Season One is about to begin! If you want to check it out early for yourself, download from the Testing Branch.
Seasons are Coming!
Are you Ready?
Embark on a never-ending adventure through Rogue Frontiers, where each season unveils a breathtaking new region brimming with fresh challenges and rewarding treasures. Delve into unique dungeons, face off against fearsome monsters, and unravel the mysteries of each area as you journey through the game's ever-expanding world.
Experience the thrill of discovery as you explore the latest addition to the game with each new season, where existing regions are also transformed with exciting new features. Brace yourself for the ultimate test of skill and bravery in the final seventh season, where you'll confront the most formidable challenge yet - the treacherous Glacial Wastelands. Unravel its secrets and emerge victorious to claim your place as the ultimate Rogue Frontiers champion.
Season One – The Terror Woods
Experience an exciting journey through the Terror Woods, where you can explore an all-new dungeon and discover a range of brand-new crafting items. The first season also introduces the strategic use of traps to defend your stronghold against The Horde, along with the ability to engage in animal husbandry by raising your own herd animals. While exploring Terror Woods, players can also collect tomes of learning that unlock new crafting recipes, as well as crystals that enable the creation of new workstations. Don't forget to keep an eye out for the rarest item in each area - the totems that are required to open the gate to the next area and season!
Build 61 Contains many new Features!
Hello survivors! This build includes many new features, bug fixes, and balancing changes. Horde Night continues to be enhanced and is already challenging to get through.
In order to improve performance, I have thinned out several of the trees where there are plenty enough already. There is also a partially built cabin in the wood to explore!
The Alchemic Cauldron is now a recipe you can find in various loot bins around the world.
By using the cauldron you can brew potions assuming you have kept the various weird loot drops such as ghoul hands. You have kept them, right?! The cauldron recipe is not easy to find, but is well worth it. It is made at a forge, which also has a recipe that you can find in the wild.
I added (5) types of metal fasteners that can be crafted at the Anvil. These will be used in the crafting of various weapons, armor, and other fun things in Rogue Frontiers.
A full list of updates is as follows:
Death container now holds 64 items.
Trees take longer to respawn.
Updates will corrupt save files. Turn off auto-updates if you want to keep your saves!
Save game version now shows in the game name. If the version is out of date you will see an exclamation mark by the save game delete button.
Blueprint bug fixes.
Animals will not spawn in the middle of bodies of water.
Adjusted some quests to be shorter.
Arrows and bolts decay quickly when left out of containers.
Adjusted spawn zones for animals.
Half roofs can attach to ceilings now for larger roof structures.
Walls weigh less.
Fix for jumbled buildings in multiplayer games.
Maximum stacks updated for several items to allow for stacking.
Map can zoom out further. You will see some glitches.
Roof Wall renamed to Roof End Cap. Icon updated.
Top Roof renamed to Half Roof. Icon updated.
Equipped helmets are represented by a generic equipped helmet.
Fixed the Forge crafting list to show both axes and pickaxes.
Horde night bonfires replicate to remote clients.
Rope icon is now transparent.
Thinned out trees in the world to improve performance.
Added Hide strip Blueprints for Wolves, Sheep, and Rabbits.
Interact button no longer shows on other players.
Fixed several Tome of Learning recipes you learn when picking up loot.
Added the Tome of Learning for the Alchemic Cauldron. If you find it you can make a Cauldron at a Forge.
Fixed several tomes of learning.
Added Tin, Copper, Silver, Gold, and Iron Metal Fasteners for crafting.
Added a new Alchemic Cauldron model.
Build 60 is Live - Zoom In/Out, Bug Fixes, New Crafting Recipes, and more!
Press SHIFT+Mouse Wheel to Zoom in and to Zoom out.
Tree loot has been increased for all phases of destruction.
Some of the later Zone Portals were not going to the proper location. This has been fixed.
Spawns in the Plains have received some balancing.
Added (20) types of Healing Potions. Some for each zone, based on the ingredients of that zone.
The Press Barrel and Glassworking Crafting Stations can now be built in the Forest Zone at a workbench.
Added (4) kinds of Mash you can make at the Press Barrel.
The Cauldron and the Press Barrel Crafting Stations will now auto-craft recipes once the ingredients are present.
If you are carrying near your weight capacity you will see a particle effect around your feet.
Small Update - Several Fixes and New Features
- When you gain a whole value of a usable skill such as Woodworking, you now see a visual in-game plus text telling of the event. - Added Health and Mana text to the bubbles so you can see the actual values. - Changed UI for user based skills to show % at the end. - Added hotkey icons for interactive keys. - Skill cap of 100% added. - Usable skills now given weapon bonuses. - Added hide strips as a crafting component. - Updated several recipes. - Fixed pause menu button appearance. - Fixed padded armor recipe. - Removed requirement to have crystals for flax benches. - Added teleport nodes to return to previous zones (one way trip). - Added foliage to Swamp and Jungle zones. - Many mines now require special pickaxes to mine from them. - Several graphics updates to Horde Night.
New UI, Updated Quests, Bug-Fixes, and In-Game Hints!
This update includes many large changes to the game, including a reworked Quest line. This update will break current saved games.
Highlighted Changes this Release - Thirst no longer saps health but does sap energy (you cannot die from it.) - Updated the sort functionality in your inventory for multiplayer games. - Removed the level indicator from healthbars. - Base cores now show tips when you use them incorrectly. - Information only entities no longer show an interaction key. - Removed taming from several animals. - Updated several mine names. - The o key picks up containers now (even those under water!) - Added several tip signs. - Updated the Health and Mana interface. - Added an Information Popup window for additional tips. - If its cold enough out for you to take damage you will see a snowflake icon. - Many UI updates. - Added the "Next Steps" quest line that starts after the First Steps quest line.
Incremental Update: Quality of life additions and bug fixes
- Table blueprints now have different names by type - Hotbar # keys no longer block durability - Quantity in crafting digits show up properly - Campfire brightness lowered - Chopping down a tree sound now attenuates - Sort functionality completed for inventory screen - Turn On/Off Campfire button updated to be more visible - Character equipment type icons easier to see now - Freezing icon shows up when it is cold enough outside to take damage - Fixed the fox meat quest not completing properly - Skeletal ruins barrel drops proper number of books - Adjusted food health gain amount
Quickfix: Removed starting item
Removed a starting item. Tiny change.
Build: Fixes and the start of usage-based skills are in!
Additional Tips signs added.
The vignette effect has been adjusted for visibility.
Removed the barely visible grid under the world.
Usage based skills are showing up. Perform actions to raise the skills and gain bonuses for that action going forward. Check the new UI under the character menu to see the values.
Campfire gives off appropriate lighting.
Tools require energy to use.
Fixed Leoric's Dungeon loot and skeletons misfiring.
New UI rework
Loot mark0ers show for dropped items.
Fox meat quest changed from 4 meat to 1.
TAB Key Hotfix
The TAB key was not acting properly, has been hotfixed.