- The bug with shield block was fixed.
- Leather armors now uses the right attribute.
Weight changes:
- The carrying capacity formula was changed. The quality of the bag now affects the carrying capacity.
- The dragon bag has received a strength bonus thus adding more carrying capacity.
- The weight of many items has been reduced.
- Horse carrying capacity increased by 2.4 times.
Attribute restriction changes had wrong effects on all players. It affected all stats at once rather than using the stat/attribute opposite system.
Softcap changes:
- The effect of the opposite attributes has been reduced by 2.
- The crafting exp reduction penalty has been reduced by 3. Meaning you are able to craft 3 times as much before a reduction penalty to the exp kicks in.
Softcap fix description:
- The level sets the softcap restriction for attributes.
- Upto 25 attribute points there are no restriction
- If you concentrate on the first 3 stats (Strength, Vitality and Dexterity) and do not put any attributes on the bottom 3 (Intelligence, Perception and Wisdom), you can max the top 3 stats to 100 at level 50.
- Every 2 opposite skill points will reduced the cap by 1. Therefore you need to be level 75 to max all stats to 100.
- If you reach the limit, the vitamins will stack but will not be converted. They are not lost either or used up until there you are able to progress the stat.
Patch 0.42 Release Notes
Medium armor and protective parameters
In addition to armor, two other protective characteristics are now visible: magical resistance and protection. They grow with quality as well as armor.
All armor and necklace now possess magical resistance.
Protection parameter gives a new set of medium armor, which requires perception instead of survivability and is made mainly from different skins.
Also, medium armor has more resistance to magic, unlike heavy one.
The increase in armor from the level has been removed. All armor has been rebalanced.
For processing large volumes of leather, a large drying frame was added for 4 slots.
Formulas
Chance of hit = 90 - (accuracy - protection) / 10
Magic damage is reduced by the formula:
d * 100 / (100 + r)
where d is the original magical damage
r - magical resistance
Monsters
Most monsters now have different subspecies that change their power and level.
Wyvern received a unique sprite and besides on the surface, it can be found underground. The underground version only drops dragon skin.
Demons and Hellish Rogalians drop components for enchanting.
Weight
Each item has a weight value. A bag in the bag slot directly increasing carrying capacity, the increase depends on the type of bag (the highest tier is a dragon bag). Strength and vitality also affect the carrying capacity.
When overloaded, the character walking speed decreases due to weight.
The transfer speed debuff has been removed, allowing you to carry light containers without losing speed.
Mounts
A horse can be overloaded just like a character, but it carries more weight.
The tolerated weight of horses grows with quality, from 250 to 1000.
The speed of horses grows with quality, from 150 to 200.
Cap from level
The level sets the restriction on attribute leveling. This does not kickin until your attributes are above 25 points.
Opposite attributes also interfere with attribute increase and balancing.
If you reach the limit, the vitamins will simply not be absorbed (but they will not be lost).
Rebalance the consumption of food.
Maximum satiety grows at 2 units per level, up to 300 at level 100. Fasting is a percentage, so as the level increases, you can get more vitamins.
The formula of vitamins has become tougher by 60%. On the background of an increase in satiety up to 3 times, pumping has become faster.
Saplings and seeds in nature have been corrected: now they grow and appear in quality upto 29. However, the products that are being torn off (except seeds) from wild plants have 2 times lower quality.
The area of land regeneration in nature has been expanded under the seedlings.
Ranged weapons and tincture
Added 3 crossbows and 1 gun. The characteristics of the existing long-range battle have been rebalanced.
Long-range damage now affected by level and potions.
Blacksmithing Enchant Scrolls
Added 5 blacksmithing enchant scrolls.
A simple blacksmithing enchant will sharpen up to 75 and only items up to level 50.
Good blacksmithing enchants can be used to make better equipment for late game.
Excellent blacksmithing enchant is required for meteoric and demonic armor.
Perfect blacksmithing enchant does not break the item being sharpened. However, the cost of such sharpening is very high, besides, it is not suitable for dragon and bloody armor.
For enchanting up to 120 quality levels, there is an Infernal blacksmithing enchant. At the time of the introduction of sharpening, it can be obtained in the following ways: by killing the infernal rogalians, supreme demons, princes of darkness, as well as completing a side quest.
We added new class of armor of five items. The recipes of these items base on various leather. Now, we also have a variety of leather and hides; some are obtained from mobs; some are craftable.
Armor, Shields and Weapon Enhancement with Sockets and Runes
Meet a new tool - chisel to create sockets on armor, shields and weapon. We’ve got five types of chisel; the type affects your chance to create a socket for rune. Runes of each color should be inserted into respective socket.
