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Genre: Sport, Indie

Rocket League

Patch Notes v1.24

THE HEADLINES

All-new "AquaDome" Arena has been added to all Playlists.

  • DLC Battle-cars "Proteus" and "Triton" are available for purchase in the Premium Showroom.
  • "Champions Crate III" has been added to the post-game drop table.
  • Updated "Cosmic" and "Octagon" arenas have been added to the "Rocket Labs" playlist.

Complete list below...

NEW CONTENT

Arena

  • All-new "AquaDome" arena has been added to all casual and competitive playlists.

Antennas

  • Added "Uncommon" Antennas
    • Harpoon
    • Trident
    • Seastar
  • Added "Community Flags"
    • RLCS

(DLC) Battle-cars

  • Added "Proteus" DLC Battle-Car, including...
    • (DLC) Six new Decals:
      • (DLC) Crash Dive
      • (DLC) Cuttle Time
      • (DLC) Fathom
      • (DLC) Ladybug
      • (DLC) Stripes
      • (DLC) Tiger Shark
  • Added "Triton" DLC Battle-Car, including...
    • (DLC) Six new Decals:
      • (DLC) Daddy-O
      • (DLC) Fugu
      • (DLC) Makai
      • (DLC) Modus Bestia
      • (DLC) Ragnarok
      • (DLC) Stripes

Rocket Trails

  • Added "Very Rare" Rocket Trails
    • Ink
    • Treasure

Topper

  • Added "Rare" Topper
    • Clamshell

Wheels

  • Added "Rare" Wheels
    • Asterias
    • Zeta

Painted Items

  • The following Wheels can now drop with the Painted attribute:
    • Alchemist
    • Almas
    • Dieci
    • Falco
    • Invader
    • Neptune
    • Octavian
    • OEM
    • Spyder
    • Stern
    • Veloce
    • Vortex

Achievements

  • Added seven new “AquaDome” Achievements…
    • GG - Win the MVP award in a game that goes to overtime.
    • Trifecta - Score a goal, save a shot, and assist a teammate all in a single game.
    • Infinite Power! - Activate every power-up in Rocket League Rumble.
    • Stopped Cold - Freeze an opponent's shot before it can score.
    • Sea Turtle - Head to AquaDome Map and score a goal while flipped on your back.
    • Get Up, Mr. Bubbles! - Equip the Bubbles Rocket Trail and Score an Aerial goal, while playing in AquaDome Map.
    • Rocket Genocider - Make 535 Shots on Goal.

CHANGES AND UPDATES

General

  • "Champions Crate III" series can now be found rarely after online matches.
    • The new Crate features all-new items including the "Breakout Type-S" Import Body.
  • The "Road Hog" and "Hotshot" Battle-Cars have received a visual upgrade.
    • Hotshot’s handling and hitbox have been standardized against similar cars (Dominus, Breakout).
    • Road Hog is unchanged aside from the visual updates.
  • Rumble Mode has received a few balance adjustments to the Spike power-up.
    • The Plunger and Haymaker power-ups can now affect a ball attached to a player by spikes. They do not detach the ball from the player, but can disrupt the ball’s trajectory and take the player with it.
    • Players using the Spike power-up with an attached ball are now slightly less agile than before.

Online

  • The “Cosmic” arena in the “Rocket Labs” playlist has been updated.
    • Goals have increased in size to be consistent with other arenas.
    • Walls are now standard (vertically straight) instead of angled.
    • The bottom wall curves touching the floor are now standardized with other maps.
    • The top wall curves touching the ceiling are now standardized with other maps.
    • Ceiling height has been reduced.
  • The “Octagon” arena in the “Rocket Labs” playlist has been updated.
    • The “corners” between wall sections are now smoother to make it easier to push the ball around the wall curves.
    • The bottom wall curves touching the floor near the goals have been adjusted to better match standard map layouts.

BUG FIXES

General

  • Fixed an issue in Rumble mode with the Magnetizer and Spike power-ups that caused statistics for Ball Touches to be artificially increased.
  • Fixed an issue in Rumble mode that caused goals to be incorrectly credited after a player touched the ball with the Magnetizer or Spike power-ups.

Patch Notes v1.23

Hello, Rocket League players! We hope you’re enjoying the Rumble update that rolled out last week. So far, over four million Rumble games have been played since Thursday! Needless to say, this has led to some pretty amazing goals (and saves!).

Today we’re following up the Rumble update with a hotfix to address playability issues across multiple platforms. See the full list below. Note: Despite the hot fix, Xbox One players may still encounter issues with tracking and unlocking distance-based Achievements. We are still investigating this problem and will update you with more info when we have more.

