Rogue Stormers cover
Rogue Stormers screenshot
PC PS4 XONE Steam
Genre: Shooter, Platform, Adventure, Indie

Rogue Stormers

Change-log for [build]29

It's Black Forest Games' favorite patch day. This time we mostly fixed issues in single player and multi player mode. There is, however, a random crash bug where we are not able to find the cause. That's why we decided to release the patch as apublic beta over the weekend. That's for all of you who like to try the new version before the official release. Be aware that it is not stable.

Below you'll find the change log for this version.

Gameplay:

  • Improved: Boss camera on 4:3 screens
  • Changed: Squid can only be activated with the primary weapon now
  • Fixed: Final boss (second phase) was no valid target for centry gun / railgun
  • Fixed: Enemy blood was triggered also if no damage taken
  • Fixed: "Bouncing" projectiles can hit the same enemy up to 3 times (damage x3)
  • Fixed: Modifier "bouncing" can create more as one object
  • Fixed: Presto's flamethrower can go through enemy shield
  • Fixed: Dead end possible in one of the mission 7 variants
  • Fixed: Enemies on stairs sometimes no longer reacting
  • Fixed: Brecht’s ability (piercing) was not working with replacement weapons

Multiplayer:

  • Fixed: Client can't hit sharkopede body
  • Fixed: Possible client disconnect if the mission loading took too long
  • Fixed: Client - reflect projectiles can be duplicated
  • Fixed: Local co-op - slot 1 keyboard / mouse input - only keyboard key hints are displayed for all players
  • Fixed: Public player can join private matches (after game over screen)
  • Fixed: Join / invite to game via Steam overlay was breaking the game (now a correct message is displayed)
  • Fixed: Dead player 1 (Host) – no grey or golden keys added to the inventory

Graphic:

  • Improved: Increased the range when the background is no longer shown outside the screen
  • Fixed: Animation glitch with the level end drop pod
  • Fixed: Shop - burrito upgrade had the wrong icon
  • Fixed: Animation glitch with the player drop pod in multiplayer

Sound:

  • Added: Proper shot SFX for plasma cannon orcs
  • Improved: Enhanced goblin ranged attack impacts SFX
  • Improved: Reduced high volume clutter of explosion SFX from clusterbomb
  • Fixed: Missing shot SFX for balloons, rifle orcs and robocopter.
  • Fixed: Missing shot SFX for battle gate minibosses
  • Fixed: A problem occurring with death sound effects of orcs, goblins and shrouds

Interfaces:

  • Changed: Press “Start” screen is automatically skipped now
  • Changed: Gun drone text updated to describe the behavior correct
  • Fixed: Localized names for weapon transferred

Achievement:

  • Fixed: Achievements "Stabbin' in Style" / “Caucasian Males Can Jump" not correct unlocked
  • Fixed: Achievements "Triple-Barreled Terror" and "Dark Wins" not unlocked

Misc:

  • Fixed: Game resolution not checked on game start, potentially unplayable if you use more as one PC with the same profile
  • Fixed: Crash if an invite was accepted during the game was loading / splash screen was shown
  • Fixed: Crash if an invite was accepted during the player was in another session (running mission)
  • Fixed: D-Input controller was not working (correct) if the controller was already plugged in at game start

Known Issue:

  • [Multi Player] Random crashes may occur. Cause unknown - play at your own risk. ;)

Info regarding fixed achievements:

  • "Stabbin' in Style" / “Caucasian Males Can Jump" have to be collected with the determined character. Before the fix aby character was able to collect it.
  • "Triple-Barreled Terror" and "Dark Wins": Unfortunately those achievements have to be unlocked again. Before the fix the wrong enemy was counted towards the achievement goal.

One last patch in May...

Today’s hotfix takes care of the following issues:

  • Fixed an issue that a part of the Steam achievements no longer unlocked*
  • Fixed the rare crash that occured if the character / party (MP) died.**


Notes:
*The game registered the condition for each achievement, they simply didn’t unlock. They won’t unlock automatically, however, you’ll need to get one more item … e.g. kill another goblin, pick up gold, etc. New achievements will work as expected.

