Big thanks to everyone who’s played the Roman Triumph demo so far. The feedback has been super helpful, and it’s great to see so many of you enjoying the game!
We’ve decided to keep the demo available a little longer while we gear up for the Steam Next Fest. If you haven’t checked it out yet, now’s the perfect time.
Thanks for everyone who has played the demo so far!
Here's a small demo update:
Changes: - Draco now targets defenses as well (previously ignored defenses). - Balancing: Adjusted Area of Effect (AOE) discomfort for industry buildings to better balance settlement layouts. - Balancing: Adjusted health of many buildings. - Balanced crime rate probabilities and improved town guard safety stats. - Reduced the probability of rain, making it less frequent. - Balanced kiln upgrade cost.
Bug Fixes: - Fixed an issue where the wrong difficulty setting was applied during gameplay. - Fixed the cursor feeling slightly off (offset; was an issue for very small buttons)
Philippe
Roman Triumph Featured at The MIX Online Fall Showcase 2024!
The MIX is a massive event that highlights some of the most exciting upcoming games, and we’re beyond thrilled to have Roman Triumph take the stage. If you missed the showcase, don’t worry - we’ve got you covered. Here’s the official trailer that debuted during the event:
(Oh, and keep an eye out for Tucker, our Chief Product Officer - he makes a surprise cameo!)
We’re incredibly proud to see Roman Triumph getting this kind of spotlight, and it’s all thanks to you, the players, for supporting us along the way.
Let us know what you think about the trailer or the game in general! Your feedback is what keeps us going and helps us make Roman Triumph the best it can be.
The demo for Roman Triumph is finally here! It’s available for 1 week only, and you can grab it for free right now on its own Steam page. This is your chance to check out the game, build your city, fend off invaders, and see what we've been working on.
A tutorial to guide you through the basics of city-building and defense.
A selection of starting upgrades to help you develop your settlement.
The chance to experience a few waves of enemy attacks, where you’ll defend your city against barbarians and other foes.
Unlimited playtime, so you can take your time exploring everything the demo has to offer
It’s just a small taste of what the full game will offer, but we’re excited to hear how you like it!
After you’ve played, we’d be super grateful if you could leave a review. It doesn’t have to be long - just let us know what you enjoyed and where we can improve. Your feedback helps us make the game even better and gives it more visibility on Steam. Seriously, every review matters to us!
Thanks so much for checking out Roman Triumph. We can’t wait to hear your thoughts and see what kind of cities you’ll build!
Systemically yours, Forklift Interactive Crew
October Dev Update & Steam Playtest
Steam Playtest
Hey everyone! Right now, we’re gathering sign-ups for the biggest Roman Triumph playtest yet over on the game’s Steam page. This is the last big test before the demo drops, and I’m looking to gather as much feedback as possible to polish everything before release. So, if you’ve got some time, it would really help out!
Also, feel free to hop into Discord to be part of the community, share your thoughts, or even drop a few screenshots if you’re feeling creative!
October Development Update
It has been a while since the last Roman Triumph Development Update… I've been pouring effort into both big changes and the finer details of the game. In addition to adding major features, I've spent a lot of time on quality-of-life improvements and tackling playtest feedback.
Here's a look at some of the most exciting updates.
Building Upgrades & Wonders
Introducing a new building upgrade system also lets you enhance workplace safety, boost housing comfort, and increase production.
Defense upgrades plays a big role in the game now, they include a choice of arrow types for archer towers (iron-tipped, fire, etc.) and options for Ballistae and Scorpions, each with distinct stats and upkeep.
Additionally, I've added new wonders: the Triumphal Arch and Colosseum!
Environment Updates
Maps now feature lakes, varied landscapes, and fertility overlays, adding diversity and strategy to where settlements are built. With natural defenses like lakes and rich soil indicators for farmland, there’s more to consider when expanding your city.
Expanded Production
The food system now includes new items sausages (Butcher), and bread (Bakery), each bringing unique health benefits to citizens. Production chains are deepened with buildings like the Clay Pit and Carpenter, adding complexity to resource management.
New Enemies & Difficulty Options
Get ready for tougher foes like Berserkers and Baby Hydras. Difficulty modes now range from Pax Romana (peaceful) to Peritus Princeps (normal), allowing you to tailor the game to your playstyle, even removing mythological creatures if you prefer.
Stay tuned for more updates!
Philippe
Poznan Game Arena Showcases Roman Triumph in Poland, October 25-27!
We’re thrilled to announce that Roman Triumph will be showcased at Poznan Game Arena this weekend! Swing by Hall 7, Booth 38 to get your hands on the latest build and see what we’ve been working on!
Come hang out with us, try the game, and chat about all things Rome and strategy. We can’t wait to meet you and hear what you think!
See you at Poznan Game Arena!
IndieDevDay Showcases in Barcelona, September 27-29!
We're thrilled to be bringing Roman Triumph to IndieDevDay in Barcelona from September 27 to 29. Visit our booth to dive into the world we've created and see the latest features in action!
If you're planning to attend, make sure to stop by, chat with our team, and explore everything Roman Triumph has to offer. We're looking forward to connecting with you and sharing the excitement.
See you there!
Join the Second Playtest of Roman Triumph!
Our first playtest of Roman Triumph in June was incredibly productive — we received a wealth of valuable feedback, made numerous changes to the game, and are now ready for the second playtest. We invite you to participate!
We value feedback from both players who joined the previous playtest and those who are experiencing the game for the first time.
Religion System with 4 Gods: Adds depth to gameplay with mechanics like Crimes (murders, arson, theft, etc.) and Plagues.
