Today we made some updates to our Tournament Anti-Cheat System.
First of all - yes, it exists.
Secondly, we've made some improvements to it today that should no longer be flagging players incorrectly in some rare circumstances.
To make sure no one remains incorrectly banned from participating in Tournaments, we have made a clean slate and unbanned all previously flagged players today.
How does it work?
In simple terms, it automatically checks the authenticity of your Tournament run files, and if something is fishy you may have the Tournament system disabled for you. The effect of this is that you'll no longer see the Seal appear on the main menu.
The easiest way to get flagged is to try to manipulate your Tournament save files. Don't do that! (We don't care if you manipulate any single player save files, it's just the Tournament ones we check)
What can I do if I get banned?
We can unban you. The best way is to ask us on our Discord server , or you can send an email to support@abrakam.com. Make sure to tell us your Steam profile name.
We're not looking to stop people from having fun, but we do want to try to keep the multiplayer boards fair.
As always, thank you for playing Roguebook and supporting us.
Feel free to ask any questions below.
Nyx Awards: Grand Winner title!
Great news coming to the mystic world of Faeria!
The heroes of the Roguebook are thrilled to share that the game won the Grand Winner title at the 2022 NYX Game Awards for the Indie game category! đ
(Let's hope Fugoro won't leave with the trophy... )
Thank you for all the support on the game without which we could not have hoped to win!
Update - 1.10.15 (Bug Fix Patch)
Hello Adventurers,
We hope you've been enjoying your travels in the Roguebook. Today's patch is a follow up to our last patch, aimed at addressing some of the bugs and crashes people have been experiencing following the release of the tournament mode and Fugoro.
Read on for the full notes:
1.10.15 Patch Notes
Other
Fugoro is now unlocked instantly if the DLC is owned
The achievement 'Neverending Story' now unlocks correctly
The death counter of the 2 heroes in the tournament menu is now displayed in the global stats panel
Tweaked Wheel of Chaos to work with most effects applied to the leading hero
Triton Bodyguard no longer can trigger on allies
Fugoro's pipe on the overworld is now prioritized over Apexâ tracks
Prevent socketing cost when changing gems to cards that spend all Faeria
The Time of legends narrative will no longer appear without both heroesâ starting treasures
Stacked cards are now sorted so that the lowest cost card is first
Added a speech from Naddim speech the first time a player starts a new run with an affordable embellishment after the tutorial
Removed the possibility for duplicate talents with 'Seal of Talents'
Various text fixes
Bug Fixes
Fixed a possible cheat in the tournament mode
Fixed a softlock when retrieving stolen treasure from Fugoro with the Fugoro DLC enabled
Fixed a softlock when opening talents tab for the first time while the lootbag is open
Fixed an issue where you could enter the tutorialâs first battle without Sorocco
Fixed a softlock when a run is dropped from battle as cards can still be played
Fixed a blocker in Compendium when selecting a card while loading is not complete
Fixed a case where Fugoro's Staff prevented Recharge from working
Fixed multiple melee/ranged instances on the same card not being correctly evaluated
Fixed some effects not applying to heroes when revived
Fixed tooltips hiding card text when too numerous
Fixed an issue where Imperial Camp training could be done with not enough money in the player's possession
Fixed arrow keys not scrolling to the focused item in scroll lists
Fixed Sharraâs Shimmer Strike animation
Fixed boss reward 'Token of Heroism' being stuck if taken last with a gamepad
Fixed return to hand or deck effects when the hero is dead
Fixed some ultra-wide screen issues
Fixed the interaction between the Ogre Dance status and the Hammer Time card
Fixed some minors crashes
Fixes to tournament scoring
Fixed the game being locked after the last boss if the Seal of One is active
Global statuses are now visible again
Update 1.10 - Follow Up Bug Fixes
We pushed out the 1.10 update a couple of weeks ago, we had a previous hot fix fresh off the heels of that update, but now we're following up with another more comprehensive pass at some issues that have been on our radar.
You can find the full list of changes in this update below:
Sharraâs talent Take cover is now activated only if Sharra takes damage.
Sharraâs talent Berserking now gives 3 blocks instead of 2, as the talent description says.
Added the keyword âChargeâ to Sharraâs Blade barrier.
In Tournaments, if there is a retry run in progress, the menu will display âResumeâ instead of âRetryâ.
In a tournament with the Seal of one, the card received as reward in the lootbag is not stretched anymore.
