Crystal sword consecutive attack now increase with projectile count
Having 100 level or more at once, should no longer automatically display the level-up screen
reduced Flying Scout kill's requirement for summoner's weapon unlock from 8k to 3k
Overgeared no longer prevent end of stage card selection
Fixes
Summon having issues attacking elite/boss
Lunar inferno description not display the right value
Being able to pause during death
Health regenerating after death
Whats the plan?
Hello everyone!
This news will replace the usual dev-blog for this month (since there is not much to talk about for a dev-blog).
The update was much more intensive than I expected, especially as some last-minute fixes introduced a few bugs, and some content wasn't properly play-tested in the last few days (damn you Rune of Necromancy and Spectral Dagger!). Sorry for all these patches and the number of bumps on the ride.
What's the plan?
Now that most of the urgent matters have been taken care of, I would like to take a few days off and then return to do one or two last hotfixes to fix some of the last issues reported.
modding contest
After that, I would like to make a modding contest on the subject of modded challenges. I'll talk in more detail about it, and I'll need to make a proper modding guide on challenge creation. You are more than welcome to ask all the questions/things that are not clear to you so I can properly respond to them in the modding guide.
I'm hesitating to add a small cash prize (about $100), but that would also mean having to make sure everything is fair and no one feels cheated, so having a proper marking scheme, which I absolutely don't know how to properly make for this sort of event. There is also the idea of keeping modding "healthy/sane" and adding money into that could also lead to a bit of toxicity.
Game OST
At the same time, I want to focus on creating the Steam page for the game OST to finally start selling it, also adding a sort of "deluxe" edition of the game that would contain the game + OST + the two pet DLCs (that would be "free" in the bundle).
0.10.1
Once all that is done, I'll focus on a medium-sized patch (0.10.1). Here are the currently planned things for this patch, with a target release in September (so may move around).
Twitch integration (if it's not too long, otherwise, pushed to 1.0)
Missing sprite & animation for Manor's enemies (Hope to have them finished by then)
Add a menu where players can re-read tutorial text
Add tutorials for shrines, altars, buffs, Quickmode, and equipment
Search bar for equipment modifiers
Adding secret achievement hints when all other achievements are completed
Making super secret achievements visible with a hint when all secret achievements are completed
Listing the 3 achievements that are closest to completion in the main menu
Cursor option menu rework to properly display the size with a gameplay image as background
Searching for options in game options
In the following week, I'll start making a "Community Feedback" round on the Discord to discuss QoL suggestions, the possibility of adding a manual attack option (or a dedicated avatar), and some minor ideas I want to explore.
1.0
After that, the work for 1.0 will finally start. I expect 1.0 to be much smalled than 0.10, but that's also what I said for every previous patch...
So far, I'll need to properly test the idea of a talent skill tree to see if it's a good idea to implement, especially since the equipment system adds a lot of complexity to the game's meta-progression. I don't know if adding even more on top of that is necessarily a good idea.
Otherwise, the plan for an alternative zone to the cave should be fulfilled, along with the addition of the final World-Tier, A-rank (Sorry, no S-tier planned), with the addition of the 6th and final biome.
There are a few surprises that I want to implement, but that will be discussed later.
Update 0.10.0.2b
Fixes
Soul-shop position reseting when upgrading/selling an upgrade.
