New Feature: Added main hub to the game, if you die/abandon run you will spawn in the main hub
Can talk to Thebe in main hub to do upgrades
Can talk to temporary Thebe to start map run
Can talk to Rabbit, to start tutorial
New Feature: Upgrade System, Use Fungi to upgrade:
Unlock Health Potion
Unlock Mana Potion
Upgrade Health Potion
Upgrade Mana Potion
Increase STR, DEX or INT permanently
Gold Recovery, keep certain portion of gold when you die
Upgrade Bonfire (3/3)
Upgrade shop (3/4)
Balance: Skill mana reduction blessing now reduces mana cost by 50% but lasts 45 sec.
Balance: Goblin steal cutscene, now you can steal +1 gear instead of just random loot drop from him, steal 35 gold instead of 30, or steal 1 fungi.
Balance: Blessing and Curse cutscene
Buying blessing choice now costs 50 gold
Removed taxes from stats curse list
Changed the wording on the choices
Balance: Dashing Thrust skill now does 15% more damage
Balance: Rising slash skill now does 15% more damage
Balance: Wooden Sword Berserk now increases damage by 25% instead of 35%.
Balance: Bonfire now can have up to 3 choices: "Restore Health and Mana", "Refill Potions" or "Choose Additional Potion".
Balance: Ebonside attacking damage reduce to 14-15 from 18-19
Balance: Fungi drops changed: Weak Goblins drop 1 fungi, Undead Goblins drop 3 fungi, Goblin Ambush drops 5 fungi, Final Boss Drops 20 Fungi.
Balance: Health potion now restores for 60 health instead of 100 (but it can be upgraded up to 150)
Balance: Mana potion now restores for 40 health instead of 100 (but it can be upgraded up to 110)
Balance: Players starting stats are reduced from (5 STR, 5 DEX, 5 INT) to (3 STR, 3 DEX, 3 INT) (but can be upgraded up to (10 STR, 10 DEX, 10 INT))
Bug Fix: Dashing Thrust collision on weapons now is enabled earlier. Sometimes weapons would miss before if you were too close to the enemy.
Improvement: If cutscene has anything to do with fungi, it will show fungi currency on the side.
Improvement: Berserk skill on wooden sword re-worded in the weapon selection.
Improvement: Tutorial pumpkin head now dies in 2 hits.
Improvement: Changed Goblin ambush text when you paid the goblins, so it fits the text box.
Improvement: Modified position of the gold/potions/fungi in map selection and in question mark cutscenes
Improvements: Updated Fire, Nature's, Lightning and Frost wands art.
Other: Updated Credits
Patch 13
New Feature: Added new weapon, Lightning wand.
Bug Fix: Lightning strike blessing now deals damage again.
Improvement: Fire wands, fire bomb now is spawned at wands position.
Improvement: Changed Lightning Shot skill icon.
Improvement: Made all existing lightning in the game more purple.
Improvement: Lightning strike blessing now makes sound.
Patch 12
New Feature: Added new weapon, Lightning Rapier that can apply shock to the enemies.
Balance: Frost Iron Sword Freezing spiral damage has been increased
Balance: Goblin Warriors/Goblin Mages drops were changed. You will find more weapons now from goblins overall.
Bug Fix: If enemy is stunned during attack, it's animation bonus speed would not reset for normal animations
Bug Fix: If enemy no longer can get stunned during introduction or change phase
Bug Fix: Curses that subtracted max health or mana, do not restore your health or mana.
Bug Fix: Some of the boots were free in the shop, this is no longer the case.
Bug Fix: Wind Orb skill projectiles now collider correctly with the ground.
Bug Fix: Wind Orb now show damage for only 1 projectile in the equipment selection menu.
Bug Fix: Stats no longer are messed up if you switch weapon to empty in fight, then equip/unequip on that selected empty slot.
Improvement: Additional defense and poise from STR is now shown separately in the Equipment menu.
Other: Update credits
Patch 11
Audio Settings: Master, Music SFX volumes are now in the main menu
Balance: All gear stats were increased, normal gear now has (+1) stats, and (+1) gear has now (+2) stats
Bug Fix: Goblin bleed projectile now is disabled slighly earlier.
Bug Fix: Defending with shield hitbox has been improved. You will no longer get hit if you face enemy and use shield on certain attacks (e.g gorilla swing arms attack)
Bug Fix: Skill's that shoot projectiles now deal correct damage based on the players stats
Bug Fix: Discord link updated in the main menu
Bug Fix: Corrected spelling of Effectiveness in the Apply Status Effectiveness blessing.
Improvement: Powered by wwise in credits
Patch 10
Balance: Natures Wand Skill Wind Orb: Now shoots projectiles in slightly different pattern.
Bug Fix: Shop/Chests/Blessing and Curse idol, now has "Skill Mana Cost Reduction", "Skill Cooldown Reduction", "Apply Status Effectiveness" and "Discount Blessing"(not sold in shop) blessings.
Bug Fix: If using endurance blessing, of you die, you no longer gain endurance status effect twice.
Bug Fix: If enemy drinks potion as they die, it will no longer heal the enemy or play the sound of drinking potion.
