- Scroll of Enchanting now costs 40 gold coins instead of 80. - Fixed two separate coin looting bugs that happened while having a full inventory. - Scroll of Knowledge should now print the name of the scroll it makes known. - Scroll of Knowledge now correctly teaches knowledge about a tome instead of spell. - Changed text color to highlight whenever player learns or forgets about a knowledge. - Wand of Scripting can no longer duplicate blank scrolls. - Fixed a bug that printed about lost friends when creating a new character. - Added a secret bag recipe and a challenge for some legendary bolts. - Added feathers as a stackable junk item. - Fixed a bug where AI thinks it can charge when it actually can't. - Fixed a bug where resolution change led to client being modified error message. - Fixed a bug that prevented some creatures from attacking if the player didn't see them. - Fixed a bug that crashed the game when trying to enter the last level of Crumbling Abyss. - Fixed a bug that made creature animations flicker when they moved or attacked. - Fixed a bug that made Sweeping Blow change the animation target. - Miscasts can now damage conduit weapons in addition to other effects. - Potion of Healing now heals for X x 10% + XD6 instead of XD6 (*). - Disabled player made maps from being added to the custom map pool (whoops). - Fixed a bug that occasionally prevented using cursor actions (e.g. charge). - Fixed a bug that allowed charging enemies that were in the fog of war. - Corners can no longer be targeted using the target cursor (square -> octagon). - Fixed a bug that crashed the game when the player died in dingbat form. - Changed demonrat from strength based melee to agility based melee. - Most action sounds made while shapeshifted now play creature move sound instead. - Hateful Aura's radius is now 4 for non-monsters (used to be 8). - Humans are now hostile towards shapeshifted creatures. - Purple wizard staff now correctly teaches Release Soul. - Added Bloodlines DLC data.
(*) All percentage based values use the relevant maximum value, e.g. max health.
- - - - - - - - - -
This update contains bug and balance fixes and it also contains data for the new Bloodlines DLC.
If all works out, Bloodlines DLC should be available at the end of the month (or early June) and it introduces the first two bloodlines and a lovely new boss.
Bloodlines are a collection of perks that change the way that your spells and talents work and/or provide passive effects. The in-game manual lists all of the perks and their effects.
Once you have unlocked a bloodline and some perks for it, you can select that bloodline at the character creation and the perks will affect your character starting from level 1.
A few more bloodlines and some other things are planned for later this year and having this new DLC should keep you updated for the next year and a half.
And finally a huge thank you for all players who have reported bugs and balance issues making it possible to fix them.
Version 2.06
- Scroll of Ender card should no longer exhaust another random card. - Added disoriented status effect that prevents casting teleport spells. - All teleport effects now cause you to become disoriented for a while. - Item trade, repair, enchant and identify costs have been changed. - Highscores are reset again due to the changes.
There's two things that are overused and they feel too powerful. The first thing is Plane Shift and the second thing is Blessed Amulet of Free Action. So, they are slightly toned down by adding a disoriented effect that prevents casting Plane Shift again for two turns (effectively 1 turn because your turn ends after casting), or in case you have a haste effect from rings or amulets, for D3+2 turns (that is up to 9 actions).
Trade, repair, enchant and identify cost changes:
When you sell an item while having charisma 7, you get paid 30% of the item's base value.
In the previous version, this value was then multiplied by charisma multiplier (up to 2.0), enchant multipliers (1.6 per enchant) and blessing multiplier of 1.5. So, a double enchanted and blessed item would have sold at 230% of the item's base value at 12 charisma (0.3 * 2.0 * 1.6 * 1.6 * 1.5).
Those multipliers have been nerfed and charisma multiplier is now up to 1.5 and enchant multiplier is 1.4 per enchant. Therefore, a double enchanted and blessed item will sell at 132% of the item's base value at 12 charisma (0.3 * 1.5 * 1.4 * 1.4 * 1.5).
The relative effect at charisma 7 (i.e. a new guy) goes from 115% down to 88% of item's value. This is still a considerable nerf to sell costs and that is balanced by adjusting all other service costs as described below.
