Updated various stage props with better artwork and added some new props as well.
Easter Ryan(Rabbit) Pinball - Changed the Easter Basket to an improved version.
Bug Fixes/Misc:
Training Tracks & Practice Playground have new rollover sounds
New Racepipe sounds on Christmas Carnage & Crazy Carnival
Fixed a bug where the ball could get stuck in a hole in very rare circumstances.
Table Editor Update:
What’s New:
Raceway Creator:
Create your own raceways in their entirety! The pre-made/example raceways still exist and are still accessible.
Duplicate Object Feature:
You can now duplicate any object on the play-field using this button. This will prove to be more useful later on once objects are a bit more editable. Right now, it is most useful for custom raceways!
Mechanics:
Burrowing Rabbits (From Easter Extravaganza)
Running Rabbits (From Easter Extravaganza)
Helicopter Plunger
Cannon Plunger
Game Settings:
Auto-Multiball (Start a game with multi-ball every-time and select how many to start with).
Kickback (Left side, Right Side or Both). (The way it works is that you get them once per life, they are not tied to any sort of mission/trial system).
Misc:
Raceways can no longer be scaled.
Fixed & Adjusted various themes.
Warfare themes added.
Fixed a bug where the LCD/DMD screen would pop-up when toggling the pause menu in the editor mode.
Completely redid a lot of the visuals, improved models as well as new decorations.
I have updated the screenshots on the store page, unfortunately the trailer still shows old art.
Bug Fixes/Misc:
Point scoring detection on switches/gates has been adjusted to be more accurate.
Removed some white noise/static on certain sound effects.
Improved raceway visual effects on St. Patrick’s Paradise.
Fixed a bug where fireworks wouldn’t spawn properly on raceway with multi-balls.
Barricade Barrage now plays the music from Blissful Builder instead of Magical Meadows.
Table Editor Update:
What’s New:
Mechanics:
Spinning Targets
Speed Boosts
Toggling Target
Pirate Steering Wheel
Game Settings:
Adjustable Starting Lives Start Game With Life Saver
Misc:
The Camera can now be zoomed in and out with the mouse wheel.
3 New Songs
Room Themes/Decorations (DLC Themes can only be chosen if you own the respective DLC packs)
Environment Effects
What’s Next:
Helicopter Plunger
Cannons
More Game Settings
Kickback
Rabbits
Duplicate Existing objects
Important Notes:
Due to some internal changes on how the level creator works, any previously saved levels/tables may no longer work as intended. The plunger will not load properly and objects may appear black. I hope that nothing like this ever happens again in the future, but bear with me as this is a work in progress and part of the reason why I have not looked into Steam Workshop and content sharing as of yet.
A new menu added to the extras screen in the Main Menu.
View all of the locked/unlocked achievements along.
Names, descriptions and images of all achievements provided.
Percentage of players who achieved each is also provided.
Christmas Carnage:
Completely redid a lot of the visuals, improved models as well as new decorations. I have updated the screenshots on the store page, unfortunately the trailer still shows old art.
Table Editor Update:
What’s New:
Wide Tables! Available from the new table screen
4 New Raceways
Custom Sounds on Object Placement
What’s Next:
Environment Effects
Room/Table Themes/Decorations
More Mechanics
Bug Fixes:
Fixed a Bug where the camera could be moved while popups were open in the Table Editor.
Fixed a Bug related to placing props next to the plunger in the Table Editor.
Future Flight & Golden Galaxy - Adjusted various object previews in the Witch Trial Preview Screen
Fixed an issue where if a bumper was hit too often, too quickly, it would not spawn the appropriate VFX.
The Witch trials screen in the pause menu now has an added button that accompanies the pre-existing trial description. Pressing this button highlights and flashes the objects on the tables to better display what objects the mission correlates to.
Table Improvements:
Magical Meadows
Removed one blocker peg from each side, adding access to the out-lanes.
Added kickback cannons on each side. These are not tied to any mission/witch trial, instead you are given one use of each per life/ball.
Hectic Highway
The upper manhole covers are now tied to a mission/trial
All you need to do is hit each one once within the same life and you will get 7,500 points and a life saver bonus.
Multi-Screen Display
DMD/LCD Screen on multi-display can now be be re-sized and moved
DMD/LCD Screen on primary display is now disabled when playing with multi-display
Misc. Changes:
Added an auto-start game button which can be rebound in the keyboard controls screen.
Charming Chopper: Fixed a ball stuck location, also adjusted edges for better ball flow.
Cowboy County: Adjusted some LED locations
Birthday Bonanza: Fixed an issue where the big ole present mission wasn't properly tracked
Christmas Carnage: Added plunger VFX
Easter Extravaganza: Fixed a problem with the Bunny Whacker Mission not properly tracking rabbits being hit.