**For the crash to happen, three conditions needed to occur roughly at the same time:
a) Death of a character/party.
a) The cool down for your ability finished while the “mission failed” screen was active
b) You have perks that are affected by the cool down, or affect the cool down.
That’s why we had difficulties to identify the cause of the bug.

Patch Notes!

Today we released a patch with tons of fixes and changes.

Let us know on the forums if you still have issues after this patch.
Bug fixes:

  • MP-client: Fixed arena spawner effect now on the correct position.
  • MP-client: Fixed “start gold + keys not correct”.
  • MP-client: Fixed syncing problems in online multiplayer.
  • MP-client: Fixed SFX for different sources not playing correct or at all.
  • MP - Client: Fixed "invite not working"
  • MP - Client: Fixed Local co-op / special EXP bar missing
  • Fixed shield emitter blocking projectiles of minions (drones can shot through your own shield
    now).
  • Fixed FPS-drop issue.


Known issues

  • Game may crash during mission 7
  • Game may crash on player death.


Change Log

Interface:

  • We now show the character’s current level.
  • Level cap feedback in game when level 60 is reached.
  • Some small translation fixes.


New features:

  • Some loot now scales in multiplayer (prisoners, boss drops, key chests).
  • Loot now gets attracted to player characters, allowing to pull it out of walls and nasty corners (range depends on the loot type).
  • Shops now spawn new items after a purchase.
  • Enemy HP scale in multiplayer according to type (cannon fodder doesn’t scale at all, bosses scale strongest).

Gameplay changes:

  • Battle gates and arenas drop better loot.
  • Polished The Green Baron boss.
  • Brecht’s ability “Lunacy” now adds piercing.
  • The secondary weapon “plasmarizer” has received a large damage buff.
  • Arenas spawn more aggressive.

Misc:

  • Added more sounds.
  • Changed battle gate health to look the same as Boss health bar.
  • General level polishing.
  • Added 3 new variations of mission 7.
  • New chunks in the town biome.


//BFG Zyddie.

Patchtest to test the patch before we patch the rest


We just finished a patch which is not tested yet. As soon as this is done, we will update Rogue Stormers.

For those who cannot wait we uploaded the patched version to the public beta. You can play it with your leveled characters and all earned perks will end up in the live version.

Attention: You will only be able to play the multiplayer with gamers playing the test-version also.

The patch will bring a range of improvements which are listed below, but most important:

WE FOUND THE REASON FOR THE RANDOM FPS-DROPS!

It's a bit embarrassing we haven't discovered this earlier: An old item from the prototype phase, an exploding barrel, that was meant to be deleted everywhere still was existent. It was hiding there in a levelchunk-background, hungry for PC power, killing performance everytime it was loaded.

Finally we fought back, hunted it down and banned it to the code-nirvana.

Let us know about your experience with that!

The other fixes:

Bug fixes:



  • MP-client: Fixed arena spawner effect now on the correct position.
  • MP-client: Fixed “start gold + keys not correct”.
  • MP-client: Fixed syncing problems in online multiplayer.
  • MP-client: Fixed SFX for different sources not playing correct or at all.
  • Fixed shield emitter blocking projectiles of minions (drones can shot through your own shield now).
  • Fixed FPS-drop issue.


Change Log



Interface:

  • We now show the character’s current level.
  • Level cap feedback in game when level 60 is reached.
  • Some small translation fixes.


New features:

  • Some loot now scales in multiplayer (prisoners, boss drops, key chests).
  • Loot now gets attracted to player characters, allowing to pull it out of walls and nasty corners (range depends on the loot type).
  • Shops now spawn new items after a purchase.
  • Enemy HP scale in multiplayer according to type (cannon fodder doesn’t scale at all, bosses scale strongest).

Gameplay changes:

  • Battle gates and arenas drop better loot.
  • Polished The Green Baron boss.
  • Brecht’s ability “Lunacy” now adds piercing.
  • The secondary weapon “plasmarizer” has received a large damage buff.
  • Arenas spawn more aggressive.

