
• Deactivated the difficulty selection while searching for a quickplay
• You can no longer be stuck with the pause menu open when combining several inputs in a row with the gamepad
• Fixed a bug with the Yoyo item not properly working
• The Transformer-Toy summon now properly appears for the other player when you pick it
• Fixed a bug with the Mini-Cricket not shooting exactly on your crosshair
• Fixed an issue with the Mini-Cricket not shooting at the usual maximum range for all weapons (50m) - its fall-off range is still at 12m
• If you added a perfumed affix to your unique weapon (Handgun, The Shovel or Buddy Bot), Smithing Ted will no longer remove it when upgrading it to Fantastic in the Oasis

That's it for the hotfix, happy robot smashing everyone!

Roboquest - the Arsenal Update is live!

Hello Guardians!

The Arsenal Update is now live and available!




The Arsenal update is free and is the first real content update of the year following our roadmap.

I wonder what could be in the Super update? Surely something super...

We've put together a video to give you a quick overview of the highlights of this update, find it here:


You may also read the highlights below or view the detailed list of changes here.





Highlights



Here are the highlights of the Arsenal update.

New Weapons


We've added 9 brand new weapons to the game. Some of them are hommages to the things we love (and that fit Roboquest) and others are just designs we felt were missing.

Missile Battery - We had a minigun but we didn't have a ROCKET minigun.




Rapier - En garde!




Sling Gun - And the stone goes boom!




Minion Box - Raise my minions!




Mini Cricket - We liked that gun from a famous movie with aliens. Such boomer times.




Gauss Rifle - Pro Quake player, anyone?




Bee Cannon - A mysterious vacuum that shoots bees.




Boomerang - Whoosh in and whoosh out.




Shuriken - For all the robot-ninja mains out there (you know who I'm talking about).



New Friend Bots


Two new friendly robots are coming!

Willy Wonder and Burger Bill.

Willy Wonder is a kind and swormy merchant who can upgrade your weapons' rarity (granting them access to more affixes) at the cost of Powercells. In addition, he also has access to all sorts of perfumes to grant 1 additional affix to your weapons.

Willy Wonder has to be unlocked through a Basecamp upgrade.

Look at that handsome fella!


The second one is Burger Bill.

He's been voted Employee of the month for more than a century now, so you'll be in good care with him.

Burger Bill doesn't do anything in particular for you. But he runs the Training Range.

Unfortunately, he's been missing recently and as a result the Training Range is closed!

Help find him! If not for him, do it at least so you can enjoy his company!

Training Range


We added a Training Range in the Basecamp.

Initially, you only have access to Punching-Bot (to measure your DPS).

But once you've found Burger Bill, he will bring back its former glory to the Training Range and you will be granted access to:
• A Weapon Vending Machine to spawn any weapon you have the card of
• A Soda Machine to upgrade your weapon
• A Shooting Range with little dummy targets and a banger soundtrack

New Resource


The Crystal Powder is a new resource that can only be found at the end of Corrupted Levels you've already completed.

Upgrading a weapon from Epic to Fantastic at Willy Wonder's shop will require a Crystal Powder.

We hope that this addition will give incentive to update your route when progressing through the game, effectively promoting a more varied game experience.

New Build


We've implemented a new keyword in this update: Summon.

Various effects in the game now directly reference Summon and the action of "Summoning".

That means that you now have options to opt-into builds that directly reinforce and grant new bonuses to your army of minions!

In addition, all the multiplayer-only items now trigger off your wonderful "summons".

Quality of Life


Finally we added a bunch of new options to toggle certain UI elements and other quality of life changes.




And that's it for the highlights of this patch!

If you want to read the full patch-note, head over there.

The Arsenal Update is live and available now so we hope you're ready to kick some metal ass!

Roboquest - Arsenal Update Patch-Notes

Here are the patch-notes for the 1.2 version of Roboquest: the Arsenal Update.

Find the release announcement here.




