Welcome to our 13th devlog article about our upcoming tactical RPG, Robothorium. Today we focus on some enemies that you will encounter during your uprising.
If you want more or want to participate to our open beta, come join us on Discord For those who don’t already know about our game Robothorium, I invite you to read our articles right here
The police
Your uprising has definitely drawn the attention of the U.H. (United Humanity). The intergovernmental organization has been created to improve international cooperation and to create and maintain international order. They are now sending you their troops to bring back order in their provinces.
Basic recruits will tend to shoot at sight and protect their partners. However, the higher graded ones will increase the defense of their allies and reduce the resistance of their opponents.
The Communications Unit
The communications unit are cyborgs connecting the field to the headquarters. They are equipped with a terminal directly grafted to their spine, ensuring their job of perfect support.
Causes significant reductions in mobility and regeneration while protecting themselves.
Agents
These Agents are hotheads employed by private sectors. Real killing machines, they are ready to eradicate any threat.
Large, well protected and well armed, they are one of the best versatile units.
They will shoot you down on sight if you try to break through the labs and the higher graded ones will increase the critical hit chance of their teammates.
That’s all for now. We will be back soon to share with you our progression on Robothorium.
Please share any questions, feedback or thoughts in the comments, we really love to hear from you.
The Goblinz Team
Update 0.6.1
Hi everyone, the pre order version of Robothoirum is up!
The GoblinZ studio team is proud to present you the progress we’ve made on Robothorium during the last months.
You can pre-order Robothorium and have access to the new Beta version right here!
And don’t forget to come on our Discord if you want to have access to our special giveaway, open beta weekends and devlogs: Discord!
[H1] Features [/H1]
New character: L.A.D.Y
[H1] Improvements [/H1]
<*> Improved tutorials
<*> Better animation to display damage and effects
<*> Improve filters in inventory
<*> Add tooltip for improved regeneration in talents
<*> Add icon for improved critical hit
<*> Add notifications for craft
<*> Add mission location
<*> Add missing death dialogue
<*> Add critical hit dialogue
<*> Improved minimap
<*> Improved world map
<*> Craft recipes now disappear from the inventory when activated
<*> Robots bought in the Hangar have now a common weapon equiped
<*> Damage preview is now affected by bonuses and maluses
<*> Ennemis thoriumeter can now be seen in pvp
<*> Add tooltip on reforged items
[H1] Bug fixes [/H1]
Fixed S.C.O.U.T ulti
Fixed overload animation
Fixed stun rate on shockwave
Fixed W.A.R talents
Fixed objectives in second mission
Fixed action recap
Fixed robot price and level in Hangar
Fixed object selling in Black Market
Fixed Demonstration
Fixed Craft
Fixed alert status
Fixed objective assets in third mission
Fixed overload status
Fixed inventory tooltip
Fixed inventory filters
Fixed Goliath in fourth mission
Fixed choices dialogues
Fixed W.A.R. Intimidation Burst
Fixed bug exploit on new robot acquisition
Fixed Z.E.R.K.E.R Inhibitor fx
Fixed Communication mob skill description
Fixed Agent Sacrifice spell
Fixed overload trap effect
Fixed loot after mission 1 sarah
Fixed over on robots in pvp
Fixed objective dialogues
Fixed cyberog stalker spell
Fixed Alarm
Fixed Z.E.R.K.E.R. Plasmic wave
The Open Beta Weekend has started!!!
Good news everyone!!!
You can now have access to the Open Beta of Robothorium, our upcoming turn-based, roguelike RPG.
You will be able to discover the first narrative missions and for the first time the PvP mode.
There are 2 Steam cards of 20€ to win :
- Achieve the first place on the leaderboard
- The best sponsor, SO INVITE YOUR FRIENDS!!!
F.A.Q
"How does the sponsorship works?"
When you start the game you will see this window:
Just put the name of your friend/cat/family who recommended you the game and it's done!!
Have fun!!!
The Goblinz Team
Robothorium Teaser is here
Hey everyone,
Big news today !!!! All the team from Goblinz Studio is proud to reveal the teaser of Robothorium. Our upcoming Roguelike RPG.
Coming on Early Access the 7th of June!!!
https://www.youtube.com/watch?v=PPsVRfnQc2k
Enjoy, share it with the world and save the robots!!!
Robothorium Devlog: "The Chip" and crafting
Hey everyone,
Welcome to our 12th devlog article about our upcoming tactical RPG, Robothorium. Today we talk about the last faction ”The Chip” and crafting.
If you want more or want to participate to our open beta, come join us on
Discord
For those who don’t already know about our game Robothorium, I invite you to read our articles
right here
The Chip
Jeff Wiedemann: “Neither flesh nor cogs in a banknote.”
