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Rogue Blight screenshot
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Rogue Blight

Patch 25


  • New Character body art added, the armors/face will not look exactly correct on this art until we get that done as well.
  • Forest now is more dark and gritty.
  • New Weapon: Added Earth Sword that is using the same skill as previous earth wand. Increased the skill damage slightly.
  • New Skill: Earth wand now has a new skill called "Earth Call".
  • Replaced Skill: Death Sword now has a completely new skill with the same name "Void Pursuit". Weapon was rebalanced as well.
  • Balance: Bleed now deals damage after 0.25 sec. Instead of 4 sec.
  • Balance: If you hit a goblin’s shield while he is defending himself, you will get stunned (unless you are in air).
  • Balance: Difficulty doesn't affect status effect damage any more. So poison/bleed will do the same damage as difficulty 0.
  • Balance: Goblin warriors no longer shoot bleed projectiles and no longer apply bleed with their attacks.
  • Balance: Forest skeleton health increased from 295 to 310.
  • Balance: Some weapon sizes and hit boxes changed.
  • Balance: Yamato katana now applies bleed. Damage values were modified.
  • Balance: Gorillas smash projectiles speed reduced, also added light to them so its easier to see them.
  • Bug Fix: Sometimes when going into "?" it would not have anything inside.
  • Improvement: Added slight glow to elemental weapons.
  • Improvement: Goblin Sword removed from game.
  • Improvement: Re-named "Fire" status effect to "Burn".
  • Improvement: Re-named "Light Debuff (-50%)" to "Light Struck".
  • Improvement: Fire Sword art completely changed.
  • Improvement: Iron Sword art completely changed.
  • Improvement: Ice Sword art completely changed.
  • Improvement: Iron Rapier art completely changed.
  • Improvement: Lighting Rapier art completely changed, weapon re-named to "Lightning Sword".
  • Improvement: Wooden Dagger art completely changed.
  • Improvement: Wooden Sword art completely changed.
  • Improvement: EbonSide art completely changed, weapon re-named to "Death Sword".
  • Improvement: Ivory Horizon art completely changed, weapon re-named to "Light Sword".
  • Improvement: Iron Dagger art completely changed.
  • Improvement: Torch Weapon art completely changed. Changed skill name to "Scorched Breath".
  • Improvement: Parrying Dagger art completely changed.
  • Improvement: Yamato Katana art completely changed, added bleed weapon particle.
  • Improvement: Updated Wooden Wand Art.
  • Improvement: Updated Poison Dagger Art, and added poison weapon particle.
  • Improvement: Updated Frost Wand Art.
  • Improvement: Updated Fire Wand Art.
  • Improvement: Updated Wind Wand Art. Nature's wand renamed to Wind Wand. Wind Wand projectiles now look more like wind projectiles.
  • Improvement: Updated Poison Wand Art. Serpent Wand renamed to Poison Wand. Updated poison weapon particle. Re-named skill to "Viper's Breath".
  • Improvement: Updated Death Wand Art. Changed skill name to "Shadow Burst".
  • Improvement: Updated Lightning Wand Art.
  • Improvement: Earth dagger now has weapon particle.