Patch-Notes 1.2



Gameplay



New resource: Crystal Powder
Crystal Powder can be acquired at the end of levels containing a Corrupted Crystal you've already claimed
Crystal Powder is used to increase a weapon's rarity from Epic to Fantastic in the new friendly robot Willy Wonder (view in the Friendly Robots section later)
New keyword: Summon
Summoning is the action of deploying allies like drones, decoy, sentry turrets and everything else that is tagged as Summon in its description
• Several ingame elements such as Perks and Items grants bonus effects to your Summons
• Reworked several parts of the code to make sure your summons apply your additional effect like "marking burns"




Classes



• Several perks have been reworked to now include the Summon keyword




Weapons



General


New weapons:
Missile Battery - We had a minigun but we didn't have a ROCKET minigun.
Rapier - En garde!
Sling Gun - And the stone goes boom!
Minion Box - Raise my minions!
Mini Cricket - We liked that gun from a famous movie with aliens. Such boomer times.
Gauss Rifle - Pro Quake player, anyone?
Bee Cannon - A mysterious vacuum that shoots bees.
Boomerang - Whoosh in and whoosh out.
Shuriken - For all the robot-ninja mains out there (you know who I'm talking about).
• The damage of summons deployed by alt-fires has been increased by 15% per weapon level to 20% per weapon level
• Overall increase of the explosion radius for all weapons (detailed below)

Alt-Fire


• Increased Bayonet base damage from 60 to 72 and healing cell bonus drops from 2 to 3

Affixes


• Updated the number of shots required to trigger Volatile
• Increased Buckshot trigger chance from 15% to 20%
• Increased Puncture damage bonus from 50% to 75%
• Decreased Cadence firerate bonus from 15% to 10%
Fragmentation reworked, now works as Buckshot but sends a volley of explosive projectiles

Developers' Note: Fragmentation always felt awkward and a bit misplaced due to its graphical implementation and its projectile speed. Replacing it with something that propels several projectiles similar to its origin weapon will probably feel better overall and works best for us in terms of balancing and implementation. Beware Kaboom Buckshot!

New affixes:
Echo - Additional Ricochet and Ricochet damage
Interceptor - Bonus damage against flying enemies
Big-Game - Bonus damage against elites, goliaths and bosses
Uproot - Bonus damage against turrets
Eraser - Bonus damage against marked enemies
Haste - Bonus movespeed while in hand
Leader - Bonus summon damage
Piñata - Chance to drop several healing-cells on takedown

Balance Changes


Junk Rifle


Alternative Fire
• Projectile speed increased from 4000 to 4250

Thumper


Primary Fire
• Damage decreased from 57.0 to 56.0
• Firerate decreased from 2.22/s to 2.08/s
• Explosion radius decreased from 1.9m to 1.6m

Flare Gun


Primary Fire
• Explosion radius increased from 2.3m to 2.4m

Elephant Gun


Primary Fire
• Explosion radius increased from 0.9m to 1.0m

Dragoon Mortar


Primary Fire
• Explosion radius increased from 2.3m to 2.4m

Torpedo Rifle


Primary Fire
• Explosion radius increased from 0.7m to 1.0m

Comet Cannon


Primary Fire
• Damage increased from 50.0 to 53.0
• Impact force decreased from 62.0 to 56.0
• Explosion radius increased from 1.0m to 1.4m
• Energy cost increased from 8.0 to 10.0

Beluga Cannon


Primary Fire
• Damage decreased from 53.0 to 50.0
• Explosion radius increased from 1.8m to 2.2m

Volcano Rifle


• Can no longer roll the Bounce affix

Developers' Note: This felt more like a nerf to the weapon to roll this affix than anything else, so hey, we're removing it cause affix gotta be fun.

Primary Fire
• Explosion radius increased from 1.0m to 1.2m

Junk Beam


Primary Fire
• Damage decreased from 18.0 to 8.5
• Firerate increased from 7.69/s to 15.38/s
• Energy cost decreased from 2.5 to 1.25

Hurricane Rifle


Primary Fire
• Damage increased from 10.5 to 11.0

Mammoth Minigun


Primary Fire
• Damage decreased from 11.0 to 10.5

Ram Shotgun


Primary Fire
• Damage decreased from 10.5 to 8.0
• Firerate increased from 2.5/s to 2.77/s

Gorilla Bolter


Primary Fire
• Damage decreased from 46.0 to 44.0
• Critical ratio increased from 1.25 to 1.5

Buffalo Cannon


Primary Fire
• Explosion radius increased from 2.1m to 2.2m

Pulsar Rifle


Primary Fire
• Explosion radius decreased from 1.1m to 0.8m
• Projectile speed increased from 4500 to 6000

Shark Sniper


Primary Fire
• Damage increased from 96.0 to 98.0

Kangaroo Sentry


Alternative Fire
• Increased summon sentry base damage from 4 to 7
• Action duration decreased from 0.55 to 0.25




Gadgets



• Increased Grappling Hook cooldown from 4s to 5s
• Increased Hero Cape maximum bonus damage from distance traveled from 200% to 300%



Items



• All multiplayer-only items now also trigger off being nearby a friendly summon and can now be looted in single player
Hourglass damage bonus increased from 25% to 30%
Magnet now marks nearby enemies instead of shocking them

Developers' Note: And we changed its icon color, because you know, it no longer shocks.