Jeff Wiedemann is an inventive, shrewd and self-interested man, who saw the rise to power of opposition groups as an opportunity to start his own faction, which purports to be completely neutral: the Chip. As their leader, Wiedemann controls the black market where anything available anywhere can be sold freely. He is a clever mechanic, who repairs broken robots and sometimes even improves them in order to increase their resale value.
Although he is working outside of the confines of the law, he remains untouchable: BreakTech needs him and his cache of spare parts. But the truth is that he will work for anyone with the means to pay him.
At the same time, It's him who's going to give you access to the workshop and the hangar.
Faction Bonus:
The Black Market:
The special shop for buying new equipment and component
Hangar:
It is where you repair or sell your robots and buy new one.
Workshop:
In the workshop you can craft new equipment and component with the blueprint that you've found and reforge or recycle your items.
Of course, all these new items change your stats and the look of your robots.
Weapons:
Armors:
And how it looks like in game:
That’s all for now. We will be back soon to share with you our progression on Robothorium.
Please share any questions, feedback or thoughts in the comments, we really love to hear from you.
The Goblinz Team
Robothorium Devlog: The S.C.O.U.T
Hi everyone,
Welcome to our 11th devlog article about our upcoming tactical RPG, Robothorium!
We will post here all of our future progression about the game, and if you want more or want to participate to our open beta, come join us on Discord
For those who don’t already know about our game Robothorium, I invite you to read our presentation article there
Today, we are going to focus on one of the robots that you will be able to play during your revolution against humankind:
[H1]The S.C.O.U.T
Digital Robotic Infiltration and Vigilant Exploration Replicant
For many years, Spain has dominated the world championships of drone fights. However, in 2035, the Chinese developed a robot capable of perfectly driving a drone, the D.R.I.V.E.R. Since then, they won each edition of the tournament.
At the same time, when they discover its potential, leaders quickly twisted its first use by turning it into an elite spy unit: It was then renamed S.C.O.U.T.
Skills:
Order shoot: Deals damage to an enemy. Chance to land a critical hit and damage of the skill increased by 10% for each penalty on the target. Bounce on all enemies affected by “Marked target”.
Virus pulse:
Increases the overload of an enemy by 20%. Applies “Overheat” and “Marked target”. Overheat: Generates 12% of Overload per turn.
Marked target: Targeted by a drone
Splash ammo:
Spreads all penalties from the targeted enemy to a random enemy.
Sulfuric Ammo: Applies “Corrosion” and “Marked target” to an enemy.
Target analysis:
35% chance to apply “Thoriofocused” and “Stalked” to an enemy line. Chance doubled on enemies affected by at least one Penalty.
Thoriofocused: Damage taken increased by 35%.
Stalked: Taking damage regenerates the Shield of the assailant by 15% of damage dealt.
Cyberstims:
Applies as many random Bonuses to the launcher as there are Penalties on the targeted enemy.
Robotic Coordination:
Reduces the “Overload” of an ally to 0% but applies “Drone OOS” to the launcher.
Drone OOS: Can’t use Order: shoot and Robotic coordination
Killer Discipline: Refreshes the duration of all enemies’ Penalties and deals damage per penalty refreshed.
That’s all for now. We will be back soon to share with you our progression on Robothorium.
Please share any questions, feedback or thoughts in the comments, we really love to hear from you.
The Goblinz Team
Update 0.6.0
Hi everyone, the pre order version of Robothoirum is up!
The GoblinZ studio team is proud to present you the progress we've made on Robothorium during the last months.
And don't forget to come on our Discord if you want to have access to our special giveaway, open beta weekends and devlogs:
Discord
New robot added
The S.C.O.U.T. is here!
[H1] Features [/H1]
Historic in exploration for actions done
Factions bonuses added in the faction window
Reputation ranks added
Talents added for each robots
New rescue missions to recruit new robots
New SFX for exploration and fights
Better AI / skill selection for the enemies
[H1] Improvements [/H1]
More items for your robots
Ultimates are now displayed in fighter details window (right click / Y in fight)
Improved items comparison in equipment scene
Enemies now have their own basic attack
Improved item tooltips
Improved visual feedback in main menu
Overload now additionaly reduces Resistance to 0 for robots and enemies
Improves skills purchase window
Bosses are now immune to Corrosion
Damage mitigation from Resistance is now displayed in the attribute tooltip as well as in the attributes grid in fighter details window
The fight is now paused when you open the fighter details window
Improved visual and sound feedbacks when a robot levels up
Tutorial for talents and skills purchase added
Improved notification tooltips
You can now skip the introduction sequence with escape or the X button
Robots now turn back when moving to the left in exploration
New locked feedback and notifications for sectors in exploration
Robots recruited aren’t level 1 anymore
Add feedbacks on robot level up
[H1] Bug fixes [/H1]
Lots of UI polishing
Fixed an issue with the W.A.R. ultimate freezing the fight
Many fixes with the new goal validation elements freezing the exploration
Fixed an issue freezing the fight after hitting a policeman who was protecting another enemy
Fixed an issue with reputation won towards Humanobots after an action
Fixed an issue with anti clic spam on interactive elements
Fixed an issue with Invulnerable Status when using the R.I.O.T.’s ultimate
Fixed an issue where Cybergoliath didn’t have arms in the fighter details window
Taunt is now correctly applied. Enemies can only use solo-targeting spells
Fixed an issue causing decorations and elements to be in the same spot in exploration
Fixed an issue with projectiles bouncing on dead enemies
Fixed several issues with the notifications system in exploration
Fixed issues with Cybergoliath’s skills. The correct amount of damage is now dealt
Fixed an issue with patroller’s animation in exploration
Fixed an issue with Enhanced regeneration. The correct amount of Shield is now recovered
Fixed an issue with drops displayed in the end of fight window
That’s all for now. We will be back soon to share with you our progression on Robothorium.
