- Right click Rogue's Tale in your library.
- Select Properties, Betas and opt into "test - Public test branch".
There is a version for both Windows and Linux. Note that the new minimum screen resolution is 1920x1080 and the game will not work with smaller screens than that.
There's two heritages that can't be completed yet because the two new spells schools are not in it so you can't learn those spells. They will be added in the second beta with all the other missing stuff. Heritages have been made easier and most of them can be completed in casual mode and it is now the default mode when you start the game for the first time.
If you find any nasty bugs, please report them in the forums and add some kind of identifier in the title e.g. "[Beta 1]".
If the bug crashes the game, please check the log file (in Windows):
- Added a way to create legendary weapons.
- Added 9 legendary effects for those weapons.
- Added a new repeatable boss.
- Added demonrats and treemen.
- Added 13 new challenges.
- Fixed some bugs and issues.
There was this request from a player who likes to tinker with his weapons and he was asking for a way to give them a personalized name and perhaps have them gain additional powers somehow. As it happens to be, that request ended up being on my to-do list in this patch.
If you win bigly you get to fight some nasty demonrats. This new repeatable boss shouldn't be all that hard if you are prepared but if you happen to face one accidentally then there's a good chance that you get to start over.
No more free mushrooms at level 20. Treemen have rooted themselves deeply under mushroom patches and whenever you harvest some blood caps there's a chance you get to chop a tree down. Yes, this is meant to snuff out those new players that have just reached level 20 for the first time.
Nine of the thirteen new challenges are secret, meaning that their description is hidden until they have been completed. This is because they describe the way to imbue legendary effects on legendary weapons and at least a few players should be able to enjoy the wonders of discovery before there's a guide.
There's also some bug fixes but they can be found in the change log.
Version 1.14
With new items and challenges:
- Added charms.
- Added runes.
- Added stats screen.
- Added 6 new challenges.
- Added trolls and loot hoarders.
- Fixed some bugs (and made new ones).
Charms are items that affect you in some way when they are in your inventory. Now there's 15 good charms and one that can be used to forget knowledges.
Runes are items that allow you to add third enchant to a blessed item with two existing enchants. Runes are not available before you complete all of the wishes in one game (Dwarfageddon challenge).
Stats screen is something that has been asked many times over the years but it has eluded the top of my to-do list until now. Stats screen can be seen by pressing Ctrl while the inventory is open.
The new challenges are somewhat grindy but one of them gives you "the Epeen Troll" title. When you try that challenge for the first time, remember that perhaps it's the developer who's trolling.
Trolls are not very smart or fast but they can be hard if you don't have some fire to deal with them. Loot hoarders are there to give easy access to charms.
Bugs and other balance issues can be found in the change log.
Version 1.13
Including a new boss and stuff:
- Added a new boss called Dread Lord Nabon.
- Added a repeatable quest that helps to find monsters.
- Removed duplicate bad potions and added new good ones.
- Poisoned weapons are now better and poisons last longer.
- Some other minor balancing issues, improvements etc.
There was this little competition on the Epixx.org server where the first player to spank the King on heroic difficulty would have his name deviously stolen. The name of that rogue was Nabon and he now has his own boss in the game.
In order to keep the game fair, monsters can't be too common or the midgame would prove quite tricky. This, however, makes it so that it is possible to play for weeks and never see a certain monster. There is now a repeatable quest in the inn that can be used to find a specific monster with the excess gold you have.
Potions have always been somewhat boring because of the ratio of good vs bad potions (5 vs 19). This has now been changed so that 23 out of 24 are good once poisons have been identified. Even the only disease potion can be considered good as its effect is much worse and chugging it on an enemy can prove quite funny.
Poisons used to have a max duration of 3 damaging hits. This is no longer the case and their average duration is now much longer. What this means is that an orc with his super nasty poison no longer uses all charges on the nearest snail and you will get to enjoy the effects of it aswell.
There's also some balancing issues but they can be found in the change log.
Version 1.12
Including a lot of new features:
- Added chasms and new dungeon templates.
- Added new talents, heritages and challenges.
- Added heroic difficulty level.
- Added cultists to the list of things to do before the King.
- Some less used items were rebalanced etc.
A friend of mine once told me that a game must have lava to be considered a real game. Well, now there's lava for you to bathe in. There's also some water and tentacles. If you have delusions of grandeur I invite you to swim in them.