You can now trigger Fugoroâs marks with the Wheel of Chaos (neutral attack) if Fugoro is in the front row.
Fix interactions of the stardust pigment when used as the last ressource if there is no path to the boss with the Terra incognita epilogue active.
Fix deletion of playerâs tournament save when they were browsing the previous tournaments in the tournament menu.
Added the Flash gems unsocketing VFX when playing an ally
Seal of the Discipleâs Soul Eater ally now shows it is aggressive
Cards with gems socketed in the shop because of the Seal of Gems now have correct tooltips
In battle, D-Pad navigation no longer overlaps with piles opening input
Truestrike Seal is no longer triggered by any card being played
Fix bugs regarding socketing gems on allies while in combat
Seal of Recklessness now doubles the blocks of the enemies instead of giving all of it to the leading hero.
Magdaâs Scissors damage is now correctly reflected by Puzzling Wall
Narratives that create new locations on the map (such as Treasure Map) can no longer appear when the map is revealed too much
Automatically summoned allies no longer become invisible
Flash gems socketed on the last card played in combat are now removed
Tournament revealed tiles percentage score is no longer nonsensical when all the map has been revealed
Flash gems now appear in the compendium when unlocked
Remove gems preview texts on referenced cards that shouldnât have them, such as Sharraâs daggers
Fix some effects only affecting the first hit when it should be the first attack
Fix Sharraâs Threefold Rhythm talent to trigger on Sharraâs third card instead of any third card
Fugoroâs double tap now correctly displays power bonuses
Fix a crash when using Sharraâs Valkyrie with the Eye of the Apex gem
Fix an interaction between Thyrian Shield and Red Diamond
Prevent the Gift of Ruunin flash gem from being socketed on neutral cards
Fix Auroraâs Guide not working with certain gems socketed
Prevent Fugoroâs staff from being bought in shop while in a tournament that replaces it
Summoning Crystal now summons the ally sooner at the start of battle, enhancing certain synergies
Lavasurge Axolotl now works correctly when socketing spirit boosting gems on it
Fix an interaction between Ogre Dance status and Sorrocoâs Hammer Time
Hotfixes - Input Lag fix
We've pushed some hotfixes this week that dealt with the frustrating 'lag' problems people were encountering when playing cards in battle since the last update.
The update also included some other random fixes. Here's the list:
Fixed the "input lag" problem when playing cards in battle.
Fixed an issue where paying an ally with an activate ability removed tooltips from the battle.
Fixed a method to duplicate gems infinitely.
Fixed an issue with Epilogue maluses and the Gem mine
Fixed an issue where treasure from the Fugoro event was not properly appearing
Let us know if you continue to experience slowness when playing cards. Thanks!
Developer & Community Tournament + Fugoro Live Stream
Watch our developers and community play the new Tournament mode and check out the 5th character, Fugoro!
Fugoro enters the Roguebook | Pricing + Bundle Changes
Hello All,
Fugoro has been released into the Roguebook! We hope you're excited to play the Merchant of Wonders and make use of his unique playstyle. He's very position orientated, with the melee, range, and swap cards to fulfill this playstyle, using coins to sync up with the other heroes and prepare some truly devastating combos. It can take a little prep work, but there are some extremely strong cards tucked away in this heroes deck.
Alternatively, we've added Fugoro to the Deluxe Edition, which has raised the price of the bundle to compensate. Existing owners of the Deluxe edition will not have access to automatic access to Fugoro as a playable character. Instead, they will be able to complete their collection with a 40% discount for any Deluxe Edition owners looking to master stick fighting.
Lastly, Fugoro will be available in the tournament mode launching today for the entire weekend in various hero combinations. This game mode has a rotating selection of heroes and challenges for players to face scored both on speed and points scored. In the tournament mode, Fugoro will be available to all players regardless of whether or not you own the DLC. Give him a try and let us know what you think!
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Patch Notes - Update 1.10
Todayâs major update introduces three new things:
The Tournament system
"Fugoro, Merchant of Wonders" - A new Hero DLC
Bug Fixes
Story Tournaments are special events where you compete against any number of other players and watch your placement update live as you play.
The new hero is none other than Fugoro, the Merchant of Wonders. You can find more info on him on the store page. How is Fugoro a "hero", yet also a thief you encounter in the game? You may find out a bit more by playing him and listening to what he has to say...
You won't need to get the Fugoro DLC to play him right away. In this update, we are guaranteeing him to appear in the first few days of tournaments - which means you can try him there as long as you like. After a few days, he'll go into the randomized hero pool with all the others.
