Rogalia cover
Rogalia screenshot
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Genre: Role-playing (RPG), Adventure, Indie

Rogalia

Transferring a character between servers



Hello. We want to add the ability to transfer the character from one server to another. But there is complexity.
The fact is that in the development process we did not anticipate such an opportunity and now we are unfortunately limited in the final development for technical reasons.
It will not be possible to transfer the claim of the character, only the character himself and what is put on him with bags.

According to the experience of previous updates, we know that sometimes our desire to do better, listening to the players, some players still perceive negatively. Therefore we htim to hear your opinion.
Do I need to transfer the character ONLY with NO claim?

http://steamcommunity.com/app/528460/discussions/0/3182216552777488845/

Hotfix 0.40

- Now the receipt of lemons is accompanied by an alert.
- Fixed a bug when interacting with the NPC in Korean.
- Bug fixed: in the group when you click on the remote group member.
- Thanks to your help with the translations, the translation into Japanese was updated.
- Restoration of the map now does not touch the claim (2 cells from the border of the claim).
Restoration of the map now spreads all kinds of surfaces, including sections of constructed roads without road pillars.
- Now in the arena, weapons and armor do not lose their durability.
- The loss of durability in weapons and armor during battles has been reduced by a factor of 2.
- Fixed a daily quest. Since this quest you could not execute due to an error, we added a nice bonus. Go into the game and get a check for 5 lemons in the mailbox!

[Patch 0.40] Death Fees



Death Fees


Many players wanted death be less fatal, so that guided us to the decision to reconsider fees after death.

Now:


1. Death is followed by screen change, where you get a notification about your death. You can move character into the Sanctuary by pressing the button, or, it’ll be done automatically.
So, gamer may see who did the deadly damage. It was impossible earlier due to immediate transfer to Sanctuary.


2. Gear loss works only on 3rd level of undergrounds and in the Rift.
In other cases, character will keep the gear but it will lose it’s durability like it is with tools. Durability will decrease from damage dealt during battles.
Decreased durability won’t cause gear to break but will slightly reduce its stats, say, armor will lose its defence, and weapons will lose their damage.
What to do with damaged gear? Repair it! Cosmas the Smith will help you with that. He’ll fix it but will charge you as well.


3. Another great update: vitamins loss decreased to 50% of its initial value!

As you can see now, you may not fear your neighbors and freaky monsters. Don’t spend days sitting inside your citadel, explore the world, fight beasts, go down the undergrounds to find rare resources!

Claim rent is easier to pay!


- Claim rent system is changed. Actual payment is no longer depend on time you want to pay for. But, maximum time you can prepay depends on character level. So, now first, second and third week cost equally but 10th level character may pay for 2 weeks max and 100th level one can prepay 12 weeks. This update will make rent easier for constantly playing people and clean up empty claims.

Claim's prolongation price was changed so bigger claims cost more. But because you don't have a duration multiplayer, it should be cheaper do prolongate for a longer period.

- We also improved our rent payment interface (see Bank) and claim post sprites (active claim post is animated).

- Now you cannot rob overdue claims. The thing is, we wanted to give people with overdue claims an opportunity to come back. But, in practice, comes that overdue claims are robbed in a few hours which makes the very idea of comeback senseless.

We actually want to hear from active players what do they think about claims robbery. If the majority of you is pro-robbery, we will think about more interesting robbery schemes, say, limit it to a couple of items and make it more hard to do. We believe this will heat up the interest to explore.
What do you think? Let us know via special theme on a forum.

Shop changes


Rogalia world contains one very rare fruit - lemon. Once upon a time all lemon trees were cut off and now, only faction officials have lemons. Complete their difficult daily quests and you will get a worthy reward: lots of exp, gold and a lemon!
You can buy shop stuff for lemons: hair styles, mounts, walls, jukebox or slot machine.


Pay attention to the new viking-style haircut!

Issue with bad link to the shopper instruction was fixed.

Event: Horse Tournament


Now the Horse Tournament is available! Developers will run this event from time to time.
Armored with spears, two players must mount a horse and stand against each other within the bordered area. On command, they must approach the enemy and hit them with a spear.
Hit your enemy when you approach the green area. Damage dealt by you won’t depend on level, so everybody can join this contest despite the character’s level. Damage depends on distance between the foes; the farther you stand the more damage is.
The point of the contest is to deal as much damage as you can before your health points run out. If health points reach zero you will be dropped off the horse and fail.