The aim of these nerfs (and buffs) is to entice you to go explore and die in a horrible way instead of playing Merchant's Tale.
Weapons, armour and shields used to have different repair costs ranging from 40% to 60% of the item's base value. Repair costs are now cheaper but they are now also affected by the number of enchants.
The cost of repairing an item is now 20% of the item's base value and that is then multiplied by 1.5 per enchant. So, the cost to repair a double enchanted item is now 0.2 * 1.5 * 1.5, or 45% of the item's base value.
In general repairing is now much cheaper while you're not in fully enchanted end game gear.
Enchant and identify costs have been halved and it now costs 50 gold coins to enchant and 10 gold coins to identify an item. Hopefully this entices exploring even further and makes a few more items worth selling.
Unfortunately all of the above (as well as certain server changes) require that highscores are reset again. We do have a winner for version 2.05 though, and we'll hopefully be seeing "it" in the next update.
Epixx.org server changes:
Well, this was supposed to be a content update but as it turns out there are some "players" that are more interested in decompiling and modifying the game and in some cases using a modified game to cheat while playing on the server.
This version adds a number of checks on the server that can see if the client is modified and if that is the case then the server closes the connection and deletes the user's account.
So, if you mod your game or use a mod made by someone else, or "accidentally" happen to use memory mapping cheat tools, please use them offline only.
The private server is no longer available for download so no more running a "Localhost" server. There were so many changes and time wasted that I'm not willing to spend any more time to merge them to the private server at least for now.
Version 2.05
Is now here.
Here's the full list of changes:
- Changed the color of combat log status effect strings to make them more visible. - Infinite Flask can now be used with all 1x1 sized food items. - Arcanist in the Market Square now always has an additional blank scroll or an empty potion. - Added 4 new crafting materials (Core of Fire, Water, Air and Earth). - These elemental cores also function as grenades when thrown. - Added arrows and bolts crafting tabs to Leo's Workshop and 12 new schematics. - Added 2 new crafting heritages. - Fixed a number of localized Chinese texts. - Added two new legendary weapon recipes for the transmutation bag (Requires The Hoard DLC). - Fixed several Multi Shot bugs and it no longer uses arrows directly from the inventory. - Cursed Scroll of Time Warp no longer resets the turn counter and it just resets your talents. - Fixed some key handlers that allowed actions to be used while various windows were shown. - Replaced male order sound with a three different ones to give some variety. - Replaced placeholder female charge, order and push sounds with something else. - Talking to Woof now removes bleeding, burning and Deadly Poison effects or heals it. - Added a new huge boss, quest and heritage (remember to bring your Fluffy Rabbit's Foot). - The King, Gurmur and the new boss are now immune to Deadly Ghoul Tooth and the Equalizer. - Gurmur and the new boss must be killed in order to start the final quest. - Retreating from either of the required boss levels means that you lose the game. - Repelling Smite now correctly repels only adjacent creatures instead of all visible creatures. - Various summoning spells now cause exhaustion that prevents further summoning for a while. - Enslave Daemon now shows the health bar of the target daemon while it is enslaved. - Spirit wolves and fire wurms now have a small light radius. - Allowed a few more heritages to be unlocked on casual and heroic difficulties. - Heritage selection in character creations is now saved for the next time. - Sign Language talent now works while silenced. - Hail the Pooch heritage now works while silenced but only if Woof is your only friend. - Darkseers now come equipped with a Scroll of Polymorph. - Huge bosses can no longer be confused, charmed, chilled, cursed, paralyzed, shocked or stunned. - Huge bosses can now attack up to 3 spaces away from their center. - Swarms are now immune to everything else other than being set on fire. - All monsters and multiple creatures that are summoned now have a 1 turn stun effect. - Added King Indivis the Fair as a statue in the Forstmourn Keep. - He becomes less static in the undead phase and may even have some friends. - Fixed an AI bug that allowed immobile creatures to swim or move towards levers. - Fixed an AI bug that prevented certain spells from being used. - Fixed an AI bug that prevented creatures from attacking bosses. - Added Champion of Frostmourn and Hero of Frostmourn statuses. - Wand of Bloodletting duration has been reduced by 80%. - Wand of Torture damage has been nerfed by 50%. - Manual has been updated the with the wand changes above. - Critical casts with Spirit Wolves, Abyssal Grasp and Dancing Weapons will now befriend them. - It is now much easier to summon daemon at higher levels (enslaving it is still just as hard). - Fixed an AI bug that allowed animals etc. to equip weapons. - Fixed a disarm bug that resulted to animals losing their claws and trying to find new weapons. - Stashing, fetching and discarding gold coins should now update the status text in town.
