Roots of Pacha cover
Roots of Pacha screenshot
Linux PC Mac PS4 XONE Switch PS5 Series X Steam Epic
Genre: Role-playing (RPG), Simulator, Indie

Roots of Pacha

1.0.11.1 Hotfix

Fixes
- Some players in the US are unable to host a room in their region ("Error: Can't Connect To Network Region.")

1.0.11

Changelog
Feats
- Keyboard key bindings under “Settings → Gameplay → Keyboard Layout” option when playing with keyboard/mouse. Your key bindings are saved in a file named “keyboard-mapping.json” which can be shared outside the game.
- Added a having children tutorial after the birth of your first child. It’s also available for players who already have children.
- Romanceable NPCs are aware if either of you is in a Union when asking you to start dating in their 6 flower event.
- If manually choosing a gamepad, the last selection is saved for future sessions.
- If not using VSync, you can now select a target framerate.

Fixes
- Issues targeting stone boxes and processors when there were too many objects around them.
- Couldn’t use right-click in the fields to bring up the context actions for the player (Eat/Dance/Drop).
- Dialogues mentioning newborns were not getting the right variables.
- The last upgrade for the Animal Shed thatch roof didn’t change with the seasons.
- Multiplayer clients got stuck in a black screen if they joined a game where a scheduled event had happened earlier that day, like a birth, pyramid rise, etc.
- Buffs not updating when just fully bonded. It required unequipping and equipping them back.
- Southern field pathfinding errors caused animals not to go outside or cross fences.
- Ores were sometimes not blocking a path in A Hearty Room.
- Resources in the field now have square colliders to prevent getting stuck in between them.
- The torch radius buff wasn’t working.
- Wolf pack minimap location corrected.
- Yakuans and Mograni were visible in a Union even when they were not involved in the ceremony.
- Duplicated NPCs in Competition Day and Winter Festival.
- Being able to pick honey infinite times.
- Irrigation trenches couldn’t be removed if they ended up disconnected from a pump or extender.
- Corner farm tile near the path to the beach was not interactable in Fall and Winter.
- Tools that can hit multiple tiles were not being handled correctly for some objects, resulting in weird interactions, like kissing your partner after using a sickle.
- Nursery seeds user interface placeholder information was shown at times.
- Buffs UI visual and functional errors.
- Myco fertilizer doesn’t remain in the soil if a plant is harvested in a valid season. It now only clears if out of season.
- Some dialogue conditions.
- Some schedule errors.
- Some typos.

Notes
Translations for new features/fixes are a WIP. The new localization company is accommodating time for the weekly patches but will fully review them for their final delivery.

1.0.10

Changelog
Feats
- A gamepad can be manually selected under Settings/Gameplay.
- Firepits can now be placed inside.
- Improved description for object placement.
- Union Wreath blueprint is now always available to craft in a multiplayer session and changed description so it's more clear how to form Union between players.
- Animal attune minigame now pauses the time in single player.
- Added Backspace as an alternative button for actions like Delete save and Discard items in your inventory. This should take care of not having to press fn+Backspace in Mac.

Fixes
- Improved overall performance, especially notable in end-game saves. We’ll keep working on optimizations.
- 10 flower cutscenes were triggering even if not dating forcing players to reject the NPCs.
- Era 10 flowers didn't trigger at the right moment.
- Buildings in map not updating their location after being moved.
- Trees destroyed immediately after placing close to the edges if not aligned to the grid.
- Going out of bounds after dismounting an animal.
- White bars on New Years festival if playing in widescreen monitors.
- Wood Yield buff not yielding more wood than not using any buff.
- Caves vines not being able to reach with tools if there was a rock or something around it.
- Children not growing up if not named after 14 days.
- Gifts you’ve given to NPCs were separated by quality instead of being grouped by type.
- Starting cave challenges after 1:30 am was leading to errors, it’s no longer possible to do it.
- Some animal synchronization issues in multiplayer related to the spawn/despawn of herds.
- Waterwheel not showing in multiplayer for other players when joining a game in progress.
- Passout cutscene leading to errors in saving in multiplayer if one player stayed up in a UI or minigame for too long.
- Monkey challenge music not synced in multiplayer.
- Legendary and Epic animals stats were lowers than what they should be.
- Legendary and Epic not spawning on the days they should.
- Plant discovery Steam achivements not triggering correctly. (Make Igrork Proud, Make Ada Proud and Make The Clan Proud)
- Cooking Steam achievements not triggering correctly. (Delightful Dish, Chef Of The Ages and Culinary Innovator)
- UI visual issues.
- Portrait visual issues.
- Some NPC schedule overlaps and priorities.
- Dialogue and other string errors.
- Updated credits with backers who filled out their survey recently.

