Balance: Undead dog explosion damage reduced from 29-30 to 0 to 25-26.
Balance: Players minimum jump height increased.
Bug Fix: Corrected the blood rage localization values for english.
Bug Fix: Corrected mimic close range hitbox attack, it should no longer hit players when they are behind it.
Bug Fix: Wendigo summoned corpse has a bigger hitbox so it's easier to hit with daggers.
Bug Fix: If using a controller and can't afford anything in the shop, the close button is now automatically selected.
Bug Fix: When saving data, now forcing data types to be correct ones, as it saved wrong data type before corrupting the save file.
Bug Fix: Corrected Illdrake feet hit boxes.
Bug Fix: No longer can double jump if you keep spamming jump.
Bug Fix: If you use 2 skills at the same time, the game no longer messes up the projectiles.
Bug Fix: Corrected the perception upgrade description text.
Bug Fix: Visiting some "?" in forest level, prevented some "?" from appearing in city ruins. Now all city ruins "?" will appear correctly.
Bug Fix: Can now unequip a second slot item if you are not wearing something in the first slot.
Bug Fix: Can now rebind to "Mouse 4" button in the keyboard bindings.
Visual: Reduced light strength on the undead wizard's lightning ball. It no longer visually merges with certain buildings in the background.
Visual: Blessing text layout modified.
Tweak: Skill speed blessing name and description modified.
Patch 56.1
Bug Fix: Consecutive Attacks blessing now says correct stats information.
Bug Fix: Second life triggering now has correct status text above. Translation has been added.
Bug Fix: Holding walk button or shield after killing enemy no longer messes up player transition scene movement.
Bug Fix: Shield's Master Blessing and Status Resistance Blessing no longer break the save file.
Tweak: While in blacksmith the hand that indicates you are wearing that equipment now is flashing and is less transparent.
Patch 56
New Map: Fireworn City.
New Boss: Illdrake Knight.
New Boss: Wendigo.
New Enemy: Undead Wizard.
New Enemy: Undead Knight.
New Enemy: Cadaver Slime.
New Enemy: Executioner.
New Enemy: Undead Dog.
New Enemy: Roach.
New Armor: Poacher's Set.
New Armor: Sentinel Set.
New Armor: Seer's Set.
New Feature: Blacksmith can now appear on the map. Where you can upgrade equipment.
New NPC: Blacksmith NPC in main hub.
New NPCs: Dragon and Gnome bards at bonfire.
New Achievement: Forge Fantatic.
New Achievement: Smelting Fever.
New Achievement: Forge Master.
New "?": Status Creep.
New "?": Search Corpse.
New "?": Sleeping Cadavre.
New "?": Knight/Wizard Ambush.
New Blessing: Shield Master's Endurance.
New Blessing: Anvil.
New Blessing: Fortune Stone.
New Blessing: Parry Strike.
New Minor Blessing: Coupon.
New Minor Blessing: Shield Strap.
New Minor Blessing: Cookies.
New Minor Blessing: Blacksmith's Hammer.
New Minor Blessing: Imperfect Barrier.
Blessing Balance: Eye for eye blessing now restores 100% of health instead of 70%.
Blessing Balance: Killing enemies with a voodoo doll now grants player exp.
Blessing Balance: Execute now triggers at 40% enemy health instead of 35%.
Balance: Bonfire upgrade 3 now gives minor blessings instead of normal blessings.
Balance: Wooden weapons now give 1 to their primary attribute.
Balance: Greed weapons skill mana cost reduced from 16 to 14.
Balance: Gold Steal status effect increased gold steal from 6 to 8.
Balance: Greed weapons now appy 8% of status effect per hit.
Balance: Greedy Thief random encounter now only can appear on the first 4 nodes on the map.
Balance: Light Sword and Death Sword now scale based on STR instead of INT.
Balance: Bleed Katana now scales based on STR instead of DEX and increases STR stat.
Balance: All weapons besides shields now give 1 attribute less.
Balance: Re-rolls no longer have a chance of showing blessings that were already shown previously.
Balance: Earth wand skill damage increased from 23-24 to 28-29.
Balance: Earth wand skill status apply increased from 23% to 30%.
Balance: Lightning wand skill damage increased from 23-24 to 25-26.
Balance: Lightning wand status apply increased from 20% to 23%.
Balance: Gorilla explosion patters were changed.
Balance: Light sword and death sword are now bigger.
Balance: Wind sword skill speed increased by 10%.
Balance: First ever enemy in forest map will never drop shield.
Balance: Earth shield skill mana cost reduced from 12 to 8. Shattered apply status effect increased from 37% to 40%.
Balance: Wind shield skill mana cost reduced from 12 to 10.
Balance: Wooden wand damage increased from 13-14 to 14-15.
Balance: All sword attack damage has been increased slightly.
Balance: Ice wand skill now damage ticks every 0.3sec instead of 0.25sec and freeze status reduced from 8% to 5%.
Balance: Ice wand attack status apply increased from 10% to 11% freeze.