Epixx.org server changes:
- Server highscores have been reset. - Your personal highscores will be reset when you die or retire the next time. - Existing characters cannot trigger the win screen by looting the crown. - Version 2.05 or newer is now required to login to the server.
Uhh, so it was possible to use Infinite Flask with some food items before in addition to copying potions?!? Well, yes, and all I can say about that is lol secret.
Multi Shot had several bugs ranging from combat log prints to not ending the player's turn when used making it the most broken talent ever. It also had a feature that made it easier to use when it used arrows from the inventory without equipping them, but now that there is a new legendary weapon that changes Multi Shot, it would be too powerful so it had to go as well.
The legendary weapon mentioned above actually exists in real world and I'll be ordering one if I ever happen to have a couple grands of extra bucks. Until then I'll just have to settle for the pixel version of it.
It's now much easier to keep Woof alive in the early game when the first poison or burn doesn't necessarily kill it. I believe in balance and since Woof can now be cuddled, the price for that is that easy solutions for the three main bosses must go. You will have to fight them one way or the other (truth be told, they were getting jealous to Skaldir and Calfaxx for their kinetic immunity).
Gurmur got lonely so a new huge boss was added. Most conventional weapons and spells are not strong enough to do anything to it unless your gear is somewhat optimized. Some of the "broken" items got nerfed just so that the shrine of forgotten heroes gets its fair share of spirits.
The player now has to gain hero status before being able to challenge the king. This can be done by killing Gurmur and the new boss. Once you take down one of them you are known as the Champion of Frostmourn and when both are dealt you are known as the Hero of Frostmourn. These are just "fluff" titles at the moment but perhaps they will mean something in the future, who knows.
So, the Epixx.org highscores have been reset and the top 5 gets their rightful place in the game. Number one will be responsible for seal clubbing any new heroes attempting to claim their place on the throne. The next four will empower him to do just that.
But, why, my highscores and my perfect run! Hmm, yeah, there was a bug that mixed shared highscores and personal highscores when playing on the Epixx.org server. There is no easy way to fix them other than reseting them all. The requirements of the final battle have changed and it means that existing characters can no longer be allowed to finish the game or the new highscores would end up being wrong.
Some sneaky player could be sitting next to the crown with 100 turns played and that is why only new characters created in 2.05 can finish the game. I'm glad to see that some of the secrets are still secrets though. The best result before 2.05 was 46 turns but the theoretical minimum was something like 25 turns if you would use a certain secret effect to kill all of the human guards in one turn after luring them to the middle.
Many bugs that were reported should now be fixed and I think there were some feature requests as well. Thank you all for reporting them.
Tinkering 2020
I used to post these maintenance updates only on the website as there's no new content but from now on all updates will either get patch notes here or in the comments of the latest post (in case of a hot fix after a new patch).
So, here's the changes between builds 201031 and 201130:
- Updated the game icon. - Updated the game to use the latest version of Unity. - Fixed a bug that allowed to show spellbook while in town. - Fixed a bug that allowed non-humanoid creatures to equip weapons. - Fixed a drag-and-drop bug that affected scaled mobile UI. - Changed all "Logout" button texts to "Select rogue" when playing offline. - Updated terms of use and privacy policy to be compatible with the mobile version.
This update has a few bug fixes but it's mostly about getting a build ready for mobile (visit the developer website if you want to know more about that).
Version 2.04
Is now available for the 1%.
