Roots of Pacha cover
Roots of Pacha screenshot
Linux PC Mac PS4 XONE Switch PS5 Series X Steam Epic
Genre: Role-playing (RPG), Simulator, Indie

Roots of Pacha

Minor Patch 1.2.0 (5)

Fixes

  • Improved UI controls.
  • Children NPC information is not correctly synced in multiplayer.
  • Children NPC hug interaction bypassing condition in multiplayer.

Minor Patch 1.2.0 (4)

Fixes

  • Overlapping NPC schedules.
  • Incorrect dialogue reward for child Hunter profession.
  • Issues with NPC behavior at races.
  • UI display and control (attempt to fix joy-con drift for some Switch players)

Minor Patch 1.2.0 (3)

Fixes

  • Voda's dialogue displaying too frequently in the fall.
  • Some challenge collisions.
  • Grob's meat smoke signal issues.
  • Animal shed not displaying wall decorations.
  • Decorations not displaying drawings after loading an intermediate save.
  • Errors in child and pet dialogues.
  • Hammocks always shown in minimap.
  • Improved Japanese translation.
  • Updated names in credits.

Minor Patch 1.2.0 (2)

Fixes

  • The game freezes with some partner dialogue when you have a newborn and a toddler or school-age child.
  • Trees not producing quality fruit.
  • UI freezes if a player disconnects while on the Competition Day and you interact with the minigames or ranking boards.

đŸ”„ Roots of Pacha 1.2 update OUT NOW! đŸ”„


Hello Pachans! The 1.2 update and Xbox launch are finally here! Play cross platform with friends on Xbox, Switch, Playstation, And Steam! 🎉

In the 1.2 update you’ll be able to ride baby mammoths (and other pets), send your children to school, use an early watering system, and more! Read a detailed list about what’s all in the update in our Devlog 43 or peruse the change log at the bottom.

The OST also had a massive update with 35 new songs added! Listen on Steam or YouTube. (Stay tuned for Spotify)

The Future



Our game may focus on the past, but it’s time to talk about the future! We have a massive update underway with two new regions, fishing in canoes/rafts, camping, ball sport, iron, volcano caves, and more! Even though we’ve made some awesome progress it’s still a little too early to share. We expect the update to come out next year and plan to share more about it later this year. đŸ„°

Thank you all for the support you’ve given us. We truly couldn’t have done this without you.

You rock!
- The Soda Den Team

Changelog



Feats

  • Intermediate saves: save and resume the game at any time by going to your bed and choosing “Save at current time.”
  • Olla: an early watering Idea which holds 16 charges and waters the surrounding plants.
  • School: a late game idea where the clan’s children will go learn with Daari.
  • School learning station: after building the school you’ll get a learning station which can be placed in the fields affecting a 7x4 area. The children of the school will check it every morning to: clean affected sheds and talk to the animals living inside, water and harvest plants, refill ollas, pump irrigation pumps, harvest honey, and harvest trees. Up to 4 learning stations are available with higher prosperity.
  • Children new stage: toddlers can be enrolled in school to make them grow up to school-age children. Your child will get one of 4 personalities and eventually choose from 8 professions, with unique dialogue and gifts for the different combinations.
  • School-age children can wear hats, different clothes and you can also change their hair style and color.
  • Newborn, toddlers, and school-age children attend festivals.
  • Romanceables schedules adjustments to spend a bit more time in the house during the morning.
  • Added more dialogue for romanceables.
  • 2 new Union locations: caves and beach, in addition to the existing Pacha Tree location.
  • Kiss your partner in your Union reception.
  • New dance music pools depending on who you dance with.
  • Partners, nannies, and school-age children can now use the seats placed in your house.
  • Added “Available to date” setting, which will prevent you from being asked to start dating in 6 flower cutscenes. The setting can be changed anytime in Settings->Gameplay and won’t affect your ability to use the context action “Start Dating.”
  • Added 5 new skin tones and 5 hair colors.
  • Quick “Transfer all” and “Transfer matching” items in storage boxes and inventory. New Sorting methods added.
  • Pets can be sent to fetch in different areas and bring back items from them.
  • Cave lions and wolves can grow to be adult pets by giving them “Baby Shroom,” which is obtained in Glyptodon’s Tree shop.
  • Some pets can be mounted: mammoths, spiders, adult cave lions, and adult wolves.
  • Animals in the village will show an arrow when they’re in the tall grass area to make it easier to find them.
  • Animals can be fed alfalfa.
  • You can now put multiple items in processors (solar dryers, fermenters, etc.) by holding the main action button. It also works when picking up the produced items.
  • Processors can now be removed while producing with a confirmation.
  • New Village subcategory under Journal to show the prosperity objects and the players’ lifetime contribution.
  • A button was added in Settings->Exit to take a screenshot without the UI.
  • Trap locations now show on the map after interacting with them and show whether they have a trap and if it’s ready.
  • Jag will now ask you if you want to go with him to the festivals that can be reached from the map: Competition Day, Clans Gathering, Cave Painting.
  • Cave challenges can be exited to retry later. They can also be skipped and marked as completed, although no achievement will be given in this case.
  • The unstuck button changes from a “Go back a few steps” to “Go back to checkpoint” when in the caves and now works when in owl/monkey mode.
  • The dialogue before using the forest shortcut to the village is displayed only the first 3 times.
  • Igrork’s nursery shows the current count of the selected seed in your seedbag.
  • Mounts can be sent to their sheds/herds/home.
  • Frer starts using the harpoon a few days after the idea is researched.
  • Vallah, Touk, and Krak will always go to the New Year festival if they’re the partner of any player.
  • New fishing mini-game UI
  • Added Korean language.
  • Added Traditional Chinese language.