BUG FIXES

General

  • Xbox One framerate / performance issue has been resolved.
  • Certified and Painted item drops will no longer appear as Common items until the game has been restarted.
  • Rocket Trail audio issues have been resolved.
    • “Doppler Effect” for local players has been removed.
    • Audio pitch for non-local players has been reduced.
  • Rumble Mode: Using the Grappling Hook or Plunger on the ball as it enters the goal and explodes will no longer cause the game to lag and/or crash to the main menu.

CHANGES AND UPDATES

Online

  • Rumble servers now include the “Octagon” and “Pillars” Rocket Labs maps in the random map selection.

Patch Notes v1.22

THE HEADLINES

  • Rocket League is now available in beta on Mac and Linux platforms
  • All-new “Rumble” mode has been added as an unranked playlist, and is also available in Private Matches and Exhibition mode
  • Create up to ten Car Presets that save specific car configurations for easy access.
  • Expanded primary color palette to give players more options for their Blue and Orange cars, including Green colors for the Blue Team.
  • Added “DFH Stadium (Stormy)” and “Urban Central (Dawn)” to all casual/competitive playlists.
  • Added all-new “Octagon” arena to the “Rocket Labs” playlist.

Complete list below…

NEW CONTENT

Antennas

  • Added “Community Flags”
  • Discord
  • ScrewAttack
  • Penny Arcade
    • DIV Antenna
    • Penny Arcade flag
    • PAX flag
  • Added “Video Games”
    • Headlander – Starcophagus

Topper

  • Day of the Tentacle

Painted Items

  • The following items can now drop with the Painted attribute:
    • Chef Hat
    • Ivy Cap
    • Pork Pie
    • Trucker Hat
    • Unicorn Horn
    • Visor
    • Wildcat Ears

Arenas

  • Added “DFH Stadium (Stormy)” to all casual/competitive playlists.
  • Added “Urban Central (Dawn)” to all casual/competitive playlists.
  • Added “Octagon” to the “Rocket Labs” playlist.

CHANGES AND UPDATES

General

  • The “Rumble” 3v3 mode has been added as an unranked playlist, and is also available in Private Matches and Exhibition mode at any team size.
  • Mac and Linux Beta are now available!
  • Car Presets
    • The Garage now supports “Equip to Blue” and “Equip to Orange” functionality. This allows you to tailor your car differently based on which team you end up on!
      • You can now create up to ten Car Presets that save a specific car configuration for easy access. Presets can be named to make it easy to switch between your favorites in the main menu.
      • Presets can be quickly swapped between in the “Garage” submenu.
      • The Randomize Preset button generates a completely random car configuration for you to try out!
  • Player-to-Player Trading
    • Trading between players is now available. To trade, form a party with a friend and select the player you wish to trade with on your party bar. The “Invite to Trade” option will appear.
    • You can trade Online (Uncommon and up) item drops, Keys, Crates and Crate Items. You can trade most Limited items (like Halloween or Alpha items) but not special rewards like the Season 2 Boosts.
      • Xbox One players cannot currently trade Keys.
    • You cannot trade Common items or Premium DLC items. They are bound to your personal account and cannot be given away.
    • Keys, or items obtained from Keys (like Crate items) have a “Trade Hold” that prevents them from being traded to other players for 7 days from the time of purchase.
  • The primary color palette has expanded to give players more options for their Blue and Orange cars, including Green colors for the Blue Team!
  • Graphical optimizations on all Arenas for more consistent performance at 60 fps.