Here's the full list of changes:
- Added curio vendor in the Market Quarter that allows you to spend card dust on various items. - Added a bag of transmutation and some transmutation recipes for the owners of The Hoard DLC. - The amount of card dust is now stored in Steam and shared across all characters, offline or online. - /mrgsteam command works with cards now and they can be restored just like heritages and challenges. - Added a touchscreen user interface (can be enabled in the settings). - Reduced the amount of extra gold in chests and skull piles by 50%. - Charisma popup now shows values based on charisma instead of stamina. - Scroll of Teleport should no longer allow intimate relations with boulders or other objects. - The Curve Ball challenge should no longer trigger if Melee/Thrown weapon is used in melee. - Hotkeys no longer work while inventory is shown (and it shouldn't be possible to shapeshift while dungeon merchant is identifying your stuff). - Cursed rings and amulets are now excluded from the collector heritage rewards. - Fixed various creature spawns that caused them to become invisible (too many creatures at once). - Once player has defeated Bebe le Frog, any further playthroughs will skip the "tutorial" card battles.
There's a new merchant in town that allows you to spend any excess card dust you may have lying around. Most of the curio vendor's new items require The Hoard DLC but it also sells random charms as well as Runes of the Imp to everyone who have enough dust to spend and have unlocked legendary items (hence the 1%).
This is what the DLC owners will see when they visit the curio vendor for the first time:
So, about the bag of transmutation. It costs quite a lot of dust and then some but once you buy it you will have 32 extra inventory slots and you can hoover every single item worth something and transmute them into gold coins that are deposited into your bank account. You can even put gold coins into the bag and they are deposited into your bank account when you transmute them. Unique items and Items that have no gold cost can be stored in the bag and they are not affected when you transmute other items.
What's this about recipes for the bag? There's 4 recipes for the bag at the moment. One of the recipes improves the bag even further allowing it to remotely store crafting materials in the Artisans's Guild and three of the recipes allows the bag to craft new legendary weapons.
There has always been a touchscreen UI in the game just in case I ever wanted to make a mobile version and now I have finally enabled it. It has only been tested on iPad but in theory it should work on tablet PC's. Please note that I don't have a tablet PC to properly test it and it is possible that it will not work correctly.
The other changes are mostly bug fixes and balance tweaks and for those I must thank you all for reporting them.
Version 2.03
So, what do you do when you've always wanted to make a card game but at the same time you should also keep this game updated.
Time wise it would take quite long to make a full standalone card game and then even longer to make new ways to die horribly in this game.
Three months ago I was pondering how to resolve this time issue. Maybe I could use 6 months to make a card game and then update this in early 2021 perhaps.
What I came up with was a compromise, I decided that I won't make a full standalone card game and I'll limit the new ways to die horribly to just one.
Then I gave it a deadline, August 31st, and applied my own JFDI project model on it (just ... do it). There's still 10 days to go to the deadline but I'm out of juice so here it is.
So, yeah, there's now a collectible card game in the game and in order to play the card game, you have to find a card album in a locked chest (picking the lock is required).
Once you have found the card album, it will lead to a short quest that allows you to use the card album (the album's description tells you what to do in each step).
Once you complete the quest you can fully enjoy the card game and die horribly many, many, many times.
Note that there's no manual for the card game at this point. There's dozens of rules that you just have to figure out on your own. There could be a manual at some point in the distant future but I'm not making any promises.
Also note that this is what I consider casual content and it can be completed on all difficulty levels. You may be squashed like a bug on the windscreen a few dozen (hundred?) times but it can be done casually.
Version 2.02
Is here in all its cringyness for the owners of The Hoard DLC.
- Added a new quest and achievements related to it. - Added a new shapeshifting talent and heritages related to it. - Added support for 3:2 screen resolutions (1920 x 1280 and up). - Fixed some particle effect scaling issues in various resolutions. - Fixed a spellbook refresh issue with amulets and bound spells.
It all comes down to beer. Someone tinkers with the beer so someone must die. If that someone is a dingbat then it may rub on you.
Once you start your journey to transition into a dingbat, you will find one new talent, one special ability, five new heritages and two new challenges.
