Modifier that are not yet known are much more likely to appear depending on how many modifier you already know The more modifier you know, the more likely unknow modifier are to appear)
Fixes
Learnable modifier count in encyclopedia modifier tab using all modifier (even non learnable one) instead of only learnable one
Pause menu & Game menu opening/closing hiding the gameplay UI
Performance
Reduced particle count for main menu intro animation
Hotfix 0.10.0.1d
QoL
Added a smart aiming option in Game options > Gameplay When enabled, the character will auto-aim when no aiming direction in inputted instead of aiming in the movement direction (gamepad only)
Steam Deck will now use the non-pixelated font by default to improve lisibility This only affect new players
Corruption slider now display the gain of quality it provide
Changes
Cooled steel experience loss no longer scale with the challenge level
Left impairment challenge will now remove Behemoth Graveyard in the zone selection when active
Fixes
East button on gamepad not working in Pause & Game menu to close them
East button on gamepad not closing achievement in pause menu
Leaving Encyclopedia on gamepad not selecting any button
Opening the pause while inside the encyclopedia actually keeping it open
Pressing pause when a card/artifact is hovered will now properly hide it
Fullscreen toggle resetting to On when changing scene
Card filtering now use the displayed name for zone limited card (instead of internal name)
Hero-mode record value not displaying the old record
Survivors mode displayed rank multiplier being x5 per rank instead of x3
Selecting an artifact and leveling-up at the same time kept the game slown down
Adaptive equipment description
Cooled steel challenge disabling active talent when it shouldn't
Hotfix 0.10.0.1c
Optimisation
Improved Main Menu loading (especially after leaving the soul-shop) (TO TEST)
Reduced Video memory usage by 3Gb in stages This bug is likely present in the game since update 0.8.1
Reduced Video memory usage by 800mb in Dream forest stage selection
Passive Pike talent causing memory leak
Fix
Martyr cloak description (definetly this time)
Hotfix 0.10.0.1b
Changes
Blacksmith now sell both weapon and weapon modifiers
Increased Cooled Steel soul-coin reward from x15 to x30
Red skull, weightless crystal and Goblin's hand now has the projectile size tag
Shaman's Attack now has a projectile spawn cap to avoid lag Projectiles spawned above the cap are counted to increase it's damage)
Slight reduction to explosion FX
Explosion FX become less performant heavy if projectile visibility is set to 5% or less
All component of explosion FX are properly affected by projectile visibility
Fixes
Brawl Damage description
Goblin's Hand active talent causing summon's projectile to multiply to super high value and causing both lag and possibly crashes
Ref Bear Fang actually reducing piercing multiplier by 100%
Martyr's cloak using Town Hall registry description
Hotfix 0.10.0.1a
Changes
Gambling event can be repeated up to 4 time during the same event
Reduced Golden Altar Event chance to appear early in the run
Golden Altar Event given gold is now added to the money that can be stole
Fixes
Knight Pendant giving evolved weapon (sorry for those that exploited it)
Artifact rerolling in reward screen will no longer unselect and force the gamepad player to use mouse
Red Bear Fang's affecting base exp gain instead of Defense piercing multiplier
Pausing at the start of a card selection and then unpausing not correctly slowing down time and causing the game to continue playing during card selection
Concentration range reduction description being inverted
Arcane beam talent description
Patch 0.10.0.1
QoL
Added Card numbering
Improved Foliage spawning position to avoid "diagonal" pattern
Fixes
Procedural object placement ignoring world-rank limitation (Like shrine of Nera spawning at F-rank for example)
Rune of Heaviness description mentioning -50% attack speed instead of the actual -33% attack speed applied
Trade-off using Fire tag instead of Wind tag
Thunder Vial not affected by project visibility
Having a reward screen on the last boss even when equipment wasn't unlocked
Talent notification when Talents wasn't unlocked yet
Command
New command "loadSteamAchievement" Load Achievements from Steam to overwrite your profile achievements Require to have "dangerousMode" enabled before activating it
Hotfix 0.10.0.0j
Fixes
Card Requirement not displaying required level when no card are required
Made with unity screen
Trial version text on linux
"Trial Version" Text fix
Sorry for the bug. This was caused by my former publisher removed my unity license without warning. There is still the made with unity screen that I'll remove next patch
fix that If you quit/lose when an altar was active (but no completed) it prevented future altar from being activated until you restart the game
Help required
I know some user have HUGE Performance and freezes issues. However I need additional data/information.
if you encounter these, Could you please share you log and profile folder located in %USERPROFILE%/AppData/LocalLow/HuardOuadi/Rogue Genesia send them at roguegenesia@gmail.com