I'll be online trying to defeat the boss and I hope you'll join me!
Looking for feedback and any bugs you spot (add to forum posts).
Especially tell me enemy/item ideas you'd like added.
Thank you,
Chris
Wizard Boss Battle Patch
New boss fight! Defeat the Wizard to earn his new rewards...
Wizard's Brain
Blast enemies and convert them to your side.
Wizard's Horn
Fly across the dungeon quickly while avoiding/breaking freeze effects.
Wizard's Eye
Spawn a floating Eyeball equipped with lots of firepower.
Wizard's Heart
Shoot a wave of bullets that heal you for the damage they deal to enemies.
New Patch Soon - Wizard Boss Fight
The next patch is nearly complete. It will include a new boss battle (finally the Wizard himself!) and four epic loot items rewarded for defeating him.
What I need next from YOU is any ideas you have for improvements on the game, suggestions for different modes of play, item ideas, enemy concepts, etc.
Leave a response here or on the forums and I will make an attempt to incorporate it to the base game prior to the first release ready version.
Thank you everyone!
New Potions and Equipment Modifiers Added
I've added the following Potions and Equipment Modifiers to the game:
Mind Control Potion
Alcoholic Potion
Pyro's
Alchemist's
Vampiric
Persuasive
The way I've constructed the potions/modifiers makes it very easy to add new ones. Let me know if you come up with any that you'd like to see added.
Enemies are going to get a lot harder as the Wizard attempts to escape your vengeance. He flees from hell to the distant mountains of an unexplored icy tundra. Despite the harsh conditions you remain steadfast in your pursuit.
Hell Has Arrived! Levels 11-15 Patch Notes
What's New
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4 new enemies
4 new randomized levels
4 new bosses
6 new earnable items
Tweaks
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Damage and reload times tweaked for most magical on use items.
Apprentice wand now always shoots daggers.
Upgraded Enemy AI.
Fear now works properly for all enemy types.
Knockback fixed in multiplayer.
Feedback on the new zone would be greatly appreciated. Playing through it I found the enemies to be too easy for a rogue with good gear so I buffed them 50%. Let me know if it's too much.
Progress Report: Hell Expansion
I am working on the new enemies for hell and decided to revamp some of the AI for the non-boss enemies. They are now a little smarter in planning their attacks. Hiding around a corner no longer gaurantees your safety!
Here's a look at the demon heads in hell as well as the AI change:
https://youtu.be/dH69f-sCY2g
Progress Report: New Environment
I am hard at work on levels 11-15 of the game. Here is a video of the initial graphics for "Hell":
https://youtu.be/5TGfKdPUoM0
Post Launch Patch (9/2/2018)
Bug Fixes
=========
Teleporting in boss rooms will no longer send you outside of the level.
Magma Scale and Goblin Crown now look correct in multiplayer.
Updates
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Blood now spreads out on the ground and looks much cooler.
New Achievement: Frost Blade drops after the second time you kill the same boss.
New Upgrades allow you to decide which equipment is upgraded instead of always being random.
Bones and Guts from kills are now larger models.
What's Coming Next
==================
I am working on the third area of the game, Hell. This will come with 4 new bosses, 4 new enemies, potions, magic items and weapon prefixes.
If you have any ideas for game updates, achivement ideas, etc please let me know!