Balance: Bleed wand attack damage increased from 11-12 to 13-14.
Balance: Ice sword skill each projectile damage increased from 12-13 to 13-14, also each projectile increase freeze status apply from 10% to 12%.
Balance: Poison Sword skill's poison explosion damage increased from 24-25 to 29-30.
Balance: Earth sword attack apply status effect increased from 10% to 15%. Earth sword skill smallest projectile increased status effect apply from 10% to 15%.
Balance: Fire sword skill damage increased from 25-26 to 29-30. Status apply on skill increased from 35% to 37%.
Balance: Lightning sword attack apply status effect increased from 10% to 13%. Lightning sword skill apply status effect increased from 25% to 30%. Skill cooldown reduced from 6% to 5%.
Balance: Piercing wand skill damage increased from 35-36 to 39-40.
Bug Fix: Icicle blessing projectiles now reset correctly after hitting the floor.
Bug Fix: Blood Knives blessing projectiles now reset correctly after hitting the floor and spawn slighly differently.
Bug Fix: Controller rebinding menu fixed when you clicked with mouse on other rebindings.
Bug Fix: STR now decreases damage of all types not just pure.
Bug Fix: In the combat shop menu, can no longer hover over buttons below when they are covered by the ui texture.
Bug Fix: Using mouse scroll down in main hub scene no longer makes potion switching sound.
Bug Fix: Icons in the level up screen are now preserving their aspect ratio correctly.
Bug Fix: If you have 2 same blessings, now they are highlighted correctly below your health.
Tweak: Enemies transition to death animation faster.
Tweak: Tutorial buttons on ground lights are now flashing.
Sound: Greed weapons use new sound effects.
Sound: Selecting buttons has new SFX sound.
Sound: New spider SFX.
Sound: New equip sounds for Swords, Daggers, Shields, Wands.
Sound: Stone footsteps and reverb added in the main hub.
Sound: New splash screen music que.
Other: Controller auto scrolling is now supported in the inventory menu.
Other: Added localization support with Polish language support.
Other: Weapon/Armor icons are now color coded based on the main stat.
Other: Steam rich presence status added. Text that tells your steam friends what are you doing in the game.
Other: Rebalanced the game. Enemies health/damage/drops, player armor stats.
Other: Forest background changing during Wendigo fight.
Other: Changed the basic enemy icon on the map.
Other: Tutorial text position changed to be top right of the screen.
Other: Added map legend.
Other: When loading an existing save slot in the main menu, the screen fades before load happens.
Other: Middle boss icon is now bigger.
Other: Bag shakes when there are new items in the bag.
Patch 55.4
Bug Fix: Arm texture is now visible again on Potion Seller and Captain.
Bug Fix: Enemies no longer just randomly stop attacking the player. There was a bug where enemies thought they were in the middle of a combo attack, and would not attack anymore.
Improvement: Hit collisions on sword and dagger attacks are more lenient.
Balance: Statue Dweller charge attack collision box will be smaller so it's easier to dodge through.
Balance: Statue Dweller meteors will stop spawning after the 3rd meteor. So it's safe to run away from him.
Patch 55.3
Bug Fix: When goblins drink potion their weapon now disappear correctly.
Patch 55.2
Blessing Change: Zokers beard changed to "Whenever you are below 50% health, increase elemental damage by 25%." Bug Fix: Save files are now using encryption again.
Patch 55.1
Bug Fix: Undead Goblin Mage staff is now visible again. Bug Fix: Gorilla exploding red rocks lights now appear correctly when they are casted for a second time. Bug Fix: If you stun Goblin Mage, Undead Goblin Mage, Goblin Warrior or Undead Goblin Warrior while they drink potion, the weapon will now re-enable correctly. Visual: Corrected text alignment when the map is completed. Visual: Added button prompts for switching weapons. Other: Shock status effect now can be applied to the player.
Patch 55
Blessing Balance: Skill speed blessing increased skill speed from 30% to 35%.
Blessing Balance: Eye for Eye blessing increased restore health from 50% to 70%.
Blessing Balance: Mora's Wit blessing mana reduced from 65% to 75%.
Blessing Balance: Aghast blessing cooldown reduced from 8sec to 6sec.
Blessing Balance: Skill mana reduction blessing is now applied when the enemy is aggroed, not at the start of combat.
Blessing Balance: Healing magic blessing increased healing from 40% to 50%.
Blessing Balance: Hel's Frenzy blessing duration increased from 1.5sec to 2sec.
Balance: Lightning wand skill lightning strikes are now closer together.
Balance: Lightning wand skill damage reduced from 28-33 to 23-24.
Balance: Lightning wand skill apply shock reduced from 25% to 20%.
Balance: Earth wand skill earth shakers are now closer together.
Balance: Earth wand skill damage reduced from 28-33 to 23-24.
Balance: Earth wand skill apply shatter reduced from 25% to 23%.
Balance: Frost wand skill mana cost reduced from 15 to 14.