Patch 24


  • New Blessing: Second Life.
  • New Upgrade: Starting Blessing upgrades (2/2).
  • New Starting Blessings: Small Stats Boost, Gold Obsession, Voodoo Doll.
  • New Cutscene: Dummy.
  • Balance: Question mark cutscenes no longer repeat.
  • Modified Blessing: Skill cooldown reduction now reduces cooldowns by 25%.
  • Modified Cutscene: Potion Seller now has an option to upgrade potions (2 new upgrade blessings).
  • Sound: Every time enemy is shocked they make elemental lightning sound.
  • Sound: Gorilla explosive rocks now has exploding sound.
  • Bug Fix: Skill cooldown reduction skill, was increasing skill cooldown by 20% instead of reducing cooldowns.
  • Bug Fix: You can no longer in map shop menu, press map button multiple times before it changes scene.
  • Bug Fix: In fungi goblin cutscene, choosing fungi obsession no longer additional drops random +1 gear.
  • Bug Fix: Game is saved correctly again in the map scene.
  • Bug Fix: When start with goblins during ambush, their health bars now appear straight away.
  • Bug Fix: When using "Critical Damage (+25%)" blessing, the text no longer appears as debuff at start of combat.
  • Balance: Goblin sword, Blood Rush skills apply bleed 30%->35%.
  • Balance: Natures Wand's, Emerald Sun skill, each projectile damage decreased from 21-22 to 18-19.
  • Balance: "?" cutscene chances modified.
  • Balance: Skull gorillas explosive rocks now explode after 1.5 sec instead of 0.7 sec and they are more spaced out.
  • Balance: All wands attack stamina cost reduced from 45 to 40.
  • Balance: Wooden wand damage reduced from 14-16 to 13-15.
  • Balance: Poison status effect changed from 8 to 10 physical damage per second.
  • Improvement: Upgrade Jump Height blessing re-named to "Frog Leap", and it's icon was changed.
  • Improvement: Changed "Endurance Blessing" name to "Endurance".
  • Improvement: Skull gorillas explosive rocks no longer spawn once they hit the edge of the map. (They used to spawn outside of the map for a while)
  • Improvement: Corrected spelling of "Increases" in STR upgrade description.
  • Improvement: Changed wording on Critical Damage Increase blessing.

Patch 23


  • New Weapon: Earth Wand with skill "Stone III" with new status effect "Shattered".
  • New Cutscene: Potion Seller.
  • New Blessing: Critical Damage Increased.
  • New Feature: When the player is at 30% health or lower, red glow appears around edges.
  • Modified Cutscene: Light or Darkness cutscene visuals changed.
  • Modified Blessing: Endurance blessing now is: "Attack stamina cost reduced by 20%."
  • Modified Blessing: Skill Mana Cost Reduction changes from 45sec to 40sec.
  • Modified Status: Shock now lasts 3 seconds instead of 4, and deals 3 damage instead of 5. Enemies can no longer attack during shock.
  • Sound: When a goblin warrior's shield is hit while it is defending, now the defended sound is played.
  • Sound: When goblin mage teleports it plays the teleport sound.
  • Sound: When a player respawns it plays respawn sound.
  • Sound: Pressing any buttons plays button pressed sound.
  • Sound: Tutorial green orb that shoots projectiles, now makes shooting projectile sound.
  • Sound: Tutorial green orb spawn sound added.
  • Sound: Tutorial Flame temporary sound added.
  • Sound: Poison Rapier, Fire Sword, Ice Sword, EbonSide skills now do different damage enemy sound.
  • Sound: Goblin Sword now plays bleed effect when attacking.
  • Sound: Fire wand and Death Wand skills now do explosion sound.
  • Sound: If goblin warrior hits you with its sword, it will make additional apply bleed sound.
  • Sound: Goblin Warrior blood attack now make same attack as goblin sword skill.
  • Sound: Ebonside and Ivory Horizon skill attack sound now use explosion sound variant.
  • Sound: When goblin mage spawns a ball, it plays wind elemental sound.
  • Sound: If a player projectile hits goblin warriors shield, it plays defended sound.
  • Sound: If any energy projectile got destroyed by the other person, it plays energy dissipate sound. e.g: Player hits enemies projectile.
  • Sound: When opening a chest, it plays blessed chest open sound.
  • Sound: Removed gorillas ground ripple sounds for now.
  • Improvement: Tutorial green orb that shoots projectiles, now shoots projectile every 2.25sec instead of 3sec.
  • Improvement: Blessing and curse cutscene, button renamed to "Choose Blessing but Lower Stats".
  • Improvement: Steal goblin cutscene, steal fungi 1 -> 2.
  • Balance: Goblin Mage staff swing attack damage decreased, but Undead Goblin Mage staff swing damage increased.
  • Balance: Frost Wands skill, Frost Cloud damaged reduced by 1.
  • Balance: Ice Sword, Ice Slash skill, apply freeze 25% -> 35%.
  • Balance: Ice Sword, Ice Slash skill, damage increased from 19-20 to 24-25.
  • Balance: Fire Sword, Fire Slash skill, apply fire 30% -> 35%.
  • Balance: Fire Sword, Fire Slash skill, damage increased from 15-16 to 24-25.
  • Balance: Poison Rapier, Venom Slash skill, apply poison 30% -> 35%.
  • Balance: Poison Rapier, Venom Slash skill, damage increased from 15-16 to 24-25.
  • Balance: Skull gorilla now applies shatter with it's earth attacks, instead of earth resistance down.
  • Balance: Goblin mages no longer applies wind resistance down with it's projectiles.
  • Balance: Ivory Horizon and Ebonside are no longer sold in the shop.
  • Balance: Ebon Side's Dark Damage increased from 14-15 to 15-16
  • Balance: Ebon Side's Void Pursuit skill, apply darkness 30% -> 40%.
  • Balance: Ebon Side's Skill damage increased from 15-16 to 24-25.
  • Balance: Ivory Horizon's Light Damage decreased from 12-13 to 10-11.
  • Balance: Ivory Horizon's Skill Damage increased from 35-36 to 39-40.
  • Bug Fix: Fungi Requirement set correctly to 4, on Fungi Obsession (before it was set to 2), this allowed you to go on negative fungi.
  • Other: Added a few names to credits, and fixed the credit layout.

