Rogue: Genesia cover
Rogue: Genesia screenshot
Genre: Role-playing (RPG), Indie, Arcade

Rogue: Genesia

0.10.0.3e

Fixed loading screen being stuck on SteamDeck


Sorry for the huge delay on fixing this issues, it took me multiple day to properly track the source of the issues (and also finding someone who have a Steamdeck to properly run multiples test)

Hotfix 0.10.0.3d

Fixes Stage selection visual Glitches and Missing damage number glitches introduced in Hotfix 0.10.0.3c.


Sorry for the last 2 buggy patches

Revert to 0.10.0.3a

Reverted the game version to 0.10.0.3a until it can be properly fixed.
The game engine seam to causing a ton of issue out of nowhere, It is better to revert the public game version until I can properly fix all the issues

Hotfix 0.10.0.3c

Fixed Graphics bug in Dream Forest & Manors of everlasting memories


(For the curious one, this bug was caused by unity semingly nuking one of the shader for no reasons, having to delete all the shaders caches (and recalculating them) taking a few hours to process)

Hotfix 0.10.0.3.b

Fixes



  • Launching the game after removing mod that add challenge would lock the game during loading.
  • Fixed modded card from json not having StatsModifier causing initialization error.


Modding



  • Mod source creation now reference Unity.Localization from the game install.

Hotfix 0.10.0.3.a

Fix



  • Clicking rewards not properly working

Update 0.10.0.3


Changes



  • Added Projectile tab on Sun sword
  • LagRog reduce stage requirement by 35%
  • Changed scaling on Dwindling fire after level 90 to no longer become negative
  • Arcade now banish Blood Spirit
  • Reduced Flying candle experience gain
  • Greatly Increased Health from monster inside the manor
  • Pressing shift while clicking challenge level change button increment/decrement it by 10
    Pressing shift and control increment/decrement it by 50
    (Yes this is a placeholder so doesn't work on gamepad), I'll work on a better solution for next bigger patch
  • Once modifier crafting unlocked, boss will drop their respective equipment material.
    Goblin shaman will drop Goblin Alloy
    This should greatly help late game player have a steady source of early materials that can easily come to miss after a bit of time


Fixes



  • Challenge stacking navigation issues with gamepad
  • Multiple challenge confirm button not being accessible with gamepad
  • Removed % under enemies name in stage selection
  • Blood transmutation effect wrongly used capped health instead of uncapped health.

Hotfix 0.10.0.2f

Fixes



  • Bosses soft locking the game
  • Missing translation for explosion opacity

Hotfix 0.10.0.2e

QoL



  • Equipment can be set as "favorite" in the forge, preventing them form being recycled
  • Added an option to reduce Explosion's opacity
    This is multiplicative with projectiles opacity
    Know issue: Missing translation
  • Ouroboros's Necklace and Phoenix totem now display a buff icon when active


Changes



  • Added a "light armor" variant to adaptive plate
    Appear in the same way as adaptive plate
  • Made phase skipper achievement much easier to obtain


Fixes



  • Challenge level above level 5 not properly allowing to select challenge at much higher level

Hotfix 0.10.0.2d

QoL



  • Material in crafting menu can be hovered to display a bit of information (like how to obtain them)
  • Added confirmation in soul-shop in case of a save is already active, warning the player of the lost of the run progress
    This can be disabled in Game options
  • In challenge that don't increase ranks when leveled-up and above level 5, you can increase the challenge level to max completion level + 5, to reduce grinding


Changes



  • Equipment sometime no longer generate negative modifier (10% chance)
    this is increase to 75% until you have unlocked modifier crafting
  • Reduced option kill count requirement scaling
  • Knight's pendant can be recrafted to change the weapon
    Cost 1 Goddess tear as well as 5 Empty souls
  • Shop keeper health in Defend shop-keeper objective now scale with player's health


Fixes



  • Player's collision detection from discrete to continuous
    Should prevent Out of Bound Bugs
  • FPS dropdown not allowing to be scrolled correctly
  • Loadout dropdown not allowing to be scrolled correctly
  • Fractal modifier being equipable on katana when it does nothing
  • Holy Conversion description stating it remove corruption (when it actually increase it)
  • Sage leaf's FX should now properly fit the duration of the artifact
  • Monster hunter & Red Bear Fang not updating their value on game loaded until something increase it's value
  • Minimum dash capped at 0
  • Talent charge cost being marked as negative modifier
  • Wind and Gale stone inverting Dash cooldown and attack speed value inside forge
  • Restarting some challenge would stack some effects multiple time (mainly corruptions related ones)