+ fixed "Scythe Dance"
+ maintenance (loot)
+ maintenance (Every time you play X cards)
+ Spanish is finished!(thx Juantxu Vivancos and Skylex)
+ fixed few cards that should give energy on condition
0.924
+ Transmutation(Shaman) renamed to Necromutation
+ Ritual Dagger(colorless) updated hint(thx cibai)
+ Bloodletting(red) fixed(thx Assh)
+ Sadistic(colorless) fixed
+ Unfair Play - hint fixed
+ elites back to their rooms(thx skylex)
+ intangible now affects 'harm'
+ maintenance(scrolling & confirming)
+ maintenance(back btn)
+ maintenance(tutorials)
0.923
+ new items 113/???
+ added options to handle too many cards in hand
+ maintenance (death)
0.922
+ updated elites to act5+
+ card library - if card is taped/clicked - it'll show a upgraded copy
+ fixed Tactician+(thx Assh)
+ Born in Flames+ now cost 0
+ Backstab now is 0 energy
+ frail - now it dosent affects armor from conditions(or any card that dosent scale with Dextery)(thx David C)
+ maintenance (Card descripitions * Redwood Crossbow)
+ maintenance (global scores)
0.921
+ buffed 'Swift Draft'
+ fixed end turn exploit
+ fixed X cards casting at 0 energy
0.920
+ maintenance (looting items)
+ fixed enemies killed by return damage
+ fixed extra chests at boss stages(when all relics found)
+ improved performance for spikes and similar stuff
+ balance changes to Frontier cards(thx to shadowfax45)
+ added auto-scores resubmitting
PvE is comming!
Hey guys,
one of the reasons why I decided to develop a turn-based game - is to create a multiplayer experience.
Now working on boss-raids:
Should be available soon.
PS Another thing - looking for someone, who can help me with 'Goblin Slayer'.
Patch - 0.919 - Global Scores
Now trying to set up a global scoreboard. This is the first try - don't hate it - many things are to change. If you interested in any more data - let me know.
In the next updates, I'll include 'most use cards'.
0.910
+ version changes viewer
+ added option to hide items
+ reworked 'feed' items
+ few nerfs to voodoo shaman
+ shaman cards 54/73
0.909 strength & dexterity
+ added tooltips: feed, harm
+ changed 'Corpse Explosion'
+ fixed sticky extra hints
+ fixed 'Spot Weakness'(thx nicholas.proton)
+ fixed card desc(strength & dexterity)
+ taping/clicking/over the enemy will change card descriptions to reflect vulnerable, weak, frail, charm statuses
+ fixed shop crash(when trying to sell cards that were renamed or hidden)
0.908
+ maintenance (drag&tap)
+ buffed Preparations(violet)
+ nerfed Magic Wall(violet)(thx skylex)
+ changed Void
+ fixed cards that should be exhausted, but jumped to discard pile(thx to Assh)
+ fixed discarding (now doesn't affect exhausted cards)(thx to Assh)
+ maintenance (cards)(thx to Assh)
+ hp cant go lower then 0
0.907
+ updates to Russian(thx to Iqzimp)
+ maintenance (shaders)
Patch - 0.903 - Linux
Hey guys,
if you have linux+steam - plz email me efgames.net@gmail.com I really need your help with testing and stuff. Thx!
chagelog:
0.903
+ renamed 'Combo Slash' to 'Combo Blow'
+ updated 'Scythe Dance'(thx Assh & skylex)
+ unlocking card now works for 'seen'(instead of 'pick')
+ maintenance (hints&descriptions)
+ updates to Russian, Portuguese
0.902
+ fullscreen added(desktop)
+ fixed back@mobile
+ items that auto-upgrade now affects transform too(tnx skylex)
+ maintenance (consume hint)
+ maintenance (pets)
+ maintenance (charm)
+ Shiva cards added 73/73
+ now heroes can have innate conditions
+ 'pets max' moved to innate conditions
+ fixed Alchemize(green)(thx Assh)
Patch - 0.901
Hey guys, here is a huge update. Now you can use royal cloud to sync your saves across any devices.
0.901 hotfix
+ fixed minions and summons(thx Deer)
+ updated targeting on smaller screens
+ fixed sever-soul card(tnx bar Denon)
0.900
+ fixed Noble Diadem(tnx to Angra)
+ fixed bug - new game after dying for lack of skulls(thx cibai)
+ fixed bug - double blue skull pick up(thx cibai)
+ negative cards cannot be upgraded by choice or random
+ remove items that give gold from selling
+ skulls maintenance (more hints)
+ tutorial maintenance
+ resizeable battle screen
+ added cancel option to remove@shop
+ added royal cloud
+ adjusted battle GUI - so conditions and intends should be always visible
+ Merry Xmas and Happy New Year!
Patch - 0.852
Happened a lot. Blood Hero now more stable. New mechanics are kicking in. BF now heals every turn AND at end of the battle. New combos after act4.
Changelog:
0.852
+ fixed creating colorless cards(tnx MrStealth & mattamania)
+ fixes to Blood cards
+ fixed ignore:dmg stat
+ battle fewer now procs on win as well
+ updates to Russian, Portuguese
0.851
+ added Portuguese(tnx The Falling)
+ enemy cards order now more stable(fixed air golem +50 str bug at first turn)
+ new bosses combo after act4
+ changed acid doll: now triggers at beginning of turn
0.850
+ more fixes to skulls(overtaping)
+ added renaming items and heroes
+ added cards and items listings to start screen
+ added unlocks for cards and items
0.840
+ changed auto-loot for boss stages
+ added events 32/???
+ added items 110/???
+ added coffee tip
+ fixed rare battle bug(rapid throwing cards)
+ fixed bug: freezing at skull screen
+ maintenance for skulls
+ looking for translations - plz reach me via discord or efgames.net@gmail.com
Merry Xmas and Happy New Year!
Hey guys, thx for playing my games.
This year was quite fun: a couple of my games made to EA - "Royal Booty Quest" and "Royal Merchant".
Other projects are close to it.
My nearest plans: Royal Heroes DLC - probably something with Goblins or Amazons. I have art and game design. I just need to find time to build&test it.
The biggest problem used to be SDK - it had no proper way to handle Steam DLCs. But that has been resolved today. So I do not have any more excuses to withhold a DLC.
Another new feature for RH is an item quality - rare, common, epic, etc. I already tested it in Royal Merchant - it looks and works great.
'Royal Merchant' will have more features and content.
RBQ - New Heroes, New Enemies, New Timelines - along with fixes and QoL stuff. Also controller support in testing now.
'Royal Offense' - I can add a few more heroes and battles and maybe a building. If you d like that - just let me know.
'ConflictCraft' - is going to have a sequel. Everything is prepared - looking for a new level designer.
'Millennium Conflict' - will be released in 2019. It represents next chapter in ControlCraft series.
Another change will be the pricing. I'm going to increase prices for most of my games on Steam. Including Royal Booty Quest. It's important for RBQ. As I've learned it recently =)
Since Steam can not profit from free games - it treats them differently. I guess it is ok. Or not. And I have no idea what will happen after the price change.
That will happen in 2/2019. And it is not set in stone.
A new feature was added to SDK that I'm using - Linux Builds. In a few weeks expect Linux builds for my games. If you a Linux user and want to test my games - let me know.
The easiest way to contact me:
discord: Badim#0905
vk: https://vk.com/mrbadim
We also have the group: https://discord.gg/j5e7fYd
email: efgames.net[a]gmail.com
I do code&develop more if I have guidance or feedback.
I'd love to add a special huge thx to all our discord knights & members.