Welcome back for another Pachan Prophecy! There are only four more devlogs until the 1.3 update releases! Today, we’ll focus on caves!
The Forest caves of Roots of Pacha that you may have already explored held many secrets. Today, we’ll share a bit about the new caves coming in the 1.3 update, where a few new secrets await. We will do our best to tell you about the caves in the upcoming 1.3 update without divulging too much about what you will find inside.
That said! Spoilers are ahead if you choose to dig deeper into the caves.
Sun and Moon Caves
Once you complete the Forest caves, Inza and Zeda will invite you to the new regions we have mentioned before in Devlog 46. There, you will find a closed-off cave in each area. Once you complete the main story, those areas will open up, allowing you to venture into their depths.
Unlike the Forest Caves, breaking rocks won’t open doors, but you may find an interesting new material or two if you try. This time, opening doors will require a “key” in the form of sigils found in the new areas. If this sounds a bit cryptic, worry not; a mysterious visitor will tell you what you need to know when the time is right. (There. I’m glad I could clear that up 😉)
Iron
With new materials come new tools! Chop trees in only two hits, or harvest plenty of fiber for your animals in the savanna. Then, take a moment to appreciate how far we have come from the early days of using our handaxe.
Animal Evolution
While exploring the Sun caves, you’ll come across some tokens that will allow you to breed new kinds of animals like goats, llamas, pigs, chickens, sheep, and cows. You can read more about the new animals in Devlog 47.
Plant Evolution
While exploring the Moon caves, you’ll find 14 long-lost seeds that will allow you to plant evolved versions of plants, like an orange carrot or a yellow tomato. To read more about the new plants in the 1.3, check out Devlog 49.
Thanks for joining us on this journey. We hope you continue to gather around the fire as we tell our tales.
Thank you for your continued support!
You rock! The Soda Den Team
Devlog 53: ⭐ 5 Devlogs Until the 1.3 Update
There are only five more devlogs until the 1.3 update goes live! As we mentioned in our previous devlogs, we’ve been counting down devlogs as we wait for our big release date reveal.
Developing “Ideas” is one of the core aspects of Roots of Pacha. It’s through these ideas that we see life change. It's hard not to get inspired when looking back on how these now common things revolutionized the world at the time. In the game so far, these Ideas have helped us water crops and process food. In the 1.3 update, we’ll have five more Ideas for you to develop!
If you choose to keep reading, the following contains spoilers for these Ideas. So, if you want to find out on your own. Now is the time to stop reading.
Now, on to the Devlog!
Soap
After you open the Mograni Tundra, you’ll find soaproot, and soon after, an idea will spark to life in Jiyla’s mind that you can help her develop. After that, she gives you a soap maker processor and a blueprint so you can craft your own. You’ll combine herbs and “soapsuds” to make a nicely scented new good.
Jam
We know the game is sweet already, but we figured it would be fun to jam out with some jam. In the 1.3 update in the Yakuan Islands, you’ll find sugarcane that will cause an Idea to bubble to the surface in Ash’s subconscious. After you help her develop that Idea, you’ll receive a jam maker and the blueprint to craft your own. Here, you will combine muscovado sugar (made from ground sugarcane) and fruit into longer-lasting jam.
Line Fishing
In the Yakuan Islands, once you’ve completed the main story and have been introduced to bug catching, Tayta, one of the new characters, will have an Idea that will let you take a raft out onto the lagoon to fish. There, you will play a tension-based mini-game. To reel in the fish, you must keep the button pressed, but when the warning bar gets too high, you need to let go and release the tension before your line snaps.
Fishing Traps
Like with line fishing, after you’re introduced to bug catching, Todu in the Mogani Plains will have an idea to set traps on the lake there. With these traps, you’ll place a bug inside and wait until the next day to collect your catch.
Iron Working
Our tools have come a long way since we first started the game with our handaxe. In the next update, you’ll discover new materials that will lead to iron tools. With this upgrade, you will be able to create tools to chop down trees with just two swings or clear 12 tiles of grass in the savanna.
Thanks for reading. Keep looking to the stars! And see you in the next devlog!
