In this update I have made the initial zombies weaker and added a couple tiers of zombie toughness! This should help everyone get off to a faster start, but the difficulty ramps up quickly!
Balance
Initial Zombies require a single shot to kill with basic ammo (2 shots with pellet)
New 3 tiers of zombies. Basic, Middle, Strongest with higher life per tier.
Bug Fixes
Zombies don't hurt you the instance you enter a room
No more insta-death upon entering a room (I hope)
Exiting room3 now takes you to the correct room
As always let me know if any of these issues pop back up. Let me know what you think of the new dgampelay difficulty balance. Have a great day!
Update #2
A few days late but a few bugs lighter. It's update #2.
Biggest addition is the Current Kill Machine info window! It shows up whenever you find a new part to remind you of your current parts. There
Features
Current Kill Machine info window
Bug Fixes
Blur no longer lasts once you die in the circus room
Full screen freeze issue
in between rounds now last full 7 sec (would skip 1 sec previously)
Can't jump through side walls
Added graphic for secondary launcher weapon
Misc
new graphics for the various muzzle flashes and empty shells
more screen shake
As always let me know if any of these issues pop back up, especially the full screen freezing issue. Have a great day!
Update #1
This is the first, the original, the most important update.....so far. Based on the initial feedback I got the biggest addition is the new ability to jump onto the stairs, jump up the stairs, and be able to fall onto the stairs.
The way it works is similar to the way you jump through the stairwells and furniture, just hold down the jump button and you'll fall through, if you don't you land onto them. I've also opened up the stairwells to make a little more room for the stair jumping.
Features
Stair jumping
Larger Stairwells
Bug Fixes
Player and zombies can no longer walk up/down beyond stairs
Player can no longer walk through the bottom floor
Slight pause before Kill traps begin
Room 1 Kill trap no longer hurts you before fully deployed
Health found between rounds no longer slides away
Room 7 Zombies don't climb up the side of the room
When using XBox controller aiming up is improved
Misc
Fog/Smoke comes in from side exits of rooms when open
Larger Stairwells
Have a great weekend!
Welcome to room13
I just wanted to say welcome to room13. I've spent the better part of the last 3 years working on this and I'm so very happy to finally have it out there for people to see. I look forward to interacting as much as I can and working with the community to make sure it turns out to be the best it can be!