Rebalance

  • Lowered regeneration rate for field debris.
  • Most meditation buffs will now last a full day.
  • Stone fences need 3 stones instead of 4.
  • Grob has some feathers and boar fur to exchange weekly.
  • Fishing consumes a little bit more stamina.
  • Animal sheds cost more at 750 contributions.



Fixes

  • Active Idea smoke signals showing in “Past.”
  • Riding points for players when racing.
  • Water tool executing water animation when empty and not targeting anything.



Devlog 43: 🎊 1.2 update is almost here!


The 1.2 update and Xbox release are coming July 31st!

Check out the new trailer for some highlights, or continue reading for a more in-depth look at what's to come.

Wishlist Now on Xbox!

Animals



Progressing friendship with your pets will give you a few more perks. You’ll be able to ask them to fetch in different areas (like the Forest or Beach) and depending on the pet, they’ll return with items like herbs or red meat.

Some pets could also turn into your trusty mount. With enough friendship, you’ll cruise across the lands on the back of a mammoth or giant cave spider. Once you complete the main story you can get a “Baby Shroom” from the Glyptodon’s Tree Shop and turn your cave lion or wolf cub into their ridable adult forms.

The tall grass in the fields could obscure animals, but in the update, a little white arrow will appear over them so you can more easily find them.

Olla



The olla is an early watering Idea that can quench the thirst of the surrounding 8 plants for 2 days (16 plots worth of water total). Every two days or so you’ll want to refill the underground pot so that the plots can be watered. Your upgraded watering tools will save you in filling time. Your starter watering skin will take 8 splashes to fill the olla, while the most upgraded bucket will only need one. This new watering system should free up more time and stamina for other things in the early and mid-game.

School



A late game Idea where the clan’s children go learn with Daari. This new building will lead to
schedule changes, some automation on the farm with learning stations, and give your toddlers the ability to grow into children.


Learning station



After building the school, you’ll get a Learning Station that can be placed in the fields affecting a 7x4 area. After adding some contribution, the children will check it every morning to clean affected sheds and talk to the animals living inside, water and harvest plants, refill ollas, pump irrigation pumps, harvest honey, and harvest trees. Depending on your clan’s prosperity, you’ll get up to four Learning Stations.

New Stage for Children



Enrolling toddlers in school will cause them to grow into school-age children. These now active members of the clan can be found hanging out around the Village. Since we wanted your two children to not sound exactly the same, they will get dialogues based on one of 4 personalities, their parent at birth, their current parent, and whichever of the 8 professions you and your child choose. These combinations will help your children feel like more unique characters in the clan. You’ll get gifts from these characters based on the 32 different combinations of professions and personalities.

Dress your kiddos in hats and get new clothes for them from Jizu. Plus you’ll be able to change their hairstyle and color. Your children will also join you at festivals, including your newborn and toddlers.


Intermediate Saves



We’re happy to say that this much-requested feature will soon be in the game. By interacting with your bed, you’ll be able to “save at current” time or go to sleep for the night as usual.

Deepening Relationships




Form a Union with that special someone at one of the two new locations: the sandy Beach or the mysterious Caves. During the reception, you’ll now be able to kiss that special someone too.

