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Genre: Role-playing (RPG), Adventure, Indie

Rogalia

Patch 0.37 - Performance



Performance enhanced


Fast Render option has been completely remade using WebGL and applied to all players. In case of a trouble, you can disengage this new option in Settings - “GPUrender” or try to update the video card drivers.
The tick for full-screen mode is back to Settings.
All textures of the world map have been redrawn for the new map rendering.

Thus, performance will be markedly better now!
We are looking forward to your feedback on the new map rendering.




Fighting modified


The target hitting algorithm has been improved and is now self-explanatory: if the attack radius overlaps the target hitting range, the attack will be performed.

Settings now have a tick for Autoattack which is active by default. As you press the attack button, you'll see the attack radius; to hit it, just click on the desired area.
If you have Autoattack active, the attack will be performed immediately wherever the cursor is.

We have re-examined the attack impact area for each monster. You will feel more comfortable fighting with monsters.



Global instance: Rift


We have added the new instance: Rift occurs every two hours at the 3rd level of the dungeons. The map will show its location to everyone. Any player may get inside the Rift even if there's someone else there. Please mind that the Rift hosts the most powerful monsters. Players may build teams to mop-up the Rift and other teams.

The future patches will add more levels to Rift varying in complexity, with a final boss and better rewards.



- The axing sound sticking bug has been eliminated
- The incorrect target autoselection has been readjusted
- For the browser version, Ctrl+1, Ctrl+2 and the like will no longer switch the browser tabs.
- Server selection window has been modified. There will be a ping displayed for each server.
- The notification of an item moved to the inventory has been changed.
- The craft error that caused client failure has been eliminated.
- Cooldown and Radius have been added to the scroll Info. For the scrolls used from the shortcut bar, cooldown will be shadowed.
- PvP block chance has been added to the shield info.
- You can now minimize toolbars and windows by double clicking the caption.
- The bag window caption will now display the bag's slot inside the container.
- To improve performance for weak computers, we've reduced the maximum chat length.
- TAB will now let you select a distance target within a small radius , if there are now targets in close combat.
- Assignment window will not close as you move away from NPC.
- The assigned target name will be marked by curly braces.
- The error that caused the lack of the last attack message in the chat has been corrected.
- When you open a deposited bag in the inventory, while moving, the character will not stop.
- Displaying of tooltips for combo strikes has been corrected.
- The error that prevented update of a container's contents has been eliminated.
- The plague robe doesn't ensure 100% plague protection.
- Bleeding effect can cause death.
- As you collect items, they'll go to the inventory, not to the hand slots.
- The Hunter's scroll has been corrected (to display the location of a random boss).
- The slow/speedup effects have been modified; the is now a percentage change of their values.
- Roofs and carpets will no longer cause garbage pileup.
- The error that made characters stuck in Domination instance has been eliminated.
- The hedge has been corrected.
- Abandoned claims will lose endurance in percentage (approximately every week)
- The monster attack radius will now vary
- Requirements for a crossbow have been modified: recoil time changed from 2.8 to 2.5.
- Ammo speed has decreased for bows and crossbows.
- Sword balance has changed (for lighting, robber and fire swords and for scimitars).
- Dynamite has a smaller effect range now, unlike large dynamite which has a bigger range now.
- Wolf undead and wolf demonic have grown way stronger.
- The second level of dungeons has a new imp.
- Monetary rewards from wolves, bears, imps, daemons and rogalians have changed.
- Shadows can give a crystal that you can sell to a state vendor for 1 platinum.
- Purchase prices have changed for state vendor.
- Basic armor has decreased by 50 for bloody boots.
- We have updated the translation to the supported languages. We would like to thank each one of you who helps us with the translation!



We have also added new models for imps, daemons, higher daemons and prince of darkness.


[Soon] Performance improvements



Greetings.

We are about to make the next patch ready. To release it, we've tackled quite challenging tasks done a lot of work. We had to readjust many things to ensure that the new WebGL-based map rendering could be applied universally.
For this purpose we created new textures for the map, including the transition tiles, which makes 13 surface types and 8 floor types.

