Rogue: Genesia cover
Rogue: Genesia screenshot
Genre: Role-playing (RPG), Indie, Arcade

Rogue: Genesia

Hotfix 0.6.1.6

Crazy people did Crazy stuff, and completely broke the survivors mode.


First off, what they did is impressive, and I won't delete their record, but some change has to happen to survivors mode:


  • Enemy scaling after 24 hours will be exponential
  • After the first day of survivors, the enemy scaling will be exponential for every new days passed
  • Time speed up will be capped at x120
  • Slighty changed soul-coin gain formula after 10 hours to prevent gain to be too great
  • A New Survivors mode leaderboard has been made starting this update, so people who broke the game on previous patch will keep their highscore without it being unfair for player on new patch.
  • also nerfed Soul-Coin gain after 24h to avoid ruining save files



Change



  • Shaman boss no longer get teleported when using abilities


QoL



  • Slighty edited sound softening setting, to reduce a bit the spam, also added a very slight random variation to cut repetitivity


Fix



  • Evasion required 4 or less dash charges instead of 4 or more dash charges
  • Soul Shop Unleashed text not displaying the rank

HotFix 0.6.1.5b

Properly Fix Free reroll not working if you had no reroll left
Fix Soul coin gain not being displayed

Hotfix 0.6.1.5a

Fix Free reroll not working if you had no reroll left

Hotfix 0.6.1.5


WIP Turkish translation



QoL



  • Change the healthbar color to light green/cyan when OS protection is available, otherwise, it's the usual green

Change



  • Sage's Leaf now procc before evasion
  • Improved Trade-off bonus attack speed 18%>25%
  • Reduced One-handed Projectile reduction : -2 > -1
  • Buff to impenetrable : 2% > 5% damage mitigation and 2.5>4% defence multiplier per level
  • Capped enemy speed to prevent situation where they would walk out of existence on days long runs
  • Time speed-up on survival change : 3 + 3x every hours to : 10 + 4x every hours
  • Evasion now only appear if you have 4 or more dash.
  • Enemies now have a very small speed range, going from 90% to 110% speed


Fixes



  • Artificer katana proj size on level 8 and 9 not scaling with player's projectile size
  • Some more missing translation (especially on game end screen)
  • Soul card details being sometime a bit off (lunatic on negative value, overleveled cards)
  • reroll/rarity reroll/banish translation on most language
  • Fix wisp staying locked on the worm boss (or any very large enemies)

Hotfix 0.6.1.4

Wip German Translation


still a few issues left (like in general stats)

Changes



  • Increased Artificer Katana Area by 50%
  • Increased Artificer Katana proj size scaling on level up
  • Greatly increased Artificer katana proj size at level 8 and 9


Fixes



  • Some missing translation in chinese

Hotfix 0.6.1.3b

QoL



  • Triple Artificer's Katana explosion visual duration


Changes



  • Triple Artificer's Katana explosion knockback value
  • Double Artificer's Katana Slash knockback value


Fixes



  • Font alignement in chinese for stats menu

hotfix 0.6.1.3a

Sorry about the critical chance issues, here is the fix!

Fixes



  • Critical Chance being capped at 1% instead of 100%
  • Swordrange critical strike damage multiplier not working

Hotfix 0.6.1.3

WIP Simplified Chinese translation


It's very Work in progress and unfinished, there may be a lot of issues left, but it's a first version toward chinese localization!



QoL



  • Capped critical chance at 100%


Fixes



  • Artificer's katana Memory leak

Hotfix 0.6.1.2b

Fix Artificer Katana Aoe not working

Hotfix 0.6.1.2

Change



  • Worm boss now take triple damage when he dash
  • Blacksmith limit break no longer has rarity reroll or bannish
  • Buff compromise : -0.5>-0.35 base damage
  • Aiming rarity increased to uncommon
  • Buff aiming bonus damage : +10% > + 17.5%
  • Overload no longer appear if you don't have bonus projectiles



QoL



  • Added a 40 and 75 fps limit options since they were requested


Fixes



  • Achievements causing issues with pause menu
  • Pause menu not opening in shop and reward screen
  • Fixed Overload scaling at level 2