There's nothing that can't be fixed with guns, goop and guts
Some say everything in life is about character, today's patch is indeed:
Implemented: Possibility to use keyboard [left] + [right] keys and/or gamepad D-Pad to switch between the characters in multiplayer team setup screen
Fixed: Bug that it was not possible to switch the characters after Presto was unlocked in multiplayer team setup screen
Fixed: Character information no longer cut in multiplayer setup screen
Fixed: Correct icon shown for Perk "Capitalist Health Care"
Fixed: Various SFX
Updated: Level geometry in ruin section polished
As always, thanks for your feedback!
Chinese localisation is live since Friday 22nd 4 p.m. CEST
Due to a bug in the Chinese (and Portuguese) localisation didn't show up when selecting the language in the game.
This has been fixed with the day-one-patch on Friday.
Sorry for the confusion.
Rogue Stormers has left the Early Access
Ladies and gentlemen, heroines and heroes, amazons and knights!
We proudly announce that Rogue Stormers has officially left Early Access once and for all. Your favorite goblin-smashing, orc-fragging run’n’gun action game can now be played in all its glory live on Steam!
With deep gratitude and humility we bow our heads to all our Kickstarter backers and Early Access adopters who supported us and made it possible for us to come this far.
We are eager to hear your feedback!
To everyone who wants to join the bloody battle to liberate Ravensdale, here’s what awaits you in Rogue Stormers:
I'm So Ronery: single player mode
Gun Together for Fun Together: up to four players local/online co-op
All You Can Kill Buffet: 5 character classes to wreak mayhem on mutant monsters and murderous machines in a variety of playstyles
Sick Arse Biomes: all generated procedurally with randomized combinations of enemies, traps and upgrades for infinite replayability
Farting Angels and Things That Have Teeth but Shouldn't: deal with orcs, goblins, death machines, eldritch horrors and battlegates bristling with weapons
Set Things on Fire: trigger environmental chain reactions that will kill your enemies and maybe you too, but idk, it looks cool
It's So Shiny: game world modeled in meaty 3D
Permanently Perky: trick yourself out with persistent perks that accumulate through level ups
Have fun,
The whole BFG team
Easter preview.
From Good Friday to Easter Monday (03/24 – 03/28), owners of Rogue Stormers on Steam will be able to access the exclusive preview. Players will need to activate it in the game's properties in the Steam library (select "Preview - Easter Preview Event").
Afterwards we would love if you could take the time to fill out the form here - feedback
Hope you all have a great easter!
Rogue Stormers delayed / Easter Preview Event
We want to announce today that we’re forced to keep the lunatics in our cages for a little bit longer – The Steam release of Rogue Stormers will be delayed to April 21st, 2016 .
We’re using the extra time to make sure Rogue Stormers launches with maximum polish. There’s already lots of content in the game–and with the final release we’ve added even more. Releasing Rogue Stormers with sub-par game balance is simply not acceptable to us.
Good news is you will get a sneak-peek into the current, almost-final release during a special Easter Event. From Good Friday to Easter Monday (03/24 – 03/28) Steam Time, owners of Rogue Stormers on Steam will be able to access the exclusive preview.
Players will need to activate it in the game’s properties in the Steam library (select “Preview – Easter Preview Event”).
New Trailer!
Hey everyone.
Today we would like to show you our brand new rogue stormers trailer - https://www.youtube.com/watch?v=BH-jXpOVc3k&feature=youtu.be -
Hope you all enjoy it!
Black Forest Games Valentines Cards Released!
Hey everyone.
As every year Black Forest Games provides you with all the love that you need with our amazing valentine´s cards that you can send to the people you love or hate up to you!
We wish everyone a happy valentines day and hope you get to spend it with someone special!
It's been a while but finally we have a date when Rogue Stormers will leave Early Access and you will be able to play it in its full glory: March 24th.
Until then we are eager to get as much feedback from our Early Acces community as possible, so feel free to send us everything you have!
The Crash-Smash Update is here!
We’ve heard you, Stormers. The X-Mess update in December made quite a mess for some of you.
That’s why our testers and programmers have been working their butts off the last weeks to locate and weed out those pesky bugs that sneaked into the last build. And now they prepared a Fix-It update for all the issues they could find.
Now, as our focus is starting to shift from adding new features to getting a more stable game, we would like to ask anyone that has stability issues to please directly contact our support mail (support@bfgames.biz) with the details of the problem (crash dump, DxDiag, description of what went wrong) .
The goal is that someone from BFG would then try and resolve the issue by getting a crash dump for the corresponding issue. So just give us a shout and we’ll have someone give anyone a hand who’s struggling, so that we can try our best to hunt down any critical issues together.
Big Fixes • Crash fix when alt-tabbing from fullscreen mode (mouse pointer)
• Several crash fixes in single player and multiplayer
• Crash fix after trying to transition between later missions
Small Fixes • Enemy movement code fixes (sliding up walls, not moving correctly, etc)
• Fixed some random gameplay chunks having physics geometry blocking progress in later missions
• Minor gameplay fixes
• Minor interface fixes
The X-Mess Update is here
The newest content update is here. This time we focused on adding more content and balancing existing features. We did consider your feedback after the last update and hope the changes we made reflect that. There were also tons of bugs fixed - too many in fact to list them all.
We also added the abilities for Camille and El Cazador. Camille now unleashes a hail storm of rockets on to her enemies. It's not targeted, but it covers a huge area, annihilating everything that is unfortunate enough standing in the area of effect. El Cazadors super shot is more precise, as it should be for a marksman. His Striker Bullet is a powerful piercing shot that will bounce off of objects and kill everything in its way.
We're still working on the other characters' abilities - expect them to be included in the next update. Possibly with new main bosses.
So without much ado, this is what you can expect in this update:
Change-log:
New Content:
New enemy types
Destructible Turret
Elite Melee Goblin
Gas Trooper
Drill Worm
New Boss
Battle Foundry (Mini Boss)
Improved Battlegates
Upgrades
increased upgrade item count to 73
Unique icons for each upgrade
Updated item descriptions
Secondary Weapons
increased upgrade item count to 24
added descriptions
Changes / Balancing
General
Rehashed all mission layouts.
Increased the pool of stone sewer chunks to add variation for missions 1,3,5,7
Reduced amount of gold needed for gold chest to 400
Changed shop prizes on items to reflect rarity and impact
Reshuffled enemy spawns. (Plasma Orc now in mission 1, for example.)
Buffed higher level enemies (more hp, more damage)
Health is now additive. This means the amount of health now increases equally for each character.
Player Characters
Camille: Added Rocket Swarm ability (Unleashes a rocket “hail storm” – huge area of effect, no targeting)
El Cazador: Added Striker Bullet ability (Bouncing and piercing “super shot” with exceptional range)
Bug Fixes
Xp is counted as intended. Perks are granted again.