Fugoro has been a lot of work, and we think all players will enjoy him. We're pretty happy with how he's turned out.
Tournaments however, may only be for some of you - but we encourage you to give them a try. We have always wanted to introduce a social competitive aspect to Roguebook, but knew it should be secondary to the main game. Finally, we have introduced a system we are happy with.
What are Story Tournaments?
Story tournaments are a competition between players to see who can complete a run the fastest, or score the most points. While similar to a âdaily run,â story tournaments are special in that they start at the exact same time for everyone. This means that in order to finish first, youâll likely need to be there at the starting line.
Why not a Daily Run?
We wanted to make these runs a special event that occurs only a couple times per day. The idea is to make these runs a more social and spectator friendly version of what is normally a daily run - something that is available for 24 hours and you can complete at your leisure. There is a bit of a gap in those between yourself and the other players that we wanted to close a bit.
We imagine that some players will gather and rush to be the first to complete the tournament as soon as it starts, then those players who remain will go for the highest score.
Your âFinish timeâ will always be from the time the tournament officially begins. For example, if the tournament starts at 6pm and you finish it at 8pm, your finish time will be 2 hours.
Each tournament has a designated set of heroes, and 3 special modifiers. Embellishments are set the same for everyone, and everyone has the same exact seed.
It does not matter what DLC you own when competing in a tournament. All heroes are available to everyone in any tournament.
After the fastest players have finished, players can then compete to score the most points.
When do the tournaments start?
Twice a day, a new Story tournament is generated. We aim to start these tournaments at staggered times in order to accommodate as many players across the world as practical.
What are the rules of a tournament?
Each Story Tournament has the following rules:
Everyone plays on the same run seed
The run is set to âEpilogue 6â difficulty
All hero cards are unlocked
A baseline of embellishments is applied to the seed (These embellishments are completely independent of what the player currently has. Everyone will have the same.)
Three special tournament modifiers (mutators) are applied
What are the tournament modifiers?
Each run has 3 special modifiers applied to it.
The first modifier will always be a Global modifier that affects everything in the run.
The other two modifiers have a chance to be deck randomization or a hero-specific modifier.
The end result should be a dramatically unique run each tournament, and hopefully only rarely broken.
What information can you see during the run?
Your current highest ranking placement medal (This ranking is dynamically updated live)
Time elapsed since the beginning of tournament
Global statistics:
Players: Total players entered into the tournament
Deaths: Total players who have been defeated in the run (or abandoned)
Finishers: Total players who defeated chapter 3
Placement and score:
Lockout periods
Once the tournament is close to ending, there are several lockout notifications that occur to players attempting to join, or currently playing.
Less than 4 hours remaining: New players will be warned that only 4 players remain. Less than 1 hour remaining: Players are locked from joining the current tournament. You must wait to join the next.
This is to prevent players from joining a tournament that they likely will not be able to finish.
When a tournamentâs time expires, all player runs end and a new tournament begins.
How many runs can you do in the same tournament?
Only the first run (win or lose) will only count toward your leaderboard placement.
Afterwards, you may retry that tournament as much as you like until the timer expires. You will not change your placement, but you can still earn pages.
How exactly do Speed and Score placements work?
Conclusion
We hope you enjoy this new major feature for Roguebook. We hope it will be a way for you to enjoy the game with friends and compare your performances in very special circumstances.
As mentioned, this feature is being released simultaneously with our new hero, Fugoro - and you can find him in game right now in the tournament menu - or you can just pick up the DLC and play him normally.
After a few days, he will have a chance to randomly appear in tournaments just like all of the other heroes. Youâll never have to own him to play with him in a tournament.
Thank you for playing Roguebook! Needless to say, this is probably the biggest update we've ever released in one day. Hope you like it.
Don't forget!
We're going to be checking out both the Tournament Mode (free content) and Fugoro (paid DLC) on stream tonight at Twitch where we'll walk you the content available in this update!
Update Live Stream - February 24th 6PM CET
It's a content DROP tomorrow with both the Tournament Mode (free content) and Fugoro (paid DLC) being added to Roguebook. It's a lot of new content, so join us tomorrow on Twitch where we'll walk you through what you can expect from the update.
Also, don't forget! Fugoro will be available in all the tournaments throughout this weekend for all players regardless of whether you own the Fugoro DLC or not. After this, he will be a regularly rotating character in this mode.