Roman Triumph cover
Roman Triumph screenshot
Genre: Simulator, Strategy, Indie

Roman Triumph

IndieDevDay Showcases in Barcelona, September 27-29!

We're thrilled to be bringing Roman Triumph to IndieDevDay in Barcelona from September 27 to 29. Visit our booth to dive into the world we've created and see the latest features in action!

If you're planning to attend, make sure to stop by, chat with our team, and explore everything Roman Triumph has to offer. We're looking forward to connecting with you and sharing the excitement.

See you there!

Join the Second Playtest of Roman Triumph!

Our first playtest of Roman Triumph in June was incredibly productive — we received a wealth of valuable feedback, made numerous changes to the game, and are now ready for the second playtest. We invite you to participate!

We value feedback from both players who joined the previous playtest and those who are experiencing the game for the first time.

Fill out the application

Major Changes Since the Last Playtest:


  • Religion System with 4 Gods: Adds depth to gameplay with mechanics like Crimes (murders, arson, theft, etc.) and Plagues.
  • Building and Upgrades: New building upgrades and changes to the tech tree, including production enhancements and varied arrow types for defense.
  • Defense and Enemy Improvements: Enhanced AI for barbarians and hydras, new enemy subtypes, and the ability for barbarians to set structures on fire. Added enemy wave indicators and loot drops.
  • Gameplay and Simulation Enhancements: Shorter build times, ability to change Forester zones, and improved construction algorithms.
  • Visual and Interface Improvements: Reduced winter brightness, new hotkeys, key rebind options, detailed HUD info, and construction pause feature.
  • Quality of Life Updates: New tooltips for rebuilding and demolishing, a grid selection tool for multiple demolitions, and better communication of citizen status.
  • Tutorial Overhaul: More segmented tutorials with detailed popups to better prepare players for game mechanics and challenges.
  • General Bug Fixes and Other Improvements: Fixed various bugs related to food storage, worker assignments, building maintenance, and more.


We hope to see you in the second playtest of Roman Triumph! Your feedback is crucial to helping us refine the game and make it the best it can be. Whether you’re returning to see how things have evolved or joining for the first time to explore the Roman Empire, your insights and experiences will be invaluable!


Development Update: Religion and Gods 🏛️

Hey everyone!

I'm super excited to share some news about what's been going on in the development of Roman Triumph: the religion system! This brings a whole new layer of depth and strategy to your city-building experience, allowing you to interact with and appease the gods in various ways. Gods can either support or hinder your expansion. Let’s dive into what you can expect.

🏛️ Meet the Gods 🏛️



Jupiter


Jupiter is the supreme ruler of the heavens, and he’s pretty strict and commanding. He demands respect and devotion. If you honor him, he’ll bless your city with enhanced production and faster research. But beware, if you neglect him, you might face heavy rains that slow down your construction and production efforts, or even worse, a fierce lightning thunderstorm where Jupiter sends bolts that damage and destroy your buildings.



Ceres


Ceres, the sweet and nurturing goddess of agriculture, ensures your fields are fertile and your harvests are bountiful, and can even ensure your farms yield food in winter (blessing). She’s a bit shy and indecisive but always means well. Build her temples, offer her food, and celebrate her with festivals to keep her happy. Ignore her, and you could see your crops get infected with crop diseases or even catch fire.



Mars


Mars, the god of war, is a bit of a tough character. He’s all about strength and dominance. Make sure to keep him on your side. His blessings can enhance your military defenses, but if you disrespect him, expect increased crime rates, sabotage to your defenses and mythological beasts to be headed your way!



Venus


Venus, the outgoing and flirty goddess of love and beauty, brings joy and prosperity to your city. She loves festivals and offerings of beauty. Keep her pleased, and she’ll enhance your city’s immigration, people's immunity and health, etc.. But if you neglect her, she can be quite vindictive, spreading plagues, causing fires to homes, making people more upset at taxes, increasing workplace injuries and deaths, etc.



✨ Blessings and Curses ✨



As you honor the gods, they will offer you blessings to choose from that come with unique advantages. Each blessing has a specific use case, allowing you to tailor your strategy. However, managing the gods' favor is a double-edged sword. Different gods become interested in your settlement at various population levels. If you feel ready, you can attract their attention early. This can be risky because if you’re not well-prepared, neglecting their needs can result in severe consequences. Successfully managing their favor can accelerate your progression, but failing to do so can bring about disasters.

Additionally, the gods can become jealous if you prioritize others over them. Balancing your devotion is key. However, favoring one god more than others can make them feel special, leading to even greater contentment and more powerful blessings.

How to Please the Gods





  • Temples: Build temples dedicated to each god to show your devotion.
  • Offerings: Regularly offer food and other resources to keep the gods happy.
  • Religious Festivals: Hold grand festivals to celebrate and honor the gods.
  • Religious Crusades/Quests: Send your citizens on religious quests to gain favor and receive powerful blessings.


Simulation Updates


With the introduction of the religion system, I’ve also added new simulation elements (some tied into the religion system).