Worm's gland causing freeze of gameplay
Update 0.10.0.2
QoL
Added 2 new framerate option (165 & 240)
Changes
Potion pick-up range now follow the player pick-up range
Summoner's flying summon now properly fly over cliff in Behemoth Graveyard
Optional objective Killcount, start at lower value early in a zone, but scale much more aggresively with stage count
Optimisations
Added FSR upscaling
Fix a major Fractal's memory leak
Contact shadows is now disabled on Medium quality
Reduced number of shadows cascade on Medium quality (from 4 to 2)
Depth of field being more expensive on medium than on ultra
Main menu no longer ignore Motion blur setting from options Those 4 last change should overall improve performance on medium quality without affecting visuals significantly
Fixes
Goblin's Ear providing it's passive effect when equiped as active
Fire stone, Fiery Stone, Moon Stone, Lunar Stone, Stelar Stone description error and inconsistency between tooltip and forge
Pause menu in Stage selection using right stick instead of left stick for navigation
Menu navigation work on rebinded controls
Challenge toggle not being selectable on gamepad
Boss Skipping work on rebinded controls
Ending a game at the start of a Time Paradox run no longer give soul-coin
Worm Boss' telegraph staying behind after it's death
When switching between soul-shop tier, the scroll bar wasn't reset to the top
Hotfix 0.10.0.2a
Fixes
Cooled steel's experience malus
Hotfix 0.10.0.1e
Changes
Modifier that are not yet known are much more likely to appear depending on how many modifier you already know The more modifier you know, the more likely unknow modifier are to appear)
Fixes
Learnable modifier count in encyclopedia modifier tab using all modifier (even non learnable one) instead of only learnable one
Pause menu & Game menu opening/closing hiding the gameplay UI
Performance
Reduced particle count for main menu intro animation
Hotfix 0.10.0.1d
QoL
Added a smart aiming option in Game options > Gameplay When enabled, the character will auto-aim when no aiming direction in inputted instead of aiming in the movement direction (gamepad only)
Steam Deck will now use the non-pixelated font by default to improve lisibility This only affect new players
Corruption slider now display the gain of quality it provide
Changes
Cooled steel experience loss no longer scale with the challenge level
Left impairment challenge will now remove Behemoth Graveyard in the zone selection when active
Fixes
East button on gamepad not working in Pause & Game menu to close them
East button on gamepad not closing achievement in pause menu
Leaving Encyclopedia on gamepad not selecting any button
Opening the pause while inside the encyclopedia actually keeping it open
Pressing pause when a card/artifact is hovered will now properly hide it
Fullscreen toggle resetting to On when changing scene
Card filtering now use the displayed name for zone limited card (instead of internal name)
Hero-mode record value not displaying the old record
Survivors mode displayed rank multiplier being x5 per rank instead of x3
Selecting an artifact and leveling-up at the same time kept the game slown down
Adaptive equipment description
Cooled steel challenge disabling active talent when it shouldn't
Hotfix 0.10.0.1c
Optimisation
Improved Main Menu loading (especially after leaving the soul-shop) (TO TEST)
Reduced Video memory usage by 3Gb in stages This bug is likely present in the game since update 0.8.1
Reduced Video memory usage by 800mb in Dream forest stage selection
Passive Pike talent causing memory leak
Fix
Martyr cloak description (definetly this time)
Hotfix 0.10.0.1b
Changes
Blacksmith now sell both weapon and weapon modifiers
Increased Cooled Steel soul-coin reward from x15 to x30
Red skull, weightless crystal and Goblin's hand now has the projectile size tag
Shaman's Attack now has a projectile spawn cap to avoid lag Projectiles spawned above the cap are counted to increase it's damage)
Slight reduction to explosion FX
Explosion FX become less performant heavy if projectile visibility is set to 5% or less
All component of explosion FX are properly affected by projectile visibility
Fixes
Brawl Damage description
Goblin's Hand active talent causing summon's projectile to multiply to super high value and causing both lag and possibly crashes
Ref Bear Fang actually reducing piercing multiplier by 100%
Martyr's cloak using Town Hall registry description
Hotfix 0.10.0.1a
Changes
Gambling event can be repeated up to 4 time during the same event
Reduced Golden Altar Event chance to appear early in the run
Golden Altar Event given gold is now added to the money that can be stole
Fixes
Knight Pendant giving evolved weapon (sorry for those that exploited it)
Artifact rerolling in reward screen will no longer unselect and force the gamepad player to use mouse
Red Bear Fang's affecting base exp gain instead of Defense piercing multiplier
Pausing at the start of a card selection and then unpausing not correctly slowing down time and causing the game to continue playing during card selection
Concentration range reduction description being inverted
Arcane beam talent description
Patch 0.10.0.1
QoL
Added Card numbering
Improved Foliage spawning position to avoid "diagonal" pattern
Fixes
Procedural object placement ignoring world-rank limitation (Like shrine of Nera spawning at F-rank for example)
Rune of Heaviness description mentioning -50% attack speed instead of the actual -33% attack speed applied
Trade-off using Fire tag instead of Wind tag
Thunder Vial not affected by project visibility
Having a reward screen on the last boss even when equipment wasn't unlocked
Talent notification when Talents wasn't unlocked yet
Command
New command "loadSteamAchievement" Load Achievements from Steam to overwrite your profile achievements Require to have "dangerousMode" enabled before activating it