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Genre: Role-playing (RPG), Strategy, Indie

Royal Booty Quest

Skelethrone: The Chronicles of Ericona is Out Now! ⚔️



Greetings friends!!!
We have some great news to share with you today.

Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period.
The game is also available on PlayStation, Xbox, Nintendo Switch.

https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/

At its core this is a Souls-like game that features Metroidvania elements, filled with exploration and secrets to be found.

You're in for a great adventure inspired by games like Castlevania and Dark Souls. Bloodthirsty monsters, divine creatures and epic boss battles. The game’s story is shaped by choices that will define your journey.

Let's celebrate the game's launch!


In honor of the release, please watch the trailer and immerse yourself in the world of Makh-Abyss before fully exploring the story and finding out what actually happened after the death of Lord Derek Ericona.

Patch 1.000: Release

Hey guys,
here is a final EA update. It was ready for more than a year but had to postpone due to war.

This is not the last update for this game. Just a milestone to move forward.
This game probably will not get more content updates - just fixes and QoL updates.

You can reach me at my discord anytime: https://discord.gg/j5e7fYd

Patch 0.983

Added confirmation on exit for Shop and Forge. And more fixes to stability. You can now customize colors for each type.

changelog:
0.983
+ fixed bug with intends
+ adjusted "empty_hand" event(thx CryinOrion)
+ added confirmation for exit from Shop and Forge
+ fixed "Dual Wield"(red card)(thx Kiên Phạm Công)
+ fixed "Spilling Blood"(blood card)(thx Kiên Phạm Công)
+ maintenance (start screen)

0.982
+ resize wnd: you can now customize cards color for each type
+ fixed crush when have no cards to loot (modding)
+ fixed shiva 0 max pets bug
+ maintenance (scores)
+ maintenance (scores)
+ maintenance (scores)
+ maintenance (cards)

ConflictCraft - 75% off!

Hey guys,
https://store.steampowered.com/app/495570/ConflictCraft/
It is in sale! This is a maximum discount that Steam lets set for this game.

Despite the name - this is a conflict-free project. While working on it - everything was so smooth - no crunches, no rush, everything tested, solid good game for a few hours.

What I did not release - a mobile version. Even if I have an APK ready.
If you d like to play it on your mobile - let me know, I'll upload it for you.

MechDefender - Released!

Time has come - for MechDefender to be released.
It took a while to get here.

This is one of the most colorful projects for me. While it is a good, solid hero tower defense game. Development of it went in a couple of dark places.

This is a 5th part of the "Red Storm" games verse.
First one - "Red Storm" was a room crawler, with a story dedicated to finding Lenin AI. We made it with a few friends from my Uni, back in 2009.
Then there was a sequel in 2010. Then I decided, since I have this robots, why not add zombies and make a tower defense game? So "Zombies vs Robots" was born(2011). Then, ofc, there was a sequel in 2012. Those all - flash-games era.

After that, when Steam announced Greenlight - I decided it is a good idea to release the next chapter of "Red Storm" on Steam. "MechDefender" was born that day.
https://store.steampowered.com/app/562730/MechDefender/

That the reason why you can find "pieces" of MechDefender all over the internet - all those flash-games before.

Helping me - was one of my early students. He was not a real student, 20+ something. Just a fellow struggling coder who needed help to get into game development. So I helped him with that. He was working on porting MechDefender, and at the same time, he was working on his game, in secret. Within some time, he released his game, and gave up "MechDefender". Things happen =( After some time I picked up it, and finished development on my own.

Like a problem with production was not enough so at some point one French guy decided to sell 1500 keys to some Spanish guy for 80$.
I was like - "I'm not interested in that". So they both keep a grudge. They decided to fight me in www - spreading rumors and rallying angry ppl on forums and youtube, how they were scammed by a developer. (but actually they were the one who was abusing Steam Cards and trying to scam me).

So, at some point that French guy swapped MD keys with some other game - where a developer was ok to sold keys for few cents. But, since this is the internet - some SJWs keep writing to me even after. One good Russian read all this and sent me 80$. I spent it to expand my studies operation.
(sorry for using country tags - I found it is easier to use them to distinct ppl in that mess)


Even this is a project that was developed with my students - and this is a maximum sale week for this game. I set 30% for this one couple of years ago. And I can not change that atm.

If this is too expensive for you - pm me in Discord or VK or TG, I'll send you a key.

All my games this week in the sale!
https://store.steampowered.com/search/?term=badim

Maximum Sale - Games that I maded with my students

Hey guys,
so this week is a special one - all games that we developed with my students will be sold with a maximum discount.

Let me feature the first one: Super Sport Surgeon.
https://store.steampowered.com/app/643700/Super_Sports_Surgery/

Took a while to develop it - started as a group project with 6 students - it ended with only one.

