Added option to hide upkeep numbers for a cleaner UI.
Gameplay & Bugs:
Fixed (for real this time) villa not getting supplied with water by reservoir bugs.
Fixed issue where gatherers got stuck trying to cut/mine a tree/rock
Hydras no longer spawn in unreachable zones (preventing them to get stuck and unkillable).
Hydras will now despawn if stuck for too long.
Barbarians now prioritize gates a bit more and gates have received a +50% health buff.
Resolved an issue where archers stationed on walls prevented building ballistae or other structures on that section after being disbanded.
Fixed wheat farm ground texture flickering when multiple farms adjacent when zoomed in
Fixed an issue where if you order multiple groups to man the walls in the same area, the units could stack with each other.
Fixed Bathhouse workers appearing as Arena workers.
Thank you for all your amazing feedback and support! Please let me know if you still encounter those issues.
Please leave a Steam review if you haven't already :)
Philippe
Hotfix 0.1.0a
Hey everyone,
I’ve pushed a small hotfix (v0.1.0a) to address a few bugs and issues reported by players. More updates are coming soon.
Fixes:
Added support for 3840x1600 resolution.
Fixed issue related to un-assigning army groups to hotkeys (Shift+Key to un-assign)
Achievement for founding a new settlement now correctly unlocks even if the tutorial is skipped.
Fixed bugs related to trading (not being allowed to place a trade route when supposed to be)
Fixed issue where aqueducts would not properly supply villas.
Fixed bug preventing aqueducts from being rebuilt in the same position after destruction.
Resolved issue where aqueduct rubble icon would appear and stay there, but no rubble was shown, allowing placement over it.
Thank you for all the feedback and bug reports.
Please leave a Steam review if you haven't already! Helps a ton. Especially in the first week!
Philippe
🏛️Roman Triumph: Steam Early Access Launch!🌿
It’s finally happening: Roman Triumph is out in Early Access!
Five years of solo dev, a mountain of coffee, endless playtests, and a ridiculous number of spreadsheets… and now we’re here. Huge thanks to everyone who played the demo, sent feedback, or just cheered us on — you helped shape this game more than you know!
To celebrate the launch, the game is available for $24.99 with a 25% discount.
That discount won’t last forever, and the price will go up once we reach 1.0, so if you’ve been thinking about it, now’s a great time to dive in. :)
Here’s what’s already in the game: a full city-building loop, wave-based defense, building upgrades, a trading system, aqueducts, and interactions with multiple gods — you can choose to win their favor or risk facing their wrath. Mythological creatures like the hydra and dragons are also part of the challenge, but if you prefer a more grounded experience, you can turn them off and face only barbarians and berserkers.
The game currently supports English, French, Italian, German, Spanish (Spain), Portuguese, Simplified Chinese, and Russian.
Early Access is just the beginning and there’s still a lot to build, improve, and expand in future updates.
If you like what we’re doing, the best way to support us right now is by leaving a Steam review🌟. For indie teams like ours, especially in the first days after launch, it makes a huge difference.
Your feedback has brought us this far, and we’re just getting started. See you in the city — and may your walls hold strong!
Quick update to let you know the demo just got a fresh patch. First off, the game got a big visual upgrade! Lighting, colors, and overall clarity have been improved to make cities feel more alive and easier to read. It’s a significant difference, and I hope it makes the experience more enjoyable.
Alongside that, here are some fixes and quality-of-life changes based on your feedback:
New Features & QoL
Added better game customization options
Added a new Hard mode
Icons now appear when a building is missing workforce or has other issues
Lack of upkeep no longer causes buildings to crumble (other negative effects)
Bug Fixes
Fixed bug preventing moving buildings if they overlap their old position
Fixed fishing hut workers dying randomly
Fixed happiness debuff staying after all treasuries were destroyed
Fixed rare white screen bug when loading a new game
Fixed selection box glitching out in some situations
Thanks again to everyone playing and sending in feedback, it’s been super helpful in tracking these things down. Roman Triumph launches very soon on April 3rd!
- Philippe
30K+ Demo Downloads & The Final Stretch to Launch
Hey everyone,
We’re less than a month away from Roman Triumph’s Early Access launch on April 3rd, and it still feels surreal to say that. After over five years of solo development, this project is finally about to reach players in a whole new way.
Roman Triumph started as an ambitious idea, a passion project that slowly turned into something much bigger. It has been my obsession and at the same time my biggest challenge. It has pushed me beyond my limits, taught me more than I ever imagined.