Cheese jetpack bonus duration increased from 1.5s to 2s
Phone Charger now also increases your summon health
Heart Necklace now also increases your armor if a summon is nearby
Candle now only increases burn damage (moved the explosion part on a new item)

Developers' Note: The "burn or explosion" part of the description was always confusing for players so we're splitting that into two items.

• Removed Walkie Talkie from the game

Developers' Note: This was the last "multiplayer-only" effect remaining and we didn't find an interesting enough alternative to it work.

New items:
Chestnut - Your bonus armor increases Hero Cape damage
Ocarina - Increases summon damage and reduces your damage
Onion - Increases summons firerate
Transformer Toy - Summons a drone to fight alongside you permanently
Potato - Increases explosion damage
Ball and Chain - Increases Grappling Hook damage and its cooldown




Basecamp



• Added a Training Range to the Basecamp
• Training Range: Punching-Bot - To try out your DPS
• Training Range: Weapon Vending Machine - To spawn any weapon you have the card of
• Training Range: Weapon Upgrader - To upgrade weapons from the Vending Machine
• Training Range: Shooting Range - To have fun while waiting for your brobot
• Training Range: Some of these elements are unlocked once you completed Burger Bill's quest
• Added an interface breaking down all the stats of a weapon in the Museum
• Added a hit animation for Bosses in the Museum
• Added an idle animation for Bosses in the Museum
• Updated the Elite Punk picture in the Museum

Workshop


• Removed Rolling Foot from the upgrades, added its 5% bonus movespeed to character's base movespeed
Chronosphere moved to previous Rolling Foot slot
Loot Hoarder moved to previous Chronosphere slot
• Added a new upgrade to unlock Willy Wonder to the previous Loot Hoarder slot




Friendly Robots



New friendly robot: Willy Wonder
Willy Wonder is unlocked with a basecamp upgrade
Willy Wonder is a friendly bot that belongs to Max's Crew and can appear in safe areas of the levels
Willy Wonder can increase your weapons rarity and grant them additional affixes
New friendly robot: Burger Bill
• A quest has been added in relation to Burger Bill, completing it will unlock the full Training Range at the Basecamp
Lottery Luke will now appear in multiplayer for both players if at least one of them has unlocked it




Enemies



• Increased base health of Goliath Cruiser from 660 to 720




Levels



• Replaced the Goliath Destroyer by a Goliath Cruiser in Fields

Developers' Note: While it is fun to have some kind of "bouncer" to mark the beginning of the second act, this one was taking its job a tad too seriously.

• Reworked many safe areas to be able to include Willy Wonder
• Reduced the number of Security Pods in Haven City by approximately 33.3%
• Added more random chunks (variations) to Haven-City and the Moon




Quality of Life



• Added several quality of life settings:
Show Items - To show or hide the icon list of all the items you've equipped
Show Gadgets - Same than above for Gadget icon list
Show Perks - Same than above for Perk icon list
Show Compass - To show or hide the compass locator indicating enemy presence around you
Show Damage Counter - Displays a counter below the minimap displaying how many damage you've dealt this run
Reverse X Axis - For those of you weird unique enough to play with reverted X axis
Hybrid Control - Playing with both a gamepad and mouse/keyboard should now work properly
• You can now use Colon, Comma, Exclamation and Period in the keybinds settings




Interface



• Entirely reworked the localization for German, Korean, Simplified Chinese and Traditional Chinese
• Added Dutch and Farsi to the game's languages
• Added Starbreeze to the game's bumpers

Developers' Note: Don't worry, nothing has changed internally ;)





Optimization



• Optimized UI rendering
• Optimized loading of VFXs and SFXs




Bug Fixes



• Speculative Fix: Players failing to play with each other should now be able to, regardless of their platforms.

Developers' Note: We're sorry for the time it takes us to fix those issues. We're trying our best and we hope this round of fixes will do the trick. If not, we'll be on the hunt again.