You rock! The Soda Den Team
Devlog 52: ⭐ 6 Devlogs Until the 1.3 Update
We’re back with another Pachan Prophecy! We only have six more devlogs until the 1.3 release! As we mentioned in the previous devlog, we need to keep the release date a secret for a little longer, but we wanted to create a way to let you know that it IS getting closer.
Now, on to the devlog!
After tending the fields, it's nice to end your day in a cozy, decorated hut. And we absolutely love how creative people have gotten with the decorations so far! You all are amazing!
Once you complete the caves and open the new areas, in the 1.3 Update, there will be a number of new decorations for you to discover. Some you can trade for, while others the new characters will send them as gifts. In this devlog, we will highlight a few of the items you can trade for and who to visit to get them.
So, depending on what you consider a spoiler, as always, beware. 💖
Yakuan Decorations
While visiting the Yakuans, you can trade with Ash for island-themed goods, like a seat carved to look like a turtle or a paddleboard to hang on your wall. She can usually be found on the Main Island, either listening to music or carving by the ocean.
You may also notice there is a new aspect that is added to trading where the Yakuan and Mograni clans will value certain items over others from time to time, so if you happen to have what they want, you can more easily get a “great deal.”
Mograni Decorations
Or you can visit the Mograni and meet Nann, who lives near Mogra’s Fire, a fire that is believed to have been burning since the Mograni were first formed. There, she makes different decorations like a paintable pot shaped like a bear or a chair made of tusks.
Gift Decorations
Once you befriend the characters, they like to show their appreciation for you with a gift. The new characters will continue that tradition. Some gift decorations, while others gift recipes or new hats. For example, if you befriend Koli, she gifts you a sabertooth skull you can mount on your wall.
Thanks for following us on our journey toward the 1.3 update! We would love to hear what your favorite things to decorate with are! And are there any decorations you’d like to see in the game?
Keep your eyes on the stars for future devlogs!
Thank you for your support!
You rock! -The Soda Den Team
Devlog 51: ⭐ 7 Devlogs Until the 1.3 Update
Hello again! We’re back with another Pachan prophecy about the 1.3 update! We noticed some comments about waiting to start the game or looking forward to starting over. So we wanted to clear something up. All the new content is mid-game or end-game. It becomes available only after you finish the caves, with even more unlocking after you finish the main story (aka the pyramid). So you won’t be missing anything. Even if you’ve finished both of those, it will still make sense. 💖
As you can imagine, this update is a big deal for us, and we would very much like the press to cover us. Which means we need to keep the release date secret for a little longer. SO! We came up with a solution. A devlog countdown (see the title of this devlog). It’s not days, but it’s something we can share with you. (Just don’t tell anyone we told you 😉)
Now on to the devlog itself! Once again, spoilers ahead, so beware! We think there’s plenty more to discover about these characters, but we want to give a fair warning to those who want to go in fresh.
In our last devlog, we talked about two Yakugan characters, Akhi and Ugvin. In this devlog, we’ll focus on two new Mograni characters.
If you’ve played the game so far, you’ve likely met Zeda, the Mograni leader, and her younger siblings, Touk and Vallah. You may have also met Cohh, Havri, and Anda, the Mograni Keeper, at festivals. We also introduced Azkel in a previous devlog, the new Mograni romanceable character.
In this devlog, we will talk about two new Mograni Characters. Koli, Azkel’s daughter, and their neighbor Jiyla, the tailor for the clan.
Koli
Koli may be fiery, but like her father, her heart is in the right place. She loves to explore and collect interesting things like skulls of strange, long-gone animals. She’s proud of her father and his past but wishes he would settle down now that he’s a bit older.
Koli can usually be found in the Mograni Plains or hanging out with her childhood friends Anda or Vallah when it rains. She loves caves and is especially happy when you gift her gems.
Jiyla
Jiyla also lives on the plains near the lake, not far from Koli and her father. There, she and her partner, Todu, raise their young son Dag. Jiyla enjoys sitting by the fire sewing clothing. You can also trade with her for a new outfit!
Jiyla is as known for being quiet as she is for being an ultra competitor at dice and ball, two games the Mograni love to play. To really make this clothesmaker happy, gift her yarn.