Future Flight: Cleaned up some visuals
Sly Samurai: Cleaned up some visuals
Story Mode scores were previously being uploaded to the arcade mode instead of assist as intended.
Table Editor
What’s New
Improved GUI
Basic Mechanics
Spinners (2 Types, one never before seen!)
Gates (2 Types)
Flippers
Slingshots
Flipper/Slingshot Presets
Layout & Advanced
3 New Blockers
10 New Borders
More Raceways
9 Choose-able Flipper Setups
6 New Plunger Options
Misc
Added Missing Images for Borders & Blockers
10 More Post-Processing/Camera Settings
What’s Next
Room Themes/Decorations
More Raceways
Environment Effects
Wide Table
Improved Audio
Custom Table Maker
I am pleased to announce and release a new feature that has been in the oven for a long time, an in-game table creator! This means you can now play around with creating your own tables!
Don’t get too excited quite yet, this is in very early stages, there may be bugs present and it is missing a lot of features.
So why release it now then? I would like to garner feedback from the community and improve it over time as well as add new features. I want to know what people think and if they think this is something that is worth pursuing at all.
I am not going to advertise this widely nor put it as a feature on the store page until it is in a much better state, but I hope you enjoy what we have so far and please share your thoughts and opinions.
What do we have so far:
Some Basic Mechanics: Bumpers, Drop & Stationary Targets, Holes, Rollovers, Gates/Switches, Slingshots
Board Pieces (Turns, Ball Catches)
Multiple Raceways
6 Blockers
6 Plungers
5 Fences/Rails
Lighting & Fog Settings
Post-Processing/Camera Settings
Save/Load/Delete/Test Levels
Rotate/Place/Flip/Scale Objects
What’s Next:
Spinners (Having technical difficulties atm).
Flippers (Having technical difficulties atm).
More Plunger Options
More Board Pieces – Misc. Shapes & Sizes
More Blockers/Edges
More Post-Processing/Camera Settings
Music Selection
Room Themes And/Or Decorations
More Raceways
More Blockers
Post-Processing/Camera Settings
Implement User Feedback/Fix Bugs
General Polish
Special Game Settings
Improved Audio
Far Future:
Steam Workshop
Cannons
Kickback
Toys?
Table Themes?
Missions/Trials?
Wide Table
Development of this will be ongoing with continual development of other features/patches. I will continue to add more DLC, quality of life improvements and other various updates and gradually improve this feature over time. If you aren't interested in the Table Creator, don't worry. It will not consume all of my time.
Lastly, I would like to add that this feature will be free for everyone and will remain free.
I'm Back!
Great news pinballers!
After a major health scare that lasted a little over a week, I'm very excited to announce that I'm back and development will continue. While I'm still on the road to recovery, development itself has now resumed.
That being said I have 3 big features in various stages of development as well as the next DLC pack. Expect to hear more from each of those in the near future.
Thank you to everyone who reached to me via Steam, Social media and any other means.
Status Updates
Dear pinball fans,
It is with a heavy heart that I must say that development of the game is on temporary hiatus. I faced a major health scare earlier this week and have been in the hospital ever since. I have no estimate on when I may be getting better or when I might be released.
That being said, this game has become my greatest passion in life and I have multiple features and content in various stages in development. I by no means plan to end development of the game but things will be quiet from my end for the time being. I plan on getting back into things once I've been released.
Thanks for your understanding and stay tuned!
New Features & Player Feedback Patch
Stats:
Added various post game stats to the score screen:
Individual ball scores, Top Speed, Average Speed, Total Distance Travelled & Game time (If you have ideas for other stats, feel free to let me know).
Imperial & Metric measurements can be swapped from the gameplay settings menu
Multi-Screen Display:
Added a new multi-screen display option in the Video Settings Menu (This must be turned on before launching the table).
This option allows the backboard and DMD to be displayed on a second monitor
Art/Visuals:
The artwork on selected buttons now changes, rather than simply changing colors. This allows for better contrast.
Improved Sticker Quality on Targets and various props.
Gates/Switches now have score pop-ups.
Bug Fixes & Misc:
Improved level select screen navigation/controls with the gamepad.
Fixed a bug where focus cam could still be activated by holes even if toggled off in the options menu.
Fixed wall art on Hectic Highway.
Behind the Scenes Optimization on the following tables: Construction Chaos, Blissful Builder, Sand Sanctuary & Foolish Pharaohs.
Story Mode Hotfix
Fixed an issue where playing in Story Mode would not let you start or quit a game.
Sorry for the inconvenience!
F2P & Big Update!
Space Spectacular DLC
2 New Space themed tables with multiple playfields.