Online

  • Introducing “Champions Crates”…
    • You can now find “Champions Crates” rarely after completing online matches. They contain exclusive decals, wheels, boost trails, and even “Import” car bodies. Crates can be unlocked with Keys, which are for sale in the “Manage Inventory” and Crate Unlock menus
      • Note: A portion of the proceeds from all “Champions Crates” opened goes directly to Rocket League eSports prize pools.
    • Each crate has a unique “series” of items it may contain. Items in each crate are classified as Rare, Very Rare, Import, Exotic, and Black Market.
    • In the “Manage Inventory” screen, while selecting a crate the tooltip displays the full set of items in that series and which ones you have collected.
      • Crate items can be used in the existing “Trade In” system that exchanges five items of one rarity for a random new item of higher rarity.
        • Only Uncommon, Rare, Very Rare, and Import items can be traded up.
      • Crate items must be traded up with other items from their same series and you will receive a new item from the same series.
      • You can view your Crates and preview their possible contents from the “Manage Inventory” screen.
    • Crate drops do not count against your normal Uncommon/Rare/Very Rare online item drop limit. They are a completely separate system.
    • All of the “Import” cars included in crates have identical steering and hitbox stats to existing vehicles in the game.
  • Team Names and Colors are now available in Private Match
    • When creating a private match, you can now specify custom Team Names for both teams. These names will appear on the scoreboard and when goals are scored.
    • Private Matches now support Team Color selection. These colors override the colors selected by players. Similar to Season mode, the full color palette is available, and the stadium colors will change to reflect your choices.
  • Competitive Inactivity
    • Players who do not play a competitive match for 30 days or longer are now considered Inactive. Inactivity removes you from Competitive Leaderboards and reassigns you to the “Unranked” Skill Tier.
    • Inactive players’ skill rating is not lost or reset – they must play a few placement matches to be re calibrated. The number of placement matches depends on how long they have been inactive.
  • The following Boost Trails have received a visual upgrade:
    • Bubbles
    • Confetti
    • Datastream
    • Flamethrower Purple
    • Grass
    • Hydro
    • Money
    • Plasma
    • Slime
    • Snowflakes
    • Sparkles
    • Thermal
  • “Retro Utopia” has been removed from the “Rocket Labs” playlist, but can still be played in Private Matches.

UI/ UX

  • Party Chat is now available in the main menu and more!
    • Parties of players can now chat together from any screen using a new “Party Chat” widget that appears in the bottom right of your interface. Simply press R2 on PS4, RT on Xbox One, or click the icon on PC to open the chat window.
    • You can Party Chat on the Main Menu before matchmaking, from Training or other local modes, or even in a live match.
    • Messages from other party members will appear in your in-game chat log as well.
  • The “Manage Inventory” screen now supports searching and filtering of items.
  • While in the Replay Viewer, you can now open the Replay List and change which replay you’re watching from the mid-game menu.
  • In Competitive matches, the Skill Division / Promotion / Demotion display has been moved to the Scoreboard screen so it does not interfere with the Postgame Spotlight.

AUDIO

  • Split screen audio is now handled in a new way allowing for cleaner reproduction, specifically focused on surround sound systems.
  • An audio priority system has been put into place that slightly alters the mix balance so you hear more of what is relevant to the given gameplay situation
  • New attenuation curves have been implemented for cleaner spatialization within gameplay
  • Spam Control has been implemented that turns down and makes the sound less focused as it is pressed in rapid succession (this is mostly used for boost ignition sounds)
  • New EQ and Filtering on a per buss level to clean up the low end (bassiness) of the game
  • A redesign of the goal explosion sound has been put in that is more concise and punchy
  • Throttle input for bots has been altered so they will no longer feather the on/off audio constantly
  • Reverse audio has been altered so that it has a ‘throttle on’ input response as apposed to the previous ‘throttle off’
  • Fixed doppler effect which was previously passing bad values

BUG FIXES

General

  • Disabling both “Depth of Field” and “Bloom” in the video options will no longer desaturate the entire game unintentionally.
  • Guam country flag now appears correctly.
  • Offensive name plates will once again appear censored to players on PlayStation 4 when appropriate.
  • Fixed an issue that incorrectly granted Xbox players incorrect XP when switching accounts

Patch Notes v1.21

Platforms: PC/PS4/XB1

THE HEADLINES

  • Fixed various audio and Neo Tokyo collision issues

Complete list below..

BUG FIXES

General

  • Fixed an issue where Spectators would sometimes see incorrect nameplates
  • Fixed several Neo Tokyo collision issues that were causing abnormal bounces within the Arena.
  • Fixed issues with sound mix causing some effects to be too loud or “bassy”
  • Painted items are now displaying as colored in matches
  • Fixed issues with Hearts Boost audio staying on indefinitely
  • Fixed a crash related to viewing old replays in Dunk House

Rocket League Patch Notes v1.20

THE HEADLINES

  • Fixed various audio and Neo Tokyo collision issues

Complete list below…

UPDATE 5:45PM PT: It has come to our attention that a handful of issues previously thought to have been fixed in this patch were not, those of which we have marked with a strike-through below. We are currently working on another hot fix to address those remaining issues. Our apologies for the confusion.