Every person may participate the tournament. Tour winners will compete each other till the only champion left. The winner gets a reward.
If we see that players are interested in Horse Tournament, we will add something remarkable for a reward in the next updates! Say, Special Mount or Collectible Spear!

Optimisation


Memory usage is now more efficient. This update must significantly increase performance on a large amounts of objects or a crowded party of players/monsters.

Rags - first clothes and armor
Rags moved from body slot to leg slot. This is for beginners to be able to improve their defence with wooden armor, because armor fits the body slot. Those characters who carry their rags in the body slot will appear naked. Move your rags to the leg slot and your clothes will come back.
The look of rags was also updated.

Dynamic stats of damage and defence
Characters dialog now contain dynamically changed stats of damage and defence. That means you can switch between your weapons and gear and see how these stats change.
Moreover, these stats not only depend on actual gear but count on current buffs, potions and scrolls. Experiment with your gear and buffs: now you can see the effect.


Additional panels update
Hit “+” (it’s next to the big active button) to enable additional panel. Second hit will disable it. Every slot of each additional panel has its own hotkey so you can use scroll, potion or tool really fast.


Changelist:
- Error caused by removing map marker while switching over levels is fixed.
- Error that caused Firefox crash is fixed.
- Quests that require to build now display progress bar, object sprites and recipe links.
- Top 20 is now Top 100.
- Invisible scroll: makes character invisible for 2 minutes and reduces speed to half. Every action removes this effect.
- Characters removed after 3 days.
- Teleportation Rune craft now gives 2 runes.
- Happy Weed Stick durability increased as well as usage speed.
- Monsters loot and craft recipes are slightly rebalanced.
- Signpost with icons recipe is added (like those signposts in town).
- Faction rank is now easier to get.
- You can summon your mount on your friends claim.
- Heads on peaks now have a tooltip saying whose head is it.
- Deleted characters claim becomes overdue and breaks gradually.
- Now PK-characters don’t have a red dot on a map.
- The bug that caused underground monsters on a surface is fixed.
- Stats - Skills relationship is changed: Leathering now relates to Perception instead of Strength, Tailoring goes for Intelligence (instead of Agility), Fishing relates to Agility (instead of Perception).
- Boulders underground spawn rate is significantly increased.
- Now you cannot sell corpses via your seller.


The game is available in website shop! We’re testing selling now, so we’re giving discounts!

Tokyo server restart

Today we upgraded Tokyo's server hardware to improve it's performance. It also should make it more reliable.

The update lead to changing server's IP address and it can take some time for your Internet Service Provider to get it. So if you cannot connect, please just wait a bit.

[Patch 0.39] Map restoration



Map restoration



We’ve made it possible to restore the map to its initial condition. So far, restoration will work for the surface only. The map will be cleared up gradually, without touching the claim areas.
NB: If you’d like to keep a road outside claim without change, you should place a Milepost in it.




Instances:
New instance for Cursed Village has been added. Levels for any instance are advisory, not mandatory.
Experience, gold and trophy rates have changed in instances.


Rebalancing:
- Bleeding effect will now adequately penetrate armor.
- Weapon will be better scaled with quality, up to 30% instead of 20%.
- De and Inspiration buffs have been reinforced. Absorption corresponds to 20%/35% with/without Inspiration and applies to magic damage, too.
- Inspiration effect piled up with Nya effect has increased its coverage.
- Experience bonus for each team member has increased from 20% to 50%.
- Experience for monsters has been rebalanced. Maximum rise is provided for Wyvern,
Preved medved, Abu, Omsk, Prince of darkness.
- E.g., you’ll get maximum Experience for Preved medved: 120.000 for solo murder or 360.000 -for team murder (team consisting of 5 players).
- Death will decrease LP by 10% instead fo 50%.