Players can now shapeshift into a wolf and bear form (or at least skilled players can). If you have what it takes to kill a bear or three, you can begin your journey to unlock the new shapeshifting talents and heritages.
There's some new challenges that are slightly more challenging than those that turn you insane. They are manageable with the proper tools but I'm sure some of them will make you scratch your head and call this game a cheating female body part.
One man's normal is another man's heroic. Once you have unlocked everything and find the normal difficulty level boring, you can start the game with the worst cards in the deck and see how far you can get.
If the cultists haven't been dealt with before the final battle, tentacles will randomly spawn under the player. This may be manageable on normal difficulty with the best gear and a lot of luck but it is impossible on heroic.
Specifics on item changes can be seen in the change log when you start the game but the most noticeable thing is that all regeneration effects are now stronger.
Some mechanics have changed and you really should read the change log to prevent totally unfair accidental deaths. Unfortunately for many of you, all this is TL;DR; and your precious toon is slapped to the ground where it belongs (insert evil laughter here).
Version 1.11
Including a bunch of new features:
- Added secret rooms and new custom levels.
- Added new elemental creatures and mosters.
- Improved some of the less used talents.
- Enabled Linux version on Steam.
Secret rooms can now be present on any level but they are still rare enough to not be worth actively searhing for. Instead, it may be worth to try and get one of the automatic search effects to find them. There's also 20 new custom level templates with one or more secret rooms in them.
Elementals are creatures that are completely immune to the damage and effects of their own element (e.g. fire) and they have an aura that damages all other adjacent creatures.
Steady Shot and Silent Cast have been somewhat weak talent choices in the past and they have been buffed slightly. Steady Shot can now be used with Silent Move to do double damage while hidden. Silent Cast now also teaches Clearcasting, which is a passive skill that gives the caster a chance to cast spells without using energy.
The Linux version should now be available on Steam. It still has some issues with all the various distros available and it may require some tinkering to make it work. If you are not sure how to install the required 32 bit libraries on your Linux distro then you should try the demo version on the Epixx.org site before buying this game.
Version 1.10
Including three new features:
- Improved graphics performance.
- Improved quality of life.
- Partial Linux support.
Improved graphics performance was a side effect of trying to make this thing work on Linux. Some of the graphics bottlenecks were not apparent when the game was played on Windows, but when they were fixed for Linux, they also improved performance on Windows.
Improved quality of life through making enchanting less grindy had been on my to-do list for quite some time but it took few emails to finally nudge it forward. What this means is that the Wizard's Guild now gives the player three choices to choose from when enchanting items making it much easier to experiment with different enchants.
Partial Linux support is slightly less than what I would've wanted to achieve but it will have to do for now. What it means is that if you happen to have Steam installed on Linux, Rogue's Tale in your library and some skills to determine which 32 bit libraries (if any) are missing and install them as needed, you can make it work on Linux.
Most of the required libraries should be present when you have Steam running, but since I have only tested it in less than ten different distro/version combinations out of bazillion and almost all of them required some tweaking either through enabling opengl pipeline in the launcher or installing missing libraries, I won't be signing this off as having full Linux support.
Since there is no full Linux support there won't be any standalone versions available for Linux (nor a mention on the store page that it exists). Personally I use 32 & 64 bit Debians and they're the only ones I have any knowledge of and other distros won't get much help from me.
Demo version is available on the Epixx website and if you can make it work on your Linux distro and version then the Steam version works also.
Win 8 tablet support adds a user interface that can be used with a touch screen to play the game.
Casual difficulty level, or "Please don't hurt me!" as it is named in-game, is a game mode where the player selects a class and starts the game with class specific talents, spells and equipment. In addition to being equipped from the beginning, the overall difficulty is toned down as enemies are progressively weaker, traps do less damage and unidentified items can be sold.
Crafting adds superior items and consistency of obtaining them over several playthroughs. There's a random number of crafting materials available at the beginning of each game that allows the player to craft a few items after raising some gold.
There's also some bug fixes and usability improvements, and full list of changes can be seen when you start the game.
Version 1.08
Including a bunch of new features, such as:
- Additional set of hotkeys (Tab).
- Shortcut to view chat only (Ctrl+G).
- Hoods to keep them wizard baldies warm.
- Most of the requested features are now there.
- Most of the known bugs are now fixed.
- Woof is now a BFF!