Hey guys,
I'm almost finished with porting Royal Merchant for Steam.
Took a while, but I want to make it right.
If you eager to play/test it on Steam - let me know via Discord, I will send you a steam-key.
https://discord.gg/ygFytA8
Royal Booty Quest - Release Date
Hey guys,
I have set the goal of releasing RBQ in October.
Now we working on an extra Hero with own deck.
For Release date - all features will be finished, two new heroes will be added - so it will be 8 in total.
Coop and Forge for items - are still in development, and they are probably not gonna be ready for those dates.
Also, there a couple more heroes who were frozen in the early stages of the development - I'll work on them after Release.
Expect new updates, new content, new heroes, new enemies!
Patch - 0.962
Mostly stability fixes:
+ fixed a lot of rare bugs
+ maintenance (pets)
+ maintenance (forge)
+ maintenance (editor)
+ maintenance (coop/lobby)
Patch - 0.960
A lot of changes!
0.960
+ fixed upgrading cards on rest when having only one card to upgrade
+ fixed Vampires & lifelink condition
+ fixed forge crash - if leaving the forge without waiting for forging list to load
+ nerfed Vampires(added sleep after ress)
+ maintenance (card handling in hand when in battle)
+ maintenance (top scores wnd)
+ maintenance (cards layout)
+ maintenance (debuffs)
+ maintenance (forge)
0.958
+ fixed crush on a playing card that does damage and gives potions, but potions are already at max
+ maintenance (card editor)(a lot!)
0.957
+ maintenance (forge)
0.956
+ maintenance (game tutorial)
0.955
+ forge: added scrolling to prms
+ added art for cards energy 6,7,8,9(this will fix Forge for cards with energy above 5)
+ Berserk card buffed. Self Vulnerable 3 -> 2.
+ Heel Hook+ card buffed. 7 -> 8 damage.
+ Bullseye card buffed. Lock-On 1 -> 2.
+ Bullseye+ card buffed. Damage 10 -> 11.
+ maintenance (skulls)
+ maintenance (forge)
0.954
+ added art for 'that's enough'
+ fix for end game lag: removed all messages from the start, if there are too many of them
+ maintenance (battle start)
+ maintenance (card colors)
+ maintenance (drag&drop)
0.953
+ ios fix: forge, sync, etc web related
+ new option: card targeting via tap+tap or drag&drop
+ new option: mana bar at top
+ forge fix: properties from switched cards (thx Logo)
+ stacked cards at the begging of battle
0.952 hotfix
+ fixed crush: missing skull on normal when act4 is unlocked
0.951
+ cleaned up unit info
+ fixed pets being too far or too close(thx Dealmi)
+ maximum stacks for rest-items: 5 (feel free to write me what you think about this limitation)
0.950
+ fixed rare crashes - some condition on enemies before the battle started
+ maintenance (coop)
+ maintenance (customization)
Patch - 0.949
changes:
+ fixed random black screen (old saves in new version)(thx debug tool)
+ fixed crash at status cards
+ added exhaust for "Rotten Strike" (voodoo)
+ maintenance (400%+ gui size)
+ maintenance (customization)
+ maintenance (coop)
Patch - 0.948 - Pets are back in order
Most demanded fix for Shiva pets is here. Random pets were messing up game data. Not anymore. Also added few fixes to Coop mode.
And, thx Dungeon Master Dealmi, we now have some texts for events.
All heroes are now locked by default, as used to be. But to unlock them - you need a Diamond. You will get a +1 diamond after leveling any hero to level 3.
If you already have a few saves for a hero that is locked - it will stay, all ok. You will get an option to continue as soon as you will unlock the hero.
0.948
+ foxes(pets) - doesn't penetrate armor anymore
+ coop - auto-exit from the game on exit from the lobby
+ coop - created game removed on exit from the lobby
+ maintenance (coop)
0.946
+ leveling any hero to level 3 grants diamond
+ unlocking new heroes via diamonds
+ unlocking new skins via diamonds
+ current saves: all heroes will be locked, but saves will be preserved.
+ current saves: all heroes will grant diamonds retrospectively
+ added new item for Blood Mage(thx fun channel)
+ fixed 'reboot'(Shiva card)
+ fixed crash if undecided loot left unattended for too long
+ maintenance (customization)
+ maintenance (enemies hitboxes)
0.945
+ added story texts to events(thx Dungeon Master: Dealmi)
+ maintenance (undecided loot)
Patch - 0.944
A lot of stuff happened. Most huge are two: Boiler, Coop and Daily Runs.