BUG FIXES

General

  • Fixed several issues that caused errors when trying to use the Trade In system.
  • Fixed several Neo Tokyo collision issues that were causing abnormal bounces within the Arena.
  • Fixed several audio issues occurring since the last update
    • Countdown Audio is no longer part of the “Ambient” volume slider
    • Audio should no longer cut out in the Utopia Coliseum arena
    • Fixed issues with Hearts Boost audio staying on indefinitely
    • Fixed issues with sound mix causing some effects to be too loud or “bassy”
  • Fixed a crash that occurred when viewing “Underpass” replays.
  • Fixed several Spanish and German translation issues

Patch Notes v1.19 / Title Update 7

THE HEADLINES

  • Added four new premium Battle-Cars…
    • (DLC) Neo Tokyo-inspired vehicles “Esper” and “Masamune”, and Classic Cars “Aftershock” and “Marauder” will be available July 18th.
    • (DLC) Six Decals for each new vehicle
  • Added all-new “Neo Tokyo” Arena to all casual and competitive playlists.
  • Added all-new “Pillars” Arena to Rocket Labs playlist.
  • Added “Showroom” to preview premium content
  • Competitive Season 2 has ended and rewards will be given to participants who achieved “Prospect I” and above
  • Competitive Season 3 has begun! All competitive skill ratings have been reset.
  • New “Rare” and “Very Rare” items can now be found after Online matches, there are many new items for you to discover and collect!
  • Multiple Bug Fixes

Complete list below..

NEW CONTENT

Antennas

  • Added “Community Flags”
    • Shacknews
    • 4Player Network
  • Added “Video Games”
    • Dying Light Flag
    • Dying Light Gas Tank

Arenas

  • Added “Neo Tokyo”
  • Added “Pillars”

Battle-Cars (Available digitally July 18)

  • (DLC) Added “Esper”
  • (DLC) Added “Masamune”
  • (DLC) Added “Aftershock”
  • (DLC) Added “Marauder”

Decals (Available digitally July 18)

  • (DLC) Aftershock: Added “Copycat”
  • (DLC) Aftershock: Added “MIRV”
  • (DLC) Aftershock: Added “Seismic”
  • (DLC) Aftershock: Added “Tiger”
  • (DLC) Aftershock: Added “Tribal”
  • (DLC) Aftershock: Added “Wings”
  • (DLC) Esper: Added “Kaiju”
  • (DLC) Esper: Added “Mouse Cat”
  • (DLC) Esper: Added “Neo”
  • (DLC) Esper: Added “Pegasus”
  • (DLC) Esper: Added “Shank”
  • (DLC) Esper: Added “Super F3”
  • (DLC) Esper: Added “Super F3”
  • (DLC) Marauder: Added “Big Buck”
  • (DLC) Marauder: Added “Ruffian”
  • (DLC) Marauder: Added “Safari”
  • (DLC) Marauder: Added “Stripes”
  • (DLC) Marauder: Added “Vagabond”
  • (DLC) Marauder: Added “Wings”
  • (DLC) Masamune: Added ” DJ Sushi”
  • (DLC) Masamune: Added “Otaku”
  • (DLC) Masamune: Added “Road Rage”
  • (DLC) Masamune: Added “Stars”
  • (DLC) Masamune: Added “Stripes”
  • (DLC) Masamune: Added “Wildfire”

Rocket Trails

  • Flamethrower Yellow (common)
  • Standard Green (common)

Trophies and Achievements

  • Mad Scientist – Play a complete match in 3 different Rocket Labs Arenas
  • Icing the Cake – In Snow Day, score a goal from your own side of the ice
  • Left Wing, Right Wing – Win a Snow Day match with both the Blue and Orange teams
  • Fast Break – Score at least 2 Dunks in the first minute of a Hoops game
  • Buzzer Beater – With 30 seconds left, win a game of Hoops in which you were tied or trailing
  • Budding Artist – Collect a Painted Item
  • One Better – Increase the level of a Certified Item
  • Certifiable – Earn Veteran status for your Certified Item