Runes slightly increase:
- damage
- attack speed
- health
- defence
- resistance
- block chance.
The effect from each rune depends on its color and hosting item.
New Weight Mechanics
Now, every item has its weight. Bags itselves have weight too; though, equipped bag increases the value of weight the character can carry. This value depends on quality and type of equipped bag.
You can also see a new parameter “Weight” which shows the percentage of weight you carry, from your maximum value.
Maximum value of weight depends on your strength and stamina as well as on bag type and quality. The items you hold on your head also burden you.
When your carriage weights more than maximum value, you get a debuff “Overload” which slows you. If your carriage exceeds the maximum value around two times, your character cannot move.
Weight also affects your mount.
Changes in Fullness Mechanics
Maximum value of Fullness now changes respectively to the level of your character. The limit of Fullness is 300. Vitamin gain formula was also changed.
Also: - Your character won't drop any items anymore if it dies on level 3. You still drop stuff on the rift.
- You can now place your merchant on a friend’s claim.
- Firewood, worms, and hunter roots are placed in the bag immediately.
- Sounds for various actions added.
- The formula for accuracy, defence and block chance was changed.
- Mount speed now depends on its level.
- Most mobs now vary in speed, damage, attack speed, and experience level.
- Softcap was added to the attributes.
- The auction items limit was increased from 50 to 64.
- Character level weapon damage bonus now affects the range weapons.
- Irimi speed bonus increased to 50%; this buff now has 1.5 second cooldown.
- Most game item levels were changed for sake of balance.
- Magic resist of necklaces was updated. You can check this parameter in character stats dialog or in necklace information dialog.
- Shields no more disappear when they reach zero durability; now you can repair them.
- Enchantment scrolls were added. These scrolls allow to enchant an item, but, there’s a slight chance to break an item if you have a bad luck.
- New leather racks were added.
- Monster damage and weapon damage were rebalanced.
- Training dummy now has fps meter.
- The possibility to teleport to the Rim via your portal was removed.
- World plants now have maximum 29 level.
- Everything you harvest from world plants will have 50% decreased quality; but seeds will keep the same quality as the plant.
- New crossbows and energy gun.
- Damage bonus gained from smoking affects ranged weapons as well.
- You no longer spend vitamins if an attribute cannot be levelled up.
- Auto Attack is set on by default.
- Now you can check the mount speed by shift-hover it.
- Incorrect buff duration display was fixed.
- The bug which made players under invisible buff visible, was fixed.
- “Bloody Armor” achievement is now available to achieve.
- The vulnerability which allowed to sell items different from auction lot was fixed.
- The vulnerability which allowed to sell manifold stacks was fixed.
Merry Christmas and Happy New Year!
We wish you a Merry Christmas and Happy New Year! ːsteamhappyː
We wish you a Merry Christmas and Happy New Year! They give gifts and help to arrange a holiday!
There will be daily quests from December 25 to January 7.
We wish everyone a good mood and success in 2018!
One Year Anniversary of Early Access: Totals
Greetings!
We released Rogalia: Early Access a year ago. We really wanted our release to happen exactly in one year: 10 Dec of 2017.
We put a lot of efforts this year: released updates making the game better, received a lot of feedback from our precious players, made changes in roadmap and released updates again.
Unfortunately, we didn't manage to release on the due date. But the good news is that, with some short breaking a deadline, we hope to improve the quality of the game to a more impressive level and release everything we planned.
Look how Rogalia changed and developed through all this time:
2013 year
2014 year
2014 year
2015 year
2016 year
2017 year
Before the release, we’ll issue a detailed report of what is done (with examples and statistics and charts and everything!).
So what do we want to do?
Our pre-release updates list in a nutshell:
- Totally renewed trading system with new features (bid auction, stack buying and selling, vendor levelling system and better interface).
- Transfer between the servers
- New grade of armor (5 new sets, new ingredients and craft recipes)
- Guild system and social relationships (for example, the leader Guild will manage auction fees and other)
- Rift instance for guild raids (maybe the Rift capture will define a leader Guild)
- Make use of vitamins when all stats are levelled
- Voice-over!
As you can see there’s no much left. Hurry and implement bugged features is way out of our rules. We want to be sure we did everything we can and want and did our best! New release deadline is March 2018.
P.S. For those who rated our way to manage and wants to support us please don’t hesitate to subscribe on Patreon!
[Patch 0.41] Trading system
Trading system is totally renewed. New interface for common lists of selling and buying items and list management.
1. Auction
Now you can not only buy stuff from Larice the Auctioneer but also make a bid on it. If player puts an item to auction they can set a buyout rate and/or initial bid sum.
You can set up how much your bid lasts (max is 28 days).