After your partner moves in, they will now get up with you so you can chat with them before heading out for your day. They will also have more dialogues before and after you form a union with them.

Your partner, school-age children, or toddler nannies can be found sitting on the furniture you place inside your home. To pick the best-looking direction, you can set the “preferred sit direction” to ensure no one finds the wall super fascinating. 😆

The clan has always been fine with you dating multiple people, but if you’d rather not have them express their feelings in their 6 flower cutscenes, you can now let everyone know if you are or are not available to date others in the clan. The setting can be changed anytime in Settings->Gameplay and won’t affect your ability to use the context action “Start Dating.”

More Representation


Korean and traditional Chinese languages are being added across platforms!

You can also choose from five new skin tones and five new hair colors to create your perfect Pachan.

Quality of Life



We’ve incorporated a bunch of your much-requested features into the upcoming update and believe it will help make the game an even better experience for many. Here’s just some of what is being added:


  • A button to take a screenshot without the UI.
  • Cave challenges can be exited to retry later. They can also be skipped and marked as completed, although no achievement will be given in this case.
  • Trap locations are shown on the map after interacting with them and denote whether they have a trap set and if it’s caught something.
  • Quick “Transfer all” and “Transfer matching” options in storage boxes and inventory. New Sorting methods as well.
  • The unstuck button changed from a “Go back a few steps” to “Go back to checkpoint” when in the caves and now works when in owl/monkey mode.
  • You can put multiple items in processors (solar dryers, fermenters, etc.) by holding the main action button. This also works when picking up the produced items.
  • And more!!


Thank you all for your continued support! We can’t wait for you to get the update on July 31st! 🎉

The Soda Den Team

P.S. If you haven’t left a review already we would greatly appreciate it! It pleases the spirits of Steam.





Devlog 42.1: Bonus!



We had a few more exciting things that didn’t make it into the last devlog, and we couldn’t wait to let you know. I mean, look at that lion! đŸ˜»

Some Rideable Pets





Travel through the lands on the back of your cave lion. In the 1.2 update, we will be making a number of pets ridable. đŸ”„

Korean


The Korean language will be added to the game in the 1.2 update. We’re excited for even more people to explore the lands and contribute to the Pachan clan.

Wiki


Thanks to the work of many community members, we now have an “official” wiki. We are endlessly grateful to those who contributed to the Fandom Wiki and helped other players get into the game. A few contributors wanted a bit more control over how the page is laid out and transfer the info to wiki.gg. They also worked with us to get updated info



https://rootsofpacha.wiki.gg/


An extra special thanks to:

  • Diredevil
  • FlameEmber
  • Aris
  • Pi Polaris
  • & the many contributors to the fandom wiki

It really is the community that makes all this possible. Thank you.

You Rock!
The Soda Den Team


PS. If you haven't left us a review already, we would greatly appreciate it if you did. It pleases the algorithm spirits and helps a lot.



Minor Patch 1.1.0 (4)

Fixes
- Cheese cloth sound leaks.
- Newborns lost track if their needs had been fulfilled if a cutscene happened after crying.
- Newborns kept crying at festivals and the notification showed in cutscenes.
- Duplicated beds on a specific save/load scenario (this was related to not being able to interact with newborns).
- Beekeeping idea could trigger before meeting Zeda.
- Beech and Birch saplings had wrong descriptions.
- Igrork's trees offered only a selection of trees everyday.
- Cave painting festival not counting towards the pyramid goal.
- Mounts sometimes lose their pattern color.
- After moving a spot building the props (trees, rocks, etc) of the previous spot did not update.
- Fish stuttering some times due to the the direction they choose.
- Minor crafting UI issue using a controller.
- Disk space check on PC/Mac/Linux version was hanging on some hardware.

Minor Patch 1.1.0 (3)

Feats
- Birch and beech trees grow year-round and can be planted in the fields.

Fixes
- Colored fire lost color after loading a save.
- Memory usage improvements.
- CPU usage improvements.
- Softlock on cooking animation.
- Rare case of missing bed after loading a save.
- Localization fixes.

Version 1.1.0 (2)

Feats

  • You can now change your name in-game in the You tab.

Fixes

  • If in Union with Vallah, Touk, and Zeda thought you had divorced her.
  • Herb and mushroom growers didn’t keep the item when loading a save if they had already produced.
  • Potential soft lock on Carnival and Competition Day if you broke up with Jelrod and Ibon or Jelrod and Mana at the same time.