There's support for 3:2 aspect ratio screens now. Unfortunately I haven't been able to test them on a real device due to "reasons" but they should work.
Stay safe and don't let the Cowrain catch you.
Version 2.01
This patch prepares the game for the upcoming Rogue's Tale - The Hoard DLC that should be available on February 20, 2020 if everything works out.
There's a lot of changes to the game but most of them are not clearly visible as they are either bug fixes or minor adjustments such as item price changes. Some of the quality of life changes are easier to see such as quest icons that make it easier to see which quest is selected without having to read a wall of text. Event and quest bosses have visible health bars now without having to look at them.
Some game mechanics have also changed such as elemental damage caused by some creatures and they hit a little harder now. There was a bug that made their attacks ignore base damage gained from abilities and talents.
So, about the DLC.
Rogue's Tale - The Hoard DLC is the first expansion to the game and it adds up to five stash boxes (36 tiles per box) to store loot in. Two of the boxes are unlocked after saving Leo Noerde (most players have done it already) and three of the boxes are unlocked after dealing with the three new quest/event bosses named after the three players that found game breaking bugs during the 2.0 beta.
There's also bunch of other stuff besides the stash boxes but the main focus is on the boxes and tearing those bosses a new one. You will see that they are quite hard, especially when trying to complete the challenges linked to them, but I'm sure that 0.1% of the player base don't mind about that...
Version 2.00
Is now here.
Changes compared to the 1.15 version in no particular order:
- The game is made with Unity and C# instead of Java.
- All graphics have been redone in Full HD.
- MacOSX version is available now.
- There is limited gamepad controller support now.
- Minimum resolution is now 1280x720 instead of 960x600.
- There is Chinese localization thanks to Cloud Wu.
- Bunch of new creatures, items, item sets, spells, quests, heritages, challenges...
PS4 DualShock controller works on Windows/Linux/Mac by plugging it in and enabling Gamepad in the settings. Some other controllers can be used if you have the drivers for them, enable Gamepad in the settings and map their buttons in-game by typing /gamepad.
Animations run a bit slower now by default but there is a toggle in the key bindings menu that allows impatient ones go faster.
All old Epixx.org accounts were wiped during the beta and players will have to create a new account. Heritages and challenges can be restored by typing /mrgsteam in-game.
There is now a command that allows one time merging of heritages and challenges to Steam using the data from your old Epixx.org account. This command can be run exactly one time and it deletes your old data and unlocks a hidden achievement on Steam that you can't unlock in any other way. If you fail to type in the command exactly right, everyone on the server will know your old account details and can do it for you (so don't make mistakes).
The steps to use this command:
1. Login to your new account on the Epixx.org server.
2. Type "/presteam oldaccount oldpassword" without the quotes.
If you don't fail in typing /presteam at the very beginning and your old account and password matches with the ones stored on the server, your old data is deleted and the hidden achievement is unlocked. It doesn't matter if your Steam achievements are already unlocked, the hidden achievement comes from deleting the data instead of unlocking old achievements.
If you fail to type /presteam at the start of the command but manage to type your old account name and password, then everyone on the server will know them and can do whatever they like with them.
If you don't remember your old account name or password and want to unlock the hidden achievement, then go find someone else's account on ebay because there is no password reset available for the old data. Note that accounts that didn't have any heritages or challenges unlocked have been already deleted.
Version 2.0 Beta 2
Is now available to be broken.
Epixx.org server has been wiped clean and updated to 2.0.
Steam achievements (i.e. heritages and challenges) can now be merged to an offline profile or an online account with /mrgsteam command.
The game now has partial support for controllers. PS4 DualShock controller should work without calibration (just enable Gamepad in settings) but other controllers will have to map the axes and buttons (type /gamepad in game after enabling Gamepad in settings).
There is a Chinese localization in the game now and it can be enabled by clicking the flag in the login screen. Many thanks to Cloud Wu for translating all those thousands of lines of text.
A lot of bugs were found during the first beta and I have to thank each and every player who reported them, so thank you.