The newly added controller support was messing up some UI interactions. I've removed it temporarily.
Build 0.49 is up - small tweaks
Added more rocks to the starting area.
Added the torch to the quest list for crafting.
Changed the torch recipe.
Base building update - Base Core
Several icons added to represent buildings you can construct.
The base core now only requires wood to construct.
The ambient temperature has been increased to make nighttime less harsh.
Added introduction text to the loading screen. The same text is in the Journal as well.
Minor update
1. Added a step to the starting quest chain and removed another.
Early Access is here!
After several years in development, with a complete re-design and a switch from Unity to Unreal, Rogue Frontiers is finally in Early Access!!!!!
If you buy the game, please submit feedback as it will all be used to improve the experience for everyone. This is a true Early Access release, so expect balance issues and bugs.
In this release, the following main components are in:
The Forest Biome
The Plains Biome
The Desert Biome
Crafting of many items including armor, weapons, and tools
Base building (wood and stone)
The Horde (that attacks your base every 10 nights unless you make the required sacrifices.)
Farming
Weather system (do not go out at night in the cold without a fire nearby and/or clothing!)
Melee and bow combat
Single Player
Multiplayer (non-dedicated server for this release.)
Coming SOON in future updates:
Dedicated Servers
Additional biomes
Icon updates
Spell-casting
Skills based on usage
Additional crafting
Balance and bug fixes
Planned for later updates:
Character classes
Reinforced stone buildings
Mounts
Official servers
Smarter Horde modes
Portals
Balance and bug fixes
Overheating
Additional crafting
Update 33 and 34 are here!
Some AI can cast spells
Some AI can cast Area of Effect spells
Some AOE spells can cause debuffs
Fixed berry bread recipe
Fixed new wheat graphics
Added fertilizer status to planter readout
Fixed bug where AI could hit you multiple times in one hit
Added waterskin recipe to tailoring bench
Added sugar cane seeds to cheat chests
Fixed flimsy clothing recipes
Fixed horde bug spawn
Necromancer given more health
Several items adjusted in cheat chests
Fixed chainmain recipes
Brain oil recipes moved to the mixing station from the oiling barrel
Fixed Fertilized time left not replicating
Fixed cookie icon
Added some more loot
Changed cornbread description and name
Reduced damage taken from falling
Wraith too easily interupted
Damage being taken by fountain in island keep
Check into raincatcher not working
Horde night did not execute
Add glove recipes
Xlarge crop name fixed
Brain oil description fixed
Rhino brain oil recipe fixed
Cookies added
Cornmeal can be made in the millstone
Added cornmeal to the cheat chest
Palisade stairs have been fixed
Max water level set for rain catcher
Beets now decay
Stone turns into more fine stone
Chick healthbar fixed
Egg can be put in inventory and eaten
Dungeon spawn rate reduced
Books work
Update 32 is here!
Take all closes the HUD Using the pickup-all function reduces stamina by 100 points Horde status UI shows details of horde night Stone furnace can make everything the clay furnace can (and its own recipes) Soulstone refinery crafting station added You can craft soulstones which can be used as a fuel Ghoul hearts are now called infected hearts Infected hearts drop from most NPCs Infected hearts can be turned into soulstones at the soulstone refinery Fixed some vegetables showing up at pumpkins Fixed horde status not showing properly on clients Fixed blood statue not accepting sacrifices Added spiked wall to cheat chest Weather data shows up on the minimap properly for all clients now Crop plots drain water more slowly Leoric's Chamber spelling fixed Chests in Leoric's chamber locked again Horde night properly spawns all NPCs Fixed various crops giving pumpkins Radish, cotton, and turnip placement graphics appear now Blueberries, jalapenos, habaneros show growth stages XP does not show fractional digits now Horde night text no longer covers buff graphics Soulstones work as fuel now Drinking from water jar instantly refreshes an amount of water More deer spawn Status buff text has an outline Spawned loot stopped from dropping through the world Deer flee Planter graphics replaced with taller planters There is a new Extra large farming plot that holds even more plants Weather affects the look of terrain Added another blood statue to zone 1 Updated main menu graphics and music Rhinos are back Fertilizer requires fewer resources to make Added multiple attack points to AI Thirst and hunger only lower stamina now and not health Pecan flour recipe fixed in mortar Pecan bread recipe fixed in oven Changed backpack appearance You can eat tomatoes now Added beets to cheat chests Reduced time refresh on 2nd set of cheat chests Soulstones can power torches now Changed wall torch graphic Fixed crops not showing saved growth cycle on clients Changed tomato plant graphics New cloth type added, twine Crop plots now require twine cloth instead of flax cloth Soulstones work on torches Add blood statue to cheat area You can plant edible mushrooms Campfire can use soulstones You can personally craft twine equipment Fixed storage chest save data Fixed static buildings being destroyed when not having stability You can consume radishes Beets and cabbage give normal buffs Mushrooms grow mushrooms and not turnips Mushroom growth stage 4 after picking shows up Cheat box has 10 mushroom spores to test with Twine equipment crafting fixed Food buff times increased to 20 minutes (from 5 minutes) Fixed wheat stage 4 graphics Changed graphics on wheat stage 2 and 3 Increased yield from wheat harvesting Decreased flour requirements for all bread Added some detail to food buffs (more to come when balancing is complete) Fixed pigs (completely) Updated Xlarge Farming Plot grow sockets Added wheat berry bread Added carrot bread Heat zones work for clients
Update 31 is here!