CHANGES AND UPDATES

General

  • All-new “Showroom” feature has been added to the main menu
    • All purchasable cars and downloadable content have been moved to the new Showroom accessible from the main menu.
    • The Showroom allows you to preview premium content in 3D before buying, including full camera rotation and decal previews.
  • Four new Battle-cars have been added to the Showroom!
    • Esper and Masamune, two new premium cars designed for Neo Tokyo; Aftershock and Marauder, the Collector’s Edition vehicles, are also included in this update. They are exclusive to the retail version until July 18th, after which they will be available for individual purchase in-game.
  • Arena changes:
    • The Neo Tokyo map has been added! It is based on the “Underpass” Lab map layout, and it is immediately available in all playlists, including competitive.
    • A new experimental map, “Pillars”, has been added to the “Rocket Labs” playlist.
    • “Underpass” and “Double Goal” have been removed from the “Rocket Labs” playlist.
  • End of Game Spotlight
    • After the conclusion of each match, the winning team will now be spotlighted in the center of the field, allowing players to show off. They can jump, dodge, and spin to do tricks, and can show off their battle-cars and boost trails.
    • Each player can earn up to two medals for their match performance. For example, you are a “Prodigy” if you score 3-5 goals.
  • Quick Chat Updates
    • Each Quick Chat message can now be customized by selecting from a larger list of preset messages.
    • The default quick chat for “Centering!” has been changed to “Need Boost!”. “Centering!” is still available as part of the full list for players that preferred it.
    • Post-Game Quick Chats have been added! They replace the “Informational” bindings once the match ends, and can also be customized. Don’t forget to “gg” after matches!
  • New Items Rarities!
    • New “Rare” and “Very Rare” Item Drops will now be found after online matches. These item quality features all-new Neo Tokyo-themed drops, rare decals, and very rare boost trails for you to discover and equip!
  • Introducing new Item Attributes
    • Item Attributes are rare bonus properties that sometimes come with an online item drop.
      • The “Painted” attribute recolors an existing item. Wheels and Toppers can now be discovered with this attribute.
      • The “Certified” attribute makes that item track a specific statistic while equipped in online matches. As you earn more stats with a particular item, it will gain an increasingly prestigious title.
  • Trade In System
    • You can now trade in duplicate “Uncommon” and “Rare” item drops. Trading in five items of one quality will return one item of the next highest quality. For example, trading in five uncommon items will yield one rare item.
    • To access the Trade In system, navigate to the “Manage Inventory” option that’s been added to the Garage submenu.
  • Players can now assign car movement and orientation to mouse axes to better accommodate players with disabilities.
  • The main menu music has been updated to: Hollywood Principle – Seeing What’s Next (Kevin Frey Remix)

Online

  • Season 2 has ended! All players will be granted the following rewards based on their highest skill tier reached over the course of Season 2:
      • Prospect I or higher – Season 2 Prospect Boost
      • Challenger I or higher – Season 2 Challenger Boost
      • Rising Star or higher – Season 2 Star Boost
      • Champion or higher – Season 2 Champion Boost
      • Grand Champion – “Season 2 Grand Champion” Title
    • Players will also receive the rewards for all tiers below the highest they reached.
  • Competitive Season 3 Begins!
    • All competitive skill ratings have been reset to give everyone a fresh start as the second year of Rocket League begins.
    • Steam Accounts using the “Family Sharing” feature that do not own Rocket League can no longer queue for competitive playlists.

UI/ UX

  • Added “Disable Stat Notifications” option. This prevents the HUD popups for things like First Touch, Clears, Shots, and Saves from appearing on-screen during matches.
  • Added “Hide Competitive Divisions” option. Skill Group (Prospect I, Challenger III, etc.) will remain visible, but you will not see your current division, or division up/down notifications.
  • The default selection for the Reconnect popup for competitive matches is now “Yes”.
  • Custom markers added to Replays will now be saved when closing the replay.

BUG FIXES

General

  • Venom’s spoiler can now move again.
  • The rim in “Hoops” will no longer cause the match to end if the ball hits it after time has expired.
  • Fixed visibility issues caused by the rim/arena in “Hoops”.
  • Fixed “Thermal” Rocket Trails sound FX
  • Fixed an issue that caused the post-training audio to play at abnormally high volumes

Patch Notes V1.18 (PC/PS4) / Title Update 6 (XBOX ONE)

THE HEADLINES

  • Cross-Network Play is enabled now between Xbox One and Steam platforms.
  • Multiple bug fixes

Complete list below..

CHANGES AND UPDATES

General

  • (PC/XB1) Cross-Network Play is available now between Xbox One and Steam platforms.
    • Cross-Network Play is enabled by default. Players can disable this feature in the Misc. tab of the Options menu.
    • If any player within a party has Cross-Network Play disabled, that party will only find games with players on their own platform.
  • (XB1) Players from Steam platform will appear with a Rocket League shield icon on the in-game scoreboard (instead of the Psynet icon like on the other platforms).
  • Leaderboards now have a platform-specific filter option that only shows rankings for the network you are playing on.

BUG FIXES

General

  • Fixed a crash in Free Play when Reset Ball was used after scoring
  • Fixed issues preventing players from spawning when playing offline/splitscreen modes.

Xbox Title Update 5

THE HEADLINES

  • Added “NBA Flag Pack” DLC, including…
    • (DLC) 30 NBA team flags
  • Added NBA Logo flag
  • The “Rocket Labs” experimental playlist is now available for casual Online play
  • The “Hoops” playlist is now available in casual playlists, Private Matches and Exhibition.
  • New Item Rarity system introduced, “Common” and “Uncommon” items can now be found after Online matches
  • “Quick Chat Only” filter has been added to Text Chat options
  • Players can now auto-save replays mid-game
  • Players can now name/rename Replays
  • Added a new automated camera option in Spectator Mode
  • Multiple Bug Fixes

Complete list below..

