Bug Fix: Wand projeciles now are destroyed when they hit enemy projectiles.
Bug Fix: Attacking in air with dagger, dashing doesnt work if it's done fast enough. (possibly this was issue on other dagger attack animations which was also fixed if that was the case)
Bug Fix: Zeus Loves You blessing now can appear again in the chests.
Bug Fix: In tutorial scene, if out of mana, the skills now flash red like in combat scene.
Bug Fix: In tutorial scene, if gained a buff (for example berserk from wooden sword), the notification text now appears correctly.
Improvement: Starting Goblin mage and warrior now have introduction and introduction cancel animations.
Improvement: Undead Goblin mage and warrior now have different introduction and introduction cancel animations.
Improvement: Starting Goblin Mage and Warrior introduction cancel distance reduced from 1.5 to 1.4.
Improvement: Undead Goblin Mage and Warrior introduction cancel distance reduced from 1.5 to 1.
Improvement: Forest Skeleton introduction cancel distance reduced from 1.2 to 1.
Improvement: DEX upgrade description corrected by removing word "physical" as this is no longer the case since last update.
Balance: Starting potions now cost 2 fungi instead of 3.
Balance: Unlocking starting wand and starting dagger now costs 6 fungi instead of 15.
Patch 19
New Weapon: Serpent Wand, with skill Poison Breath.
Sound: Jumping/landing now has armour sound if wearing knight's boots.
Balance: All wands attack projectile range was increased by 33% but also their attack stamina cost increased by 50%.
Bug Fix: Main bone on main character now rotates correctly again.
Bug Fix: After player attacks with swords now animations finish correctly.
Bug Fix: On wands second attack combo attack, now stamina is deducted correctly if dual-wielding.
Bug Fix: Stamina is deducted correctly when attacking with in air and dual wielding with wands or swords.
Bug Fix: Forest Skeleton poison cloud no longer blocks projectiles
Improvement: Yamato Katana's skill renamed to Haste Slash
Patch 18
New Weapon: Torch that has skill "Fire Breath"
New Feature: Completing demo now grants greater fungi reward everytime you complete it.
Bug Fix: When gear is selected and "B" is pressed with controller, selecting empty slot afterwards still shows option from previous selection.
Bug Fix: Player is no longer standing up when finishing bonfire scene.
Bug Fix: If attacking mid air and stunned, the attack collission is now disabled correctly on sword weapons.
Bug Fix: If defended with shield no longer plays shield lift sound
Bug Fix: If switching weapon from empty to empty slot, it won't play switching sound.
Improvement: Weapon Hand Masks were now improved. This is the mask that is on the hand, to give illusion player is holding a weapon.
Improvement: Change sitting animation at the bonfire, and added a box sprite that player is sitting on.
Improvement: Changed weapon switching animation
Improvement: Changed so player shouldnt trigger footsteps as easly, especially when switching weapon or drinking potions.
Sound: A lot of new sounds and sound improvements, also added a lot of placeholder sounds. Especially for status effects, like fire, or for the skills.
Patch 17
New Enemy: Forest Skeleton
Improvement: Shoot forward animation now has in air specific animation this affects skill animations for Death Wand, Lightning rapier and Ivory Horizon.
Improvement: If you dont have enough mana for skill and you try to use the skill, the skill icon will flash up red.
Improvement: Gear/Weapon drop chances have been changed for all enemies. Now enemies will always drop 2 pieces of gear.
Change: Lightning Rapier skill now is named "Shock Blast".
Bug Fix: If you moved and attacked or did any sort of shorter animation, sometimes player would move after that animation, sometimes even face wrong direction. This is no longer the case.
Bug Fix: If you dont have mana, and you used skill, you would cancel attack animation towards end, allowed you to spam attack animations fast.
Patch 16
New Feature: New weapon Yamato Katana with new skill Double Slash.
New Feature: New weapon Death Wand with new skill Death Blast.
New Feature: Added "Increase Luck" upgrade with 5 tiers. It increases the chances of positive outcome when selecting different options in the cutscenes.
New Feature: New upgrade "Starting Wand" added. Wooden Wand is basic wand that has berserk skill.
Balance: Character moves backwards less when attacking with wands
Balance: Difficulty increase also increases movement speed during attacking. Now enemies move same distance as on default difficutly, but faster since animation speed is increased.
Balance: Fire bomb skill costs 17 mana instead of 10 now.
Bug Fix: When using swords, character would not move forward correctly when attacking with left hand, and on certain attacks of right hand. Now it moves correctly. Overall less movement forward.
Bug Fix: Chest open animation now play correctly when opened.
Bug Fix: Controller is now supported on upgrade menu and map menu.
Bug Fix: Skill damage no longer shows "per 9999" in skill information.
Improvement: Re-named Lightning wand skill to "Thunder Call"
Improvement: Hair with rogue hood is now covered properly.
Improvement: Hair no longer covered by gorillas skull.
Improvement: If upgraded something fully, it will no longer keep adding points, you have to press the button again.
Improvement: If you can't afford upgrade, the currency will scale up and flash red.
Patch 15
Bug Fix: Now abilities that shoot certain projectiles can damage multiple enemies. So during goblin ambush you can hit 2 goblins now with these skills.
This includes following skills: Blood Slash, Void Pursuit, Fire Slash, Freezing Spiral, Seraph’s Blast, Lightning Shot, Venom Slash, Fire Bomb, Frost Cloud,
Lightning Strike blessing will also hit multiple enemies now.
Bug Fix: Applying the same status effects on multiple enemies now works correctly.
Bug Fix: Health Potions and Mana Potions now heal correct values after upgrading them.
Bug Fix: Skill Mana Reduction blessing was re-applied after restoring health or getting hit, this is no longer the case.
Bug Fix: Health Change blessings should no longer be applied twice when died (e.g Endurace blessing)
Bug Fix: Weapon particle is now behind player if it's worn on left hand
Bug Fix: Weapon particles now stop emitting when player dies
Bug Fix: Status effects are now disabled when player or enemy dies
Balance: Combat shop now has designated slots for armor and weapons, sells equal number of them.
Balance: Lightning rapier damage increased from 10-14 to 13-16
Balance: Frost wand skill freeze apply effect reduced from 11% to 10%.
Improvement: Credits spawn position now is corrected when using 16:10.
Improvement: Credits now say that difficulty has been increased and skull reward is shown faster.
Improvements: Combat Shop UI improved.
Improvement: Ebonside particles improved
Improvement: Ivory Horizon particles improved
Improvement: Holding left click on upgrades now puts points faster
Improvement: Nature's wand projectile spawner now grows when spawned and then shrinks. Goblin mage projectile spawner now grows when spawned.