• You will no longer be stuck in Haven City after unlocking the door while your brobot disconnects
• Fixed an issue where Rover enemies wouldn't disappear for the client player
• Vsync no longer reactivates itself automatically upon game restart
• Fixed an issue displaying the remaining stack of alt-fire despite having the setting to show them disabled
• Status effects UI will no longer remain permanently on screen after activating screenshot mode while being under their effects
• Aim Assist now works properly even with very high or low field of view values
• The Gotta Catch Them All achievement will unlock the next time you open the Museum if you have everything unlocked but the game previously failed to detect it

Roboquest - A new class is coming!

Hello everyone!

Today we're back with a quick announcement to prepare for the release of our incoming class...

Remember this little fella?





Superbot is coming!



View a quick introduction below.

Like every other class, Superbot will come with its own perks and talents.

The first one being that Superbot can not use weapons, instead, he eats them!

But not all of them...


That's it for this quick update, but stay tuned! We'll be back with more news regarding Superbot and Roboquest in general!






Discord - https://discord.gg/roboquest

Website - http://www.roboquest.com/

Twitter - https://twitter.com/RoboquestGame

YouTube - https://www.youtube.com/channel/UCiusIjcrkm3HrAESaKZALYQ

If you have a question about the game, you can find the FAQ here on the Steam forums. And if your question is not answered there, make sure to ask us in the community forums or on our Discord server (where you can interact directly with us!).

Roboquest - Spring Sales

Spring blooms on Haven City but the evil bots are still crawling... Embark on your Roboquest and help mankind Guardians!



Roboquest is now 20% off until March 23rd, 2024.







Roboquest - Devblog #14

Hello Guardians!

It’s been a while since we’ve kept you in touch about what we were working on. Our studio is slowly getting accustomed to not being in Early Access anymore and we’re trying to find the right balance between regular updates, bug fixing, healthy schedules and making sure the updates are actually relevant to you.

As a reminder, here’s our roadmap for the year to come. Please note that the dates are subject to change but that’s what we are aiming for overall.


Today, we’ll be talking about the incoming festival and events we’ll be taking part in and give you a sneak peek at the incoming Arsenal update. Let’s dive right in!

Dinos vs Robots


While there aren’t any dinos in Roboquest, there certainly are lots of robots.

So we’ll be taking part in the Dinos vs Robots festival starting this Monday (2/26) and running all the way to March 4th.

In addition and starting the 26th of February up to the 4th of March, Roboquest will be at 20% Discount!



Multiplayer Issues


We recently released a hotfix for Roboquest trying to solve the two main multiplayer issues you’ve been facing (namely disconnecting while playing in cross-platform and not being able to generate a session ID).

There are other issues and we’re monitoring them, but those two were happening a lot and were clouding everything else we could be tracking.

Now that we’ve seemingly reduced the number of those, we can look at the other multiplayer issues and that’s what we’re doing right now.

We can’t announce any ETA on fixes but we’re looking at it. Make sure to send us feedback directly through the game, for both players (and not only the one failing to connect or failing to host).

15k Members Discord


We recently reached 15k members on Discord.

We still remember the moment we created the server back in 2020 and we barely had 200 members. Hello everybody who was there back then!

Thanks everyone for your everlasting support and thanks to everyone who joined since then. You’ve been carrying this community and making us willing to work harder every day.

And now we’re 15k in… That says a lot about the journey we're on.

Thanks a lot everyone!



Arsenal Update


Content


Obviously, the star of the update will be weapons, but what can you expect for the Arsenal update overall?

We’ll be adding new weapons, a new NPC and its unique currency that adds a twist to your usual runs, a new quest with an effect we won’t reveal here, new build options in the forms of a new keyword: “Summons”, more affixes, balance changes all across the board and improved gunfeel for several weapons.

For a small dive into the new content, make sure to check the few leaked visuals below!

En garde!


While this isn’t your typical Roboquest-weapon, we felt like engaging in a little bit of escrime. Surely the badbots won’t mind you poking them here and there.

The “Rapier” is a high-critical ratio weapon with a very tiny hitbox that will challenge your melee skills.



Boomerang


Whoosh forth and critical whoosh back. Looking forward to seeing you master the art of Boomerang.

The “Boomerang” is a ranged weapon that goes back to you once it hits its maximum range, dealing critical damage on its way back.



