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Genre: Role-playing (RPG), Strategy, Indie

Royal Booty Quest

Patch - 0.811

So we moving towards the "End". With next patches - I'm trying to add less new stuff and more polishing. Along with extending editor and mods support.



0.811
+ fixed Red Ram
+ changed 'Water Scroll' - now it prevents 'obtaining potions from loot', rather then 'using a potions'
+ descriptions maintenance

0.810
+ new act4: (shop, elite, boss)
+ new boss Airgolem(act4)
+ couple new elites(act4)
+ new elite(act3)
+ added "super attack" and "casting" animations to some enemies
+ fixed intends
+ fixed idle animation for flying units
+ reworked map generation
+ fixed goblin elder(thx Defender Fidei)
+ fixed destiny choices
+ added option switch for relic names
+ skulls: after act4 player will lose red or blue skull each time he is warping
and a lot more!

Patch - 0.802

0.802
+ relics can be consumed(same as cards)
+ new items added 103/???



0.800 - this is a HUGE update
If you now at act 4+: you will die after boss: cause of Skulls.
+ skulls: beat the game with 3 different heroes to unlock them
+ skulls: you need to find all of them to be able to warp to next act(after act 3)
+ added master volume(desktop)
+ fixed to Flame Witch & Fire Ram
+ fixed Nightmare(green)
+ fixed relics that auto-upgrading new cards
+ fixed relics that affected not-battle
+ fixed double-selecting events
+ fixed Time Eater(Genie)
+ conditions now more organized
+ handicaps: after act4 one of handicap should be picked in order to continue

Patch - 0.727

I was taking a little break - decided to make a GUI for "Card Editor":

Now it does nothing - just a first step. You can use that code to copy to your mod. Maybe I will improve it. Maybe not. Definitely - I`ll add a relics and potions creator - since in RBQ they are children of the same class.

0.727
+ editor sandbox

0.726
+ Shive(Defect) cards added 63/73
+ fixed fusion hammer

0.725
+ changed Enlightenment(colorless)
+ fixed X cards(descriptions and mechanics)
+ fixed entangled
+ fixed GUI: now "+" and "-" should not be above the screen(when greed kicks in)
+ more descriptions
(patch will affect only new cards, not the ones that already in your deck at the current run)

0.724
+ fixed missing items - caused by rebalancing(me=))

Patch - 0.722

+ tutorial added for 'start' screen
+ small changes to 'start' screen GUI
+ descriptions added for Voodoo Dolls
+ descriptions maintenance
+ updated Shadow Call(voodoo)(tnx waxpants)
+ fixes to Hexaghost/Veigar

Patch - 0.721

+ juggernaut reworked (current runs will have this card as empty)
+ fixed metallicize and juggernaut(tnx N00by Gamer)
+ lose money now shows current gold amount instead of maximum(tnx skylex157)
+ fixed dwarfs
+ fixed auto-scrolling

Patch - 0.720

0.720
+ preparations for act4(skulls)
+ loot extended: now cards can be picked after any battle



0.717
+ Purge(Voodoo) fixed
+ added indicators for some items
+ added starting bonuses(neow)
+ new items added 96/???
+ Shive(Defect) cards added 62/75

Patch - 0.715

+ fixed Unlimited Desires(violet)
+ fix for events - can't lose more money than had
+ steamworks for macos: H5QMD-WZQH6-9TTNJ BD3FQ-GV0VC-K5ILJ 5Z9L6-24LBW-ELLXK
+ Shive(Defect) cards added 60/75

I'm now trying to fix some small bugs for MacOS. If you encounter any - plz let me know. Tnx