The outcome of our efforts will guarantee a significant performance improvement, even in full screen mode!

The patch is expected at the end of this week for you to experience better fighting and not only fighting.

Patch 0.36 - Fast Render



Fast Render mode has been fully modified (in Settings).


Map rendering is now based on WebGL. This enhances the performance as it engages GPU.
The thing is that about half FPS load was from the world surface rendering. For the new generation mode, we have modified the code and redrawn the textures at a different angle, but without transition tiles for now. Now the performance will be way better even in fullscreen mode (*fullscreen to chat).
Please activate Fast Render mode in Settings and give us your feedback in the forum.
When the new map rendering is ready, along with the textures, this method will be the main one, so you won’t have to activate Fast Render mode.

The option to remove items from optional panels by Ctrl+click has been added.
Application of different scrolls from an optional panel has been corrected.

Generator implementation has been made more complex. Generator takes into consideration the context, e.g. it does not place large objects in narrow passages. Decor will now be spawned adequately; the number of ore veins, blocks and mushrooms has increased.

Memory leak attributable to bags has been adjusted.

Partial translation to Chinese has been added. Translation is still in progress.

Collector has been updated to solve the issue of starting the game in certain cases. It will also help to handle the situations where it's impossible to restart the game.

Pocket version of dynamite has been added. Its explosion yield and blast range has increased 4-fold. Damage will vary from 1-fold to 2.5-fold according to quality.
If a tile is undiggable, dynamite will make it diggable.
A diggable tile will be made passable. Within a half of explosion radius, dynamite will explode twice (applies to the landscape only).

- After sawing of logs, boards will be piled into inventory.
- Grandmaster mark will remain after cooking in the oven.
- Wild cats and dogs will not foul any more; wild chicken will not lay eggs.
- Motion speed on sand, water and mountain tiles has increased.
- Horses can be reanimated.
- Sprites of horses that were not displayed have been corrected.
- Monsters will not chase horses to the end of time.
- Axe parameters have been changed: speed down by -25%, durability up by +50%.
- When you get hunter’s root or worm from a stump, firewood will also drop.
- Firewood from skill dependency improved: on skil 100l you will get 5 firewood from a log or stump.
- Wild animals will now be adequately generated.
- Durability of shields, starting from titanium, has significantly increased.
- 10-minute speed-up scroll has been added. It will be discontinued by damage or mushroom essence.
- Speed-up scroll, like portal scroll and runes, can be purchased from Sabrina.
- Number of monsters under ground has increased by appr.20%.
- Monster aggression period under ground has reduced to 45 seconds.
- At level 3 of dungeons, there are more ores now, except meteor platinum and mythril.
- Potions have been added to trophies from Mocherators.
- More soulstones added to trophies from Shadows.
- Energy has been removed from the teleportation rune recipe.
- There is a minor chance to get Mandibles from an itsy bitsy spider.
- Heads and runes will now adequately get linked to the chat.
- Health formula has changed: initial basic HP is now 480 instead of 300. Maximum HP remains unchanged.
- Potions and cream have changed.
Cream: restoration effect before 0.8%; now 12 + 0.4%
Minor healing potion: restoration effect before 3%; now 45 + 1.5%
Healing potion: restoration effect before 6%; now 90 + 3%
Greater healing potion: restoration effect before 9%; now 135 + 4.5%
- Smokes have changed.
Cigarette duration: before 10, now 30; hunger before -5, now -7; recipe x2.
Cigar duration: before 40, now 90; hunger before -10, now -12;
Joint duration: before 60, now 120.
- Levels of certain monsters have changed.
- Experience for monsters has reduced, it no longer depends on the level.
- Healing scroll has been added. It can be applied to an ally and other player.
- A soil dryer to desiccate soil to sand has returned to the game. Basic durability is 36.
- Higher daemon now controls 2 fire pillars instead of 1.
- A stone pile contains 96 stones.
- Added a bone bow and steel crossbow.
- Improved crossbow shooting speed from 3 to 2 seconds.