NEW CONTENT

Antennas

  • deadmau5
  • Added “Community Flags”
    • AbleGamers
    • Rocket Beans TV
  • Added “Country Flags”
    • Andorra
    • Anguilla
    • Antigua
    • Aruba
    • Bahamas
    • Barbados
    • Bermuda
    • British Virgin Islands
    • Cayman Islands
    • Cook Islands
    • Curacao
    • Dominica
    • Falkland Island
    • Faroe Islands
    • Gibraltar
    • Grenada
    • Isle of Man
    • Kiribati
    • Maldives
    • Marshall Islands
    • Micronesia
    • Montserrat
    • New Caledonia
    • Palau
    • Saint Kitts
    • Saint Lucia
    • Saint Vincent
    • Samoa
    • San Marino
    • Sao Tome
    • Seychelles
    • Tahiti
    • Tonga
    • Turks & Caicos
    • Vanuatu
    • Vatican City
  • Added “NBA Teams”
    • (DLC) Atlanta Hawks
    • (DLC) Boston Celtics
    • (DLC) Brooklyn Nets
    • (DLC) Charlotte Hornets
    • (DLC) Chicago Bulls
    • (DLC) Cleveland Cavaliers
    • (DLC) Dallas Mavericks
    • (DLC) Denver Nuggets
    • (DLC) Detroit Pistons
    • (DLC) Golden State Warriors
    • (DLC) Houston Rockets
    • (DLC) Indiana Pacers
    • (DLC) Los Angeles Clippers
    • (DLC) Los Angeles Lakers
    • (DLC) Memphis Grizzlies
    • (DLC) Miami Heat
    • (DLC) Milwaukee Bucks
    • (DLC) Minnesota Timberwolves
    • (DLC) New Orleans Pelicans
    • (DLC) New York Knicks
    • (DLC) Oklahoma City Thunder
    • (DLC) Orlando Magic
    • (DLC) Philadelphia 76ers
    • (DLC) Phoenix Suns
    • (DLC) Portland Trail Blazers
    • (DLC) Sacramento Kings
    • (DLC) San Antonio Spurs
    • (DLC) Toronto Raptors
    • (DLC) Utah Jazz
    • (DLC) Washington Wizards
  • Added “Video Games”
    • Euro Truck Simulator Rig
    • Goat Simulator – G2
    • Goat Simulator – Goatenna
    • Portal – Wheatley
    • Witcher Medallion
    • Worms W.M.D.
    • Worms W.M.D. Grenade

Toppers

  • deadmau5
  • Worms W.M.D.

CHANGES AND UPDATES

General

  • The “Hoops” 2v2 mode has been added as an unranked playlist, and is also available in Private Matches and Exhibition mode at any team size.
  • Exhibition and Private Match now have a “Game Mode” selector. The mode you select determines which maps you can choose – for instance, “Hoops” can only be played on the “Dunk House” map.
  • Overtime Timer has been added to the in-game UI. In overtime a timer now counts upwards to give players a sense of how long the overtime has lasted.
  • Improved Hitboxes for multiple vehicles to more accurately represent their models; specifically…
    • Fixed Scarab and Grog’s hitboxes, which were not long enough
    • Fixed Breakout and Hotshot’s hitboxes, which were not wide enough
    • Fixed Batmobile and Breakout’s hitboxes, which were abnormally long
    • Fixed Gizmo, Octane, Ripper, and Scarab’s hitboxes, which were too tall
    • Fixed Dominus’ hitbox, which was not long or tall enough
  • Repaired collision issues that resulted in incorrect ball-bounce behavior in some maps.
    • Additionally, the “Wasteland” Arena received collision improvements to eliminate inaccurate bounces
  • ESRB Rating has been lowered to “E” from “E10+” (this should just affect parental control settings)
  • After scoring in Free Play, there will no longer be a 3/2/1 countdown.