Please share any questions, feedback or thoughts in the comments, we really love to hear from you.
The Goblinz Team
Robothorium Devlog: The R.I.O.T
Hi everyone,
Welcome to our 10th devlog article about our upcoming tactical RPG, Robothorium!
We will post here all of our future progression about the game, and if you want more or want to participate to our open beta, come join us on Discord
For those who don’t already know about our game Robothorium, I invite you to read our presentation article there
Today, we are going to focus on one of the robots that you will be able to play during your revolution against humankind:
The R.I.O.T
Robotic Individual Optimized for Troubleshooting:
Developed in France during the great uprisings of 2042, the R.I.O.T. units weres used to contain the major overflows of those protests. Tanky but slow, those units can quell every excess thanks to their massive shield and disperse any furious crowd with their tear gas.
“You shall not pass”
Drived with caterpillar tracks, armed with only one canon but yet protected with a massive energetic shield, they were made for one purpose only: everything that will try to overtake their shield will need a good health care.
Skills
Basic shot:
Intervention: Applies “Protected” to an ally.
Shockwave: Deals (x) damage to an enemy line. 25% chance to apply “Stunned”.
Cyber bolas: Deals (x) damage to an enemy. Applies “Reduced speed”.
Thorium smoke grenade: Applies “Reduced precision” to all enemies.
Corrosive grenade: Deals (X) damage to all enemies. 50% chance to apply “Corrosion”.
Provoking shout: Applies “Provoked” to an enemy.
Dreadnought: Becomes Invulnerable and applies “Provoked” to all enemies.
That’s all for now. We will be back soon to share with you our progression on Robothorium.
Please share any questions, feedback or thoughts in the comments, we really love to hear from you.
Welcome to our 9th devlog article about our upcoming tactical RPG, Robothorium. Today we focus on one special Elite enemy: The CyberGoliath
If you want more or want to participate to our open beta, come join us on Discord
The CyberGoliath
The ultimate defense unit from BreakTech, they are deployed on the battlefield to put an end to the most brutal conflicts. Equipped with an extraordinary resistant exo-armor and an immeasurable firepower, these units are engaged in order to do the most damage without worrying about survivors.
They are war veterans, who suffered from lethal injuries. Their brain has been transferred to this metal sarcophagus, controlled by neuronal receptors.
Each CyberGoliath is equipped with an E.V.E. chip, which repackages Cyborgs’ brain to stem the infection of Virus C (see BioThorium’s article). http://steamcommunity.com/games/657090/announcements/detail/2913137257709351967
Gameplay:
The CyberGoliath is an Elite enemy used by BreakTech to exterminate their opponents as quickly as possible. Dangerous and unique, each CyberGoliath has its own personality, the last legacy of its human past.
Indeed, every fight against a CyberGoliath is different. At the beginning of the fight, the CyberGoliath is equipped with random dual weapons out of 4 availble, 2 random active skills out of 6 and 1 random passive skill out of 4 avaible, in addition to his “Irradiated Shot” basic attack.
Example of a CyberGoliath set up:
Irradiated Shot:
Inflicts (x) damage to an enemy. Applies CyberGoliath Scan: Damage taken increased by 10%. Can stack.
Radiant Grenade:
Deals (x) damage to an enemy line. Applies CyberGoliath Scan.
Deafening Hyperfrequency:
Inflicts (x) damage to an enemy and increases his Overload by 20%. Bounces on 2 random enemies if the enemy is affected by CyberGoliath Scan.
Reprogramming (passive)
Benefits from the Reprogramming Status: Turns 1 Penalty into a Bonus at the end of the turn.
That’s all for now. We will be back soon to share with you our progression on Robothorium.
Please share any questions, feedback or thoughts in the comments, we really love to hear from you.