Roman Triumph cover
Roman Triumph screenshot
Genre: Simulator, Strategy, Indie

Roman Triumph

Demo Update – Visual Glow-Up + Bug Fixes & QoL Tweaks

Hey everyone!

Quick update to let you know the demo just got a fresh patch. First off, the game got a big visual upgrade! Lighting, colors, and overall clarity have been improved to make cities feel more alive and easier to read. It’s a significant difference, and I hope it makes the experience more enjoyable.

Alongside that, here are some fixes and quality-of-life changes based on your feedback:

New Features & QoL



  • Added better game customization options
  • Added a new Hard mode
  • Icons now appear when a building is missing workforce or has other issues
  • Lack of upkeep no longer causes buildings to crumble (other negative effects)


Bug Fixes



  • Fixed bug preventing moving buildings if they overlap their old position
  • Fixed fishing hut workers dying randomly
  • Fixed happiness debuff staying after all treasuries were destroyed
  • Fixed rare white screen bug when loading a new game
  • Fixed selection box glitching out in some situations


Thanks again to everyone playing and sending in feedback, it’s been super helpful in tracking these things down. Roman Triumph launches very soon on April 3rd!

- Philippe

30K+ Demo Downloads & The Final Stretch to Launch

Hey everyone,

We’re less than a month away from Roman Triumph’s Early Access launch on April 3rd, and it still feels surreal to say that. After over five years of solo development, this project is finally about to reach players in a whole new way.

Roman Triumph started as an ambitious idea, a passion project that slowly turned into something much bigger. It has been my obsession and at the same time my biggest challenge. It has pushed me beyond my limits, taught me more than I ever imagined.

But while this marks the end of a long chapter, in many ways, it’s just the beginning. Early Access isn’t the finish line, it’s the start of something new. A time when the game will finally be in your hands.

The support you’ve shown for Roman Triumph’s demo has been incredible: over 30,000 demo downloads! The reception has been great, and seeing so many of you enjoying the demo, sharing feedback, and diving into city-building has been surreal.


The past few weeks have been non-stop work, and I want to share some updates with you.

First, the game got a visual glow-up. Roman Triumph used to be a bit too dark and drab. I’ve improved the lighting and colors to make everything clearer and easier to read.



Second, there are big new gameplay additions. I’ve been working on Trade and Aqueducts, adding more depth to city-building and resource management. These systems will open up new ways to expand your city and keep it running efficiently.





Early Access is just the beginning. There’s so much more I want to build, improve, and expand.

Just a little more to go.

Thank you all for being part of this journey.

Philippe

Early Access Release Date

Roman Triumph just hit the spotlight with a brand-new trailer! And, finally, we can share the release date:



April 3, 2025 – Early Access on PC!





But before launch, we need your help! We’ve added some cool new features – Aqueducts and a Trading System – and we want to make sure they work as intended. So, we’re opening up a playtest and looking for players who can spend some solid time in the game and give us honest feedback.

If that sounds like you, sign up here and help us fine-tune Roman Triumph!

Thanks for being part of this journey – can’t wait to hear what you think!



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Check out other Forklift Interactive demos:



https://store.steampowered.com/app/2844780/Cash_Cleaner_Simulator_Demo_Piggy_Bank/

https://store.steampowered.com/app/2636210/Automate_It_Demo/

https://store.steampowered.com/app/2249460/Desynced_Demo/

Stay updated through our Forklift Newsletter and swing by our Discord to say hi!

Steam Next Fest New Demo Stream!

Roman Triumph is thrilled to be in Steam Next Fest, with a huge update: Armies. Your Legions await, take command now and lead your city to glory for Rome!

MAJOR DEMO UPDATE - Play with Armies!

I’ve been working hard on this update, and I’m super excited to finally share it with you in time for Steam Next Fest - This is by far the biggest update to the demo yet!

Train and Command Your Own Legion


This is something I’ve wanted to add for a long time, and it’s finally here!

You can now train your own armies, actual Roman legionaries equipped with a Gladius (short sword) or a Pilum (throwable spears):
  • They need manpower and resources to train them, so you'll want to plan ahead;
  • You have full control over them, allowing you to set formations and issue orders (like attacking on sight, holding position, etc.);
  • They’re incredibly effective in combat, so use them wisely!


Other Additions



  • Autosave feature – No more losing progress when you forget to save.
  • Fisherman Hut – A brand new food source for your city.
  • Move buildings – You can now reposition structures instead of demolishing them.
  • Enable/Disable tool – Turn buildings on and off when needed.
  • In-game brightness control – For those who think its too dark/bright in winter.
  • Rename saves – You're no longer locked to that one name.
  • Added an icon seasons indicator - For when the weather itself isn't enough of a clue.
  • Improved tutorial tasks – Now covers roads, armies, and the taxation.
  • Column decorations – Because every Roman city needs a little extra flair.


Bug Fixes and Tweaks



  • Fixed pathfinding issues (especially when terraforming, which would cause some enemies to pass through walls).
  • Fixed builders getting stuck.
  • Job priorities now persist properly when loading saves and when jobs are disabled/have no workers and re-enabled.
  • Treasury now has a limit of number of people it can collect taxes from. So bigger cities need multiple treasuries instead of just one collecting everything.
  • Fixed winter effect hiding defense overlay.
  • Hunter hut efficiency updates more smoothly.
  • Trees Cutters & Rock Gatherers are way more optimized.
  • Research now doesn’t charge you twice if interrupted (e.g. by disabling an Academia).