We hope you enjoyed learning a bit about these characters that you’ll meet in the 1.3 update. When creating our new cast of characters, we first envisioned the culture they lived in as well as how they might see the world differently than Pachans. Their cultures are far more “independent” from the Pachans, even if they do get together from time to time. Pachans worry about their place in the clan, while the Yakuans and Mograni take pride in their independence, so they aren’t as concerned with their greater roles within their clans.
Keep your eyes on the stars for future Pachan prophecies!
You rock! The Soda Den Team
Devlog 50: 🏝️ Two New Characters
Hello, lovely Pachans!
We’re back with another Pachan prophecy about the upcoming 1.3 update.
This prophecy contains a handful of character spoilers. As always, you should stop reading here if you’d prefer to explore it on your own, but there’s still plenty more you can discover about these characters.
If you’ve played through spring, you’ve already met the leader of the Yakuans, Inza, her partner Brub, and their son Krak. During festivals, you may also have met Pellek, Kocha, Ash, and Javvi. And in an earlier devlog, we introduced Sayra, one of the new romanceable characters. In the 1.3 update, you will get to befriend all of those characters, as well as explore the islands where they live.
In this devlog, we will introduce you to two of the new characters: Ugvin, Sayra’s brother, and Akhi, Brub’s brother.
Akhi
Akhi is the clan’s chef and has absolutely zero tolerance for less-than-perfect food. Even though he’s known for being an opinionated force in the kitchen, he is as gentle as can be when teaching the children of the clan how to cook.
He shares a tent with his beloved partner, Tayta, and their adorable daughter, Hunna. He’s a proud father, and it warms his heart to see his daughter’s best friend be the child of his best friend.
This picky chef just loves being gifted sesame oil.
Ugvin
Ugvin is the tailor of the clan and can be traded with for a new Yakuan-themed outfit. You can find him on Mangrove Island alongside Akhi’s family, his Sister Sayra, and his daughter Fayra.
Ugvin is the older of the two siblings and lost his partner shortly after they were blessed with Fayra. It was a tough journey being a single dad, but with the support of his sister and his best friend, he lives a happy life.
Ugvin enjoys the finer things in life, like aged wine.
As always, we hope you enjoyed this devlog. Thank you for the support! Stay tuned for more! 🎉
You rock! The Soda Den Team
Devlog 49: 🍒 New Fruit Trees & Plant Mutation
Hey there, Pachan Farmers! It’s time for another chapter of the Pachan Prophecies. In today’s update, we’re unveiling more details about fruit trees and plant mutations. As always, this is the point where you can stop reading if you wish to explore the new additions on your own. 😄
New Fruit Trees
Once you complete the main story, you will be given a new quest. During this process, you’ll get new plants, such as a cacao tree, a fig tree, and a vanilla orchid growing on its host tree, that you can bring back to your farm.
We really wanted to include the cacao tree in some way, since chocolate is a highly influential plant in our collective history. While it is easily found in our world now, its origins trace back to the cacao plant, believed to have originated in the northern parts of the Amazon rainforest. Its rich flavor and cultural significance spread across Central and South America before eventually reaching the global stage.
In Roots of Pacha, you will be able to use cacao beans to make hot cocoa, a recipe you’ll get by befriending a tea-loving Yakuan you may have already met in festivals.
Plant Mutation
Similar to animal mutation tokens you’ll find in the new caves, you’ll discover seeds of this ancient knowledge that had been hidden away. A familiar yet new plant that you can choose to plant in its original or newer version.
As with other seeds, once you discover this variety, you’ll be able to get more seeds from Igrork and plant whichever variation you prefer. Once you complete the new cave quest, you’ll also get recipes that use these new plants.
We look forward to seeing how you use these new plants on your farm! We absolutely love the hard work the artists put into their designs, and we think you will too.
Thank you for your continued support! ❤️
You rock! The Soda Den Team
Devlog 48: 💕 New Romanceables
Hey there, lovely Pachans! 💕 It's time for a love-filled chapter of the Pachan Prophecies in honor of the day. In today’s update, we’re unveiling exciting new details about two new romantic characters, which also means some heartfelt new child dialogues—just in time for Valentine’s!
