To celebrate Quadle's release on iOS and Android mobile platforms, Clickteam and Gamesare Studios has put the Steam version of Quadle on sale for 75%. Get 96 levels of outstanding jumping puzzler fun. The Steam version also allows you to download custom levels or upload your own made with the level designer! Check it out now!
https://www.youtube.com/watch?v=FRVP8b0dofc
Store Links http://store.steampowered.com/app/384210/
Pressing Down+Jump now allows you to fall off stairs
Weapons
Added 3 Stock types
Balance
No Changes
Environment
Room5 (Cherubs) I altered the width of the floor area to keep the zombies from an infinite loop of falling from the ceiling.
GFX/SFX
None
Bug Fixes
Tutorial always starts in room 1
The gibs appear in the tutorial
Fixed all that was wrong with room 5 (Cherubs)
Enjoy!
SAVED GAME ISSUE WITH LATEST UPDATE
It was brought to my attention this morning that when installing the latest update your game data is reset. This was NOT supposed to happen and I apologize for the issue. Even though this is Early Access and things like this happen, I still don't want players to feel like they wasted time unlocking features of the game just to have it wiped away. I have found what caused the issue and will make sure it doesn't happen again.
Thankfully, because your stats are saved in the leaderboards, and unlocks in achievements, im working on a quick update that SHOULD pull down that information and reapply it to your current game. My apologies for the issue, but feel free to keep playing as I'll make sure it adds your new kills to your previous mark as well :)
Until its uploaded the version has been bumped back to the previous update.
I'll let you know if there are any bumps with making this work but it will hopefully be up in the next day or so.
-Tony
Update # 8
Get ready for EXPLODABLES!!!!!!
Features
Added explodable crates (to go along with ammo and health crates) When you touch them they explode hurting zombies around you
Pressing Down+Jump now allows you to fall through floors (you still have to jump off of stairs)
Weapons
Added 3 Magazine types (two of which include additional weapon upgrades on top of just Ammo carried)
Added two additional Melee weapons
Balance
Less Zombie Surprise in boxes
More Health crates appear in game.
Environment
Room6 (Circus) The floating balloons now contain a life or ammo crate, explode when shot or just pop.
Room5 (Cherubs) I altered the width of the floor area to keep the zombies from an infinite loop of falling from the ceiling.
GFX/SFX
None
Bug Fixes
Fixed health crate not working issues
Doors now reset to closed when you restart a game and at the end of the tutorial
Rebinding controls now work correctly in Options
Arsenal images now show as unlocked when unlocked
Room3 - Charred remains no longer float.
Melee weapons can now land on furniture and stairwells
You can pick up a melee weapon when doing a shoulder charge
Tutorial text no longer appears cutoff at times
Enjoy!
Quadle - Made with Fusion
Clickteam LLC is excited to present another fun game made with the same tool room13 is built with, "Quadle" a excellent Jumping Arcade Puzzler!
About the Game
A brand new arcade puzzler from Gamesare Studios, Invoking the memory of classic arcade cabinet games but adding a new twist. Jump on the blocks as the titular character Quadle, changing the block colors till they are red. Once red they fall away. Eliminate all blocks on the screen to go to the next level. Be careful not to corner yourself into a situation where you can jump to the next block.
http://store.steampowered.com/app/384210
With three worlds and a initial offering of 96 levels there is plenty of arcade puzzle action to frustrate I mean to enjoy. Of course just when you think you g0t the hang of it, Quadle is introduced to new suprises, like switch panels, spring beams, drop blocks and more. Can you get through all 96 levels?
For those of you wanting more punishment er I mean challenge, use the Steam Workshop level editor to design your own boards and share them with friends via Steam Workshop, and check out the puzzles they create!
Features
96 levels of arcade puzzle action
3 worlds featuring the amazing musical and artistic talents of Ilker Esen
numerous puzzle challenges change through out, spring panels, teleports and shrinking bricks to name a few
Full controller support
Finish on special panel for bonus points
Build your own levels with the editor and upload them to Steam Workshop
Say hello to melee weapons! Occasionally you'll see a zombie waking around with an ax in their head. Feel free to take it! Just shoulder charge or slaughter them to knock it free! Also added Achievements!
Features
Use the DPad or Left Stick for movement
Added Achievements
Weapons
replaced grenades with melee weapons that can be found sticking in zombies, and are dropped by killing or shoulder charging zombies. You can also throw the melee weapon
Balance
Changed Cherub Room layout (room 5)
Undead spawns slightly slower to balance difficulty
GFX / SFX
Slower screen shake
Balance
No longer get stuck on stairs when walking past them
Falling off stairs when shoulder charging
Instadeath issue (let me know if it pops up again)
Battery placement in the Gallery (room 12)
Package placement in the Bathrooms (room 11)
Battery placement in the Bathrooms (room 11)
Bathroom undead AI (room 11)
Stairway glitch in the Library (room 7)
Stock/Magazine unlocked images in the Arsenal
Update #6
This was a minor update tweaking some room layouts and Killtraps!
Features
New Kill Trap in the Bathroom (room 11)
New Kill Trap in the Birds Nest (room 2)
Weapons
none
Balance
Changed the Bathroom layout (room 11)
Bug Fixes
Reactivated killtraps which were made inactive in the previous update
I am going to be out of town for the next week so the next update is going to be 2-3 weeks out, but I promise it'll be worth the wait! Enjoy!
Update #5
This latest update is a pretty big one! Includes modified rooms, new Kill Traps, and a new weapon!
Features
Room unlocks as a "Random Start" room if you survive a round in it
Every 5th round the lights go out, and you have to survive in the dark
New Kill Trap in the Circus Room (no more laughing gas)
If you or the enemies walk into a flame you/they catch fire
Weapons
Added Grenade Launcher Receiver
Balance
Changed the Circus Room layout
Changed the Kitchen layout
Bug Fixes
Some minor graphic issues, nothing of note.
Have a great day!
Clickteam Summer Steam Sale
Clickteam Steam Summer sale deals!
50% off room13:
http://store.steampowered.com/app/314590/
50% off Standard and Dev & 33% off Exporters
http://store.steampowered.com/app/248170/
50% off Bit Odyssey:
http://store.steampowered.com/app/328740/
50% off Spud's Quest:
http://store.steampowered.com/app/315610/
Update #4
SURPRISE!!! It's mid-week update #4! Since I was late on the last couple updates I tried to be early on this one, and it's a good one!
Features
You can now find something you may not want to find when searching between rounds
Weapons
Added 2 new magazine types
Added 2 new stock types
Balance
Changed the layout of room#4 so you can more freely move around
Bug Fixes
Max ammo graphic updates to show the actualy max ammo
BoxFace appears behind arm instead of in front
During your 1st run between rounds the weapons menu no longer freaks out
KillTraps now start everytime you are warned one is starting
Ballons can no longer be shoulder charged off screen/through walls
The undead can no longer be shoulder charged off screen/through walls