Baaaaaa go the sheep you will find around the area
Wolves are baaaaaacckkk!
All animals drop brains
Most animals drop hide for their species
Buildable structures have had a facelift
Fixed the window frame icon
Animals and monsters can now be hit by projectiles (magic and arrows)
Fixed animal-meat based fertilizer
Animal brains decay into organic waste
Players can no longer build in no-build zones
Spruce up your home with a painting made at the tailoring bench or a shelf made at the woodworking bench
Animal populations have been adjusted
Destroy stumps to permanently remove trees
Collect artifacts needed to open zone gates
The starter quest has been turned off for now
Update 15
Fox now roam the land
There is a more dangerous skeleton mob wandering around
Do you like spiders? There is a cave full of them to be found!
More ponds for drinking water have appeared in the starting area
Update 14
All decayed meat turns into spoiled meat
All decayed hide turns into organic waste
Cheat chests spawn quickly
Potatoes can be harvested
All grass has received a height boost
Tree stumps appear properly
You can no longer build in the starting area
The final step of tanning deer hide turns it into medium hide
The backpack made at the tailoring bench requires medium hide
AI will die if they fall through the world
Loot has been adjusted to be more interesting
There is a new monster in the starting area, beware!
There are now three more types of deer
Update 13
Update 13 brings the start of the actual gameworld you can expect in Rogue Frontiers. The first "easy" area is underway now and has a couple of points of interest to expolore.
Other items new in Update 13
New chestnut trees may drop chestnuts.
All trees drop leaves properly I think (fingers crossed!!!)
Stone, iron, and copper deposits exist on the new map
Potatoes and pumpkins can be found on the new map
Update 12
Treasure respawn areas can be opened again
Furnace can now be picked up
Furnace can now smelt copper ingots from copper ore
Composting bin auto-crafts up to 1 item at a time
Leatherworking rack auto-dries hides put on it, up to 3 at a time
Tailoring bench uses flax cloth in the recipe
Flax inventory items tell you which step they belong to in the process to make flax cloth.
Metal axe recipe uses iron ingots instead of iron ore
Several tailoring items use flax cloth now instead of other cloth
Leatherworking fully implemented! There are 7 crafting stations used to complete the process of making usable leather.
Deer leather components added to support the whole crafting process.
Fixed some flax icons for dropped blueprint scrolls.
Mortar crafting station has made its way to the world!
Craft various powders at the mortar.
Inventory icons are smaller.
Crafting recipes are bigger on the UI.
Update 11
You can pick up the compost bin
Fix cooked meat graphic
Spawn chest not working after load in from a saved game
Cant pickup compost bin
Clay and sand and rocks can give more per pickup
Animals always drop at least 1 meat
The claymore description and resulting item at the forge is correct
The leatherworking recipe produces the proper crafting station
Flax crafting is more descriptive.
Flax components decay much slower (and some never decay.)
Flax components require fewer per step.
Leafs dropped in the world and in your inventory look different
Loot spawning chests respawn after load
The copper ingot icon has a new look
Update 10
Hackled flax is now created properly
Compost bin auto-runs now
Claymore recipe fixed in the forge to be named properly now
Rabbit meat description fixed (used to say pig)
Crops start at growth stage 0 visually
Clients now see the raining particle when crops are being watered
Environmentals show up again properly
Clients now see the fertilizer timer bar
Animals now die on all clients properly
Spawns adjusted and bug fixed that resulted in too many animals
The compost bin automatically makes compost if the materials are present
You can make fertilizer from 10 organic waste + 20 fiber now
If you die and do not click respawn, the game no longer hides the cursor
You can now pick-up crafting stations with the Y key!
Update 9
The claymore weapon does more damage and weighs less
The lake with the keep in the middle is harder to see in now
Added compost bin to make fertilizer
You can make fertilizer in the compost bin from rotten rabbit, deer, or pig meat
Moonlight works now. Phases of the moon will affect the overall scene light. Auroras also show up.
Crops are watered from rain, a FX plays when its receiving enough water
There are more partrols of ghouls, some which only come out at night
Fertilizer starts being used if water is present (and goes until it runs out)
Axes and pickaxes last twice as long
Update 8
Building construction works again properly!
Armor and items with stat bonuses now add the proper bonuses
Plant stages now show properly on clients
The durability bar no longer throws divide by zero errors
NPCs will now see the proper threat
Campfire sound now fades away
Fixed some instances that refused to go away
When a crafting station or container is destroyed, the HUD now closes for anyone who had it open
You can now scroll your hotbar using the mousewheel (unless in build mode)
Loot containers now spawn the proper items
Cooked meat no longer burns no matter how long you leave it on the fire
Wall torch casts proper light now
All torches cast shadows now
Forge and several other workbenches now only requires 5 crystals to craft
Bodies of water now quench thirst
You no longer drown while treading water
Rabbits now drop rabbit meat instead of pig meat
Removed some floating bushes
Flint, stone, and sand now show a particle when you pick them up
Look, pretty fish...
Ghoul Keep no longer has its own weather pattern
Player death sound effects now only play for those who died