Rogue Shift cover
Rogue Shift screenshot
Genre: Role-playing (RPG), Strategy, Adventure, Indie

Rogue Shift

RELEASE NOTES - v0.2021.075

Balance

  • Casual Difficulty. In striving to make it truly casual, further balance tweaks as follows: base health boost increased from +50 to +100 and healing multiplier is now 2x (affecting Nano-meds, Heal ability and Orbs from enemies).
  • Story mode - moved the first random weapon crate closer to the crash site, so that the first lockdown battle is more fun.


Improvements

  • After manually quitting from Story mode, it won't ask you if you want to Play Again before returning to the main menu.
  • Just like Story mode, when quitting manually from Doomed/Escape modes, it will now kill the character and allow you to submit your score (solo only, and only if your score > 0).
  • Psionic Abilities currently in cooldown are dimmed in the HUD, making the Ready abilities stand out more.
  • Psionic Abilities not yet unlocked are even more transparent now, so that Unlocked and Ready abilities stand out more.


Fixes

  • Sidekick no longer allows Rate of Fire upgrade. Its fire rate is purely based on click rate (semi auto).
  • When health drops close to zero, the Health shown in the UI (HUD) will now show as 1, not 0 (rounded value).
  • Fixed an error that occurred when you have the Auto Blast ability mod Perk, but don't have the Blast ability unlocked.
  • Fixed an error that occurred when you have the Auto Daze ability mod Perk, but don't have the Daze ability unlocked.
  • The "Enraged" visual effect (Daze Lv3) on enemies now shows up correctly for all players in a co-op game, not just the host player.

RELEASE NOTES - v0.2021.074


  • Fixed a serious issue in Story mode, Casual Difficulty level where dying in the first area near the crash site results in the game hanging instead of the character respawning.
  • Fixed an issue that caused your character to respawn in Story Mode, Casual Difficulty level after you click Quit to end the game manually.

RELEASE NOTES - v0.2021.073

NEW

  • CASUAL DIFFICULTY LEVEL for easing the learning curve or for casual players just looking for an easy mode. To prevent diminishing the value of the core difficulties (Hard and Brutal), this mode excludes competitive scoreboards and most combat-related Achievements.


Fixes

  • Moved the flame turrets in the canyon in Story mode so that you can access them prior to the battle being triggered.
  • Fixed a bug where you could Shift through a laser gate if you were far enough from it.

RELEASE NOTES - v0.2021.072

NEW

  • Setting - Auto Steer option for gamepad. You can now disable the auto-turning in move direction while you are not pressing on the aim stick.
  • Setting - Separate deadzone settings for move and aim sticks.


Performance optimization

  • Reduced the number of shadow-casting point lights (high performance cost) by replacing them with spot lights or switching off shadow-casting where not required.
  • Reduced the default shadow resolution used by the main sun light and all other lights. Setting coming in the near future to manually control this.


Fixes

  • Fixed an issue in the main menu where it was impossible to select a difficulty level using a gamepad.
  • Moved a piece of wreckage in the main menu scene that the character was walking through.

RELEASE NOTES - v0.2021.071

NEW

  • PERK: Blast Psionic Mod - Auto. Blast is triggered automatically when you take a melee hit.
  • PERK: Daze Psionic Mod - Auto. Daze is triggered automatically when you take a melee hit.
  • PERK: Heal Psionic Mod - Auto. Heal is triggered automatically when your health drops below 50%.
  • ACHIEVEMENT: Brutal Escape - Reach the exit in Escape mode on Brutal difficulty.
  • ACHIEVEMENT: Brutal Survivor - Survive 16 waves in Doomed mode on Brutal diffculty.


Improvements

  • The signed-in account name is now shown in the main menu after the initial "connecting" screen.
  • Updated some Achievement icons.


Fixes

  • Perk - Daze Mod - max enemy health was shown as 500 instead of 50.

RELEASE NOTES - v0.2021.070

Fixed an issue where you were unable to continue from the post-game highscores screen after completing a story chapter.

RELEASE NOTES - v0.2021.069


  • Fixed a problem with Sentry bots that was causing them to spawn infinitely.
  • Fixed a problem with story chapter unlocking not being properly separated between Hard and Brutal difficulties.

