A new screen is now presented post-game displaying unlocked content!
New arcade game: Careless Company
Showing off a minor preview of the new DLC Pack!
Unlockable cosmetics, furs & an achievement!
Bug Fixes/Misc:
Fixed a bug on Birthday Bonanza related to the Skillshot not correctly triggering
Fixed an issue where the plunger camera didn't work on Practice Playground
Fixed an issue where certain Arcade games would not use the announcer when appropriate
Table Editor:
Workplace DLC Related:
New Post Processing Profile: Office Tables
2 New Songs: Obnoxious Office & Wonky Workplace
Office Themes for standard and wide tables
Added missing:
Plunger options for wide tables
Plunger Icons in the UI where it previously just had a white square
Edit & Delete Buttons on Wide Flippers UI
4 New Platforms/Boards
5 new flipper setups:
Christmas Carnage
Nasty Knights
Radical Railway
Wacky West
Obnoxious Office
Minor Fixes & New Table Creator Features/Mechanics!
Main Game
Nasty Knights & Creepy Castle:
Fixed an issue where Devious Donna’s costume was not moving along with her model.
Adjusted some cauldron colors
Misc. & Bug Fixes:
Fixed an issue where the Golf Ball was not being rendered.
Table Creator:
Mechanics:
Moveable Blockers:
These come in 2 varieties (one straight and another cross shaped).
These are simple walls that will spin when hit.
Gems:
Added to the visuals tab
Collectable gems that are sprinkled across the table
These function the same as the ones in regular tables except they will not award you with cosmetics upon collecting them all
Music & Sounds
Devious Donna’s Theme Song has been added music menu
Dungeon Ambience Tracks have been added to the ambience menu
4 New Plunger Options:
Manual & Auto Curve Back: These plungers have built in curves on the end that will curve the ball directly into the flippers after being launched.
Manual & Auto Open: These plungers are of the long variety but have an opening in the middle where the ball can return into the plunger lane.
Kickbacks:
The Kickback menu has been redesigned: Previously they were buttons, but it has now been switched to toggles.
An option for a center kickback was also added.
If you had a table previously which used kickback, it may have lost its settings for kickback. Simply re-select it through this menu to correct the issue.
New Save File Location:
I have moved the save file location to the Streaming Assets path folder.
Your old saves may appear to have disappeared from your machine but this is not the case, instead, you will need to locate the file and manually move them.
This was done because certain users were having issues loading/saving and overwriting the files in their previous location and this new location should resolve that issue.
Fixed a rare bug where the ball would be loaded outside of it.
Misc:
Reworked a large portion of the internal structure for trials/missions and table mechanics. This new version is a lot more efficient and should help the game’s performance.
Created a new suite of tools for myself that should help ease/expedite development of future mechanics and tables.
Table Specific:
Easter Extravaganza:
Fixed some typos relating to the Egg Hunt Missions
Nasty Knights:
Fixed a bug with the rollover trial that made it unbeatable.
Nasty Knights & Creepy Castle:
One Cauldron on each table has been recolored to add more visual diversity to the tables.
Added Orcs & Trolls as decorations/toys
Sand Sanctuary & Foolish Pharaohs:
Added an Anubis Guard & Ancient Queen as decorations/toys
Sports Spectacle:
New Seating/Bleacher models/artwork.
TABLE EDITOR:
Table Physics:
You can now change Play-field physics and border physics materials.
This is done through the special settings tab.
The default physics types are as follows: Play-field = Plateau, Borders = Medium Bounce.
SPECIAL NOTE: When loading an old table, they will not have any material assigned to them, you will need to manually assign them. All new tables will have default settings attached to them though.
3 New Physics Materials:
Ice, Grip & Plateau have been added to the material physics drop-down.
These are selectable for both the table itself as well as game mechanics.
Custom Text Object:
Place your own text on the play field.
Added to the Visuals tab.
Rabbit Runners:
You can now adjust the distance at which the rabbit runners run.
Added a preview announcer button to the audio settings screen.
Added an ambience slider to the audio settings screen.
Charming Chopper & Magical Meadows are now unlocked by default.
Slightly increased the strength of the Roxy Assist.
Fixed a bug where one of the button prompts in the controls screen was incorrectly assigned.
Minor performance improvements on Firing Frenzy and similar arcade games.
Table Editor Update:
Loading Bar:
Because the Table Creator can take quite a while to load, I have added a loading bar to this screen which gives you a better estimate of how close the level is to load. Plus it gives you peace of mind knowing the game hasn’t frozen.
3 New LEDs:
Round, Long Square & Long Round.
These currently sit on the Visuals screen, I will find a new home for them one day, I am open to suggestions.
Material & LED Editors:
You can now modify the colors of the materials and LEDs of various mechanics/boards.
Scaling:
Introduced single axis scaling, press Z to toggle between these modes.