New items have been added: a new wooden chair, a new bookshelf, a three-candle chandelier, a glass table and a glass stool, new carpets varying in sizes and colors, a new stone fence fleeced with moss, and a wooden clock.
The images for a stick gate, a bookshelf, a bed, wooden chairs, columns and thrones have been modified.

Summary and Future Plans



Greetings from our team! We have been through a step-by-step process of updating all the media for the game, including arts, screenshots, videos and website. It took us quite a long time but we managed to finish before the week discount started. We are so thankful to you for your help in translation of the game. Your contributions and efforts are extremely important to us.

We did not expect the Server in Japan to be so strongly sought for. Salute to our new players!
Sadly, the week discount did not affect the online coverage of the server in Europe as we lacked translation to the European languages. There is no server-to-server transfer of characters at the moment due to grave technical and administrative reasons.
We are working on the translation and will keep on expanding our European audience.

Very soon we'll introduce new achievements to the game and integrate those with Steam. A new patch is on its way, with new images and items.

Patch 0.35 - new server Tokyo



Updated map. Now you can see maps of all levels including underground. Map markers are bound to the level. Draggable map feature added. Map controls added.


Every underground level now contains decorations. Soon they will be useful for ore mining and items craft.


Additional quick access panels.


- Online tab removed. Some people don’t want anybody to watch their activity. Instead, guild activity list will be implemented soon.
- 2x2 battlefield added. To join the fight, gather 2 players into a party, after that your party leader will be able to activate battle search.
- Mobs respawn speed is significantly increased.
- Better object generation algorithm. Now it counts not only general objects density but particular kind of objects density too.
- Combat buff Nya now affects only party players and ignores anyone standing nearby.
- Fishing bug that caused server error is now fixed.
- Fixed: now you cannot guess which fish you’ll get while fishing. Fish is absolutely random.
- Fixed: now you cannot move portals and teleportation points with a crowbar.
- Fixed: recipes now contain correct ingredient images.
- Runebook bug fixed: your own rune won’t appear in the teleportation list. -
- Name duplication in the teleportation list is fixed.
- Fixed: recipes links now open correctly.
- Target sector of a party players is now blue.
- Fountains appearance changed. New fountains added.


Better joints, cigarettes and cigars effect: quality of an item enlarges the buff value up to 2 times.
Physical damage of Spiders and High Demons is significantly decreased.
Margo’s service quality 2 times increased.
Margo’s service prices are now related to currency rates. Currency rates are displayed at Scrooge bank (Stock).

Steel creation speed decreased to 24.
Ore smelting speed: titan ore - 112 minutes, meteor and mythril ores: 168 minutes.
Axes speed and durability increased. Shovels and knives speed increased.

Stock changes: Silver assignation price is 3g, gold assignation price is 7g.
Min and max stock spreads increased.

Bleed debuff stacks correctly and penetrates the armor. Beware the shadows.
Periodical intoxication damage increased from 5 to 6.
Loot quality depends on monster quality, as well as gut loot.
Shadows don’t drop money.
Some monsters level increased.
Kitty instance loot decreased as well as enter price.


[New graphics] Lava, cleft and acid




Greetings!
All cave levels which change shortly. There will be lava, clefs and acid.

Patch 0.34 - Balance



Runes now teleport you directly to your ally


That’s what you need:
1. Rune book
2. Runes related to your ally players
3. Party with desired ally

First, craft a rune book.
Next, buy a rune from NPC Boris and make a Teleportation Rune. Give it to the player you want to teleport to.

Next step, that player has to relate this Teleportation Rune to themselves and give it back to you.

If you have a Rune related to a desired ally in your book, you can hit RMB->Teleportation on it and pick a player to move to. Teleportation will take 15 seconds to apply.


New item: Amulet of Immortality


If you die having this amulet on, you won’t lose anything but the amulet.
Some parts of amulet will remain on your body. So, your murderer can loot these parts from your corpse.


Our biggest thanks to the players who help to make this game better!