Bug Fix: Fire Bomb skill shoots from middle position correctly.
Balance: Wand casting animation is 21% faster.
Improvement: Changed "Crit Chance" to "Physical Crit Chance" in equipment menu.
Sound:
Different Attacking sounds with swords/wands.
Different getting hit sounds with swords/wands.
Elemental Attack and Hitting sounds with swords/wands.
Shield Charge/Mirror Block sounds when they deal damage.
Died sound.
Enemy drink potion sound.
Shield up sound.
Gorilla footstep sounds.
Footsteps sounds are now coming from foot position, instead of center of the character its coming from.
Goblin Warrior swinging and hitting sound.
Goblin Mage Shooting projectiles / hitting with projectiles sound.
Goblin mage staff swinging and hitting sound.
Gorilla is using temporary sound for Attacking/Hitting (Wooden sound).
Rising Slash and Dashing Thrust abilities make sound when attacking.
Wind Orb skill projectiles make sound when they are shot.
Player/Enemy will no longer make footsteps sound when scene starts.
Knight boots will make different footstep sounds compared to other armor.
Patch 9
New Feature: Discount Blessing: 50% discount in the shop New Feature: Skill Cooldown Reduction Blessing: Reduce Skill Cooldown by 20% New Feature: Skill Mana Reduction Blessing: Skill Mana Cost Reduced by 35% for first 2 min of the combat. New Feature: Apply status effectiveness Blessing: Apply Status Effectiveness (+25%) but Damage (-20%) Balance: Endurance Blessing now activates if you are below 50% health Balance: Berserk Blessing now gives 25% damage to you and enemies Bug Fix: If you die, "New" text is no longer shown in the inventory from previous run. Bug Fix: You no longer get berserk blessing twice when you die Bug Fix: Cutscenes that should take your gold didn't. Goblin Ambush (25 gold) or buying blessing (60 gold), Bug Fix: Taxes curse wouldn't take any gold every fight. Bug Fix: After attacking with left hand in air, if you dash really fast, you stay in 1 place. This bug was possibly fixed on a big number of animation. Bug Fix: If you freeze enemy, the attack collisions are now disabled
Patch 8
- Improvements: Equipment and inventory menu revamped * Hovering over equipment slots now says what slot and what gear is in that slot * Moved the equipment slots to different locations * Added all stats information about player * Equipped weapon slot now has "Hand" icon, telling you that this specific slot is being used * "New" text no longer covers the button from being pressed * Inventory menu now using correct font * When selecting weapons and shields now shows all the details about the skill * When selecting weapons and shields it shows hints about status effects that are in that gear * Removed "One Handed" text from weapons description - Improvements: Thebee shop camera placement improved, changed Thebees text boxes - Improvements: Now specific cutscenes will show players current gold or potions (bonfire scene will show potions, goblin ambush will show current gold etc.) - Improvements: Corrected (+4) gear icons for Rogue Red Set - Improvements: Upgraded gear now has "()" around upgrade level e.g "Red Rogue Hood (+1)" - Improvements: "+" character on the font has been changed to fit more the game - Improvements: "Nature Wand" was re-named to "Nature's Wand" - Improvements: In map selection scene, foreground objects are no longer generated. (Sometimes you would get foreground object spawning in front of player and it wouldn't look good) - Improvements: Reward UI now works correctly if you have more then 7 items. The scroll bar now appears if thats the case. - Improvements: If player has chosen the gear, and there is no additional gear, the Reward screen will not be shown - Improvements: Ragged shorts/Rogue Trousers and Knights Leggins visuals improved on female character - Improvements: Graphics quality settings now has "Apply" button, instead of changing every time you press arrows - Improvements: If you leave Video settings and come back to it, it will have now currently applied settings (so if you tweak resolution and not apply it, if you go back it will now have your current resolution instead of the tweaked one) - Gameplay Change: Now you can wear weapon on Left Hand without requirement of wearing something on right hand - Gameplay Change: You can switch weapon slot to empty now in combat (Before you it would not switch to empty slot) - Gameplay Change: You can now dash if you wear no weapons. - Balance: Frost, Nature's and Fire wands are now giving +3 INT. - Balance: Weapon Scaling now affects the Elemental Damage of weapons as well, before it was only affecting Physical Damage. - Balance: Ivory Horizon no longer gives 2 str, 2 dex, 2 int, now it gives 3 int, it also gives dark resistance instead of light - Balance: Ebon Side now gives Light resistance instead of Dark - Balance: Paladin Shield now has 3DEF instead of 2DEF, it also no longer gives wind and light resistance, it now gives 10 dark resistance. - Balance: Shield charge skill damage was increased. - Balance: Mirror Block skill damage was increased. - Balance: Berserk blessing damage increased form 20% to 25% - Balance: Zokers beard now increases Elemental Damage by 10% at start of combat - Bug Fix: As soon as you die game is now saved, instead of at scene transition (this used to work correctly few builds ago) - Bug Fix: Forward slash skill animation is playing correctly if dual wielding swords (plays 1 handed animation instead of 2 handed animation) - Sound: Added Wwisse into the project * Gorilla Roar sound for introduction, transformation, 2x attacks * Goblin Warrior Footsteps * Goblin Mage Footsteps * Player Footsteps (without armor only sound) * Drink Potion Sound * Jumping Sound * Landing Sound * Dashing Sound * Weapon Switching Sound
