NEW CONTENT: Edge of Doom map (Night variation) is now enabled for Escape and Co-op Escape.
Tweak: renamed Escape map "Outpost" to "Expansion Zone", because it had the same name as Story Chapter 2.
Improvement: HUD radar now has a dark background for better visibility.
Improvement: Story Mode player level cap increased from 18 to 25.
Improvement: Escape mode - scorpions popped into view at the first cave when they spawned.
Improvement: moved an annoying cliff in Story Chapter 2 that got in the way of the camera.
Improvement: increased player visibility by adding an additional point light to the main flashlight. It shines on the character and surrounding area (subtle).
Improvement: Doomed Mode, removed some bridges that made it more difficult for enemies to reach you.
Fixed: having the "Frienly Fire" perk will no longer make you immune to the crash site ground fires in Story Chapter 1.
Fixed: additional checks to deal with lost / out-of-bounds enemies so that players do not get stuck during combat.
Fixed: issue where the Space Ducks were randomly dying in Doomed Mode wave 6.
Balance: doubled the spawn rate of Space Ducks in Doomed mode so that you don't stand around waiting for them.
Balance: Escape mode - Elite enemies now don't spawn until wave 2.
Balance: with auto-heal now in place, players ended up with too many spare Nano-meds and almost never dying from enemies. Nano-meds now healt 50 points instead of fully restoring health.
Balance: reduced elite enemies in Escape and Co-op Escape.
Release Notes - v0.2021.062
Improvement: if you have a Nano-med (health) in your inventory, it will now be used automatically at the moment that you take a death blow. This means you will no longer die from an enemy hit if you have any spare Nano-meds.
Difficulty: The first two loot items you pick up at the crash site are now always a Nano-med (health) an an Oxygen Refill. This gives you some extra guaranteed survivability from the outset.
Difficulty: Reduced the maximum simultaneous enemies of several battle encounters in Chapter 1 to ease the difficulty curve. The final base battle is still as before (not easy!).
Networking: fixed a very rare case where health of players or enemies might go out of sync due to the timing of invulnerability.
Fixed: Zappy bot will now move away from the player when getting too close (closer than attack distance). This prevents Zappy from overlapping with the player and just standing there doing nothing.
ROGUE SHIFT released to Steam Early Access
Good news! ROGUE SHIFT is now available on Steam Early Access with a 15% launch week discount ːsteamhappyː
We've come a long way, but there's more to be done over the next few months as we work toward the full v1.0 release.
Join us during Early Access to help shape the game and make it as good as it can possibly be!
Thanks and good luck!
We leave you with some co-op gameplay footage recorded today:
[previewyoutube="1YA8spW6XOY;full"]
RELEASE NOTES - v0.2021.061
This patch improves the Story-mode permadeath workflow.
When you die, a clear message explains how the permadeath and persistent level/perks system works.
From this message screen, you can also press a "play again" button to jump straight back into your next run - now a little bit stronger with your higher level character.
Thanks for playing!
ROGUE SHIFT Steam Playtest 3
Hello everyone,
Our third and final public Steam Playtest for ROGUE SHIFT is now live!
This Playtest will remain active until the Early Access release date, which is September 7th, 2021.
To get immediate access to the game, just click the Request Access button in the section "Join the Rogue Shift Playtest":
We've been processing a lot of feedback and making improvements and fixes over the past few weeks. Come join our Playtest, which is running until the end of March.
[previewyoutube="YR87_0Tf6Hg;full"]
During the Playtest, we are regularly releasing updates based on feedback and bug reports. Your feedback can make a real difference!
ROGUE SHIFT Steam Playtest 2
Following our first Playtest in January, we've fixed a lot of bugs and implemented a variety of improvements, mostly based on player feedback.
We're now getting ready for the second Playtest. Our estimated launch date Friday, February 26. Please sign up on our Steam Store page to register your interest:
To register, please click the Request Access button in the section "Join the Rogue Shift Playtest".
You can watch the latest trailer for ROGUE SHIFT here:
[previewyoutube="XY2oNwpYitQ;full"]
ROGUE SHIFT Steam Playtest
We're making ROGUE SHIFT available to a limited number of players via the new Steam Playtest feature! Please sign up on our Steam Store page to register your interest:
To register, please click the Request Access button in the section "Join the Rogue Shift Playtest".
You can watch the latest trailer for ROGUE SHIFT here:
[previewyoutube="XY2oNwpYitQ;full"]
Steam Game Festival - play the Rogue Shift co-op demo!
We're back for the Steam Game Festival - Autumn Edition! This time, we're showcasing some co-op gameplay.
The public demo of the game is available for the duration of the festival - 7th to Oct 13th at 10am PDT. This demo includes, for the first time, 4-player survival mode online co-op.
Thank you for your interest! Have fun!
Rogue Shift co-op and single player gameplay stream
In this stream, we're showcasing co-op gameplay for the first time!
Doomed mode (survival) - up to four players co-op gameplay: survive against never-ending waves of enemies as you move from zone to zone, rapidly upgrading your capabilities through Psionics, Weapons and Perks.
Escape mode - up to two players co-op gameplay: In this fast-paced arcade-like mode, you battle through waves of enemies to reach the exit in record time.