Pigs may not be that mean but the new boars sure are!
Removed unused customization items shown during character creation
Several weather types now display a corresponding icon near the mini map
Rain droplets appear on-screen if you stand outside in the rain
You can craft a tailoring bench now at the forge
Craft clothes at the tailoring bench!
Update 5
Rumor has it there is a new island, complete with a ghoul-infested castle. Loot awaits, and a new ore type!
Are you ready to forge some weapons!? The forge now has a sword recipe and there is also an Anvil crafting station to build new blacksmith components such as iron nails.
Is that armor I see?? Yes, it is!! Armor is making its way into the game. Helmets are in as well but you cannot visibly see them yet.
Over 50 new weapons have been added to the game. You cannot craft or find them all yet, but they are there!
Internally we have cool names for places, such as Dungeon 1. ;) It has been expanded now with more areas to explore and new loot to be had.
Other noteworthy changes - Added standing torches - Personal torch is easier to create - Ghouls have replaced mutants - Several tweaks to treasure completed, balancing - The starting dungeon has expanded considerably - Pumpkins and other vegetables spawn around the world
Update 4
Are you hungry yet?
Try out the new Pumpkin crop. You can find it growing wild and sometimes may get lucky enough to find seeds. Make a farm plot at the Workbench and have at it.
Are you tired?
The stamina system has been worked on with full rest recovery when you stand still.
Is the wooden club a little too... little?
Try the new Wooden Bat that you can build at the Workbench.
Do you hear howling?
There may be something else dangerous in the woods!
Do you feel safe in your house?
The sentient predators of the land may not think so. Watch out as some of them can attack your home now.
Update 3
Mutants, skeletons, ghouls, and more!
Do you like to go spelunking? Try out the new starter dungeon! It's small but packs a punch with skeletons and important loot you will need for crafting.
Do you like to craft? Twine has been added as a critical ingredient for many items. Collect fiber to make it. Other recipes have been adjusted as well, including the starting crafting bench.
Do you like to explore? Check out the new underwater point of interest. Danger and loot lurks below!
How about the new map updates? The new world map starting area is coming along nicely with piles of stone, plants, trees, rocks, and flint to harvest.
Speaking of flint, you can now collect it to make pickaxes!
Build 138 is Live!
Our 2nd update for March includes the following changes:
1. The starting area is completely new! You start with a short tutorial and then teleport to the start of the game. 2. The Map works by pressing the M key. 3. There is not a mini-map which shows the surrounding terrain and key points of interest. 4. The quest chain has been reworked to be much shorter.
Release 136 is available
Flax Flax crafting has been added! You can grow flax using flax seeds. You then can process it through various stages with 5 new crafting stations.
Crop Stats Crop plots now show you how much water and fertilizer they have. Simply run your target cursor over them and you will see the bars on the left side of the screen.
Game Completely Reworked!
Version 130 SG is up. RF is now a COMPLETELY reworked game. I'll be updating the store page with the complete overhaul information soon.
- Survival Multiplayer Now - Fantasy Theme
Release 121.1 out to Testers!
The latest release for the testing team contains fixes, new content for the second game zone, and a lot of changes to the core harvesting system.
Resources you can harvest now have hover-text over them to show the current health and also use a completely new system that will allow me to add new things to harvest easily down the road.
The second game zone is coming along nicely with the first AI in the game that can attack back. There are AI wolves and AI humans now; along with a working reputation system. The AI has a long way to go until you can have companions, but it's coming along well.
The new quests form some very key features needed for the future. There is a grave-digger chain of quests, quests to kill wolves, collection quests, and more. One of the quest chains teaches you the entire process of tanning the hides of animals you kill along the way. This will be very important in crafting protective gear, as well as making items to sell at outposts and to trade to Native Americans.
121.2 is in the works with more outlaw AI to fight, other NPCs to help, and more skills to learn. I'm hoping it will be ready next week.