RELEASE NOTES - v0.2021.068

NEW

  • BRUTAL DIFFICULTY LEVEL across all modes and maps, with its own separate score boards. In Brutal difficulty, enemies have double health and they do double damage. You receive less health from Nano-meds, Heal and Orbs.


Improvements

  • Updated UI tiles for player modes, gameplay modes and maps.


Fixes

  • Fixed Perk - Daze Psionic Mod - instead of applying to small enemies only, it was not applying to any enemies.
  • Fixed Perk - reduced network traffic related to Steady Healing perk and also fixed something related to its accuracy over time.


RELEASE NOTES - v0.2021.067

New

  • Perk - "Rat-tat-tat" - all ballistic weapons do +10% damage against enemies.


Fixes

  • When aiming behind enemies on a slope, you sometimes shoot into the ground instead of at the enemy.
  • Co-op players are now no longer indicated via a color-coded arrow while they are dead or awaiting a respawn.
  • Restored the missing color-coded player markers around each player character in co-op.
  • Corrected the description of the "Pew Pew" perk, which only increases damage against enemies.
  • Random variation is now correctly being applied to the force that is applied to gib parts.
  • Random variation is now correctly being applied to the force from ballistic impacts from bullets.
  • Moved a keycard that was hard to reach.
  • Moved a Psionic Cell supply crate that was impossible to reach.
  • Added missing camera shake when player is hit by acid projectiles.


Network

  • Slightly reduced the amount of network traffic related to "leaking" barrels damage being applied over time.


Balance

  • Increased the effect that the Combat attribute has on your aiming accuracy (reduced maximum deviation from target).
  • Reduced "Pew Pew" Perk bonus damage (energy weapons) from 20% to 10%.
  • Increased large power gen explosion damage from 160 to 320 to better match the visual intensity.
  • Razor bonus damage per Upgrade level increased from 2 to 3, for a maximum bonus of 9.
  • Perk - Critical Hit: a critical hit will now do quad damage instead of infinite damage.


Tweaks

  • Increased the force from ballistic impacts slightly (more impact when you hit barrels etc.)
  • Increased camera shake intensity based on player range from the source of the shake.
  • Increased camera shake intensity from rockets, mines and source other sources.

RELEASE NOTES - v0.2021.066

Improvements

  • Horizontal bullet trajectory. When firing on a targeted enemy (aiming on top of or behind an enemy), the vertical aim direction will now be as horizontal as possible while still keeping the vertical aim low enough so as not to go right over the enemy. The benefit of this is that penetrating bullets will now tend travel a longer distance, instead of hitting the ground a short distance behind the targeted enemy.


Weapon audio - increased impact

  • Dropped volume of Ballista and Razor shooting sounds slightly, so that bullet hit sounds can be more audible.
  • Added an extra layered hit sound for all ballistic bullets, over and above the surface-dependent hit sound.
  • Changed the base hit sound of energy weapons to be more impactful.
  • Increased the volume of the default laser pistol's surface hit sound (layered over the sizzle sound that is already there).


Balance

  • Player character move speed range based on Mobility attribute changed from 3.9->5.5 to 4.0->5.0.
  • Enemy spawn delays in wave-based modes (Escape, Doomed) decrease by 2% per wave. i.e. the spawn rate increases slightly with each wave.
  • Daze cooldown increased from 25s to 30s
  • Daze Lv3 - each dazed enemy now has a 25% chance to become enraged, instead of all the dazed enemies becoming enraged.
  • Daze duration reduced - the Daze zone remains active for 2 seconds. An enemy's daze counter (4s) now starts to count down when entering the daze zone, instead of when exiting the daze zone. This effectively reduces max daze time from 6s to 4s.
  • Perk - Daze Mod - instead of doubling the time that enemies remain dazed (4*2), they will be dazed for 2 extra seconds (4+2).
  • Doomed mode - Elite enemy spawn rate increased from base 2% to 3% (3% chance per spawn wave 9, +3% for each completed wave after 9).
  • Wave-based modes - total enemy count per wave reduced. The curve has been adjusted such that during the lower wave numbers, the total enemies in each wave is still quite similar. But in the higher wave numbers, there is a significant reduction in total enemies, which should cut down the very long wave times. Total enemy count per player, before: (wave/total) 1/12, 8/137, 16/431, 24/1062. After: (wave/total) 1/12, 8/123, 16/335, 24/698.


Fixes

  • Fixed spelling of "Research Facility".