Online

  • “Rocket Labs” experimental playlist is now available for casual Online play
    • A new rotating casual playlist called “Rocket Labs” is now available! Labs features prototype layouts that use temporary art assets. This allows us to release and gather feedback on new designs much more rapidly than we could otherwise.
    • Three Lab Maps are now available in the “Rocket Labs” playlist and Private Matches:
      • Underpass
      • Utopia Retro
      • Double Goal (Private Match Only)
      • Cosmic
  • New “Uncommon” Item Drops will now be found uncommonly after online matches. This “Uncommon” item quality features all-new Hats and Antennas for you to discover and equip!
    • Unlike previous seasonal rare drops, these new items don’t have a fixed drop chance after each match. Your chances to find an item after a game will increase for every minute you play until you find something, and then your chance will reset.
    • Uncommon unlocks are only only awarded after a complete game in online playlists (They are not available for unlock offline modes or in Private matches)
    • Multiple copies of the same “Uncommon” item can be collected, illustrated with a count number in the Garage UI
    • There is a maximum of ten hours of playtime per week that can earn items, so don’t bother trying to idle your way to a full inventory!
  • New Skill Tiers have been added to create more differentiation for elite players, there are now a total of 15 Tiers (up from 12).
    • There are now three Champion ranks at the top Champion tier:
      • Grand Champion (Tier 15)
      • Super Champion (Tier 14)
      • Champion (Tier 13)
    • The Star tier has changed slightly to accommodate the new Champion tier:
      • Tier 12 is now called “Superstar” (was Champion)
      • Tier 11 is now called “All-Star” (was Superstar)
      • Tier 10 is now called “Shooting Star” (was All-Star)
  • Added Divisions to Competitive Skill Tiers to give players a better indication of where they fall in any given Skill Tier.
    • There are five divisions in each Skill Tier – with each representing roughly 20% of the skill range in that
      • Division V (highest),
      • Division IV
      • Division III
      • Division II
      • Division I (lowest)
    • For example: An All-Star player that is roughly halfway to the next Skill Tier would appear as “All-Star, Division III”
  • Players in the Top Tier (now “Grand Champion”) will see a numerical Skill Rating in place of a divisional indicator.
  • Players still Unranked in Competitive can now see how many Placement Matches they have remaining in each playlist
  • Ranked Reconnect has been added to the game. Players who lose connection during a competitive rocket league match will now be given the option to reconnect to their previous game.
  • Forfeit Votes can no longer be triggered before a match begins
  • Added a new automated camera option in Spectator Mode called “Autocam”. This camera will automatically track the action to improve the viewing experience for spectators.

Stats

  • “Baskets” stats has been added with this DLC.
    • When a player scores a basket/goal with any NBA flag equipped, it will increase your stat on that NBA flag.

UI/ UX

  • Players will now see keyframes for Goals, Saves, and Epic Saves on timeline when viewing a saved replay file.
  • Players can now disable all text chat except Quick Chat by selecting “Quick Chat Only” option in Text Chat dropdown in the Audio menu
  • Players can now trigger an automatic replay save mid-game, so they don’t have to wait until the match concludes and remember to save it then.
    • Auto-Save is triggered by holding the activation button during gameplay. When triggered, the save will be queued and a message will appear in the chatbox indicating the action. A replay tick mark is automatically added to the replay at the timestamp the player triggered the autosave.
  • Players can now manually name (and rename) replays.
    • Select “Save Replay” at the end of game and the user can now provide a custom name.
    • Users can also rename replays in the frontend. Pressing Y button on the Replay menu brings up the rename dialog.

BUG FIXES

General

  • Spectators will no longer see Camera Shake in Player View if the option is disabled
  • Fixed Handbrake performance for Backfire, DeLorean Time Machine, Gizmo, Grog, Hotshot, Merc, Takumi, Venom, X-Devil
  • Fixed incorrect collision above goals in the Wasteland arena
  • Fiji flag updated so it’s no longer smaller than other flags

Patch Notes v1.17 (PC/PS4)

THE HEADLINES

  • Added “NBA Flag Pack” DLC, including…
    • (DLC) 30 NBA team flags
  • Added NBA Logo flag
  • Players can now auto-save replays mid-game
  • Players can now name/rename Replays
  • “Hoops” playlist is now available in Casual playlists, Private Matches and Exhibition.
  • New “Cosmic” Arena has been added to the “Rocket Labs” playlist
  • Multiple Bug Fixes

Complete list below..