Balance: Frost wand attack damage increased from 9-10 to 11-12.
Balance: Frost wand skill damage increased from 3-4 to 4-5.
Balance: Bleed wand skill mana cost reduced from 15 to 14.
Balance: Death wand skill mana cost reduced from 15 to 14.
Balance: Death wand attack damage increased from 8-10 to 11-12.
Balance: Death wand skill damage increased from 36-40 to 42-43.
Balance: Death wand skill apply darkness increased from 35% to 40%.
Balance: Light wand skill mana cost reduced from 15 to 14.
Balance: Light wand attack damage increased from 9-10 to 11-12.
Balance: Poison wand skill mana cost reduced from 12 to 11.
Balance: Poison wand skill damage increased from 20-21 to 23-24.
Balance: Water wand skill mana cost reduced from 12 to 11.
Balance: Water wand skill damage increased from 9-10 to 10-11.
Balance: Fire wand skill mana cost reduced from 16 to 15.
Balance: Wind wand skill mana cost reduced from 16 to 14.
Balance: Wind wand attack damage increased from 10-11 to 11-12.
Balance: Wind wand skill damage increased from 12-13 to 13-14.
Balance: Piercing wand attack damage increased from 12-13 to 13-14.
Balance: Piercing wand skill damage increased from 33-34 to 35-36.
Balance: Poison dagger skill damage increased from 18-19 to 20-21.
Balance: Poison dagger apply poison increased from 30% to 40%.
Balance: Fire dagger skill explosion size increased by 35%.
Balance: Poison sword skill damage increased from 21-22 to 24-25.
Balance: Fire sword skill damage increased from 24-25 to 25-26.
Balance: Torch skill damage increased from 16-17 to 20-21.
Balance: Ice Sword skill damage increased from 10-11 to 12-13.
Bug Fix: Extended collision push box around skeleton. Shouldn't go through him when you attack him from behind and he turns around.
Bug Fix: Extended collision push box around spider. You won't be able to walk as far into spiders behind.
Visual: When talking to Cartographer NPC, the camera now zooms in. The text also was slightly modified.
Visual: Changed the upgrade name from "Increase Speech/Luck" to "Increase Speech/Luck".
Patch 54.1
Bug Fix: Game settings are now read correctly on linux.
Bug Fix: Sometimes a character would sutter when it tries to go into the enemy, all enemies were corrected.
Bug Fix: Finishing tutorial for second time, save and quitting back to main menu from the main hub. Starts at a map instead of the main hub.
Bug Fix: Game freezing while saving on slow computers has been fixed.
Bug Fix: No longer can click buttons "Save And Quit" or "Abandon Run" multiple times.
Bug Fix: Background normal map fixed in the main hub.
Visual: Controller D-Pad text on rebinding no longer is warping to the next line.
Visual: Improved the attack animation for third attack left hand dagger.
Patch 54
Blessing Balance: Armor of Thorns reflect damage increased from 50% to 100%.
Blessing Balance: Energy Drain damage restore as mana increased from 40% to 75%.
Blessing Balance: Blood magic no longer reduces healing potency and now works until 40% health instead of 30%.
Blessing Bug Fix: Eye for eye now restores health on last damage dealt, and it won't be removed when you hit an enemy, you need to wait for it to timeout before you can get another one.
Bug fix: Holy grenade now explodes when it hits enemy projectiles
Bug Fix: Damage numbers now pop up correctly again.
Bug Fix: If you moved with an analog on controller and let go, sometimes you would keep walking forward even though you let go.
Bug Fix: Projectiles no longer collide with fire on the ground from statue dweller.
Bug Fix: Playtime now doesn't count towards your time when you stay in the main menu.
Bug Fix: Zeus Hates You no longer stops projectiles
Bug Fix: Mimic should be way less jittery on higher difficulties.
Bug Fix: Projectile time outs are now correct. This should fix a bunch of projectile issues, such as icicles suddenly being invisible etc.
Bug Fix: When a player is standing still in the main hub, there was constant footstep rarely on the left leg.
Balance: Earth Shield skill damage increased from 25-26 to 29-30 and shatter apply status increased from 35% to 37%.
Balance: Greed weapon skill apply status effect increased from 55% to 60%.
Balance: Greed weapon attack apply status effect increased from 5% to 7%.
Balance: Bleed dagger skill now shots 3 daggers, mana cost/damage/skill cooldown rebalanced.
Balance: Gorilla long range smash attack has extra half second wind up.
Balance: Dark Pulse blessing now applies darkness almost 3x faster and the aura size increased by 25%.
Optimization: Gorillas projectiles are not as performance heavy.
Optimization: Statue Dweller projectiles are not as performance heavy.
Visual: Durco Tan Cap NPC dialog options have been updated. Now he explains dual wielding and applying status effects.
Visual: Updated talking text for the map npc.
Visual: Whenever you restore mana, a blue text pop up appears similar to health.
Visual: "New" displayed on cosmetic gear menus if you have not seen the gear before.