When we finally left our dark basement after the release of Roche Fusion a few weeks ago, we had to spend a while catching up with all the new technological advances like bent screens - intentional or not - and 1000 dollar smartwatches. With that all settled however, we have started working on our first content update that we will be releasing for Roche Fusion. I don't want to spoil things too much, but the update might have something to do with a new playable ship and smarter and new foes. There are still some gaps to fill in, so if you have some cool ideas about what we could add or what should definitely change, don't hesitate to send us your feedback and ideas through our forums or our Steam Community.
You might already have seen us working during livestreams or seen some pretty pictures on Twitter. We will continue keeping you updated through those channels, and visiting our livestreams often includes some interesting reveals about the upcoming content. We will also keep you informed of all the stuff we are working on through our dev log. Starting from today we will post a new entry every week with some cool behind the scenes information and maybe a bunch of code every now and then.
There has been no better time to start following the dev log than right now. If you want to make sure you never have to miss a single post, you can subscribe to the Atom feed right here. We will also send an announcement every time a new dev log comes out on our Facebook page, or you can follow the devs on Twitter for these announcements and many more inside information (@amulware & @tomrijnbeek). Finally, if you are interested in checking out how we add new content to Roche Fusion and maybe even want to influence how it is made, make sure to keep an eye out for live stream announcements, or follow the devs on Twitch (http://twitch.tv/amulware & http://twitch.tv/tomrijnbeek).
Check back next week for pretty images, fascinating insights, and also: explosions!
Changelog - Version 1.0.1
While we are very happy with how few people have encountered problems with Roche Fusion since our recent release, virtually no game of decent size releases without bugs.
This patch solves a couple of minor issues, and adds a few features that will allow us to diagnose and fix any exotic problems that may remain considerably faster.
Further, we change some technical code related to our content pipeline to make compressed game files stable across builds. This means that all our future updates will be much smaller downloads.
Full changelog:
[+] ships that have never been played up with are now more easily recognisable
[+] upgrades with newly unlocked information are now highlighted in the upgrade almanac
[+] the extras menu now is highlighted when there is new information on upgrades
[+] a button to visit the tree of unlocking has been added to the ship unlocking pop-up
[+] all program output is now stored in a log file
going to the ship selection from the game over screen now stops the in-game music
bug circles spawned by the epic dragon now light up when hit to make it more clear players are damaging them
upgrade stations are no longer permanently shown in their opened state when the setting to always show descriptions is enabled
epic bosses no longer move faster horizontally based on framerate
red bugs and snake now also collide while in ghost mode, removing the awkward expansion of swarms on spawn
exception handling during the loading process has been improved
the game once again warns the user when the used OpenGL version is not sufficient to run the game instead of exiting silently
a bug where the navigation would break in the coop game over screen under certain circumstances has been fixed
improved mod compression to be consistent across builds for significantly smaller update sizes in the future
Changelog - Version 1.0.0
[+] credits
balance changes
bosses now have 50% health in coop
the statistics screen now shows the total playtime
when going back to the ship selection directly from the game over screen from a coop game, the second player is now enabled by default
navigation in the upgrade almanac has been improved
final music and sound balancing
the order of the ship icons in the coop leaderboards has been fixed
fixed boss music not stopping after a boss fight is finished (for good now)
increased default controller deadzone (existing saved settings will not be changed)
the error reporting has been improved
due to an issue with steam screenshots in opengl games, they turn out black; a fix was introduced for the in-game screenshot button (default: P), but F12 will still not work
Changelog - Version 1.0.0-rc2
[+]added descriptions for all upgrades in the upgrade almanac
[+]added an option to reduce or disable low health feedback
[+]added ship icons to the leaderboards
[+]a sound has been added to the bullet timer
[+]sounds have been added to the unlock pop-ups
[-]the console has been disabled
balance changes
modifiers now increase the multiplier if there is no equipment left to improve
normal difficulty pacing has been improved
enemies in normal mode have been given slightly less health
upgrades are more difficult to get later in the game in easy
quickcharge and armour plating now are less effective in easy
the health of bosses now scales quicker
freaking laser damage has been nerfed
starlaser damage has been nerfed
the purple boss will no longer spawn with red pew weapons and will now always have a combination of swarm and normal purple missiles
some green enemies had their values slightly increased
achievements/unlocks
the Arrow unlock requirement (and its achievement 'Tank') had its damage absorbtion requirement increased to 7.5k from 5k
the Multiplied achievement now requires 10k combo kills instead of 1337
the Gotta catch 'em all! achievement now requires 1337 ultimate orbs instead of 1200
the Bullet sponge achievement now requires 50k combo kills instead of 10k
the main menu shows both easy and normal leaderboards now
the life icons have been replaced by ship specific life icons
players now revive by spawning in a locked upgrade station, making it more clear the player is returning into play again
the statistics and leaderboards on the game over screen are now loaded sooner
the ship names in the game over screen now also show the icon next to it
drones now shoot in the player colour
the audio no longer can go completely silent when the shield has almost depleted
killing a red snake no longer plays the boss explosion sound
several sounds had their volumes rebalanced
strings for gamepad buttons have been improved
lines of spikies now stop spawning new ones when a warp is imminent
combos and multipliers have been disabled for background games
red snakes no longer look stuck on the background screen
fixed an issue where the game would not spawn new enemies
the boss music now stops playing after a boss fight more reliably
fixed a rare crash that occured while loading corrupt savefiles
the quickcharge no longer keeps applying its recharge modifier
a hit sound is no longer played on start of the game
the phoenix shockwaves no longer affects projectiles, causing the plasma bullets to shoot in odd directions
Changelog - Version 1.0.0-rc1
[+] full mouse support for the ship selection screen
[+] each ship can now also be unlocked through performing a special task as described in their preview
[+] achievements
Wasted
Like a boss
Leprechaun
Gotta catch'em all!
Loyal friend
Mine!
Specialists
Thousands. Hundreds of thousands.
Bullet sponge
Poor wingman
Carefully calculated
The hard way
Perfectionist
Risky
Old school
[Don't lose any lives during an epic boss fight.]
[+] statistics
total damage dealt
total damage absorbed
[-] the version overlay has been removed (the version can still be consulted in the debug overlay (F3))
balancing changes:
the phase shield and quickcharge upgrades have been nerfed
the orb magnet has been nerfed to not be all devouring any more
sounds for boss explosions have been added
the main menu music has been updated
all background music has been mastered
the unlock pop-ups have been made more "poppy" (don't pin this on me, just quoting our graphics programmer)
friends leaderboards have been added to the game over screen
the coop game over screen no longer shows ship specific scores
made the game over screen more "swooshy" (seriously, just drop it)
modifiers for primary weapons now also show icons
the ship preview now also shows the ultimate, the amount of epic boss kills, and the special task of that ship
the ship unlock requirements will only be visible if unlocking is unlocked
the N0P3 unique upgrades have been renamed
the epic boss warnings has been graphically improved; so pretty now
the sounds also fade out during the epic boss warning now and a better warning sound has been added
the transition from boss music back to normal music has been improved
projectile explosions have been graphically improved
the extras menu now remember what item was selected when using the back button on the tree of unlocking or upgrade almanac
the achievements can now be consulted from the extras menu
small graphical and textual changes to several menu elements
the Flawless achievement now requires you to reach the third set of upgrade stations without getting hit; the Can't touch this achievement requires to activate an ultimate without getting hit
choosing an upgrade slot for the second player now works correctly
choosing an upgrade slot no longer activates the ultimate
when selecting the resume option on the main menu, the game will wait for the player to release all the action buttons to prevent the player from accidently activating an ultimate
the mouse cursor no longer goes invisible on menus
an issue with the Wasted achievement has been fixed
a crash when picking the D.O.C. upgrade has been resolved
a crash when picking the Armour Plating upgrade has been resolved
resolved an issue where some statistics related achievements would not unlock during the game, but only at the end
a possible issue with saving when unlocking multiple things at the same time has been resolved
also: freakin' version 1!
Release platforms
The release is getting closer with the day and we are currently working on finishing and polishing the final things. I also have to bring you some sad news however.
Ever since the start of this project, it was our goal to release Roche Fusion for as many pc platforms as possible. We've had a running OSX version for a while now, but when we started incorporating Steam we ran into problems. The library we depend on for implemented the Steam API on our game has a problem running on newer Mono versions, which we require for our graphics engine. This means that it is impossible for us to get the OSX version to work with Steam. Even though we have spend many hours trying to resolve these issues, we had no other choice than to exclude OSX as release platform.
Earlier in the project we already ran into some issues with the Linux version, which are also currently out of our scope to fix. This leaves Windows as the only release platform for now. As the majority of pc gamers still uses Windows as primary gaming platform, we will focus on releasing the game on Windows.
This does not mean we will not continue to pursue other platforms to release Roche Fusion on. After the Windows version is release we will keep working together with the creators of the libraries we depend on to bring you Roche Fusion on as many platforms as possible. As soon as we are confident that the game runs on a new platform, we will release support for that platform in a patch for everybody who has bought the game so far.
Until then we will continue to provide support and updates for the Windows version, which is still planned to release January 23.
Changelog - Version 0.27
[+] visual and auditory feedback for running low on shield has been added
[+] upgrade almanac
[+] a completely new epic boss soundtrack has been added
[+] several new sounds have been added
[+] statistics
combo kills
epic boss kills are now counted per ship as well
epic boss kills are now also counted separately for coop
single player games played
coop games played
[+] achievements
First blood
A good start
Can't touch this
Requiscat in pace
It's over 9000!
Lost count
It's super effective!
Explosive party
The part where he killed you
Expert
Prodigy
Make it so
Technomancer
Ultimater
Ultimatest
Loyal friend
Loyal friends
[Kill 1337 enemies during combos.]
[Kill one hundred mini-bosses.]
[Kill ten epic bosses.]
[Don't lose any lives during an epic boss fight.]
balancing changes
made small changes to epic boss probabilities to make both bosses roughly equally likely to spawn
the bat ultimate had its damaged buffed
all modifiers have been balanced
statistics, achievements, and leaderboards will now be disabled when the mod integrity can't be confirmed
mini-boss and epic boss kills are now displayed separately on the game over screen
the amount of drones disabled has been added as statisic to the game over screen
the unique upgrades are now included on the ship information panel
the equipment on the ship information panel has gotten a better markup
the tree of unlocking now shows the unlock states of all ship specific unlocks
red spiders now also drop modifiers and ultimate orb when killed through cutting their thread
difficulties can now only be unlocked after unlocking is enabled
the game will no longer crash on start when no audio playback devices are be found
bosses can no longer get their damage scaled to the point where they heal on every hit
the overheat state of the bat primary is now indicated by its laserpointer
the basic shield and quickcharge had their graphics improved
small graphical improvents to the projectile hit particles of the arrow and n0p3
modifiers now include an icon of the upgrade they improve
the quickcharge no longer gets worse through modifiers
a missing primary icon has been added on the rebind controls screen
Changelog - Version 0.27
[+] visual and auditory feedback for running low on shield has been added
[+] upgrade almanac
[+] a completely new epic boss soundtrack has been added
[+] several new sounds have been added
[+] statistics
combo kills
epic boss kills are now counted per ship as well
epic boss kills are now also counted separately for coop
single player games played
coop games played
[+] achievements
First blood
A good start
Can't touch this
Requiscat in pace
It's over 9000!
Lost count
It's super effective!
Explosive party
The part where he killed you
Expert
Prodigy
Make it so
Technomancer
Ultimater
Ultimatest
Loyal friend
Loyal friends
[Kill 1337 enemies during combos.]
[Kill one hundred mini-bosses.]
[Kill ten epic bosses.]
[Don't lose any lives during an epic boss fight.]
balancing changes
made small changes to epic boss probabilities to make both bosses roughly equally likely to spawn
the bat ultimate had its damaged buffed
all modifiers have been balanced
statistics, achievements, and leaderboards will now be disabled when the mod integrity can't be confirmed
mini-boss and epic boss kills are now displayed separately on the game over screen
the amount of drones disabled has been added as statisic to the game over screen
the unique upgrades are now included on the ship information panel
the equipment on the ship information panel has gotten a better markup
the tree of unlocking now shows the unlock states of all ship specific unlocks
red spiders now also drop modifiers and ultimate orb when killed through cutting their thread
difficulties can now only be unlocked after unlocking is enabled
the game will no longer crash on start when no audio playback devices are be found
bosses can no longer get their damage scaled to the point where they heal on every hit
the overheat state of the bat primary is now indicated by its laserpointer
the basic shield and quickcharge had their graphics improved
small graphical improvents to the projectile hit particles of the arrow and n0p3
modifiers now include an icon of the upgrade they improve
the quickcharge no longer gets worse through modifiers
a missing primary icon has been added on the rebind controls screen
Changelog - Version 0.26
[+] the unlock requirements for ships are now shown on the ship selection and ship tree screen
[+] the game over screen now shows which ship was played with
[+] Steam authentication
[+] achievements
Versatile
balancing changes
the amount of modifiers spawned per enemy has been reduced
the lifetime of modifiers has been increased
the fifth and every tenth combo kill now drop a guaranteed modifier
warps that don't end at upgrade stations have been extended and drop modifiers
killing an epic boss now always causes upgrade stations to spawn
dark blue drones can now appear in smaller numbers and the stronger dark blue drones appear later in the game
purple drone formations taking up the entire width of the playing field have been removed
larger red spiders now appear later in the game
larger green enemies now appear later in the game
some bosses had their health slightly buffed
made several enemies ahve slightly lower health
made bullet time last longer, and have longer cooldown
reduced aim speed for laser drones
the issues with Xbox 360 controllers have been fixed
a particle effect has been added when armour plating is damaged
P.E.W. and L.E.D. now face upwards when idle
resolved an issue where the game would register some damage as negative damage
the unlocks are now shown before the game over screen, instead of on top
the confirm pop-up for ship selection no longer shows up for locked ships
several aestethic changes to the ship selection screen have been made
the game now does not start in fullscreen by default, as described in the setting description
retro is the new default upsampling method
the extras item on the main menu now goes to an actual extras menu
a back button and title have been added to the ship tree screen
for games with more than one player, the game over screen doesn't leave empty space for bars for statistics being 0
trails have been added to the captain claw claws when thrown
fixed wasps not targeting snake boss properly
fixed a rare crash related to leaderboards on game start
fixed a rare issue where the player would warp right after upgrades when waiting too long
the epic dragon boss no longer continuously spawns enemies in background games