  • Crimes: includes arson, murders, riots, theft and more. Make sure your city has police stations and a courthouse.
  • Plagues: people can get sick and spread the plague. Mortality rates of the plague is quite high, make sure you have enough hospitals and doctors to cure these people and prevent further spread.
  • Heavy rains and harsh winters: affects production rates, construction speed and crop yield.
  • Workplace injuries and deaths.


I hope you enjoyed this development update. Your feedback is invaluable, so let me know what you think :)

Note: the game is still not available to the public. I am simply updating you guys on the progress being done on Roman Triumph!



Thanks for being a part of our journey!

Philippe

Forklift is publishing Roman Triumph



Hello Everyone!

Today I'm excited to announce that I've partnered with Forklift Interactive to release Roman Triumph. Forklift specializes in publishing deep, systems-driven games. They've actually been helping out for a few months in the background, but now I'm excited to make this announcement so they can take a more prominent role. You'll see members of the Forklift team in the Steam discussions, posting news, and more.

I'm still largely a solo developer for this project, and Forklift is coming aboard to help with marketing, testing, and many other things so that I can focus on development and design. And I'm not going anywhere; I'll still be posting development updates and responding to questions in the discussions (And in our Discord!)

There will be more news about Roman Triumph soon! Stay tuned!

Join the Playtest



We’re gearing up for a playtest of Roman Triumph this month, and you can apply to join!

We're looking for enthusiasts of the genre who can spend at least 2 hours playing and are able to record their play session for us. If you’re interested, fill out the form to participate.

Please note that we can’t accept all applications, and responses won’t be immediate. We’ll reach out to selected participants closer to the playtest, which will happen in June, though we can’t specify the exact date just yet.

https://store.steampowered.com/app/1864880/Roman_Triumph_Survival_City_Builder/

Roman Triumph Showcasing at Game Access 2024, May 31 - June 1!

We'll be at Game Access 2024 (Brno, Czech Republic) from May 31st to June 1st! Roman Triumph is ready for you to explore. Our booth is right across from the Tavern. Come hang out and see what we've got!

Dev Update: Hydras, Barbarians & Ballistae

Hey everyone,

Quick update with some clips and screenshots of enemies and defenses you'll encounter in Roman Triumph!

Hydra Attacks


This giant has woken up thanks to your city’s hustle and bustle. It's so big it needs to knock down walls to get through, especially targeting your noisy production buildings.



Barbarian hordes


These guys are after your goods and your people. They’ll try the front gate first but don’t be surprised if they outsmart multiple gates and break through your side walls instead.



New Defenses


I’ve also implemented the Ballistae: Slow but powerful, great for taking down big threats like the Hydra. Not as effective against quicker, smaller barbarians. Customize your defenses (archer towers, ballista, Scorpios) by how they target enemies as well as their ammo types to optimize your defenses.



Catch the details in the video and let me know what you think! (Also don’t worry, there is a setting to decrease/remove the screen shake).

If you want to ask me anything or suggest features for the game, join the discord :)



Thank you!
Philippe

MARCH 2024 DEVELOPMENT UPDATE

Hey everyone,
I am back with some new exciting updates on how development of Roman Triumph is going!

🏛 Content and Features 🏛



Defending your Empire with Various Types of Archer Towers
Dive into new defense mechanics with the Basic and Fire Archer Towers. Choose from multiple variants - brick archer towers for accuracy and higher rate of fire, and fire archers for their powerful, area-damaging shots which comes with the downside of lower accuracy. You will need to perfect your strategy against ground assaults and aerial threats alike. More Roman defenses are coming in the near future (Scorpio & Ballista).

A Peek at Our Barbarians
Speaking of enemies, barbarians have been brought to life. As you are establishing a roman colony in the northern lands of Europe, barbarians are an ever growing threat.

Here’s a sneak peek of barbarians learning the hard way that your roman city wasn’t built for them to pillage.



Building Models
Don't miss the new models for the warehouse, Roman theater, and blacksmith, vital for your city's expansion, prosperity and defense.



Cabbage Farms
Did you know cabbage was one of the most common vegetables in ancient Rome? In a nod to this culinary tradition, we’ve added cabbage farms. More efficient than wheat farms, they're here to boost your city's food stocks. After all, a well-fed city is a happy city.



Upkeep System
Now, when buildings need maintenance, citizens step into the role of upkeepers, ensuring resources are delivered for building upkeep. Just make sure your granaries and resource storage are well-stocked!

Finally, I've overhauled several systems for a smoother, faster, and bug-free save experience, paving the way for easy content addition.


🎨 Visual enhancements 🎨



Atmosphere Changes
The visuals have shifted from a blueish tint to a warmer, more natural color grading, enhancing immersion, thanks to the community's feedback.

Road Revamp
The roads have received a visual upgrade. Share your thoughts - should the player progress from dirt to stone roads in-game or should the stone roads be available from the beginning?



Terrain and Textures
Enjoy a more realistic terrain with our improved texturing, reducing repetition and enhancing visual appeal of the terrain. This helps avoid "texture tiling" which refers to when textures are copied over large surfaces and patterns can be seen.



Soundtrack and Other
3 new beautiful and immersive tracks were created and added to the Roman Triumph OST.

