A new release is finally here! Hooray! This is one of our biggest updates ever, so we hope that you have fun with it. Here is what went into the latest version:
Four new question locations!
Beach
City
Cave
Cruise Ship
Joystick support!
Can play game from end to end with a joystick, no mouse or keyboard input required!
Fully configurable controls
Visual representation of which joystick buttons are mapped to which actions
Try playing with a joystick it's a blast!
Leveling up is no longer forced, you can now decide when to spend your level points!
Added back the auto level up, auto craft items, and auto manage relic strategy options
Musical themes for all question locations completed
New countries on the map, new anthems
UI improvements and a few presentation changes
Probably other bug fixed and things that we forgot already
Rodent Warriors v 0.8.2 now live
Hello everyone,
Another day, another update...here are the changes we have made for 0.8.2:
If Strategy Mode Auto Move is Enabled
The Mini Map now shows the current target that the AI has selected
The player can tell the Hero to go to a certain location by clicking on the mini map
Added a new mouse cursor
Misc. gameplay stats tweaks
Fixed a bug where Achievements were showing every time you loaded a game
Fixed a bug with Nature's Guise not being cancelled
Fixed a bug with Buff icon panel not showing buffs properly
As always have fun and let us know what you think.
Kevin
Rodent Warriors v 0.8.1 now live
Well hello!
Yes I know, we just released a version a short time ago. But we just HAD to include these changes:
The New Quest System
Quests are now grouped by Army Rank
Enemy difficulty increases depending on the location
The quest that allows you to advance to the next Army Rank will be the
most difficult quest in the series
The Quest Selection Screen has been updated to reflect the changes
We have been searching for a way to add a sense of progression to the game and we hope that this change will address this wish.
In order to access new areas on the map, players will have to defeat previous areas first. This won't be a hard rule, but will be dictated by the Enemy level in each area.
Once your Heroes get more powerful, you can bypass areas and go straight to wherever you like!
Once we have all of the backgrounds and enemies done, we will also be able to introduce enemies slowly into the game, so that not everything is available at once.
As always have fun playing and stay tuned for more updates!
Kevin
Rodent Warriors v 0.8 now live!
Hey everyone!
Version 0.8 is now available for playing. Yahoo!!
I'm not sure why we are raising the version numbers so quickly as we still have a lot of stuff to stuff into the game... I guess the next versions will have to be numbered like 0.8.5, 0.8.6, etc. :-)
Here is a rundown of the changes that went into what we are calling version 0.8:
Added the Sewer quest location
Epic and Legendary Items and Symbol Recipes now have unique effects
Added another layer to scrolling backgrounds. There are now tiles that go in front of the action
Added new music that plays while you fight an Epic boss
Added new music for select Challenges screen
You can now choose between 4 Challenges on the Challenge select screen
Fixed various screen scaling bugs
Have fun playing and as always let us know what you think!
Kevin
Rodent Warriors v 0.7.0 now live!
Hello everyone,
Now the updates are coming quickly, eh?
Here is what we changed in the latest version:
Gameplay Updates
Players now make decisions about which Challenges their Hero will have
UI Updates
Pantheon screen updated
Beastiary screen added
Challenges screen added
Browse King Rodent intro story screen added
Army Mission screens updated
Bug fixes
Fixed a bug with the Equip Relic button
Fixed a bug where the Tab key would switch Tabs on the mobile device but not change the Tab highlighting
As always, have fun, and let us know what you think!
Kevin
Rodent Warriors v 0.6.0.0 now live!
Hello everyone,
Hope you've been having fun. Guess what? Version 0.6.0.0 is now live! Hooray!
Here is a list of all of the changes (that we can remember)
Achievements!
There are now 180 Achievements in the game. See if you can win 'em all!
Dialogues have been removed.
After many attempts at making some sort of Dialogue system that wasn't boring and repetitive we finally decided to just remove Dialogues entirely. Who needs 'em!
Quests are now Missions for the Rodent Army.
You now perform Missions for the Rodent Army which progress to various areas of the map as you gain ranks in the Army.
Not all of the background artwork is complete so you can expect many more locations to appear in the coming months.
Mouse's Fear now grants a very short but large move speed bonus and has a percentage change to send nearby enemies running away in Fear!
Remove the yellow Help buttons and made the Options button smaller.
These buttons were taking up too much valuable UI real estate. An upcoming will instead have a digital manual available via the Mobile device.
You can now carry a maximum of 32 Ancient Relics!
Fixed some screen scaling issues.
Fixed some Rodent face display issues.
Replaced the Fanfares that play when you do certain things.
Rodent Warriors v 0.5 in Beta!
Hello everyone,
It's been a while since our last post. We're baaaack!
Rodent Warriors v 0.5 is now available in Beta.
