Bonus stats from challenge reducing Damage mitigation instead of increasing it
Poisonous Elite Ability stacking being too powerful
SoulShop Bonus damage display not scaling with base damage multiplier
Anachronistic ability not working after a level-up if you don't pause and unpause
HotFix 0.7.0.2
Changes
Chest from crate in survivors mode now have all artefacts pool due to popular demand
Life regen Elite ability: regen cap reduced from 100% of the Elite health to 50%
Life regen Elite ability: healing speed reduced from 1% per second to 0.5% per second
Vampire Elite ability: Reduced from 5% per attack to 2%
Vampire Elite ability: total regen is now capped to heal 100% of the enemy health at maximum before disabling itself
Martyr Elite ability: No longer heal boss
Increased necromancer Decaying health over time, from 10% per pattern to 20%
Fixes
Removed WIP shaman buff spell (it is not finished and was not supposed to be enabled)
Hotfix 0.7.0.1
FIX
BLACKSCREEN WHEN STARTING
Immovable not making the player immovable when entering a new stage
German translation issues with berserker cart
UPDATE 0.7
Hello Everyone!
I am very happy to finaly share with everyone the result of the 2 previous month of intense hardwork!
Update 0.7 is here, and it's massive
D-rank World for Rog's Mode
This adds a whole new world rank for Rog's mode, this new world rank is separated in a 3 zone (the forest, the desert, and a whole new zone).
Anachronistic Ability
The rewards for completing D-rank Difficulty. Anachronistic ability is an ability you can buy in the C-rank Soul-shop This ability allows you to slow down time around you!
Challenge Mode
Felling the game is a bit too simple? Challenges, are optional ways to add difficulty into your run to increase soul-Coin reward and unlocks.
E-rank World for Survivors mode
A new difficulty tier for survivors, taking place in the desert biome, you'll need to complete E-rank Rog's mode to unlock this new survivors mode.
3 new weapons and 1 weapon new evolution
This update also bring 3 whole new weapon and one weapon evolution!
Shaman's Staff
Stolen from the warm hands of the shaman, this weapon fires a huge amount of projectiles in front of you
Throwing knife
Launch projectile upon dashing, enemies killed by the knife refill one dash charge, use them carefully!
Worm Gland
Ripped from the giant worm, this weapon will throw acid balls around you, leaving a pool of powerful acid.
Arcanist's Staff
I'll not spoil too much about this one.
25 new Passives Soul-cards
Elites and champions modifier
Starting in D-rank world, Elite and Champions will possess strong passive ability, making them much more dangerous than they used to be!
And I'm not done yet
In addition to all that:
Massive projectiles optimisation
The projectile system as been completely remade from scratch to greatly improve performance when you have thousand of projectiles on screen at the same time
Stats tooltips !
You can now over your stats and have more information about them
Game Stats
Check your current game stats anytime, you can view here your number of kills, soul-coin you should gain, but also the specifics of your current challenge
Corruption
A new stat has appeared, Corruption is made by taking the powerful instable card. It increases the strength of your enemies, but also increase your experience gain, be careful!
New musics and musics reworked
Almost all of the music in the game got reworked and improved, Musics were also made for the desert combat stage, and 2 new music for the new zone has been created.
Achievements
One of the most asked addition to the game were most Steam achievements, so here is 500% more achievements in this update!
Modding !
While in a very early stage, modding has started to sprout on the discord! you can find pack of card doubling the amount of card available in the game.
Other minors stuffs
- Artifact Pools: some artifact can only be obtained in boss stage reward, other from the other or shop. - Slight inflation rebalance and shop price chance - Banish, rarity-reroll and reroll refill can be bought in shop and blacksmith - Rarity reroll no longer give the same 2 soul-cards - Complete experience formula rework -Many other things I have forgotten.
Information Regarding Next Major Update (0.7)
Hello Everyone!
I've seen a few concerns regarding the lack of updates.
First off, Anyone can already play and test out the current version of the game using the beta branch. This branch gets daily updates, with patchnote posted on the official game discord. For those wanting to try out the beta, you need to know that the save ARE NOT backward compatible, meaning if you switch to the beta, you won't be able to switch back your progress to the main branch until the Major Update drop.
I also know a large majority of the players prefer to wait the major update drop than playing an unstable beta, and that they start to get a bit impatient to play out all the new features.
Game price will increase on this update, from 2.99$ to 4.99$
So, when is the update gonna be available in the main branch?
Short answer, 2 to 3 weeks from today
So you can expect it between the 8 and 15 November.
Most of the planned major features are added to the game, however, a lot of content is still missing (cards, monsters, monster passives, soul-shop upgrades) as well a big balancing pass (you can notice all the feedback about the balance in the forum)
What are the spotlights of this update?
Challenge Mode
Felling the game is a bit too simple? Challenges, are optional way too add difficulty into your run for increase soulCoin reward and unlocks.
D-rank World for Rog's Mode
This adds a whole new world rank for Rog's mode, this new world rank is separated in a 3 zone (the forest, the desert, and a whole new zone).
E-rank World for Survivors mode
A new difficulty tier for survivors, taking place in the desert biome, you'll need to complete E-rank Rog's mode to unlock this new survivors mode.
Is that all?
There is of course a ton of other Quality of life improvement, optimisation and new content!
Open Beta
Hello everyone!
First off I would like to thank all of you for playing Rogue: Genesia!
The first (and half) week of release was quite intense, There has been a lot of the hotfix, lots of missed issues to fix and minor problems with a few stuff.
I could spend another month or two just fixing leftover bug and balancing some elements. However, I also wish for Rogue: Genesia to advance and gain the content!
In a few days, the open beta of Rogue: Genesia will start.
Ton of new contents will be quickly added over the first few weeks (likely for 2/4 weeks). Then I'll focus on stabilizing the beta and prepare it for the next main update.
Players who wish to come with the beta must be warned than this beta will be broken, some update may even break some save. Contain a lot of unfinished and placeholder.
If you are willing to take the risk, and are willing to report bugs and issues: I invite you to join the game discord A beta section will be open for people to discuss changes, reports bugs and impact the evolution of Rogue: Genesia!
How to access the open beta?
Once the open beta starts, you'll be able to change branch to beta :
I'll make an announcement when the open beta branch will be open to every users!
Hotfix 0.6.1.8b
Fix ThunderStaff + fractal
Hotfix 0.6.1.8a
Change
Matyr no longer reduce Attack speed
Fix
Portuguese localisation issues with projectiles stats on weapon
Hotfix 0.6.1.8
Korean Localization
Thank to enasn1 and Suho on the discord !
Portugues Localization
Thank to Thales Duarte and FêniquisTheMythicOak on the discord !
QoL
Refund in SoulShop now only refund the current tier
Quit in survivors mode now simply end the game
Change
Changed default crosshair colour to red
Changed default crosshair size to 150%
Fractal over level 1 no longer apply fractal to the sub-projectile, but instead increase fractal count
Fixes
Single handed removing 2 projectile instead of one
Chinese Text glitching on 2k/4k resolution
Game stats in game win sometime going a bit off-screen
Thorn name in damage summary not being displayed correctly
Spawnrate on survival mode being nerfed by "low" performance and would greatly increase when time slowed down
Hotfix 0.6.1.7
Change
Reduced max speed cap of enemy from 75m/sec to 35m/sec
You need to get at least to the second stage in Rogs mode to get souls coins
Fix
Lag caused by sound not deleting themself
Reduced max number sound attached to a single entity to 15
No longer spawn new sound when the SFX volume is set to 0