One percent auction fee prevents traders from setting unreasonably high prices. Little hint: if you place your vendor somewhere in public buyer will buy an item from your vendor. This let them avoid paying 10% buyer auction fees.
Now you can also put a group of similar items on auction without a container! People will see min, max and average values of quality. Price is set for one item, total will be price x amount of items (max amount is 50).
Bids are listed in separate tab for your comfort. You can raise a bid or see if you won or lose the trade.
2. Buying up
Now you can set an amount of items you want to buy. It’s also restricted to max 50 items per position. Every position lasts for 28 days. There’s no fees in buying.
3. Vendor (your personal shop)
Now you can revoke license from your vendor (RMB click). When you revoke it you get the vendor license back; so you can move it or place it back later. You can also remove another player’s vendor but only if it placed somewhere out of its owner claim. You won’t get the license this way.
We also implemented sorting by every column of auction display (see Auction and Buyup tab), automatic selling of your burden, search by stock and more.
We’ve tried to predict every important case having the results of our trading survey in mind. We’re also planning to add vendor levelling system (increase shop slots by level) and give a small amount of slots to those who cannot afford a vendor yet.
Other changes: - Snowdrift respawn is enabled. You can find snowflakes for Christmas tree in these.
- If shop’s mount owner didn’t show up in 24 hours mount will disappear. You can call it back on your claim. This is to prevent those swindler players from selling mounts they don’t own.
- Chat now handles “/me ” command.
- Bugs with chairs that affected visual appearance are fixed.
- Now you can destroy any cave within your claim (bother to destroy an entrance; exit will be deleted automatically).
- Shop chinese locale bugs are fixed.
- Map restoration speed is reduced.
- Boulder arcs bug (when you couldn’t pass through them) is fixed.
- Our big thanks for Kimi who made us nice floral sprites for chinese vases!
New sign-in screen Now you can see world map with markers instead of server table. Markers show servers location. Please pick the closest server to you because ping rate can change.
Patron rank For those who support us on Patreon we added a small name highlight in game and chat. If you want it too but don’t have Patreon subscription you can buy it for lemons. Finally we have a mark of distinction for generous hearts!
[Soon] New interface AH - Auctions
Creating auctions and created auctions window.
Greetings.
Last time we deciced to fix the market. We asked you what do you want to change and improve. After reading your comments we decided that market update is very important so we should spend more time on it.
So we are doing a full qrework of the auction. We are going to make a real auction with bids and buyouts, nice interface etc. Follow the development here.
Announcement - New Armor
Greetings! If you would like to know what kind of patch took us so long to make it ready, here is the brief info about its 3 key components. The details will be in the patch related news.
Let me start with the most time and effort consuming work we've done.
1 - New armor type (includes 5 sets)!
At the moment, the game has to offer only one armor type, the Heavy armor of 5 sets (iron, steel, titan, meteoritic, and bloody).
Its key feature is high Armor performance that absorbs damage.
With the upcoming patch, we will make available another armor class, Medium armor. Like the existing type, it will include 5 sets (leather, riveted, thick, daemonic, and dragonic). Their main feature is high Protection ability that will help you dodge damage.
To craft new armor sets, we will introduce new materials, ingredients and ways to get them.
2 - Cross-server character transfer
Previously in the forum we talked about the transfer and the underlying technical constraints. We regret to say that it will still be impossible to transfer the personal land plot with buildings.
Transfer will be possible for the character itself, whatever it has on (bags+equip), and all its customization. Plus the character's achievements and statistics. Bank accounts will transfer, too.
Each account will be eligible for 1 transfer to any server. More transfers will be available in the shop.
The server selection window will be modified. As there are several servers now, sometimes new players choose a faraway server and end up having slower service response time.
3 - First Market improvements
The Market system needs upgrade. It has evident problems the next patch will solve. We will then organize a survey to get the feedback about the Market from our players. We will need this info to improve the interface and will appreciate your participation.
Meanwhile,we will expand the vendor control functions:
- easy withdrawal of goods put up for sale,
- better compilation of purchased good (split to smaller batches, select particular items),
- vendor removal and transfer.
Server opened in NA
Today we open a new server located in the USA. We are not going to open more after that.
Currently we have these servers:
* Quasar (Europe)
* Tokyo (Asia)
* Andromeda (Northern America) - new
Our goal was to solve the latency problem, so the player could choose a nearest server.
We want to give the opportunity to play in the primordial world for the first players of the new server. Therefore, we do not yet allow the transfer of characters from the older servers, but this will be added later.
The character himself will be transferred with all hist equipment and bags. Every transfer after the first free one will cost some lemons. Transfer can be done to any server.
Try a new wild world, while there are no experienced and strong players. Everyone is equal on the Andromeda now!