Increased the rate at which objects scale.
Increased the maximum size that objects can be scaled to.
Mechanic Editor:
Rotation in Degrees slider added for object editing.
Removed the number prompts on the Mechanic Editor and replaced them with Input Fields.
Weather Effects:
Windy, Dust Calm, Flies, Fireflies Pink, Magical Flies, Space Warp, Space Asteroids
Post-Processing Profiles:
Added the 8 new colorblind settings listed above as options.
Documentation/Guide
I have begun work on some Documentation/Guide on how to use the Table Creator: https://steamcommunity.com/sharedfiles/filedetails/?id=3001078063
Adjusted Placement Colliders:
Resized and adjusted colliders on a very large number of objects & mechanics. This makes them easier to select, modify, place, etc… But may also impact the location of your currently saved tables. I apologize for the inconvenience and do not anticipate having to do this again in the future.
Bug Fixes/Misc:
Shift-left & Right-click now flips on x Axis.
Pressing the tab key now moves the U.I. on/off and around the screen.
When Testing a level, I have removed the end run prompt. This allows for entering/exiting the test faster.
Bumper - Bounce Force renamed to Kicker Force
The life saver timer prompt text used to say music volume, this has been corrected.
Pre-made Raceway 10 has been modified for better placement.
Moved some objects from borders to boards
Moved the flippers out of the mechanics screen and also reorganized the flippers screen
Changed the Delete Save icon on the save screen to avoid confusion.
Plungers no longer delete objects when being spawned in.
Changed the cutoff points on objects placement for wide body tables.
Added the missing plungers & flippers for wide body
Flipping an object will now retain the objects current scale
Fixed some bugs with the Space Theme.
Fixed a bug when modifying the Rabbit Runner having changes not take effect.
Fixed a bug where some objects losing their colors after being edited.
Fixed a bug where the editor didn’t overlap the red overlap color on certain objects.
Witch Trials Expanded, Command Line & Mechanic Editor!
Witch Trials Screen:
Trial Related
Trials now mention whether or not they restart when the ball is lost. Targets are now split into 4 categories: Stationary Targets, Ordered Stationary Targets, Drop Targets & Ordered Drop Targets. Rollovers are now split into 3 categories: Rollovers, Grouped Rollovers & Ordered Rollovers.
General
Number of balls/lives are now mentioned at the bottom of the trial screen.
Tables that start with ball/life saver is not tied to any specific mission/trial now mention it at the bottom of the trial screen.
Tables that start with kickback which is not tied to any specific mission/trial now mention it at the bottom of the trial screen.
Tables that start with multi-ball active now mention it at the bottom of the trial screen.
Tables that start with more than 1 plunger now mention it at the bottom of the trial screen.
Tables that start with a cannon instead of a plunger now it at the bottom of the trial screen.
Launch with Command Line:
You can now pass the table name in through command line arguments. A list for all possible tables is provided in the following link: https://steamcommunity.com/app/1807690/discussions/0/3801650156482938322/
This will launch into the default arcade mode. If it is a table that is still locked in story mode or un-owned DLC, you will be brought to the main menu instead. This is part of my ongoing quest to fully add Virtual Cabinet Support to the game.
Bug Fixes/Misc:
Fixed an issue where the Sports Spectacle leaderboards were not viewable in-game. (No fears, your scores were still properly uploaded!).
Minor Performance improvements on Doubloon Docks & Rickety Rapids.
Fixed a bug where the measurements dropdown in the settings screen wasn’t set to the saved setting on startup.
Table Editor Update:
Mechanic Editor:
Edit the points and behavior of basically every object on the playfield!
Sports Spectacle: Added to the selectable themes and music.
Mechanics:
Peg Spinner
LED Arrows
Misc. & Bug Fixes:
Added Left & Right Indicators to UI Buttons for flippers & slingshots.
Fixed the bug regarding moving objects along a locked axis moving up and down.
Fixed the bug where the rabbits weren’t being disabled after exiting testing mode.
Added the 3 following hotkeys and expanded the controls screen:
Tenacious Taylor from Roxy 2 was added to the Birthday Bonanza table
Charming Chopper: Missile/Rockets now have more impact on the ball
Fixed misbehaving flippers on Easter Extravaganza
Table Editor Update:
What’s New:
Border/Blocker Creator:
Create your own blocker/border object. Set the start and end point and it will fill in the rest.
Helper/Guide:
Swapped from a Cube to a Capsule (more visually appealing).
Added additional highlight colors for better visual clarification.
Pressing the C key now swaps it’s size from default size to the size of a pinball, this was done so you can more easily reference the size of a ball on the playfield.
Grabber/Mover:
Press G to enter Grab mode. Pick up and move any previously placed object.
Custom Play-field Art:
Find where the game is installed on your computer and put images in the following folder: