Over the next few days, we're going to be winding down the current round of playtesting and moving to a series of more focused tests.
For now, that means we're going to be closing down the current steam playtest and archiving the associated discord channels. If you're involved in ongoing technical testing, you'll receive further information in the next few days.
A big thank you to everybody who took the time to participate in our playtest up until now. Your feedback has helped us make Rock Hoppers a better game. Please check in with us here or on Discord for information about new playtest opportunities in the not too distant future.
0A192
Minor Bug Fixes
0A191
Another attempt to fix the clipping issues
Resolves an issue with melee weapons not connecting when the target is too close to the player
0A190
Fixed (maybe) player clipping when moving in full-G
Added toggle for tutorial popups in A/V Settings menu
0A189
Bugfix Rollup
0A188
More contextual tutorial hints
Beacons are now named 'claim bubbles' and work more like testers expect them to
Adds healing gun
Adds sledge hammer
New character heads
0A187
Initial implementation of the contextual tutorial popup system
Fixes to beacons and multiplayer permissions
0A186
Bug fixes and compatibility improvements
The Devs Play Rock Hoppers - Episode Two
In episode two of our Devs Play series, we show off the skill tree and we start making our upgraded weapons and armor. We kill some sneks, stomp some sproaches, and maybe get wiped. Tune in to find out!