And remember, if you wish to learn about these characters on your own, now is the perfect time to stop reading 💕
Two Romanceable Characters
Sayra of the Yakuans
After a heartbreaking change in her life, Sayra moved to the island to live near her brother Ugvin and his daughter Fayra. Overall, she keeps a cheery attitude, although she still carries a lingering hurt that still needs healing.
She loves being creative and helping with the two kids on the island, and she always gets excited when you give her popcorn.
Azkel of the Mograni
You will notice that many considered Azkel a hero, as he dedicated his life to disbanding raider clans. But as time went on and one adult daughter later, he is starting to face the fact that life isn’t what it used to be – and maybe that's okay.
He can usually be found hunting, as it helps him clear his mind. But he's more than a little appreciative if you give him pierogies.
Many in the community mentioned wanting an older romanceable character, which would allow us to explore more about a character's past and their more established life before meeting the player.
Azkel was inspired by the idea of a “silver fox” who became a rogue hero type, so having him become vulnerable with his feelings felt like a perfect match for character growth and romance. Although Sayra isn’t as old as Azkel, she has a past on her own, including a time when she was in love.
Two sets of child dialogue
With two new characters players can form unions with, that means we now have new possible dialogues and hairstyles for children.
We’re so glad players are enjoying this aspect of the game. We put a lot of love and dedication into it. We hope those who choose to romance Sayra or Azkel will enjoy meeting the children you’ll have together with them.
Happy Valentine’s Day! Wishing you a wonderful weekend! The Soda Den Team
Devlog 47: 🐄 New Animals & Animal Mutations
Hello Pachan friends, We’re back with another Pachan Prophecy! Today, we’ll share some details about the animals in the 1.3 update. As always, if you want to be surprised by the new animals you encounter, take this as your 'spoiler alert' warning from here on.
It’s easy to fall in love with the animals we encounter in the wild. Many of us have since befriended these lovely creatures, inviting them to live with us either as pets or on our farms. So, of course, the new regions needed to have some new animals. Who wouldn’t want a dodo as a pet? 😀
New Animals
With this new update, we’re introducing four new animals to the game. Dodo, mouflon (ancient sheep), sivatherium (ancient giant giraffe), and panda.
New Farm Animal
The mouflon can still be found in our world today, but its ancient history plays an important role. Considered one of the ancestors of modern-day sheep, it will join your farm once you befriend it. You’ll encounter this fine-footed friend in the mountainous region that the Mograni’s call home.
New Pets
The sivatherium was suggested by a Kickstarter backer who pledged at the animal tamer tier and chose it for its prehistoric awesomeness. You’ll be able to find this new animal in the lowlands of the Tundra. Though it may resemble a reindeer, this prehistoric pal is actually more closely related to a giraffe and okapi.
The fabulous, feathered friend, the dodo will live in our homes and become our pet. But don’t worry, your cave lions and wolves will treat them as friends, not food.
The panda was another fantastic suggestion by a Kickstarter animal tamer tier backer. As we explored its prehistoric origins, this animal became even more intriguing. Fossils of these bi-colored bears have been discovered in Asia and Eastern Europe. While their evolutionary roots remain a mystery, their undeniable cool factor is timeless.
Evolution through Domestication
As you explore the new caves mentioned in a previous post, you’ll come across items allowing you to breed animals in a new way. For example, you’ll be able to breed goats from your forest ibex and sheep from the new mouflon, which you’ll encounter in the Tundra.
We hope you’ll enjoy meeting these cuties. We sure did enjoy making them!
Thank you for your continued support, and stay tuned for more prophecies.
You Rock The Soda Den Team
Devlog 46: ❄️🌴New Regions
Access the Tundra region and Turtle Islands where the Mograni and Yakuans live
Hi, lovely Pachans! We’re back for another Pachan Prophecy! We hope you had a wonderful holiday. We've rested and recharged, ready to continue work on the 1.3 update for you all 🙂
Today, we’ll explore the two new regions. We don’t think we are giving too much away here, but spoilers may be ahead depending on how “fresh” you want to go into the update.
We’ve already met some characters outside our clan, like Touk, Vallah, and Zeda from the Mograni, the people of the fire-loving northwest of The Land. As well as Krak, Brub, and Inza from the Yakuans, the people of the sea-loving south of The Land. But we’ve never seen where they actually live and come from - until now.