Ore mines sparkle
All spawn areas have been updated
Additional creatures come out at night!
Added several more stone mines around the starting biome
Added more iron mines in the starting biome
Added a new Hilltop Town POI in the starting biome
Players should be able to log back in after disconnecting
The wolf no longer attacks too quickly
Barrels are no longer locked
You can stack wall torches 10 high
Fixed the door and reinforced door recipes
Fixed wood spiked wall trap recipe on the trap tinkerer's workbench
Boar and wolf experience fixed (was too high)
Updated all building graphics
Added hand armor
There are some research benches around the world now, you can turn ancient knowledge into them for experience
Resources are taken on crafting again
Flax icon changed to look different from wheat
Fixed oven name
Fixed spiked wall trap recipe
Increased the chance for seeds to drop from all plants
Reduced the chance of seeds from flax plants (from 100% to 50% like everything else)
Standing torch no longer requires cloth
Spiked gate no longer requires cloth
Reduced the # of deer
You can now craft medium and large crop plots at the workbench
Fixed set save data errors on some blueprints (internal fix)
Gateway saves properly
Time and weather save/load
Vegetable stew, pecan bread, and wheat bread are back
Difference size meat from animals gives different buffs (when cooked)
Vegetables are edible raw for buffs
Energy and health potions are back in
Health scroll is back in
Leatherworking is back
Humanoid AI explode and drop loot instead of bags
Composting bin is back in and will auto-compost
Added potato, tomato, watermelon, radish, and carrot crops
Added strawberries, blueberries, blackberries, cotton, turnips, green onions, and squash crops
Fixed seed bugs
Removed flint arrows from personal crafting (make stone arrows in workbench instead)
Fertilizer bin no longer takes outdoor damage
Fixed compost bin recipe
Compost bin now safe outside
Fixed double xp bug
Player loot now despawns much slower
More seeds added to the cheat chests
Many dropped items look like bags now, in order to make it easier to see and less likely to be lost in the terrain
Food buffs: Protein gives health, vegetables increase weight, carbs give energy
Vegetable stew rated as a level 3 buff instead of a level 0
Water bottle relieves more thirst over time
The stamina system is back in
The mini-map shows the weather again (and number of players)
Heat zones are back in
Tomatoes and berries grow back and do not require full harvesting
Horde night plays the activation sound for all players
Blood sacrifices play the particle effect for all players
Horde manager and blood statues save state
Version 30 is complete!!
SOOOO many fixes and changes have gone into version 30!!!!
Enemies have healthbars above their heads
Players have a special graphic around their health and show their % left
Deer have less health
A sand dune biome has been added
For testing only there is a special suit of armor in a cheat chest
Added 8 varieties of orcs
Added 18 new sword animations for attacks by some monsters (orcs to start)
Scorpions, feral dogs, and demon bugs now roam the new sand dune biome
The stone furnace recipe is learnable via a book you can find as loot
A new stamina potion that boost maxiumum energy is lootable
Updated main menu settings and visuals
Reduced golem health regeneration
Ghoul attacks are interrupted when they are hit
Corn selection fixed
Seed collision fixed
Bed and mortar fixed and can be placed again
Goblins are easier to hit
Spoiled meat turns into organic waste
Mounds you can dig now tell you to use a shovel
You can eat pecans for a small health and energy boost (they make you hungry)
Pumpkins and potatoes are back in the wild
The well quenches thirst for all players that use it
Added a new Armorsmithing crafting station to make advanced armor
Added a new Heavy Forge to make advanced blacksmithing items
Right Bracket to repair what you are looking at
4 types of crossbows can be crafted now (along with bolts)
Wraiths and ghosts have appeared in the swamp
3 levels of cloth armor have been added
3 levels of leather armor have been added
3 levels of chainmail armor have been added
Golems have had their health regeneration lowered
Boars and wolves received a health nerf
You can craft a Trap Tinkerers Bench now and make traps from it
Traps can be crafted and will cause damage to anything that touches them once placed
Traps include a wood spike wall, a small deathspinner, and a large deathspinner
Fishing is in! Use a fishing pole with worms to catch fish.
Trees drop fiber on destruction
Skeleton bow firing animation sequence has been fixed
You can tame pigs by feeding them
You can tame chickens and roosters by feeding them
You can breed chickens at the chicken coop using eggs you pickup
You can breed pigs at the pig pen
Footsteps make sounds
Dust storms are present in the sandy biome
Swine ragdolls on death
Crops no longer get water from wind
Woodworking bench name fixed
Furnace blueprint icon fixed
Torch requires twine instead of cloth now
Fixed Swine, piglet, and Hen healthbar graphics
Skeletons no longer spawn in viking village tree
Death loot timer increased
Respawn UI works after 2nd death now
Deer ragdoll fixed on death
Foundations can be stacked (20)
Reduced durability of all wood buildings
Added the cauldron back in
You can craft the mallet again in your personal inventory
Sharp stones can stack to (20)
Flax shack stops smoking when turned off
You can pickup most crafting stations with the Y key
Pickup all via the O key, shows a graphic for everyone now
Healthbars no longer blink in when creatures spawn
Torches are no longer blindingly bright
When a player levels up, their max health % should look correct now
Players get shared XP from all kills
You can tame deer with watermelon
Decent Leather armor is named properly now
Fixed clay furnace to smelt proper ingots
Fixed cauldron to be peaceable now
It can no longer snow except in the cold biome
Wall and standing torches last longer
Lockpicks are in the skeleton dungeon barrels randomly