Misc:

  • Added more sounds.
  • Changed battle gate health to look the same as Boss health bar.
  • General level polishing.
  • Added 3 new variations of mission 7.
  • New chunks in the town biome.

Dualcore performance patch released

We just uploaded the DcPP aka the dualcore performance patch. This should improve the issues with dropping framerates on some dualcore machines.

Patch just patched now

The last patch caused some smaller bugs. They are fixed now:

Multiplayer - client - team setup screen - arrows / gamepad button hints are flickering (weak CPUs)

Chinese path used - Windows mouse cursor used and disappear after you're back in the Main Menu

Battlegate - missing health kits

Details about the balancing changes

Sorry for being late with the detailed patchnotes regarding balancing, we focused on bringing the patch live yesterday. However, here they are:

- Characters level up much more quickly now, roughly one level up per mission on average. Beating Garg is likely to result in two, and a thorough playthrough can result in up to nine level ups. If you rush through the missions, you’ll likely end up with seven. Note that these values apply to low-level characters, and that leveling gradually slows down as a character climbs levels.
- Secondary weapons with a manual reload have been adjusted. They now reload much more consistently no matter which character you’re playing. “Manual reload” refers to secondary weapons that only reload if you hit an enemy with your primary weapon. The following weapons have been affected:
o The Volley Gun now is a manual reload weapon, and its magazine size has been doubled from 15 to 30. You can now empty the magazine for huge burst damage or portion out controlled bursts to quickly finish off wounded enemies.
o The Health Grenade now reloads over a span equivalent to completing the first mission (i.e. it reloads multiple times on larger missions with more enemies).
o The Orbital Strike Beacon can now be used much more frequently and has a huge area of effect. The damage has been reduced to compensate. It now is a reliable screen clearer instead of a high-risk boss killer.
o The Plasmarizer now fully reloads a charge with but a few hits of your primary weapon.
o The Pocket Drones reload more quickly now.
o The Moonlight Claw still recharges automatically, but now also has a substantial bonus manual reload. This means that it’s at full ammo at the start of every fight, and you can slash at your enemies almost constantly as long as you occasionally refresh the manual reload with your primary weapon.
- The Hand Cannon’s automatic reload speed has been increased.
- Vaults now are much more likely to contain lots of gold or XP. They can now also spawn large healing kits.
- All hazards now consistently have their damage lowered to 5.
- Fixes:
o Loot spawned from chests and gambling stations should no longer get stuck in walls and ceilings.
o Stabbygale now properly fires her shotgun in both directions when she picks up the Kinked Barrel upgrade (a bug removed her shots instead of duplicating them).
- Upcoming fixes and balance changes:
o We are currently working on fixing the bug that causes the Amplifire secondary weapon to break Camille’s rocket explosions.
o Brecht’s ability will also grant piercing to all attacks to improve his chances against large groups and to allow him to reliably hit priority targets.
o It will be possible to set the first battle gate on fire as intended, making the fight a lot easier for Presto.
o The Plasmarizer will receive a damage buff.
o Multiple improvements to multiplayer and looting (more details after implementation and testing).

Everybody's patching for the weekend

We just uploaded the next patch so nothing stands in your way for a weekend full of Rogue Stormers:

* Crash fix for running the game in a folder containing Chinese characters
* Random crash fix when opening chests and menus
* Being invited to a game no longer forces you to use keyboard/mouse (clients can now freely switch between controller and keyboard at all times)
* Some balance changes
* Bunch of audio and camera fixes

Also we fixed some smaller bugs you reported to us.

keep storming

We're back on the store!

Whatever we messed up, Valve fixed it and we're back in full glory!

Thanks to Steam support for the help and to you out there for your patience.

Now feel free to grab your game!

Rogue Stormers standard edition, 2- and 4-packs are not visible in store

Since half a day only the Deluxe-Edition is visible in the store. The same issue already appeared when the game has been finally released, so we are confident that this will be solved by Valve soon.

It won't take long until you will be able again to buy your favorite run'n'gun!