Save System Progress
The saving system is now implemented and nearly completed.

Quality of Life
Unselect trees and rocks, more optimized grid system for building, and manage your city even while paused.

It’s been a hectic season with university midterms for me, but Rome wasn’t built in a day, and neither is this game.

Stay tuned for more development news and thank you for your continued support!
Philippe

DEVELOPMENT UPDATE (01/2024)

Hello everyone,

After a hiatus, I'm excited to be back with some updates for Roman Triumph: Survival City Builder! Our journey towards the public demo release is picking up pace, and I can't wait to share some aspects of the game as well as recent work.

First Line of Defense





We're introducing to you the first line of defense for early settlements:
  • Wood Walls with Gates: You can enclose your city with sturdy wood walls, complete with functional gates. These are your first defense against any grounded threats to your Roman empire.
  • Wooden Archer Towers: Complement your walls with archer towers. Place them strategically to fend off any invaders and keep your citizens safe. These towers will be crucial for your city's defense, especially against early threats.




We're excited to introduce Ballistae, Scorpios, fire archers and much more which will be covered in the next update!



Procedural Vegetation Overhaul



We've completely overhauled the vegetation system in Roman Triumph to enhance the realism, immersion and performance (CPU & GPU) of your city-building experience. In the backend, the way vegetation is rendered is now completely different in order to ensure high performance on both CPU and GPU whilst having a lot of detail in a vast randomly generated world.



Here's a few things:
  • Dynamic Grass: We've introduced a dynamic grass system that shows natural patterns – some patches are lush with grass, and others are more barren. When you build structures, the grass underneath is removed. The surrounding grass gets 'damaged', leading to decreased density around buildings, reflecting the impact of construction on the natural environment.
  • Very Small Rocks: These now appear in less grassy areas and open spaces where trees haven't grown. The idea is to replicate how rock-dense areas naturally inhibit grass and sprout growth, preventing tree formation. This adds another layer to our world's ecology and visuals.
  • Ferns and Small Bush Trees: Adding to the diverse flora, you'll now find ferns and small bush trees sprouting where the grass thrives and rocks are scarce.
  • Collectible Resources: These are various natural resources that your citizens can collect. The list includes trees, medium-sized rocks, and large boulders that require quarries for mining, as well as iron nodes, which can only be extracted with an iron mine.

This creates a more dynamic, realistic and varied landscape, making your city's surroundings look and feel more alive.

Also, we're working on a new terrain generation algorithm, this will allow players to choose between valley settings or island landscapes featuring lakes and rivers.

Thanks for your support, it truly means a lot as a solo developer and student. I'm committed to doing my utmost to create an exceptional game.

Thank you!
Philippe

Buildings

⚔️ Moritari te salutant! ⚔️



It's been a while since we reported to you, our emperor but we've worked hard to get this message across to you. Our work is far from complete, but we would like to introduce you to the buildings in the game today. 🏛️




The first one is one designed with you in mind - the Castrum, in which the decisions will be made. It will be the symbol of our empire! 👌





Every great empire needs a Domus so its people will have a place to live in, which will make them happy. We recommend you build them close to each other. This will benefit their welfare - and the welfare of citizens is a blessing for the empire 💰 Build large residential blocks to show our strength to the enemies!





Last but not least we have some structures which will bring resources to our treasury. We know that our strength lies in agriculture, but we will also need animals meat, fat, and fur 🐗 To ensure those we will need the hunters. That is why we came up with the idea to create a hunters' hut, so they will come to our empire and work for us. Their work will provide food to our people!





Of course, we can not forget about our wheat farms - without them we won’t survive colder days! ❄️ Although it takes time to grow wheat we will need it for many purposes. And it doesn’t need too much workforce, so the workers can be sent to places that will need them far more. 👩‍🌾 🌾





We also can’t forget to gain new technologies to have an edge over our enemies! Thanks to the research lab 🧪 we will be able to work on better buildings, storage spaces, and many more. It sounds mundane, but we can not neglect it. If we do, we could put ourselves at a disadvantage!






Interesting information from the world of our game will also appear in the next devlogs, so be sure to stay with us!

👇 Join our Discord 👇 ‼️


WELCOME TO ROMAN TRIUMPH

⚔️Morituri te salutant!⚔️




Those are the words that gladiators uttered to Imperator when they were about to fight in the coliseum. And those will be the words, that you will hear from your soldiers as they will defend your empire from barbarian armies and beasts wishing to invade your empire 🏛️









If you love the healthy mix of city simulators, colony sims and tower defense games, then Roman Triumph is the game for you! 👌 Unlock many different technologies from the tech tree 🌳 , progress your civilization and gain an edge over your enemies. You will have to defend, as you definitely remember from your history classes, against other enemies from the North. But you will also have to fight minotaurs, hydras, and other mythical beasts!







Roman Triumph is currently in development, so watch out for new information we will unfold for you as time goes on. Add the game to your wishlist and look forward to further information!


Visit our Discord
Where you can talk to people working on the game, ask about the details of the production and spend time with other players! 🤝


👇




Best,
Roman Triumph Team