The game is dealing with the consequences of your decisions, with a very detailed combat system. You'll be choosing between killing a unit or having everyone starve, saving a civilian or looting their lifeless body.
I'm really excited because the project is so much bigger than anything I've done, and I hope you'll all come by and check it out! It's very early so the game's quickly evolving, so any feedback you'd like to give is amazing!
I know it's a huge departure from the brickbreaker genre, but given how my games before Roguebreaker have gone, I think I'm in a great position to execute on this one properly too!
So in short, I'm working on an ambitious new game, and I look forward to sharing more about it!
New Update! Bumper/ball hitstun is now an option!
Hey! I've made a fairly important change to Roguebreaker's gameplay.
It used to be that when you quickly moved the bumper and collided with the ball, I had the game briefly slowdown so as to highlight the impact, along with scaling up the ball-speed growth with it.
The idea was that on those high intensity moments as you reach for the ball at the last second you'd really feel the tension. It turns out that it ended up adding more unpredictability than intended, so now it's been made a disabled-by-default option. While I still feel like it's the way to play Roguebreaker, I'm happy to provide a more standard experience!
Looking forward to reading your reviews, thanks so much!
Enjoy the holidays! :dwayneelf:
New Update! Level editor and music
Hey, happy holidays! This update should resolve the music looping over itself after you die a few times in a row, and adds a Create Level button to the main menu, so that you can more easily create levels to be shared with your friends.
Remember that in order to upload the Custom Levels to the Steam Workshop, you must first save the Custom Level, then from Level Select > Custom, you choose your created map, then select Upload to begin silently uploading it to the Steam Workshop, where it will be made public shortly thereafter.
If you don't see it show up on the Steam Workshop immediately, make sure you're filtering by your own levels, because sometimes it takes a minute for the Steam Workshop to catch up. If you want to try someone else's levels, it's as easy as subscribing to their Workshop Level through Steam, and then the next time you boot up Roguebreaker, you'll see it in your list of Workshop levels.
I also removed some non-beta branches that were no longer useful. If you were still on them, you should be transitioned over to the main public branch automatically.
Thank you for all the generous reviews, each one makes my day!
Enjoy the holidays!
New update: New bricks and music!
This update adds moving bricks, a new music track to jam to, fixes the unresponsive bumper and a few smaller changes.
The way the new bricks work is that draw a set of adjacent Rail bricks, and you set a Cart brick along the path, and any number of Cart bricks will randomly select a nearby Rail brick to move to, so long as it's touching. Note that you can get pretty tricky with it, since you can end up with stacked Cart bricks if they move around close enough!
I’m happy that I was finally able to resolve the mouse issue, I got lucky and found a laptop that could reproduce the issue.
Thanks again to everyone who’s been emailing me, DMing me and giving me feedback. If you’ve got an idea for a future update, please let me know!
New update: Unbreakable bricks tweaked and crash fixes
A small update to fix some issues with the new maps introduced in the latest of content updates I've been making to Roguebreaker free since release.
Added: Five variations of the white-bordered unbreakable bricks. The more you hit them with balls, the more they visually degrade, letting you know it's doing something.
Fixed: No longer crash on trying to load Flood map
Fixed: "Invader" map no longer has breakable bricks surrounded by breakable bricks
Thanks again for trying my game, it would be possible without people (like pasechnikk) giving me feedback in the discussion board here!
New update: A ton of new maps, Mixer stream chat and more!
This latest update brings in a bunch of new maps, can now view controls, adds Mixer chat in-game display, and some minor tweaks.
Remember that the maps you play are chosen depending on your stage, where Easy maps are from stages 1-3, Medium are from stages 4-6, Hard are from 7-10 and finally the Boss stage. Bonus maps are unlocked as you level up and can be accessed via Level Select
Added: Eight new easy-pool maps
Added: Three new medium-pool maps
Added: Two new hard-pool maps.
Added: One new boss-pool maps
Added: Two new bonus-pool maps
Added: Mixer chat display, simply add the Mixer channel id and you'll be able to see the mixer chat as you play. Look for the channel ID at https://mixer.com/api/v1/channels/
Added: Display controls from the pause menu to differentiate between mouse and keyboard controls
Fixed: Can no longer scroll the leaderboards to show whitespace
Fixed: Fixed music going silent if it was not changed from the default volume
Fixed: Main Menu buttons moving to the wrong location if clicked too quickly
Tweaked: Reduced speed required to unlock Tempo loadout
Tweaked: Music volume is reduced on level completion
Tweaked: "Raw" map is tweaked to include bomb bricks to make divider easier to break
I'm @TankorSmash on Twitter and I'd love to hear what you think! Thanks for leaving the Steam Reviews, it's great to know what you like, and for the suggestions on the official discussion forums!
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Persistent Known Issue: If you're running into issues with the game not responding once you load into a run, certain laptops with 16:10 resolutions seem to be one common root but I'm still looking for more information. If that happens to you, you can work around it by pressing M to show the cursor.
New update: Loadout select and more!
First of all, thanks for all the reviews, it's great to see people are having a good time! This weeks' changes are huge: you can now significantly change how you start the runs. Whether it's kicking off at high speed, starting off with more balls, or even slowing down the bumper for an added challenge it's up to you!
