Sorry for the huge delay on fixing this issues, it took me multiple day to properly track the source of the issues (and also finding someone who have a Steamdeck to properly run multiples test)
Hotfix 0.10.0.3d
Fixes Stage selection visual Glitches and Missing damage number glitches introduced in Hotfix 0.10.0.3c.
Sorry for the last 2 buggy patches
Revert to 0.10.0.3a
Reverted the game version to 0.10.0.3a until it can be properly fixed. The game engine seam to causing a ton of issue out of nowhere, It is better to revert the public game version until I can properly fix all the issues
Hotfix 0.10.0.3c
Fixed Graphics bug in Dream Forest & Manors of everlasting memories
(For the curious one, this bug was caused by unity semingly nuking one of the shader for no reasons, having to delete all the shaders caches (and recalculating them) taking a few hours to process)
Hotfix 0.10.0.3.b
Fixes
Launching the game after removing mod that add challenge would lock the game during loading.
Fixed modded card from json not having StatsModifier causing initialization error.
Modding
Mod source creation now reference Unity.Localization from the game install.
Hotfix 0.10.0.3.a
Fix
Clicking rewards not properly working
Update 0.10.0.3
Changes
Added Projectile tab on Sun sword
LagRog reduce stage requirement by 35%
Changed scaling on Dwindling fire after level 90 to no longer become negative
Arcade now banish Blood Spirit
Reduced Flying candle experience gain
Greatly Increased Health from monster inside the manor
Pressing shift while clicking challenge level change button increment/decrement it by 10 Pressing shift and control increment/decrement it by 50 (Yes this is a placeholder so doesn't work on gamepad), I'll work on a better solution for next bigger patch
Once modifier crafting unlocked, boss will drop their respective equipment material. Goblin shaman will drop Goblin Alloy This should greatly help late game player have a steady source of early materials that can easily come to miss after a bit of time
Fixes
Challenge stacking navigation issues with gamepad
Multiple challenge confirm button not being accessible with gamepad
Removed % under enemies name in stage selection
Blood transmutation effect wrongly used capped health instead of uncapped health.
Hotfix 0.10.0.2f
Fixes
Bosses soft locking the game
Missing translation for explosion opacity
Hotfix 0.10.0.2e
QoL
Equipment can be set as "favorite" in the forge, preventing them form being recycled
Added an option to reduce Explosion's opacity This is multiplicative with projectiles opacity Know issue: Missing translation
Ouroboros's Necklace and Phoenix totem now display a buff icon when active
Changes
Added a "light armor" variant to adaptive plate Appear in the same way as adaptive plate
Made phase skipper achievement much easier to obtain
Fixes
Challenge level above level 5 not properly allowing to select challenge at much higher level
Hotfix 0.10.0.2d
QoL
Material in crafting menu can be hovered to display a bit of information (like how to obtain them)
Added confirmation in soul-shop in case of a save is already active, warning the player of the lost of the run progress This can be disabled in Game options
In challenge that don't increase ranks when leveled-up and above level 5, you can increase the challenge level to max completion level + 5, to reduce grinding
Changes
Equipment sometime no longer generate negative modifier (10% chance) this is increase to 75% until you have unlocked modifier crafting
Reduced option kill count requirement scaling
Knight's pendant can be recrafted to change the weapon Cost 1 Goddess tear as well as 5 Empty souls
Shop keeper health in Defend shop-keeper objective now scale with player's health
Fixes
Player's collision detection from discrete to continuous Should prevent Out of Bound Bugs
FPS dropdown not allowing to be scrolled correctly
Loadout dropdown not allowing to be scrolled correctly
Fractal modifier being equipable on katana when it does nothing
Holy Conversion description stating it remove corruption (when it actually increase it)
Sage leaf's FX should now properly fit the duration of the artifact
Monster hunter & Red Bear Fang not updating their value on game loaded until something increase it's value
Minimum dash capped at 0
Talent charge cost being marked as negative modifier
Wind and Gale stone inverting Dash cooldown and attack speed value inside forge
Restarting some challenge would stack some effects multiple time (mainly corruptions related ones)