- Portuguese (Brazil) translations added.
- Japanese Windows client now displays native font.
- Japanese translations updated.



Periodical damage from Tincture of Rage and Tincture of Berserk significantly reduced
Player damage and buff duration enlarged. Tincture of Rage recipe is now easier.

Shields
Now you can hold a shield in both hands. Shields have fair block chances.

Axes
Axes require 7 ingots instead of 4.
Copper axes and better now work faster.
Damage and level requirements for axes now closer to a real weapon values.

Slow mechanics
Any debuffs affecting character’s speed cannot reduce it lower than 10.
If you get another slow debuff, the game will compare old debuff duration and value to the new ones. Debuffs which are less strong than that you already have will be ignored.
Update priority: 1 - slow value, 2 - duration.

Mushroom trip changes
Mushroom trip gives +20 to speed instead of +35.
Raw mushroom gives +35 to speed instead of +70.
Mushroom effects duration is now at least 2x longer than before.

Scrolls
Spells won’t damage your party.
Ice Scroll damage and duration is reduced.
Inferno Scroll duration reduced to 2 seconds.
Circle of Fire Scroll damage is now 4 times greater than before.

Monsters
Monsters AI is improved. Now, it’s more difficult to hit them.
Monsters underground will chase you for 1 minute. So, it will take a minute or more to run away from it.
Boss monsters will teleport to a random location from time to time. Boss cannot teleport when you fight it.
Soulstones drop chance is now 6x larger than before.
3rd underground level now contains rare, significantly dangerous and very rich monsters. Don’t even try to kill it solo.


Other updates:


- You can now pick a look for that items which have a several looks. Click a picture in a recipe.
- Character movement is now improved. If character collides with something, they move to the side.
- Party leader now has a marker.
- Instances now support parties. First, party leader must move inside the instance. Next, other party players must pick this instance from Diego’s list. After that, party will teleport to the instance.
- Combat was improved. Now, instead of target circle, more precise target segment is displayed. If your target collides this segment, the segment will change its color.
- NPCs open a dialog with them. NPCs interaction buttons displayed in the bottom of the dialog.
- AOE spells damage won’t affect your allies.
- Landscape gardening speed is now equal to sand/dirt dig speed.
Now you can fire ahead.
- Precise positioning with Shift is updated. Now it displays an item frame.
- Incorrect display of building area is fixed.
- A horse won’t be a target for automatic target pick.
- You have to stay on claim to participate the duel on Arena.
- Combat Elo-rating formula is changed.
- Traps will not work on their creator and friends. Trap damage is enlarged.
- Dynamite requires small transmutation circle instead of large one.
- Small transmutation circle durability value is 70.
- Trees context menu has “Harvest all” option.
- Containers and NPCs interaction bug is fixed.
- Bug that affects Information dialog for distant items is fixed.
- Bug that affects unpaid claim durability is fixed.


New graphics


- New ores!
- New heads on peaks!
- Severed heads!
- New Guardian and Wiseman statues.
- New flower pots.
- Posters.
- Various bumpers.
- New red and white wall banners.
- New underground entrances.


Server moved to another cloud

Hello. Unfortunately we experience network issues again. Thus we decided to move server to another cloud which, we hope, should resolve the problem.

New patch because of this will be applied tomorrow.

Sincerely yours,

sad TatriX and Nanalli.



UPD: server is moved to a google cloud.

Server is up. Tokyo server is coming.



Greetings. Hosting related problems were resolved and main server is running now. We are very sorry about the downtime.

I'm happy to announce a new server which will be located in Tokyo. It will be available in several days.

And finally we are working on a path which will change combat, smoother movement and other cool features. More details will be available soon.

[New Graphics] Ores and mines (coming soon)




Greetings! We're here to represent you new and soon to be released arts and sprites: now, ores will differ with shape too.

Underground levels won't be desolated no more! Spider cocoons, egg layings, skeletons, stalagmites and snag will come to take a place.

Heads on lances now looking way better! Motley and manifold! New statues are coming too.