1.0.9

Changelog

Feats
- Added an experimental setting to set the duration of a day to one of 3 options: 15 minutes (recommended), 17.5 minutes (long), and 20 mins (longest). You need to choose it before you start/load a game, the setting is found in the Main Menu under Settings/Gameplay.
- Added generic gamepad support. This should take care of the issues some players are having with controllers not being detected.

Fixes
- Random game crash/hang. It happened with more frequency in late games but also impacted the early stages of the game.
- Waterwheel not controlling if storage was full to start/end production.
- All seeds available in the nursery, even if not discovered, after unlocking the field in the jungle.
- Golden pomegranate resetting animal friendship instead of maxing it.
- Pausing the game with P could lead to time errors and exploits. It’s no longer possible to fully pause with P while in any UI.
- Some NPCs were going to a rock near the central fire to start their “work” tasks while their buildings were being built.
- Nearby irrigation systems would lock others when watered and prevented draining/pumping.
- Placing the waterwheel was checking for nearby objects and could soft-lock players.
- A recipe couldn’t be obtained after the conditions were met. Arroz Con Leche is now correctly given by the Yakuans.
- Strange behavior when adding to a stack of items in the belts/storage boxes.
- Item duplication in multiplayer when removing items in processors that need multiple items, such as casks and picklers.
- Can’t remove small things placed in the wall behind the bed.
- Wall decorations layered over some objects like the Pacha Statue in the last house upgrade.
- Cat Pot limited drawable area.
- Depending on the day, ores in the first sand room make it impossible to reach the torch.
- NPC schedule errors and overlaps.
- Typos and dialogue conditions.


Notes
If you're using an original console controller (Xbox 360, Xbox One, PS4, PS5, Switch Pro), we recommend you to "Disable Steam Input." You can do this in Steam by right-clicking the game-> Properties->Controller.

1.0.8

Changelog

Feats
- Unstuck button in the exit menu.
- Improved cave ore colliders to prevent passing through diagonally.

Fixes
- Animal shed 2nd upgrade no slots preventing autograb.
- Bear claws destroying ores and not spawning some minerals.
- Items displaying {ParentName} in title and description.
- Grasses showing in cutscenes/challenges where there shouldn’t be any.
- Some rocks with higher hardness blocking progress earlier than expected.
- A multiplayer cutscene could be started if other player was in a single player cutscene.
- Frer in Union infinite gift dialogue.
- Initial "Contribute 3 items" quest triggering again after completed.
- Wrong sprites for some items.
- Wrong names for some items.
- Zelk is away trading on his birthday.

1.0.7

Changelog

Fixes
- Animal shed 2nd upgrade not autograbbing from fur animals.
- Wrong hint in final Glyptodon challenge.

1.0.6

Changelog

- Fix: Infinite drop after picking something with your inventory full in macOS.
- Fix: Animals getting sick too early in the game with no possibility of obtaining oil.
- Fix: Duplicated house (or other buildings). If you had a duplicated house, you'll now have the most updated one.
- Fix: Animal health and hunger was getting desynchronized in multiplayer.
- Fix: UI still open when starting a cutscene.
- Fix: “The animals of Pacha abounded” prophecy synchronization in multiplayer.
- Fix: Dialogue conditions and typos.
- Fix: Item descriptions.

1.0.5

Changelog


  • Feat: new smoke signal should trigger the first time a player adds an item to an already full inventory hinting that Jizu has more belts.
  • Fix: not able to order obsidian tools if the tool station is being upgraded.
  • Fix: object placement flickering in some resolutions.
  • Fix: most common places players were getting stuck (we’re evaluating adding an “unstuck button” in a future update).
  • Fix: animal racing can’t be started when it coincides with another event. Plus it’ll now ask all players to talk to Jelrod to start it.
  • Fix: Zelk won’t trade seeds that aren’t yet accessible to the player.
  • Fix: manage building action with Croll failed for buildings that were being built/upgraded.
  • Fix: achievements for dishes and processed items were not triggering on new games.
  • Fix: animal taming achievements didn't trigger immediately but until the next taming action.

1.0.4 - Multiplayer Hotfix

- Players can't create or join rooms after updating the Steam Client (Apr 26 2023)

Multiplayer Hotfix - 1.0.3

- Fixed multiplayer entities desync over days that made animals tamed by a player not visible to others.