But while this marks the end of a long chapter, in many ways, it’s just the beginning. Early Access isn’t the finish line, it’s the start of something new. A time when the game will finally be in your hands.
The support you’ve shown for Roman Triumph’s demo has been incredible: over 30,000 demo downloads! The reception has been great, and seeing so many of you enjoying the demo, sharing feedback, and diving into city-building has been surreal.
The past few weeks have been non-stop work, and I want to share some updates with you.
First, the game got a visual glow-up. Roman Triumph used to be a bit too dark and drab. I’ve improved the lighting and colors to make everything clearer and easier to read.
Second, there are big new gameplay additions. I’ve been working on Trade and Aqueducts, adding more depth to city-building and resource management. These systems will open up new ways to expand your city and keep it running efficiently.
Early Access is just the beginning. There’s so much more I want to build, improve, and expand.
Just a little more to go.
Thank you all for being part of this journey.
Philippe
Early Access Release Date
Roman Triumph just hit the spotlight with a brand-new trailer! And, finally, we can share the release date:
April 3, 2025 – Early Access on PC!
But before launch, we need your help! We’ve added some cool new features – Aqueducts and a Trading System – and we want to make sure they work as intended. So, we’re opening up a playtest and looking for players who can spend some solid time in the game and give us honest feedback.
If that sounds like you, sign up here and help us fine-tune Roman Triumph!
Thanks for being part of this journey – can’t wait to hear what you think!
Roman Triumph is thrilled to be in Steam Next Fest, with a huge update: Armies. Your Legions await, take command now and lead your city to glory for Rome!
MAJOR DEMO UPDATE - Play with Armies!
I’ve been working hard on this update, and I’m super excited to finally share it with you in time for Steam Next Fest - This is by far the biggest update to the demo yet!
Train and Command Your Own Legion
This is something I’ve wanted to add for a long time, and it’s finally here!
You can now train your own armies, actual Roman legionaries equipped with a Gladius (short sword) or a Pilum (throwable spears):
They need manpower and resources to train them, so you'll want to plan ahead;
You have full control over them, allowing you to set formations and issue orders (like attacking on sight, holding position, etc.);
They’re incredibly effective in combat, so use them wisely!
Other Additions
Autosave feature – No more losing progress when you forget to save.
Fisherman Hut – A brand new food source for your city.
Move buildings – You can now reposition structures instead of demolishing them.
Enable/Disable tool – Turn buildings on and off when needed.
In-game brightness control – For those who think its too dark/bright in winter.
Rename saves – You're no longer locked to that one name.
Added an icon seasons indicator - For when the weather itself isn't enough of a clue.
Improved tutorial tasks – Now covers roads, armies, and the taxation.
Column decorations – Because every Roman city needs a little extra flair.
Bug Fixes and Tweaks
Fixed pathfinding issues (especially when terraforming, which would cause some enemies to pass through walls).
Fixed builders getting stuck.
Job priorities now persist properly when loading saves and when jobs are disabled/have no workers and re-enabled.
Treasury now has a limit of number of people it can collect taxes from. So bigger cities need multiple treasuries instead of just one collecting everything.
Fixed winter effect hiding defense overlay.
Hunter hut efficiency updates more smoothly.
Trees Cutters & Rock Gatherers are way more optimized.
Research now doesn’t charge you twice if interrupted (e.g. by disabling an Academia).
Try It Out And Let Me Know What You Think!
This update really improves a lot of things, and I’m excited for you to try it. If you do, let me know what you think! I always appreciate your feedback :)
If you’re playing during Steam Next Fest, thanks for checking it out! It really means a lot as a solo dev. I hope you have fun with the new features, and I’d love to hear what you think.
Roman Triumph – A Revamped Demo Coming Your Way On February 24th!
Hey everyone!
We’re preparing Roman Triumph for Steam Next Fest, and with it comes a completely overhauled demo on February 24th! This update isn’t just about polish — it brings brand-new gameplay, including the long-awaited Armies Update. Now, in addition to defensive structures, you’ll train and command troops, adding a whole new layer of strategy to defending your city.
This massive upgrade was shaped by your feedback. Every review and discussion in our community has helped us improve the experience, and we can’t wait for you to try it out.
Mark your calendars and get ready to lead your forces — see you on the battlefield!
And if you're Press and just can't wait until then, please do get in touch to see about getting an advanced copy: crew@forklift.gg