Now you can try to beat some enemies or elites with your friend.
Or try to beat a daily challenge.
Both mods are in testing now - if you encounter any problems - let me know here, via email or discord.
0.944
+ fixed: crash at offline(caused by loading daily runs)
+ maintenance (enemy names)
+ maintenance (events gui)
0.943
+ daily mods 14/??
+ new conditions: slow & vulnerability (extra % dmg)
+ forge - you can get extra hammers
+ ascend - not finding skulls in the first act is not fatal
+ sandbox - removed gaining exp
+ sandbox - removed achievements
+ daily runs - removed achievements
+ maintenance (customization)
+ maintenance (daily runs)
0.941 hotfix
+ fixed forge crash
+ fixed: crash on killing unit with Juggernaut, Metallic and Red Ring(thx Douglas Stoll)
+ sandbox: added scrolling to adding items
+ maintenance (customization)
+ maintenance (coop)
0.940
+ forge: added boiler
+ items are now visible when new game start
+ fixed crash: forge + X cards(thx AJ Rolfe)
+ fixed potionless for events(thx MACTEP_APEHbl)
+ removed hammers for sandbox
+ genie now end player turn on timewarp
+ maintenance (destiny)
+ maintenance (forge)
+ maintenance (coop)
0.936
+ maintenance (coop)
0.935
+ fixed "Well-Laid Plans"
+ fixed items that give energy on an event(Red Ring, etc)
+ maintenance (forge)
+ maintenance (bd)
0.934
+ added new mode: sandbox
+ added new mode: ascend
+ added heroes levels and exp
+ fixed events: Dead Adventure, Blood Court(thx Buz5)
+ leveling: winning a boss doubles exp points for this act
+ new boss enemy: The Eolevan
+ maintenance (text visibility)
+ maintenance (mac store)
+ maintenance (gui scale)
+ maintenance (customization)
+ maintenance (coop)
0.933
+ new debug menu
+ fixed destiny for old saves(thx cibai)
+ dropping loot moved to 1 room, instead of boss room.
(so things like card rewards as boss loot will not be dropped)(thx Júlia Milena)
+ fixed Dropkick(thx Giovanny Souza)
+ new option - extra spacing on the bottom(for handling ios overlay)
+ maintenance (shiva, hints, chop hammer)
+ maintenance (web)
Hotfix - 0.932
+ fixed card "Relapse+"(thx Júlia Milena)
+ debugging saves now easy
+ fixed green skull. anyone who is without green skull will be granted on at act3+
Patch - 0.931
A few fixes to gameplay, GUI and many changes to Forge.
For next updates, I d like to add a couple of new modes: Sandbox and Coop.
Once they will be added - I was thinking about releasing game from EA.
Not sure if I'll able add new heroes at this stage, but regardless of status - at some point, RBQ should have 20 heroes. In my plans, again =)
0.931 - changelog:
+ fixed bug missing blue skull when all relics collected
+ nerfed Redbeard summon ability(thx eolevan)
+ new destiny options(thx eolevan)
+ fixed blue skull being hidden
+ blaimed 3 voodoo cards(shuffle)
+ blaimed 2 blood cards(Night Victim and Crawling Fear)
+ changed "confuse" (now it change base cost, intead of temp - so cards like 'bullet time' can rewrite 'confuse')
+ maintenance (Corpse Explosion)(thx bar Denon)
+ maintenance (double tap bug)(thx Забыл Ник, сорри =))
+ maintenance (lags)
+ maintenance (hints)
+ maintenance (green skull)
+ maintenance (hero scores)
+ maintenance (forge)
(blaimed = will rework/change them later)
Patch - 0.929: Forge & Scores
Hello guys,
Here is a new point for your maps: Forge.
It provides 3 options: Destroying current card, Merging current cards, and Duplicate card from the global stash of cards.
Any card that you would create - will be available for you and other adventures to be replicated.
There is a new language - Polish. Plz take a look - there are should be few errors - since it is the first revision. Thx!
Also, last time, I accidentally left open options for Coop and Goblin Slayer - my bad. I'm removing them for now - Coop is almost finished - should be live within next few weeks.
Goblin Slayer is moved to be a standalone project, and maybe soon some preview will be available.