Here is a breakdown of the changes for this latest version:
Quest Mazes are now 10 x 10
The Mini map no longer scrolls
Hardcore mode added (can't use Strategy mode)
Magic Juice now increases stats by 25% per juice
Super bosses are now Epic bosses which are larger and even more powerful
Epic bosses don't spawn as part of the normal Quest enemies
Once all quest objectives are complete the Epic Boss for the area is spawned. When it is defeated the Quest is completed
Added Collect quests in addition to Find quests. Collect quests involve picking up items around the maze
Found and collected items are now removed from the maze once found / collected
Added Grassland mini map tiles
Added some new Collect quest items
Health and Mana regeneration is now greatly increased after 10 seconds out of Combat
Porcupine now only loses Mana after 5 seconds out of Combat
The order of unlocking Rodents starting from Level 1 has changed
Strategy and Pantheon panels have been moved into the new Diary panel
Added an Intro story screen after naming your character
Changed / fixed the Credits screen
Fixed mobile notification bug where multiple texts appeared at once
Please try it out and let us know what you think.
Thanks again for playing and we will see you soon!
Kevin
Rodent Warriors v 0.4 - beta
Hi everyone,
It's been a while since our last post. Sorry about that!
We have been busy working on Rodent Warriors and have a new beta version ready for testing!
Here are the details.
Gameplay
The way that Legacy Bonuses, Skill and Item Levels interact has changed
Upon reincarnation, skill and item crafting levels are now retained up to a maximum level determined by the Rat and Weasel legacy bonuses
Skill % Bonuses and Challenges now instead affect the cost for increasing Skill Levels
Item Crafting Level % Bonuses and Challenges now instead affect the cost for increasing Item Crafting Levels
Base cost to increase Skill level is now level / 2
Base cost to increase Item crafting level is now level / 2
Enemies
Enemy stats are being reworked to make progression more stable
Items
Symbols are now one time use - once a recipe has been completed the Symbols can't be removed
Skills
Beaver
Double Image now blocks less damage
Capybara
Behemoth now provides less health boost
Mouse
Guided Strike is now Shadow Strike! Dashes to nearest enemies dealing damage before dashing back to the original position
Strategy
Rodent Select strategy can now be set
Strategy mode can now use runes in items
Strategy mode can now manage Ancient Relics
Strategy mode tries to be smarter in combat than before
Bug Fixes
Fixed bug where Pantheon dates for Hero were always the same day
Fixed bug where projectiles were missing
Improved Skeleton's walking formation
Fixed buff icon's size issue (hopefully)
As always keep having fun!
We would like to hear from you. Join our Discord server to follow along with the game's development.
https://discord.gg/hUvQ55K
Kevin
Rodent Warriors V 0.3.2 is live!
Hello everyone,
Another day, another release. Have I said that before?
Well either way, here are the details of this release.
Enemies
Precise Attack now always hits and the damage has been reduced.
Golden Eagle, Turkey Vulture and Vulture now do a precise attack from range.
Scorpion, Skunk, Snake now do a poison attack from range.
Revive range is now shorter.
Items
Mouse, Porcupine, Rat and Weasel now also have off hand items in order to balance gameplay.
Misc
Added remaining enemy skill effects and sounds.
Bug Fixes
Fixed the music volume at start up bug this time, honestly for real!
As always, keep having fun. We would love to hear from you.
Our Discord channel:
https://discord.gg/hUvQ55K
Kevin
Rodent Warriors v 0.3 is live!
Hello everyone,
I bet you thought this day would never come. Or maybe you didn't... but either way here we are!
This release represents the largest amount of changes we have made to the game in one batch. So please let us know how it is working out for you.
As always we would love to hear from you. So join our Discord server and give us your thoughts, ideas, complaints, etc.
https://discord.gg/hUvQ55K
Here is the (mostly) complete list of the changes that went into this version.
Enemies now have their own abilities!
Charging - Charges at the hero at a fast speed from a long distance away doing damage on impact
Ranged - Attacks from range with projectiles
Sneaky - Will move from one side of the Hero to the other in order to surround the Hero
Protector - Takes less damage and blocks abilities that do damage in a line
Powerful - A special attack with more damage and less accuracy
Focused - A special attack with more accuracy but less damage
Berserker - Performs three quick attacks
Reviver - Brings defeated enemies back into the battle!
Poisonous - A special attack that drains the Hero's health over time
Bomber - Launches a projectile into the air that damages the Hero when it hits the ground
Healer - Heals damaged enemies
Skills
Weasel bomb now only counts down from 2
Rat Soul Leech and Blood Pact swapped places
Soul Leech now instantly does damage and drains health
UI
There is now a Pantheon in the Mobile Device to view past Heroes
Heroes played up to this point won't show their Face and Challenges but subsequent ones will
The Auto Play options have been moved into the Strategy screen on the mobile device
Misc
Enemies now have different sizes and collide accordingly
Crafting multiple items in a row is now easier
Notification appears when you can craft items
Camera now shakes when Hero takes damage from a Boss
Bug Fixes
Fixed Weasel bomb text bug
Fixed Rodent Select screen story not starting at top