It is a simple, fun, cartoonish gore kind of game.
All proceeds from this sale - will go to expand our education program.

Patch 0.981: Forge Update

There were a lot of changes. Card now highlighted when their extra properties active. Monkey Queen is kinda completed =)

The next step - is a new card editor! Kind of forge where you can merge any cards for a new hero. Along with an option to create new Items.

Also, coop - still in development. Already come up with a name for free DLC that will introduce proper coop battles, coop campaigns, and stuff.

changelog:
0.981
+ Forge: added likes, merged level
+ "Super Armor" - now can be part of daily challenges or custom run
+ adjusted "Super Armor" - can NOT offer cards from heroes that are still under construction
+ changed % of rare cards drop (50%/34%/26% -> 60%/26%/13%)
+ maintenance (forge)

0.980
+ fixed Nasus and Revive - when killed by X times attack
+ fixed crash when auto-upgrade procs on the empty deck
+ fixed missing card template for modded heroes
+ added hints to 'start' screen
+ fixed burn(thx Sweetharmany)
+ overhaul (cards in hand)

0.979
+ monkey cards 79/79
+ added new mechanic that I'm proud of: Whenever you manipulate this card, add it into your hand instead
+ added highlight for cards that have 'rule' or 'ifSelf'
+ removed numbers from some conditions(1 Calm -> Calm, etc)
+ fixed created cards by choice
+ fixed "Crush Joints"(for new runs)
+ maintenance (HQ/UHQ screens)
+ maintenance (tiles)

0.978
+ fixed cards that adds cards
+ fixed "Judgment" card

0.977
+ monkey cards 71/79
+ updated art for adventure map
+ maintenance (stances)
At this state - monkey queen is playable.
I'll clean up card descriptions and some stuff in next updates.
I'm also updating art - dont freak out. But let me know if you like it or not.

0.976
+ redone loading phase
+ fixed Foreign Influence+
+ maintenance (settings)

0.975
+ maintenance (monkey cards)
+ maintenance (card wish)
+ maintenance (armor)

0.974
+ added new relics
+ added more art for monkey cards 82/83
+ monkey cards 65/73
+ monkey stances 3/3
+ marked true damage as such(not sure if it a good idea)
+ maintenance (mech cards)
+ maintenance (card types)

0.973
+ fixed monkey customization
+ fixed energy max tooltips
+ added new relics
+ added monkey potions
+ monkey cards 58/83
+ monkey queen now in testing

Patch - 0.972: New Heroes, Mod tools, Forge update

Hey guys,
I'm adding a new hero: Monkey Queen. In celebration for Lunar Year.
A few more days - and she will be live. Cards art - will take a while, but already started.

I need some help with Fire and Rnd heroes - if you are willing to help - plz ping me in Discord.
Badim#0905 or just join our server: https://discord.gg/j5e7fYd

To turn on and play heroes that are in development - look in options.


changelog:
0.972
+ fixed map scrolling when cards are up
+ nerfed: "Heaven or Hell"
+ updated "Normality" curse: end player turn after playing 3 cards
+ added new hero: "monkey queen" aka "purple" aka "the watcher"
+ next hero with 70+ cards will be monkey
+ monkey cards 26/73
+ fire cards 24/73
+ blue cards 40/73

0.971 (mods and custom decks)
+ maintenance (hidden heroes)
+ maintenance (cards editor)
+ maintenance (hero editor)
+ maintenance (scores)
+ maintenance (battle)

0.970
+ nerfed: "Heaven or Hell"
+ forge nerfed: harm and exhaust cant be removed
+ map: added scroll on mouse wheel
+ maintenance (super armor)
+ maintenance (battle)
+ maintenance (forge)

0.969
+ new items: Noble Tunic (Prism Stone)

0.968
+ fixed hitbox area for Ok/Cancel buttons on confirmation (thx Dealmi)
+ maintenance (druid)

0.966
+ tomorrow all cards from forge will be purged
+ increased hammer prices in the forge
+ hero customization - now saves properly what was changed
+ maintenance (hero customization)
+ maintenance (russian)
+ maintenance (editor)
+ maintenance (forge)

0.965
+ fixed rare crash at Ent event
+ maintenance (forge)

0.964
+ fixed negative mana
+ maintenance (battle)
+ maintenance (forge)
+ maintenance (menu)

0.963
+ new power card for Voodoo Deck: Quick Draw
+ shop: fixed removing forged card right after forging it
+ maintenance (pets)
+ maintenance (rest)
+ maintenance (battle end)
+ dead bodies are not targetable after battle ends

Game Conference: DevGamm @ Minsk

Hey guys,
I'm off for next week - going to attend a game developer conference in Minsk - DevGamm.
If you happen to be there - lets grab a beer =)

The next updates for Royal Booty Quest and Royal Merchant will be in December.

Royal Merchant - Halloween Update is Live!