Patch 7
- New Weapons: Frost Wand, Nature's Wand, Fire Wand - Gameplay Change: Added new weapon type Wands * Can dual weild wands * Can wear wand + Shield * can wear wand + Sword, each will attack individually * Changed so certain skills that were casing dual wield animation now cast single handed animation such as Light Shot, Blood Rush, Fire Rush, Venom Rush * Certain skills no longer have duel wield panelty, this is because these skills now are used with 1 hand instead of 2 - Gameplay Change: Removed Staff weapon type from the game - Gameplay Change: Starting mana reduced from 150 to 125 - Gameplay Change: Paladin Shield Defender skill now lasts 30 seconds instead of 15 - Improvment: If pressed "B" with controller on Equipement menu, it goes to map menu now - Improvement: Added controller vibration - Improvement: Added controller vibration toggle to the controller settings in the main menu (source control until this point) - Balance: Gorilla jump attack that shoots ground on both sides is slower at start - Fix: Cursor disapears if using controller - Fix: Buying blessing from curse and blessing, gives options for correct blessings - Fix: When finished demo, screen goes to black slower - Fix: If you go back to main menu from any scene, Exit button was not working - Fix: Can now rebind correctly LMB and Xbox "B" button - Fix: Keyboard rebinding now has text "ESC - Cancel Rebinding" and Controller rebinding instructions were updated with "ESC" button - Fix: Final Boss Icon doesnt grow as much when selecting it - Fix: Stamina Curse now correctly named - Fix: Removed Quiver Slot from Equipment Menu
Patch 6
- If you receive new gear/weapons, "New" text will appear on gear slot and gear itself - Gear/Weapon icons now have correct aspect ratio and are no longer partly obscured - If you gain status effect as you die (stay in poison as you die as it fully fills up) game crashes, this is due status effects being removed in coroutine - Berserk Skill before increase Physical damage by 35% and Elemental by 15%. Now it increases all damage by 35%. - Berserk Blessing now is only active if you are 30% health or lower and it adds (20% damage) (It also stacks with Berserk Skill) - Defender Blessing now is only active if you are at 70% health or higher it adds (20% less Damage Taken) (It also stacks with Defender Skill) - Endurance Blessing now is only active untill you get hit. - If player is dead, status effects can not be applied on them anymore - When player dies health/mana UI no longer is updated to full - If player dies, the lag is reduced - If player starts fighting enemy, lag is reduced - Shop can no longer appear in "?" node - At Bonefire now you have choice between "1. Restoring health/mana/potions" or 2. "Adding additional potion" - Play time now is adding up correctly for save files (save files before this will have insanly huge playtime since data is in different format) - If in cutscene, no longer show status effect text on screen (This is mainly for blessings that give status and are active at start of scene) - Reward screens "Take All" button now is enabled faster - Fixed, If you pause game as you walk/run forward, stop walking, unpause, character keeps walking forward - Spamming selecting map node, will try to load node multiple times causing lag, now the map buttons are disabled as soon as node button is pressed
Controler Support Improvemnets: - if unselected button on cutscene button options, pressing any Controler button highlight first avaliable button - if unselected button on Reward Panel (Take All button), pressing any Controler button will highlight "Take All" button - if unselected button on Blessing/Gear choice, pressing any Controler button will highlight first avaliable button - if unselected button on shop menu, pressing any Controler button will highlight first avaliable button - if unselected button on character creation menu, pressing any controller button will highlight first avaliable button - if you purchased item in the shop with Controler, the first avaliable button will be highlighted - Map Node is now selected by default after a node completion or after selecting starting weapon - If pausing game, the "Pause" button will automatically be highlighted - Using new input system on cutscene text prompts, controller will work correctly with "A" button to skip through text - Using new input system for pausing, controller will work correctly with "Start" button to pause game - If selecting gear, it highlights button for first armor avaliable - If went back from selecting gear, it will highlight the button for that gear type you were selecting - If selecing gear, you can press "B" on controller to go back to inventory menu - In main menu, delete this save file now works correctly with controller - Demo Ending, Wishlist button now is autoselected if using controller
Patch 5
Release Notes: - Shield charge now deals damage with shield instead of weapon you are wearing - When selecting curses now it will say curse at top every time - Female Ragged Clothes icon is now appearing - Possibly fixed the arm twist bug - Helments now cover different types of hair correctly - Rogue Trousers now cover all types of boots correctly - Weapon switching is faster by 20% - Goblin Staff's skill, Wind orb spell is casted 30% faster - Goblin warriors enemy blood rush attack hit box doesnt extend as much anymore - Fixed, if you are about to hit ground and cast Wind Orb at the same time, you can cast spell twice - Fixed, if player moved just before attacking. after attack animation ended player would walk a lot forward.