Added: Madness loadout: start with three balls and one life. Unlocked by beating a complete 10 stage run.
Added: Sludge loadout: the bumper moves slowly but pickups spawn more frequently. Unlocked by completing a 10 stage run without losing a life.
Added: Tempo loadout: ball moves incredibly quickly and raise the score multiplier. Unlocked by completing a 10 stage run by raising starting ball speed.
Added: Leaderboards show selected loadout (existing scores are migrated)
Fixed: Mouse should now be locked to screen at all times
Fixed: Roguebreaker should now respect desktop refresh rate
Fixed: Toggling between fullscreen and windowed mode is faster on some hardware
Fixed: Fixed clicks always closing modals when they weren't meant to
Fixed: Fixed ball ignoring max speed and clipping through walls
Tweaked: Leaderboard scores are humanized (123456 turns into 123,456, and 10000000 into 10M). Hover over score to see exact count
Tweaked: Leaderboard entries' text size
Tweaked: Show 20 leaderboard entries per page instead of 100 to avoid scrolling
Tweaked: Sharpen leaderboard entry text and reduce font outline
Tweaked: UI now reacts to your mouse by scaling up and down
Tweaked: Reduce bomb shatter volume
Tweaked: Tiny performance boost on stage display
I18N: New store page translations!
Now's the perfect time to write a review if you were thinking about it! Big updates like this wouldn't be possible without your support, so I wanted to take this opportunity to thank you all!
As always, I'm @TankorSmash on Twitter and I'd love to hear what you think!
Known Issue: If you're running into issues with the game not responding once you load into a run, certain laptops with 16:10 resolutions seem to be one common root but I'm still looking for more information. If that happens to you, you can work around it by pressing M to show the cursor.
edit: July 26th hotfix, add volume tweak and minor optimization
Patch notes: New SFX, new achievements and game tweaks across the board!
Hey!
It's been a blast working on the game through the last week, I'm glad people are enjoying the game. Reading the reviews is always fun, thanks for writing them!
This week a lot of work was done on polishing the SFX and some more quality of life changes to make the game that much more juicy to play, including better ball control.
Added: Hit Space to start New Game from the main menu
Added: Bomb bricks now beep right before they explode
Added: Unbreakable bricks now 'ping' instead of silently bounce the ball
Added: Optimized Roguebreaker to better handle dozens of balls on screen at once
Added: Added level names to prelevel message
Added: Added level names to level select, when choosing a level or mousing over it
Added: Added tracked stat (and achievement) for playing a Custom Level
Added: Added tracked stat (and achievement) for playing a Bonus Level
Added: Added tracked stat (and achievement) for playing a Workshop Level
Added: Achievements for picking up pickups
Fixed: Bricks have SFX for being bounced off of if they don't shatter
Fixed: Fixed pickup related sounds being too loud
Fixed: Reworked a few maps whose bricks overlap the bumper area
Fixed: Fixed install size being larger than it needed to be by removing unused assets
Fixed: Certain 'bricks broken' achievements not working
Fixed: Most achievement icons not appearing in the client
Tweaked: Always show the scrollbar on the leaderboard screen to help show that the area is scrollable
Tweaked: Tweaked the hardy bricks' outline and design to better distinguish them from each other
Tweaked: The bumper now has a wider range of motion when bouncing the ball
Tweaked: Remastered the main track to sound even better
Tweaked: The bomb brick visual explosions behave like other bricks, they no longer pulse
Tweaked: If there's no next page on the leaderboard, hide the button instead of greying it out
Tweaked: Brick shattering sounds pitch shift upwards with your combo meter
If you like the game and haven't written a review yet, please do! I've seen a few videos of Roguebreaker out there but I'd love to watch you play the game, so if you've uploaded some gameplay, let me know here or on Twitter @TankorSmash!
Looking forward to hearing what you think of the update!
Day 2 Patch notes: Quality of life is the name of the game!
Added a couple of requested things in this build to make gameplay a little smoother. Keep messaging me with some more, it's great to hear what you'd like to see, and it's been a lot of fun to make so far!
Added: Keyboard support, use the arrow keys to control the bumper, left click to use mouse instead
Added: Hold Shift to move the bumper faster when using the keyboard
Added: Can now see total run score below lives while playing, along with showing at the end of the run.
Added: Confirm dialog when returning to main menu while playing
Added: Confirm dialog when exiting Roguebreaker from the main menu
Added: Confirm dialog when exiting Roguebreaker from the pause menu
Fixed: fixed leaderboards behaving strangely on high latency connections
Fixed: low resolution loading screen has been replaced
Fixed: fixed blurry fonts on upgrade selection
Fixed: fixed stubby text for upgrade descriptions
Tweak: tweaked the pickup spawn rates in the earlier stages
Day 1 patch notes!
Just a quick fix:
Added background animation for the new background!
Add XP progression after game finish
Start SFX at 75% volume instead of 0%
Start Music at 25% volume instead of 0%
Removed prerelease note from options menu
Upcoming is keyboard support, more levels, tweaking some levels that turned out to be tougher than intended, new unlocks and more. Stay tuned!