Patch 22


  • New Feature: New Fungi Goblin Cutscene.
  • New Feature: New blessing "Invincible Barrier".
  • Bug Fix: In tutorial scene, now potion UI is updated correctly in case potion was used in certain potion related sections.
  • Bug Fix: Right clicking while jumping and wearing a shield, plays shield up sound.
  • Balance: Upgrade Jump blessing - reduced jump height slightly.

Patch 21


  • Bug Fix: Wand projeciles now are destroyed when they hit enemy projectiles.
  • Bug Fix: Attacking in air with dagger, dashing doesnt work if it's done fast enough. (possibly this was issue on other dagger attack animations which was also fixed if that was the case)
  • Bug Fix: Zeus Loves You blessing now can appear again in the chests.
  • Bug Fix: In tutorial scene, if out of mana, the skills now flash red like in combat scene.
  • Bug Fix: In tutorial scene, if gained a buff (for example berserk from wooden sword), the notification text now appears correctly.
  • Improvement: Starting Goblin mage and warrior now have introduction and introduction cancel animations.
  • Improvement: Undead Goblin mage and warrior now have different introduction and introduction cancel animations.
  • Improvement: Starting Goblin Mage and Warrior introduction cancel distance reduced from 1.5 to 1.4.
  • Improvement: Undead Goblin Mage and Warrior introduction cancel distance reduced from 1.5 to 1.
  • Improvement: Forest Skeleton introduction cancel distance reduced from 1.2 to 1.
  • Improvement: DEX upgrade description corrected by removing word "physical" as this is no longer the case since last update.
  • Balance: Starting potions now cost 2 fungi instead of 3.
  • Balance: Unlocking starting wand and starting dagger now costs 6 fungi instead of 15.

Patch 19


  • New Weapon: Serpent Wand, with skill Poison Breath.
  • Sound: Jumping/landing now has armour sound if wearing knight's boots.
  • Balance: All wands attack projectile range was increased by 33% but also their attack stamina cost increased by 50%.
  • Bug Fix: Main bone on main character now rotates correctly again.
  • Bug Fix: After player attacks with swords now animations finish correctly.
  • Bug Fix: On wands second attack combo attack, now stamina is deducted correctly if dual-wielding.
  • Bug Fix: Stamina is deducted correctly when attacking with in air and dual wielding with wands or swords.
  • Bug Fix: Forest Skeleton poison cloud no longer blocks projectiles
  • Improvement: Yamato Katana's skill renamed to Haste Slash

Patch 18


  • New Weapon: Torch that has skill "Fire Breath"
  • New Feature: Completing demo now grants greater fungi reward everytime you complete it.
  • Bug Fix: When gear is selected and "B" is pressed with controller, selecting empty slot afterwards still shows option from previous selection.
  • Bug Fix: Player is no longer standing up when finishing bonfire scene.
  • Bug Fix: If attacking mid air and stunned, the attack collission is now disabled correctly on sword weapons.
  • Bug Fix: If defended with shield no longer plays shield lift sound
  • Bug Fix: If switching weapon from empty to empty slot, it won't play switching sound.
  • Improvement: Weapon Hand Masks were now improved. This is the mask that is on the hand, to give illusion player is holding a weapon.
  • Improvement: Change sitting animation at the bonfire, and added a box sprite that player is sitting on.
  • Improvement: Changed weapon switching animation
  • Improvement: Changed so player shouldnt trigger footsteps as easly, especially when switching weapon or drinking potions.
  • Sound: A lot of new sounds and sound improvements, also added a lot of placeholder sounds. Especially for status effects, like fire, or for the skills.