Other changes:
- New items have been added: Coniferous magic wand and Leafy magic wand. You can use them to terraform the surface, particularly to transform land tiles to forest tiles.
- Potions cabinets have become larger.
- If a player kills another player in his claim, the karma will not change.
- As you fire a distant weapon, you’ll see an icon next to the target name.
- Broken items will be displayed in a different way (in case of Durability reduction): as you point at the item, it will look red (instead of a red circle).
- Haystack and chicken nest may be moved without a crowbar.
- Destruction of old items is now active for underground levels and spawn is active for other locations.
- There are new NPC prices for nails, rims and wind walk scrolls. Their number has increased, too.
*Error that appeared in blank rotation has been fixed.
*Error that prevented award of certain achievements has been removed.
*Bug fixed: it’s now prohibited to place and build items in the outer space.
*Error that prevented avatar update after hairstyle change has been removed.

Wiki!

Official wiki was updated to a newest mediawiki version and was moved to a separate domain.



Translation extension was installed so now players can use it to translate relevant pages.

We are working on improving off-game documentation among other things and we will be happy if you can write an article or translate one.

http://wiki.rogalia.ru/

P.S. Bugfixes and balance updates are coming this week.

Patch 0.38 - Korean and more



Greetings to Korean speaking players!


We have added the official translation to the Korean language. It’s such a great luck for us that the players have translated the game. We are extremely thankful to you and happy to welcome the new players!

Character removal


You can now put a tick against the character you’d like to remove; the actual removal will occur 24 hours later. Remember that you will not be able to retrieve the character!
We introduced this feature: 1) to make it impossible to undo the removal; 2) to make gold farming for training unprofitable.

Changes:
- Chat channels for Portuguese, Chinese and Korean languages have been added.
- You can distribute experience among your team members within 15 cells around a killed mob.
- To turn around a large item like a chest, you can use the Backspace+Mouse Wheel Scroll combination.
- Server selection window now displays the settings for language selection and simple render on/off for slow PCs.
- We have removed the magic damage from mobs for Sinod protected players.
- Every level will by default give you +0.3% health, +0.2% damage and +0.2% armor.
- Necklace of immortality will guarantee 50% protection from magic.


Get ready for discounts!




August 28 through September 11 you can enjoy 42% discount.

Fight to survive



Greetings to everyone.
To those of you who are not indifferent to fate of the game, we would like to say what’s going on with it.

Why no patches so long?


As many of you know, the game development team is my husband and me only. We don’t have any investors. In the summertime, the income from the game dropped so drastically that even the summer sale didn’t help us improve the financial situation. Besides, it’s hard to compete with other games as we stick to our decision not to sell accelerations and other cheats.
We would be perfectly well like this for some more time, but we have a baby. So we had to get back to full-time work to make things better.
Therefore no more patches have been released yet.

No time for the game any more?


Before joining Steam, we worked over the game in the same manner, every night after the official work. So it’s not a big deal for us. We’ll just release patches less frequently. We still want to stick to our initial plans we made for this year.

What is still to be done?


Let me briefly describe our plans. The details will be announced immediately before each patch release.

Must do (we won’t release the game for full access until we complete these to-do’s):
* Add Guilds
* Get the “Rift” done
* Transfer characters between servers
* Character removal function

Whenever possible (if we have enough time and energy):
* Improve Market interface
* Improve Claim Management interface
* Expand the variety of mobs (add new types)

P.S. We are grateful to those of you who understand and support us. If it wasn’t for you, it would have been so much harder for us to go through all the troubles and challenges that come our way.
Thank you so much.

Chinese Language



By popular demand, we’ve finally translated the game to Chinese.
This would be impossible without our volunteers. We are so thankful to every one of you who contributed to the Chinese translation.
We would also like to greet the new players!

P.S. China-based players might need VPN access to the servers.

Achievements and Character

Good day!
We have two good news items.

Achievements


We've added achievements to the game. You can find those in Assignment Log. So far, there are 35 achievements. We made sure to link those to Steam.



New character models


Rogalia world has lately gone through great transformation, while the character models didn't look good enough against the new textures.
They look better and more distinct now. Please compare.



Fixed some minor errors.

P.S. No matter what, we are still against pay-to-win. If you wish to support further evolvement of the game, see our store which offers style/design items only (hairstyles, titles, decor walls, and vehicles). Starting from today, the 42% discount is also applicable to the in-store assortment.