Building and Upgrades: New building upgrades and changes to the tech tree, including production enhancements and varied arrow types for defense.
Defense and Enemy Improvements: Enhanced AI for barbarians and hydras, new enemy subtypes, and the ability for barbarians to set structures on fire. Added enemy wave indicators and loot drops.
Gameplay and Simulation Enhancements: Shorter build times, ability to change Forester zones, and improved construction algorithms.
Visual and Interface Improvements: Reduced winter brightness, new hotkeys, key rebind options, detailed HUD info, and construction pause feature.
Quality of Life Updates: New tooltips for rebuilding and demolishing, a grid selection tool for multiple demolitions, and better communication of citizen status.
Tutorial Overhaul: More segmented tutorials with detailed popups to better prepare players for game mechanics and challenges.
General Bug Fixes and Other Improvements: Fixed various bugs related to food storage, worker assignments, building maintenance, and more.
We hope to see you in the second playtest of Roman Triumph! Your feedback is crucial to helping us refine the game and make it the best it can be. Whether you’re returning to see how things have evolved or joining for the first time to explore the Roman Empire, your insights and experiences will be invaluable!
Development Update: Religion and Gods 🏛️
Hey everyone!
I'm super excited to share some news about what's been going on in the development of Roman Triumph: the religion system! This brings a whole new layer of depth and strategy to your city-building experience, allowing you to interact with and appease the gods in various ways. Gods can either support or hinder your expansion. Let’s dive into what you can expect.
🏛️ Meet the Gods 🏛️
Jupiter
Jupiter is the supreme ruler of the heavens, and he’s pretty strict and commanding. He demands respect and devotion. If you honor him, he’ll bless your city with enhanced production and faster research. But beware, if you neglect him, you might face heavy rains that slow down your construction and production efforts, or even worse, a fierce lightning thunderstorm where Jupiter sends bolts that damage and destroy your buildings.
Ceres
Ceres, the sweet and nurturing goddess of agriculture, ensures your fields are fertile and your harvests are bountiful, and can even ensure your farms yield food in winter (blessing). She’s a bit shy and indecisive but always means well. Build her temples, offer her food, and celebrate her with festivals to keep her happy. Ignore her, and you could see your crops get infected with crop diseases or even catch fire.
Mars
Mars, the god of war, is a bit of a tough character. He’s all about strength and dominance. Make sure to keep him on your side. His blessings can enhance your military defenses, but if you disrespect him, expect increased crime rates, sabotage to your defenses and mythological beasts to be headed your way!
Venus
Venus, the outgoing and flirty goddess of love and beauty, brings joy and prosperity to your city. She loves festivals and offerings of beauty. Keep her pleased, and she’ll enhance your city’s immigration, people's immunity and health, etc.. But if you neglect her, she can be quite vindictive, spreading plagues, causing fires to homes, making people more upset at taxes, increasing workplace injuries and deaths, etc.
✨ Blessings and Curses ✨
As you honor the gods, they will offer you blessings to choose from that come with unique advantages. Each blessing has a specific use case, allowing you to tailor your strategy. However, managing the gods' favor is a double-edged sword. Different gods become interested in your settlement at various population levels. If you feel ready, you can attract their attention early. This can be risky because if you’re not well-prepared, neglecting their needs can result in severe consequences. Successfully managing their favor can accelerate your progression, but failing to do so can bring about disasters.
Additionally, the gods can become jealous if you prioritize others over them. Balancing your devotion is key. However, favoring one god more than others can make them feel special, leading to even greater contentment and more powerful blessings.
How to Please the Gods
Temples: Build temples dedicated to each god to show your devotion.
Offerings: Regularly offer food and other resources to keep the gods happy.
Religious Festivals: Hold grand festivals to celebrate and honor the gods.
Religious Crusades/Quests: Send your citizens on religious quests to gain favor and receive powerful blessings.
Simulation Updates
With the introduction of the religion system, I’ve also added new simulation elements (some tied into the religion system).
Crimes: includes arson, murders, riots, theft and more. Make sure your city has police stations and a courthouse.
Plagues: people can get sick and spread the plague. Mortality rates of the plague is quite high, make sure you have enough hospitals and doctors to cure these people and prevent further spread.
Heavy rains and harsh winters: affects production rates, construction speed and crop yield.
Workplace injuries and deaths.
I hope you enjoyed this development update. Your feedback is invaluable, so let me know what you think :)
Note: the game is still not available to the public. I am simply updating you guys on the progress being done on Roman Triumph!
Thanks for being a part of our journey!
Philippe
Forklift is publishing Roman Triumph
Hello Everyone!
Today I'm excited to announce that I've partnered with Forklift Interactive to release Roman Triumph. Forklift specializes in publishing deep, systems-driven games. They've actually been helping out for a few months in the background, but now I'm excited to make this announcement so they can take a more prominent role. You'll see members of the Forklift team in the Steam discussions, posting news, and more.
I'm still largely a solo developer for this project, and Forklift is coming aboard to help with marketing, testing, and many other things so that I can focus on development and design. And I'm not going anywhere; I'll still be posting development updates and responding to questions in the discussions (And in our Discord!)
There will be more news about Roman Triumph soon! Stay tuned!
Join the Playtest
We’re gearing up for a playtest of Roman Triumph this month, and you can apply to join!
We're looking for enthusiasts of the genre who can spend at least 2 hours playing and are able to record their play session for us. If you’re interested, fill out the form to participate.
Please note that we can’t accept all applications, and responses won’t be immediate. We’ll reach out to selected participants closer to the playtest, which will happen in June, though we can’t specify the exact date just yet.