Patch 17


  • New Enemy: Forest Skeleton
  • Improvement: Shoot forward animation now has in air specific animation this affects skill animations for Death Wand, Lightning rapier and Ivory Horizon.
  • Improvement: If you dont have enough mana for skill and you try to use the skill, the skill icon will flash up red.
  • Improvement: Gear/Weapon drop chances have been changed for all enemies. Now enemies will always drop 2 pieces of gear.
  • Change: Lightning Rapier skill now is named "Shock Blast".
  • Bug Fix: If you moved and attacked or did any sort of shorter animation, sometimes player would move after that animation, sometimes even face wrong direction. This is no longer the case.
  • Bug Fix: If you dont have mana, and you used skill, you would cancel attack animation towards end, allowed you to spam attack animations fast.

Patch 16


  • New Feature: New weapon Yamato Katana with new skill Double Slash.
  • New Feature: New weapon Death Wand with new skill Death Blast.
  • New Feature: Added "Increase Luck" upgrade with 5 tiers. It increases the chances of positive outcome when selecting different options in the cutscenes.
  • New Feature: New upgrade "Starting Wand" added. Wooden Wand is basic wand that has berserk skill.
  • Balance: Character moves backwards less when attacking with wands
  • Balance: Difficulty increase also increases movement speed during attacking. Now enemies move same distance as on default difficutly, but faster since animation speed is increased.
  • Balance: Fire bomb skill costs 17 mana instead of 10 now.
  • Bug Fix: When using swords, character would not move forward correctly when attacking with left hand, and on certain attacks of right hand. Now it moves correctly. Overall less movement forward.
  • Bug Fix: Chest open animation now play correctly when opened.
  • Bug Fix: Controller is now supported on upgrade menu and map menu.
  • Bug Fix: Skill damage no longer shows "per 9999" in skill information.
  • Improvement: Re-named Lightning wand skill to "Thunder Call"
  • Improvement: Hair with rogue hood is now covered properly.
  • Improvement: Hair no longer covered by gorillas skull.
  • Improvement: If upgraded something fully, it will no longer keep adding points, you have to press the button again.
  • Improvement: If you can't afford upgrade, the currency will scale up and flash red.

Patch 15


  • Bug Fix: Now abilities that shoot certain projectiles can damage multiple enemies. So during goblin ambush you can hit 2 goblins now with these skills.

    • This includes following skills: Blood Slash, Void Pursuit, Fire Slash, Freezing Spiral, Seraph’s Blast, Lightning Shot, Venom Slash, Fire Bomb, Frost Cloud,
    • Lightning Strike blessing will also hit multiple enemies now.

  • Bug Fix: Applying the same status effects on multiple enemies now works correctly.
  • Bug Fix: Health Potions and Mana Potions now heal correct values after upgrading them.
  • Bug Fix: Skill Mana Reduction blessing was re-applied after restoring health or getting hit, this is no longer the case.
  • Bug Fix: Health Change blessings should no longer be applied twice when died (e.g Endurace blessing)
  • Bug Fix: Weapon particle is now behind player if it's worn on left hand
  • Bug Fix: Weapon particles now stop emitting when player dies
  • Bug Fix: Status effects are now disabled when player or enemy dies
  • Balance: Combat shop now has designated slots for armor and weapons, sells equal number of them.
  • Balance: Lightning rapier damage increased from 10-14 to 13-16
  • Balance: Frost wand skill freeze apply effect reduced from 11% to 10%.
  • Improvement: Credits spawn position now is corrected when using 16:10.
  • Improvement: Credits now say that difficulty has been increased and skull reward is shown faster.
  • Improvements: Combat Shop UI improved.
  • Improvement: Ebonside particles improved
  • Improvement: Ivory Horizon particles improved
  • Improvement: Holding left click on upgrades now puts points faster
  • Improvement: Nature's wand projectile spawner now grows when spawned and then shrinks. Goblin mage projectile spawner now grows when spawned.