After completing the Forest Caves, Inza and Zeda will invite you to their camps, each asking for a small favor. So, just like other updates in the past, no “new” saves will need to be created to enjoy this content.
Explore the lands of the Mograni and Yakuans by traveling to their camps and visiting their sub-regions. You’ll discover new seeds, animals, their culture, and if you wish, play mini-games such as “Dice” in the Tundra or perform a song on the Turtle Islands. The Mograni and Yakuans have heard about what your clan has accomplished, and each has a new Idea they would like your help with. Then, as you complete more of the main story (if you haven’t already), an additional Idea will arise in each area.
When designing the regions, we wanted them to reflect their more spread-out nature and how that contrasts with the life the Pachans live. For example, the Mograni “follow power,” so their Leader, Zeda, and the clan’s spiritual advisor, Anda, sleep alone in a Cave on a hill. While most of the Mograni prefer to sleep “independently” in tents.
As for the Yakuans, they follow “tradition” but are slightly more community-driven. They have something a little similar to the Pacha Hearth, where people gather. However, unlike the Pachans, they live spread out and rarely interact with one another.
Relatively little is known about our ancient history, which leaves a lot of room for imagination. When we take inspiration from the past for our new regions, we like to imagine what a collective history might look like and how it could be shaped by the cultures of the clans we’re creating.
We hope you’ll enjoy the new regions—we’re so excited to share them with you! In the next Pachan Prophecy, we’ll talk more in detail about the new animals we’re introducing.
Until then, take care, and thank you for being amazing!
You Rock The Soda Den Team
Devlog 45: 😶🌫️A mysterious visitor
Welcome to the Roots of Pacha 1.3 Prophecies Series!
In the coming months, we will be focusing on Update 1.3 for Roots of Pacha, which will be our final massive update for our Kickstarter content. We’re incredibly proud of the team’s work on this update so far and can’t wait to see the final results of the team’s combined efforts and creativity once it all comes together!
Some of our future Pachan Prophecies (otherwise known as Devlogs) may include details that you might prefer to discover on your own. While we will try not to give too much away about the story, the Pachan Prophecies will contain more in-depth information. We’ll mark some with “spoiler alert” for those who want to enjoy some details without revealing everything. But you may want to steer clear of our devlogs if you want
First of all, we wanted to thank you for all the support you have given us throughout the years. The amount of love that has been shown for this game is beyond gratifying. That’s why we want to get this update to you as soon as possible, which we expect to be sometime in the spring of 2025.
The 1.3 update will introduce new features and content across all aspects of the game. Today we’d like to focus on a mysterious visitor who will play a role in helping you find all there is to discover in Roots of Pacha.
And before we get into some of the update details, we want to give an extra special thank you to all who have filled out our survey. We never thought we’d get such a massive response, even in our wildest dreams! If you’d like to add your voice to the survey, you can find it here: https://www.surveymonkey.com/r/55Y3RK8 (and our privacy policy HERE)
[On to the possibly spoiler-y side of things!]
A Mysterious Visitor
Once you complete the main story, you’ll encounter a mysterious figure who introduces you to a new mechanic, bug-catching. This will enable you to retrieve items that will allow you to venture into some new caves.
Inside these caves, you’ll discover new materials and ideas for working with them. But that’s not all. Bug catching opens the door to learning line fishing, where you can use your catch as bait for even more exciting fishing adventures!
There is so much we’d love to include in Roots of Pacha, but the more we add, the longer it will take to reach you. After this patch, we hope to continue adding content if the game continues to sell and allows us to sustain development. As much as Roots of Pacha is near and dear to our hearts, we are starting to dream about what a second Soda Den game could look like.
We can’t wait for you to play the update, but we still have more cooking to do in the game development kitchen. Starting next year, however, we will return to our old cadence of sharing Pachan prophecies, where we’ll dive deeper into the new regions where the Mograni and Yakuans live.
Until then, we wish you a happy holiday and a happy new year!
You Rock The Soda Den Team
(P.S. If you haven’t left us a review, it would mean the world to us if you did. 💖)