Try It Out And Let Me Know What You Think!


This update really improves a lot of things, and I’m excited for you to try it. If you do, let me know what you think! I always appreciate your feedback :)

If you’re playing during Steam Next Fest, thanks for checking it out! It really means a lot as a solo dev. I hope you have fun with the new features, and I’d love to hear what you think.

Philippe




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Check out other Forklift Interactive demos:



https://store.steampowered.com/app/2844780/Cash_Cleaner_Simulator_Demo_Piggy_Bank/

https://store.steampowered.com/app/2636210/Automate_It_Demo/

https://store.steampowered.com/app/2249460/Desynced_Demo/

Sign up for our Forklift Newsletter and join us on Discord!

Upgraded & Enhanced Demo Drops February 24th

Roman Triumph – A Revamped Demo Coming Your Way On February 24th!



Hey everyone!

We’re preparing Roman Triumph for Steam Next Fest, and with it comes a completely overhauled demo on February 24th! This update isn’t just about polish — it brings brand-new gameplay, including the long-awaited Armies Update. Now, in addition to defensive structures, you’ll train and command troops, adding a whole new layer of strategy to defending your city.

This massive upgrade was shaped by your feedback. Every review and discussion in our community has helped us improve the experience, and we can’t wait for you to try it out.

Mark your calendars and get ready to lead your forces — see you on the battlefield!

And if you're Press and just can't wait until then, please do get in touch to see about getting an advanced copy:
crew@forklift.gg



Systemically yours,
Forklift Interactive Crew

Forklift Plays Roman Triumph

Watch Forklift play Roman Triumph

Roman Triumph is Part of Steam RTS Fest 2025!

Hey everyone,

We’re happy to share that Roman Triumph is featured in this year’s Steam RTS Fest! If you’re into strategy games, this is a great chance to try out the demo and see what building and defending a Roman city feels like.

https://store.steampowered.com/app/3333390/Roman_Triumph_Survival_City_Builder_Demo/

The festival celebrates RTS games, and Roman Triumph is right there among them. Give the demo a try, and if you like what you see, leave a review – we’d love to hear your thoughts!

Thanks for checking out the game and being part of this journey with us. Have fun at the festival!

Systemically yours,
Forklift Interactive Crew


Development Update: Armies ⚔️

Hey everyone!

So, I’ve been deep in the trenches of development for Roman Triumph, and guess what? I've been cooking up something pretty exciting: Armies!

With all the archer towers, scorpions, and ballistae that are already in the game, it’s time to add some more options to your city’s defense. Unlike fixed defenses, soldiers can adapt to changing threats on the fly.

Let’s break down the new units, each comes in three tiers, so you can upgrade them into tougher versions at a higher cost.



Legionaries with Gladius


These are your frontline bruisers. Armed with a gladius, they excel at slicing through barbarians and berserkers thanks to their robust health, attack speed and melee damage. But keep in mind, they can’t take on flying enemies or the massive Hydras… those swords just aren’t cut out for that.

Legionary with Pilum


These versatile units wield a Roman spear that’s good for up-close melee and can also be thrown at enemies from a distance. They might not be as tough as their sword-wielding counterparts, but the ability to hurl spears at Hydras and flying critters like the Draco makes them super valuable.

Sagittarii (Archers)


Your classic ranged attackers. Armed with a bow, they can hit enemies from medium to long range. They're not the sturdiest units, but their ability to pick off enemies from afar can be a game-changer.



In addition to the new armies, I've packed the next official demo release, coming in February, with a bunch of enhancements. Just to name a few things, I've squashed numerous bugs related to terraforming, optimized enemies and gatherers, improved the tax system, the issues with upkeepers have been completely resolved, introduced an autosave feature and much faster saving, ability to rename saves, upgraded tooltips that now display resource icons, varying domus models and more!


Stay tuned for more updates,
Philippe


Join the Community Playtest

Hey everyone!



We’re excited to announce a new closed playtest for Roman Triumph! Over the past few months, we’ve worked hard to implement feedback from our previous playtest and the Steam demo, and now we’re ready to share the latest version with you.

This playtest is all about preparing for Steam Next Fest, and your input will be key in helping us polish the game even further. The version you’ll get to play is much more feature-rich than the demo currently available on Steam, giving you a deeper dive into the world of Roman Triumph.



Want to join?


This is a smaller, focused playtest, so you’ll need to apply using the form.

What we’re looking for:


  • Players who love strategy and city-building games with unique challenges.
  • A couple of hours of your time to explore the new features and mechanics.
  • Honest feedback – whether it’s good or bad, it all helps us improve!
  • (Optional) If you can record your gameplay, that would be super helpful!


We’ll review applications soon and contact selected participants with all the details to get started.

Your feedback has already helped shape Roman Triumph, and we’re excited to hear your thoughts on this new and improved version.

Thanks for being part of this journey with us!

Systemically yours,
The Forklift Interactive Crew



https://store.steampowered.com/app/1864880/Roman_Triumph_Survival_City_Builder/