Gauss Rifle


We probably don’t need to introduce the Gauss Rifle to anyone do we?



These obviously aren’t the only weapons included in the Arsenal update, we're keeping a bunch of others hidden for now.

Mysterious Powder


The addition of this mysterious powder will probably have an impact on which level you choose to path through each run.

That is, if you’re willing to take the risk.


New Friend


This isn’t your only new friend, but it’s probably the one you’ll like the most.

Not spoiling anything there but he smells real good.





And that's it for today Guardians!

We hope you liked the sneak peek into the Arsenal update :)

We wish you all the best robot smashing time.

Roboquest - Hotfix 1.1.1

Hello everyone!

This sounds more like a coldfix than a hotfix considering the amount of time elapsed since the last update, but eh, here we are.

We've been reported multiple multiplayer issues for the past weeks and we've been working on it (probably slower than what you expected, but we're doing what we can).

There are 2 major issues:
- Infinite “Loading Session ID”
- Disconnected while playing multiplayer with someone from another platform

There are probably other smaller issues as well, but it’s hard to isolate them as long as these two above keep happening.

So we focused on fixing those first and foremost. Though unfortunately, we’re unsure if the fix will actually work (since we can’t reliably reproduce those issues internally). But we have good hopes it will.

We apologize for the issues you've been facing and we'll be continuing to monitor them. Please, keep the feedback coming as well and let us know if the multiplayer issues have been solved for you.

Finally, we also implemented a speculative fix for IRIS Pt2 which was lagging behind (or not moving at all) for the client players.

That's it for today!

Have a great week guardians, we hope you'll be able to kick some metal ass in multiplayer this time around!

Roboquest - The January Update is LIVE!

Hello everyone!

Find the full 1.1 changelist here: https://store.steampowered.com/news/app/692890/view/3864715547819430653.


Introduction


Hello Guardians!

This is our first update post-release and it prepares the rest of the updates that we're planning this year. But we'll talk about the future and other updates later in this post.

Now that Roboquest is on many different platforms and fully released, we have a lot to prepare for each update and we had a very tight schedule for the January one. But we still had several changes that we needed to make, following your feedback and our data about the balance of the game overall. So here we are.

In this update, you will find many different small fixes, but here are the three main highlights:

Update Highlights


New NPC


Lottery Luke is making its entrance in Roboquest.
It's a late game NPC which requires Wrenches to be interacted with.
His current implementation is not final, we have several leads to make him better than he is right now, but we really wanted to have your feedback before diving deeper into that mechanic.
We won't say anything more about him right now and we'll let you discover it!



Balance Changes


While balance will always be an ongoing process, we started modifying perks, affixes, items and weapons according to your feedback and our data. We will of course continue to monitor those things and take actions when things seem to be a bit too weak while trying to keep things that seem powerful in check as well (usually, we tend to buff weak things rather than nerf powerful things, 'cause you know, it's usually fun to feel powerful).

Random Diversification


The environments in Roboquest are a mix of handmade and random generation. For a long time now we planned to expand the diversity of those random chunks, but we’ve focused on higher priority things. Now that we released the game we have more time to focus on those kinds of things.
In the January Update, Quarry, Ruins and Aqua Station received new random chunks of levels that should help diversify your run and freshen the game experience.

The Future of Roboquest


We already discussed this, but today we have a roadmap to share.

We have a plan for three free updates after this one: the Arsenal, the Super and the Endless updates. After that, we don't know yet.

Here's the roadmap:


We'll be continuing to post Devleaks on our Discord channel, so hop in if you're interested! (please note that our Discord server requires an account authenticated with a phone number, but we do not have access to this phone number, only Discord has, it's a 2FA system to protect the server from scammers and other weird people)

Finally, please keep the constructive feedback coming, we're following as much conversations as possible, even if we aren't necessarily replying.

Artbook and Deluxe Edition


The Soundtrack+Game bundle is evolving into the "Digital Deluxe Edition". Basically just a fancy name for a supporter bundle which now includes the newly released official Roboquest Art Book!
If you already purchased both the game and the soundtrack, you should be able to claim the Artbook automatically for free here on Steam.



And that's it for today, like mentioned above, you might want to read the full patch-notes here on Steam.

We wish you the best robot smashing experience Guardians, we'll be back for other news and devblogs to keep you all in touch about our progress and development philosophy for the year to come :)