Rote2: RoteSquare cover
Rote2: RoteSquare screenshot
Genre: Indie

Rote2: RoteSquare

2023-06-29 (v1.1.2)

- Pause UI renewal
- Leaderboard optimization
- Decrease in recovery amount of Good, Perfect Life by half

2023-06-22(v1.1.2)

- Change thumnail : Game Clear!
- Optimize steam workshop on screen
- From now on, Difficulty of Levels on workshop show their difficulties by color
- Adjust life bonus (Perfect and Good are halved, OK is 0)
- Increased the size of the textfield in the editor
- From now on, Charlotte will sleep at night
- From now on, Charlotte's eye color will change from afternoon to morning.
- Change the spectrum so that it does not break even when it is enlarged
- Reorganized the editor grid system to fix existing bugs (especially when moving notes are not intuitive and cause problems)
- From now on, the effect will be displayed even after clearing the stage.
-Improved the logic of thread input split mode to increase accuracy
-Allows you to set time signatures of 4/4, 3/4, 2/4 in the editor
- Note design is changed to improve readability.
- Leaderboard optimization
- Fixed an issue where notes outside the time range were visible

2023-06-14(v1.1.1)

Added color palette change event.
Added a pop-up alert window when deleting a workshop item.
Fixed bugs in the workshop.
Improved the logic related to hash checks.

2023-06-08(v1.1.0)

-Reworking of all NORMAL / HARD difficulty charts.
-Addition of day/night to Charlotte's Room.
-Addition of BGM to Charlotte's Room.
-Addition of vertical mode to the editor.
-Lowering OK judgment from 140ms to 120ms.
-Addition of hit sound.
-Addition of note color preset change feature.

2023-05-28(v1.0.8)

The score weight for each judgment is adjusted.
PERFECT : 1
GOOD: 0.7->0.8
OK: 0.3->0.6

-Fix rank cuts.
A+: 98%->95%
A: 95% -> 90%
B+: 90% -> 80%
B: 85% -> 70%
C+: 80% -> 50%
C: 75% -> 30%

A purple A+ for -98% is added.
-Until now, it was only possible to rapidly accelerate or decelerate in a cascading manner.
It implements continuous shifting so that it can shift smoothly.
-Fixed the phenomenon that the new text that should occur when updating records is displayed regardless of the score
-You can adjust the location of the judgment ui
-Fixed a phenomenon in which freezing occurs when the number of notes to be rendered increases.

2023-05-24(v1.0.7)

-Adds output device change function
-Early rate range can be adjusted
-The processing method of the long note will be modified a little
- Modify the long note that is missing until it becomes dark
-If you delete an event that contains editor bpm, the grid will match to fix a bug that does not change
-If the position is moved during note processing, bugs that do not follow the effect will be fixed.

2023-05-21

v1.0.6)
- Some special modes will be deleted
- The tutorial will be revamped.
Instead of deleting the current tutorial file,
A separate tutorial window is displayed on the first run.
-"Use Note Default Color" will be added
When using the default color, Note uses the default color corresponding to the data.
- Correct errors related to upload record
- Fixes the problem of random abnormal operation when playing in special mode
- You can sort workshop items by sorting criteria from now on.
- Add Early/Late
- Errors that do not apply DSP buffer settings correctly are corrected
- Long note judgment, OK, MISS judgment, etc. will be revised.
- Slow play is possible at less than 1x speed. However, in this case, the record cannot be registered.
- Shortcut key is slightly adjusted.
- If you add a new event in the editor, it will be initialized as a status value at the time. (ex. Background color at added point)
- Lightweight build file size.
- When creating a pbrff file, a bug in which the audio file cannot be compressed is fixed
- Retry bug will be fixed
- The UI error is corrected in the Calibration Window
- From now on, the pattern level will be showed on the result screen.
- Change Official Display to Original Display

2023-04-17 (v1.0.5)

- Existing official display will be changed to original display. The logo is attached to the original Lot Square song.
-Increase the direct miss range to 140ms ->200 ms.
-Add EASY and SPECIAL difficulty.
However, the difficulty level is not added to the existing bonds.
Only the difficulty classification has been added, and as it is now, the classification can be adjusted based on 2 chaebo per song and only some chaebo.
- Rename the Gimmick pack to Extra pack.
-If there is no normal sampling when entering the pack, the error of incorrect difficulty level will be corrected
- Errors that do not apply sink settings will be corrected

2023-04-14

Build Updated (v1.0.4)
- Adds a hard decision mode. Note placement and game system are the same as normal mode, but only half of the decision is made.
- Added a multilingual support system. Currently, only English and Korean are supported.
- The album art of some songs will be renewed.
- Some Chaebo will be renewed.
- Radiant moment, restored will be temporarily deleted.
- Errors that do not apply music on or off in the editor will be corrected
- Fixed an error that prevented music from playing when the editor returned to the editor window after the test play ended
-Error related to skip of grain section will be corrected.
- If you return to the main screen immediately after the song starts, the phenomenon of music not interrupting is corrected.
- The editor fixes a bug in which the Altapsi sink is pushed
- In certain situations, the misrepresentation of the judgment as a mistake is corrected.
- Change difficulty notation Animations will be incorrectly printed.
- Fix errors related to long note rendering
- Fix the phenomenon of UI position changing when selecting a song in the song selection window
- Errors related to sound settings are corrected.
- The default value of the input thread isolation mode is changed to OFF.
- Correct errors that are not updating the score properly.

2023-03-23 (1.0.3v)

-Fix Autoplay Bug
-Adjust Line Colors
-Rearrange Song Music Packs
-Ability to separate input threads in Sync Adjustment Window
-Fix Keyboard Control Bug during Fade in Pause Window
-Add feature to adjust the time, length, and width of individual notes in the Editor
-Fix MIDI Load Bug
-Remove Lane Cover Feature
-Change Note Color in Editor Screen to reflect actual color
-Ability to restart with R or ESC, and go back to the main screen in the Result Window
-Display Difficulty Level in Result Window
-Change so that the in-game pause window does not appear when Alt+Tab is used during Editor Play
-Separate records for Best Play and Best Score
-Fix issue where buttons remain selected on Title Screen
-Add DSP Buffer Size Adjustment Feature
-Change Sound Engine from Unity Built-in Audio to FMOD