Rogue: Genesia cover
Rogue: Genesia screenshot
Genre: Role-playing (RPG), Indie, Arcade

Rogue: Genesia

Hotfix 0.10.0.1e

Changes



  • Modifier that are not yet known are much more likely to appear depending on how many modifier you already know
    The more modifier you know, the more likely unknow modifier are to appear)


Fixes



  • Learnable modifier count in encyclopedia modifier tab using all modifier (even non learnable one) instead of only learnable one
  • Pause menu & Game menu opening/closing hiding the gameplay UI


Performance



  • Reduced particle count for main menu intro animation

Hotfix 0.10.0.1d

QoL



  • Added a smart aiming option in Game options > Gameplay
    When enabled, the character will auto-aim when no aiming direction in inputted instead of aiming in the movement direction (gamepad only)
  • Steam Deck will now use the non-pixelated font by default to improve lisibility
    This only affect new players
  • Corruption slider now display the gain of quality it provide


Changes



  • Cooled steel experience loss no longer scale with the challenge level
  • Left impairment challenge will now remove Behemoth Graveyard in the zone selection when active


Fixes



  • East button on gamepad not working in Pause & Game menu to close them
  • East button on gamepad not closing achievement in pause menu
  • Leaving Encyclopedia on gamepad not selecting any button
  • Opening the pause while inside the encyclopedia actually keeping it open
  • Pressing pause when a card/artifact is hovered will now properly hide it
  • Fullscreen toggle resetting to On when changing scene
  • Card filtering now use the displayed name for zone limited card (instead of internal name)
  • Hero-mode record value not displaying the old record
  • Survivors mode displayed rank multiplier being x5 per rank instead of x3
  • Selecting an artifact and leveling-up at the same time kept the game slown down
  • Adaptive equipment description
  • Cooled steel challenge disabling active talent when it shouldn't

Hotfix 0.10.0.1c

Optimisation



  • Improved Main Menu loading (especially after leaving the soul-shop) (TO TEST)
  • Reduced Video memory usage by 3Gb in stages
    This bug is likely present in the game since update 0.8.1
  • Reduced Video memory usage by 800mb in Dream forest stage selection
  • Passive Pike talent causing memory leak


Fix



  • Martyr cloak description (definetly this time)

Hotfix 0.10.0.1b

Changes



  • Blacksmith now sell both weapon and weapon modifiers
  • Increased Cooled Steel soul-coin reward from x15 to x30
  • Red skull, weightless crystal and Goblin's hand now has the projectile size tag
  • Shaman's Attack now has a projectile spawn cap to avoid lag
    Projectiles spawned above the cap are counted to increase it's damage)
  • Slight reduction to explosion FX
  • Explosion FX become less performant heavy if projectile visibility is set to 5% or less
  • All component of explosion FX are properly affected by projectile visibility



Fixes



  • Brawl Damage description
  • Goblin's Hand active talent causing summon's projectile to multiply to super high value and causing both lag and possibly crashes
  • Ref Bear Fang actually reducing piercing multiplier by 100%
  • Martyr's cloak using Town Hall registry description

Hotfix 0.10.0.1a

Changes



  • Gambling event can be repeated up to 4 time during the same event
  • Reduced Golden Altar Event chance to appear early in the run
  • Golden Altar Event given gold is now added to the money that can be stole


Fixes



  • Knight Pendant giving evolved weapon (sorry for those that exploited it)
  • Artifact rerolling in reward screen will no longer unselect and force the gamepad player to use mouse
  • Red Bear Fang's affecting base exp gain instead of Defense piercing multiplier
  • Pausing at the start of a card selection and then unpausing not correctly slowing down time and causing the game to continue playing during card selection
  • Concentration range reduction description being inverted
  • Arcane beam talent description

Patch 0.10.0.1

QoL



  • Added Card numbering
  • Improved Foliage spawning position to avoid "diagonal" pattern


Fixes



  • Procedural object placement ignoring world-rank limitation (Like shrine of Nera spawning at F-rank for example)
  • Rune of Heaviness description mentioning -50% attack speed instead of the actual -33% attack speed applied
  • Trade-off using Fire tag instead of Wind tag
  • Thunder Vial not affected by project visibility
  • Having a reward screen on the last boss even when equipment wasn't unlocked
  • Talent notification when Talents wasn't unlocked yet


Command



  • New command "loadSteamAchievement"
    Load Achievements from Steam to overwrite your profile achievements
    Require to have "dangerousMode" enabled before activating it

Hotfix 0.10.0.0j

Fixes



  • Card Requirement not displaying required level when no card are required
  • Made with unity screen
  • Trial version text on linux

"Trial Version" Text fix

Sorry for the bug.
This was caused by my former publisher removed my unity license without warning.
There is still the made with unity screen that I'll remove next patch

Hotfix 0.10.0.0i

QoL



  • Grealy increased Adaptive Unique equipment drop-chance (x5)


Fixes



  • Rune of Necromancy important performance lag
  • Spectral dagger causing lag and gameplay freezing

Hotfix 0.10.0.0h

Fixes



  • fix that If you quit/lose when an altar was active (but no completed) it prevented future altar from being activated until you restart the game


Help required


I know some user have HUGE Performance and freezes issues.
However I need additional data/information.

if you encounter these, Could you please share you log and profile folder located in
%USERPROFILE%/AppData/LocalLow/HuardOuadi/Rogue Genesia
send them at roguegenesia@gmail.com

Thank you in advance for your help in fixing it!