NEW CONTENT

Antennas

  • Added “Community Flags”
    • AbleGamers
    • Rocket Beans TV
  • Added “Country Flags”
    • Andorra
    • Anguilla
    • Antigua
    • Aruba
    • Bahamas
    • Barbados
    • Bermuda
    • British Virgin Isles
    • Cayman Islands
    • Cook Islands
    • Curacao
    • Dominica
    • Falkland Island
    • Faroe Islands
    • Gibraltar
    • Grenada
    • Isle of Man
    • Kiribati
    • Maldives
    • Marshall Islands
    • Micronesia
    • Montserrat
    • New Caledonia
    • Palau
    • Saint Kitts
    • Saint Lucia
    • Saint Vincent
    • Samoa
    • San Marino
    • Sao Tome
    • Seychelles
    • Tahiti
    • Turks & Caicos
    • Vanuatu
    • Vatican City
  • Added “NBA Teams”
    • (DLC) Atlanta Hawks
    • (DLC) Boston Celtics
    • (DLC) Brooklyn Nets
    • (DLC) Charlotte Hornets
    • (DLC) Chicago Bulls
    • (DLC) Cleveland Cavaliers
    • (DLC) Dallas Mavericks
    • (DLC) Denver Nuggets
    • (DLC) Detroit Pistons
    • (DLC) Golden State Warriors
    • (DLC) Houston Rockets
    • (DLC) Indiana Pacers
    • (DLC) Los Angeles Clippers
    • (DLC) Los Angeles Lakers
    • (DLC) Memphis Grizzlies
    • (DLC) Miami Heat
    • (DLC) Milwaukee Bucks
    • (DLC) Minnesota Timberwolves
    • (DLC) New Orleans Pelicans
    • (DLC) New York Knicks
    • (DLC) Oklahoma City Thunder
    • (DLC) Orlando Magic
    • (DLC) Philadelphia 76ers
    • (DLC) Phoenix Suns
    • (DLC) Portland Trail Blazers
    • (DLC) Sacramento Kings
    • (DLC) San Antonio Spurs
    • (DLC) Toronto Raptors
    • (DLC) Utah Jazz
    • (DLC) Washington Wizards
    • NBA Logo
  • Added “Video Games”
    • Euro Truck Simulator Rig
    • Goat Simulator – G2
    • Goat Simulator – Goatenna
    • Portal – Wheatley
    • Witcher Medallion
    • Worms W.M.D.
    • Worms W.M.D. Grenade

Toppers

  • Worms W.M.D.

CHANGES AND UPDATES

General

  • The “Hoops” 2v2 mode has been added as an unranked playlist, and is also available in Private Matches and Exhibition mode at any team size.
  • Exhibition and Private Match now have a “Game Mode” selector. The mode you select determines which maps you can choose – for instance, “Hoops” can only be played on the “Dunk House” map.
  • During Overtime, the in-game UI clock now counts upwards to indicate how long the overtime has lasted.
  • New “Cosmic” Arena has been added to the “Rocket Labs” playlist
  • After scoring in Free Play, there will no longer be a 3/2/1 countdown.

Stats

  • “Dunks” stats has been added with this DLC.
    • When a player scores a basket/goal with any NBA flag equipped, it will increase your stat on that NBA flag.

UI/ UX

  • Players can now trigger an automatic replay save mid-game, so they don’t have to wait until the match concludes and remember to save it then.
    • Auto-Save is triggered by holding the activation button during gameplay. When triggered, the save will be queued and a message will appear in the chatbox indicating the action. A replay tick mark is automatically added to the replay at the timestamp the player triggered the autosave.
  • Players can now manually name (and rename) replays.
    • Select “Save Replay” at the end of game and the user can now provide a custom name.
    • Users can also rename replays in the frontend.
      • Mouse/Keyboard – A pencil icon appears when mousing over a replay. Clicking the Pencil brings up the rename dialog.
      • Controller – Pressing Triangle button on the Replay menu brings up the rename dialog.

BUG FIXES

General

  • Spectators will no longer see Camera Shake in Player View if the option is disabled
  • Fixed a rare issue that would allow the ball to exit the arena

Patch Notes v1.16 (PC/PS4)

THE HEADLINES

  • Improvements to ball-bounce behavior
  • Adjustments to hitboxes for several vehicles to bring outliers more inline with other Battle-Cars
  • ESRB Rating has been lowered to “E”

Complete list below..

CHANGES AND UPDATES

General

  • Improved Hitboxes for multiple vehicles to more accurately represent their models; specifically…
    • Fixed Scarab and Grog’s hitboxes, which were not long enough
    • Fixed Breakout and Hotshot’s hitboxes, which were not wide enough
    • Fixed Batmobile and Breakout’s hitboxes, which were abnormally long
    • Fixed Gizmo, Octane, Ripper, and Scarab’s hitboxes, which were too tall
    • Fixed Dominus’ hitbox, which was not long or tall enough
  • Repaired collision issues that resulted in incorrect ball-bounce behavior in some maps.
    • Additionally, the “Wasteland” Arena received collision improvements to eliminate inaccurate bounces
  • ESRB Rating has been lowered to “E” from “E10+” (this should just affect parental control settings)

BUG FIXES

General

  • Fixed an exploit that allowed Battle-Cars to jump considerably higher than they were supposed to